Gran Turismo 7: Latest news and discussion thread

  • Thread starter Thread starter sems4arsenal
  • 50,959 comments
  • 7,928,225 views
Well guys, i don't want to make a new thread on this. But let me ask:

Why i feel that the drift physics on GT7 are wrong?!
I've learn how to drift on GT5P on Eager, what a great track. (I'm not new to GTP, 'Ive just lost my old account, btw).
The thing is, i've spent a lot of time playing AC and Dirt Rally 2.0. And drift on AC feels so... Natural.

While on GT7 i need to try combinations of tyres, maybe change LSD. And when the front "bites" and gets grip is so violent and hard to maintain the drift.

Is it me or the game really needs to work on that?
 
Last edited:
Since I've just tried playing around with Sophy Custom Races ... is there any way to get Sophy to use the tyres that the cars in my garage are actually on??

It seems it always only uses each car's default tyres.
 
Since I've just tried playing around with Sophy Custom Races ... is there any way to get Sophy to use the tyres that the cars in my garage are actually on??

It seems it always only uses each car's default tyres.
Those of us that play around/live life in Custom Races been waiting for three years and no fix. We’ll see if this update addresses that.
Schitts Creek Comedy GIF by CBC
 
Really enjoyed that circuit. If I recall, that track was bumpy. Imagine all the tyres that would get stuck under front fenders.
 
Well guys, i don't want to make a new thread on this. But let me ask:

Why i feel that the drift physics on GT7 are wrong?!
I've learn how to drift on GT5P on Eager, what a great track. (I'm not new to GTP, 'Ive just lost my old account, btw).
The thing is, i've spent a lot of time playing AC and Dirt Rally 2.0. And drift on AC feels so... Natural.

While on GT7 i need to try combinations of tyres, maybe change LSD. And when the front "bites" and gets grip is so violent and hard to maintain the drift.

Is it me or the game really needs to work on that?
The drift physics worked fine for me back then, to get more drifting out of a car, I have the TCS set anywhere from 0-2. If you have it set at 3-5, it will make the car more stabilized and you won't be able to drift a lot. Is crucial for the drifting missions of gt7. I don't think the tires have any affect on drifting, but maybe you can ask a professional for this question. Good luck.
 
Those of us that play around/live life in Custom Races been waiting for three years and no fix. We’ll see if this update addresses that.
Schitts Creek Comedy GIF by CBC
🤔

Hang on...I have a DTM custom Sophy race (among others). I populated it with the cars from my garage, which I tweak for balance, and I have them all set to RH tires. I don't adjust my car's balance at all. I run what I have. Boost set to weak.



I would be shocked to find that these cars are running on their default tires, which would be SH or CS. So, I'm surprised to hear that there is an issue. I busted my butt in the race I posted, which is why I saved the replay. Are you telling me I was ENORMOUSLY advantaged?
 
Last edited:
Since I've just tried playing around with Sophy Custom Races ... is there any way to get Sophy to use the tyres that the cars in my garage are actually on??

It seems it always only uses each car's default tyres.
I don't think you can as an option, the Sophy cars don't change their tires. But you can customize/change them(medium,soft,hard,wets,or intermediates) in your garage for any car though.
 
The drift physics worked fine for me back then, to get more drifting out of a car, I have the TCS set anywhere from 0-2.
Wh... why would you have TCS on at all for drifting?
 
I don't think you can as an option, the Sophy cars don't change their tires. But you can customize/change them(medium,soft,hard,wets,or intermediates) in your garage for any car though.
The cars are all on SS tyres in my garage. In the race, Sophy races them on the default tyre (anything from CH to SH).
 
@Famine Well some cars can oversteer/spin out if I have TCS at 0 and that would mess up the drift session. That's why I use caution and have TCS at 1-3 depending on the class of car and different models. However it is not an issue with Rally cars, (Ford Focus Gr B) for one.
 
Last edited:
Well some cars can oversteer
That's... what drifting is. The point is to control the oversteer and do it from one corner to the next.

Like, the whole deal is you lose traction and then balance it on the throttle and steering. Traction control literally stops you from drifting.
 
Having TCS off is how you get the backend around in the first place.
 
The cars are all on SS tyres in my garage. In the race, Sophy races them on the default tyre (anything from CH to SH).
This cannot be true. I went and tried my DTM Sophy race again. All the cars set to RH in my garage. The Merc EVO, the Sierra, and the M3 Evo.

There is no way that I am on RH tires, while the rest are on their default. It doesn't make sense that the Sophy cars would use every other settings adjustment (weight, suspension, gearing, power, etc.) but not tires. There's no way.
 
This cannot be true. I went and tried my DTM Sophy race again. All the cars set to RH in my garage. The Merc EVO, the Sierra, and the M3 Evo.

There is no way that I am on RH tires, while the rest are on their default. It doesn't make sense that the Sophy cars would use every other settings adjustment (weight, suspension, gearing, power, etc.) but not tires. There's no way.
Racing tyres are the exception to this rule, but it works like that for anything below racing.
I think a garage road car on racing tyres makes the AI default to RH only.

@Theufcveteran will probably know exactly how it works. It's something like that, it's a right pain.
 
🤔

Hang on...I have a DTM custom Sophy race (among others). I populated it with the cars from my garage, which I tweak for balance, and I have them all set to RH tires. I don't adjust my car's balance at all. I run what I have. Boost set to weak.



I would be shocked to find that these cars are running on their default tires, which would be SH or CS. So, I'm surprised to hear that there is an issue. I busted my butt in the race I posted, which is why I saved the replay. Are you telling me I was ENORMOUSLY advantaged?

Yeah, players that want to run treaded road tyres are stuck with mixed compounds.
 
Racing tyres are the exception to this rule, but it works like that for anything below racing.
I think a garage road car on racing tyres makes the AI default to RH only.

@Theufcveteran will probably know exactly how it works. It's something like that, it's a right pain.
This cannot be true. I went and tried my DTM Sophy race again. All the cars set to RH in my garage. The Merc EVO, the Sierra, and the M3 Evo.

There is no way that I am on RH tires, while the rest are on their default. It doesn't make sense that the Sophy cars would use every other settings adjustment (weight, suspension, gearing, power, etc.) but not tires. There's no way.
It’s true. The AI, regular and Sophy, will use any settings applied no problem except for tyres.

—

The AI will only use the following tyres for road cars:

Vehicle default or Racing: Hard if applied to a car you have assigned to an AI.

—

And for racing cars on tarmac, in dry conditions:

Group B/4/3: Racing: Hard

Group 2/1: Racing: Medium

—

Any racing car that comes with tyres softer than Racing: Hard, such as the Super Formula cars, will only use their vehicle default tyres. In the Super Formula’s case, it’s Racing: Soft.

For all racing cars, even if their starting tyres are hards or mediums, when moving from a wet tyre to a dry tyre in a pit stop, they will equip Racing: Soft tyres.

I think this is a long standing bug that’s never been addressed.

As for wet conditions, the AI in racing cars will use Intermediates and Wets correctly depending on the intensity of the surface water.
 
Last edited:
Any racing car that comes with tyres softer than Racing: Hard, such as the Super Formula cars, will only use their vehicle default tyres. In the Super Formula’s case, it’s Racing: Soft.
To clarify an edge case: This happens regardless of whether you're a racing car or not.

The Ferrari VGT, which is tagged #Road Car and runs RM stock, will continue to run RM even if you load it with RH.
 
To clarify an edge case: This happens regardless of whether you're a racing car or not.

The Ferrari VGT, which is tagged #Road Car and runs RM stock, will continue to run RM even if you load it with RH.
Thanks for confirming! I do hope they fix it but at this point I don’t have much hope given how long it’s persisted for.
 
I wonder what the next Extra Menu motif could be? I would not be surprised if we got one focused on the SUVs/cross-overs from Toyota, Mazda, and Honda. Or maybe one for commercial vehicles, featuring the Renault Kangoo, Mercedes-Benz Unimog, and the Suzuki Carry.
 
Last edited:
Thanks for confirming! I do hope they fix it but at this point I don’t have much hope given how long it’s persisted for.
Yep, I think it's fair to assume this issue has been added to the pile labelled "We have no idea how to fix this" by this point.
 
It’s true. The AI, regular and Sophy, will use any settings applied no problem except for tyres.

—

The AI will only use the following tyres for road cars:

Vehicle default or Racing: Hard if applied to a car you have assigned to an AI.

—

And for racing cars on tarmac, in dry conditions:

Group B/4/3: Racing: Hard

Group 2/1: Racing: Medium

—

Any racing car that comes with tyres softer than Racing: Hard, such as the Super Formula cars, will only use their vehicle default tyres. In the Super Formula’s case, it’s Racing: Soft.

For all racing cars, even if their starting tyres are hards or mediums, when moving from a wet tyre to a dry tyre in a pit stop, they will equip Racing: Soft tyres.

I think this is a long standing bug that’s never been addressed.

As for wet conditions, the AI in racing cars will use Intermediates and Wets correctly depending on the intensity of the surface water.
I hate to be the fly in the ointment here, but there is no way. I have video evidence AND I can give you an easy way to test this.

Here is my DTM setup at Spa (don't mind the few mistake I made, it's a difficult set up). All the car are set to RH in my garage. The stock tires are CS in most cases (The Sierra, Merc EVO, and M3 Evo). This race combines engine swapped cars and engine modded cars. Everything is balanced to 650pp.

There is no way that Sophy is matching my pace while using CS tires.



Now, the test. If I were to take any of these cars and swap them to RS tires, they would scamper off into the distance. I can post a video of that as well if you wish. I know this is true because I've made this mistake several times while making my custom races. I've had cars on racing tires while trying to make a SS race, and I know immediately when a car is using softer tires.

Now, maybe there is an issue where SOMETIMES the tires set themselves back to default for some reason. Maybe the cars need to be modified to a certain point. Maybe a weight reduction as to happen...I don't know. However, there is no way that those cars in my video are using CS tires while I am on RH.

I'll throw together a replay with some of the cars on RS tires.
 
I hate to be the fly in the ointment here, but there is no way. I have video evidence AND I can give you an easy way to test this.

Here is my DTM setup at Spa (don't mind the few mistake I made, it's a difficult set up). All the car are set to RH in my garage. The stock tires are CS in most cases (The Sierra, Merc EVO, and M3 Evo). This race combines engine swapped cars and engine modded cars. Everything is balanced to 650pp.

There is no way that Sophy is matching my pace while using CS tires.



Now, the test. If I were to take any of these cars and swap them to RS tires, they would scamper off into the distance. I can post a video of that as well if you wish. I know this is true because I've made this mistake several times while making my custom races. I've had cars on racing tires while trying to make a SS race, and I know immediately when a car is using softer tires.

Now, maybe there is an issue where SOMETIMES the tires set themselves back to default for some reason. Maybe the cars need to be modified to a certain point. Maybe a weight reduction as to happen...I don't know. However, there is no way that those cars in my video are using CS tires while I am on RH.

I'll throw together a replay with some of the cars on RS tires.

You're furiously agreeing that they're on Racing Hards:
The AI will only use the following tyres for road cars:

Vehicle default or Racing: Hard if applied to a car you have assigned to an AI.
 
Well guys, i don't want to make a new thread on this. But let me ask:

Why i feel that the drift physics on GT7 are wrong?!
I've learn how to drift on GT5P on Eager, what a great track. (I'm not new to GTP, 'Ive just lost my old account, btw).
The thing is, i've spent a lot of time playing AC and Dirt Rally 2.0. And drift on AC feels so... Natural.

While on GT7 i need to try combinations of tyres, maybe change LSD. And when the front "bites" and gets grip is so violent and hard to maintain the drift.

Is it me or the game really needs to work on that?
I think the issue is the lateral grip of the tire model in GT. For most tires they have a lot of longitudinal grip, as they should. Accelerating, spinning and gaining grip. But unfortunately to exaggerate the tire slipping the side bite is drastically decreased. That's why people typically use comfort hard tires because the feeling is all universal. The front tires aren't gripping more than the rears in counter steer, the rear is spinning but not providing a wildly different outcome.

With CH tires and the optional "steering angle spacers" in GT the feeling is pretty good, and smooth. But will probably feel less natural because of the overall lack of grip. I think with AC and Dirt there's a lot of aids in the background to help you drift with increased levels of grip because otherwise you couldn't effectively drift those cars under those conditions.
 
You're furiously agreeing that they're on Racing Hards:
No, I'm saying that changing tires does indeed work, regardless of the tire, not simply default or RH

I'm uploading the video now. I set my BMW's to RS, my Sierra's on the RH, and the Mercs on default. The BMW's have a definite advantage over the Sierra's. The Merc's, obviously, all fall to the back.

Actually, I will repeat it, but I will put two of the Sierra's on SS.
 
No, I'm saying that changing tires does indeed work, regardless of the tire, not simply default or RH

I'm uploading the video now. I set my BMW's to RS, my Sierra's on the RH, and the Mercs on default. The BMW's have a definite advantage over the Sierra's. The Merc's, obviously, all fall to the back.

Actually, I will repeat it, but I will put two of the Sierra's on SS.
You can view the replay after the race. The replay will tell you exactly what tyres each car is using.
 
Back