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just that. SOPHY Saftey Car utilising the flags properly.🤔 What do you mean?
just that. SOPHY Saftey Car utilising the flags properly.🤔 What do you mean?
Like, having a safety car come out if there is an accident? Why in gods name would you want that?just that. SOPHY Saftey Car utilising the flags properly.
That’s the joy of options.Like, having a safety car come out if there is an accident? Why in gods name would you want that?
I mean, I'm all for more Sophy cars, but I sure don't want it coming onto the track to make everyone pace around after it.
I'd rather they add a REASON for it to come out first, like proper accidents. That's where Reggie beats Sophy - Reggie has more mistakes and accidents.
Some good inspiration for a custom race from today’s Spa Classic GT3 Revival…
I don't think you understood the question.That’s the joy of options.
Instances like real racing when we enable Heavy damage. We have yellows. There are instances with heavy collisions off track. This could activate the safety car.I don't think you understood the question.
Why would it come out? As in what game event would trigger it? Safety cars come out to slow the cars in order to clear debris from the track, which GT does not have.
I'm truly puzzled. Let's skip past whether I, or anyone would use it, or whether it's a good idea or not, I'm curious how you see it working. 🤔
I'm not trying to be obtuse, I'm seriously not understanding.Instances like real racing when we enable Heavy damage. We have yellows. There are instances with heavy collisions off track. This could activate the safety car.
It's not like every time a yellow comes out the safety car comes out.
But somehow, I managed to get Sophy to drive those new cars, I don't know if it has been done before...Please, make it so Sophy knows how to drive those new Hypercars.![]()
We don’t see the catastrophic damage in collisions like the bending of cars and loose doors in GT5. However, we see debris of cars in a clash for maybe a couple seconds. Similar to the debris brought on to the truck and then disappearing.I'm not trying to be obtuse, I'm seriously not understanding.
"Instances like real racing when we enable Heavy damage. We have yellows" Any accident that causes a yellow now has cleared itself in a few seconds. There's no debris (which is why real life has full course cautions). Accidents that cause yellow flags now would be cleared before a safety car could ever leave the pit and do a single lap.
Now, if you are suggesting that this update adds a catastrophic damage model (which I am personally in favour of), where parts and cars go flying everywhere, AND, a clean up crew is sent out to the location to clear the mess, thereby necessitating a pace car, I think that's an unrealistic expectation.
Now, in thinking about this, I see a "safety car" situation as a better way of handling boost. Enable a "safety car" and when the gap to 1st position is large enough, the safety car could come out and bunch up the field. It would be a clean way to allow for cars involved in an accident to be able to pit, repair, and rejoin the race without being massively disadvantaged. Also, it would be a much better way to allow the AI to catch up to the player rather than the super boost they use now.
Still...I doubt that is coming, because PD has no concept of game play.