- 53,355
- Australia
- SpacedustDaddy
For whatever, reason, PD chose to lock in the driver’s aids. The programming doesn’t need them. I haven’t noticed any of my cars having it disabled for the AI.Has anyone found a way to disable ASC for the AI when they're in road cars? My R33 GTR is used by the AI without it, but I haven't had success with any other car
For me, the classic cars maybe a bit more random with what parts are added. Some cars may have slight aero advantage with a front or rear splitter for cornering, but lower PP for straight line performance. Hot hatches, though few, are a good category to build.Based on what I’ve seen on this thread, I think I want to create a custom muscle car championship - I hope though PD add more muscle cars soon e.g. Dodge Charger - having 20 different classic muscle cars would be fun. I’ve been heavily inspired by this thread so definitely keep them coming!
Gr.4 builds seem to perform well, mixed in versus Gr.4 “homologated“ grids.
The Trans-Am/Touring Car Masters cars are too much fun. Their different power, weight specs and gearing, are a challenge at first, but when you get the balance you want, it’s a great category.
I‘m rebuilding my Fuji Speedway racers, now that I have more Z432s. Can’t wait to get them on the track.