Gran Turismo 7: Latest news and discussion thread

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Same with the Chiron. The Veyron is apparently special enough to require an invitation but the Chiron you can just waltz into the shop and buy whenever you please. Both cars IRL were produced in similar numbers and neither are in continuous production as of 2023.

There's no consistency with this system.
My theory with the 918 and Chiron being non-invite cars is because PD is seemingly aware of negative reception with the invitations mechanic and might phase them out sooner or later.
If you think of your GT character as a gambling addict who feels compelled to drive 26 miles to a casino everyday but can only afford to spin a roulette wheel once before slinking back home empty handed, the game starts making sense.
Speaking of gambling, there is an argument that Extra Books are dangerously this close to paid loot boxes.
 
I guess the motto of your story is apply this in everything in life and never complain about anything right?

FTAOD the invitation system in GT7 is nothing like real life, and also unlike real life there is no alternative way to obtain cars that require an invitation to buy other than relying on the sheer luck of winning the ticket you want.

When did I ever say anything like that? Complain about whatever you want. Just don't expect everyone to agree with you. You don't like invitations - I don't mind them. Both points of view are valid.

The invitation system in GT7 is more generous than real life. IRL there are rare cars that we will never be able to buy. GT7 doesn't go this quite far but it tries to give a flavour of what it's like to want a car you can't have immediately.


I think his and others motto on this subject is that its all well and good for them to describe what they like and what doesn't bother them, but that ok'... but then tell others that we have no right to complain about something we don't like, to suck it up, to **** off, to buy a product like a responsible adult. There is no debate with some people, they are always right, and its always an argument.
You are entitled to complain, just as I am entitled to put a counter view. I will never say that your point of view is wrong, because when all is said and done opinions are subjective.

Am I saying that I am always right or even that I am right about invitations? Not in the slightest. There is no right or wrong, only opinions.

For me, that is what debate is all about.
'We' aren't playing a race/driving simulator, I am. I find your patronising tone disturbing. But what I find more disturbing is that you're actually defending this stupid invitation system here.
What patronising tone? I am defending your right to have an opinion as much as I will defend my own opinions.

Is GT7 a driving simulator? Well, yes and no. This morning my NSX needed an engine overhaul and body rigidity work to stay as excellent. That has very little to do with driving but a lot to do with the reality of car ownership.

Right now if you wander down to your local Honda dealership and ask to buy a new Civic Type R you might find that he can't sell you one because Honda are only making a limited number of type Rs. That's a pain if you want one, but it adds value to Type Rs of you are lucky enough to get your order in. The GT invitation system isn't that brutal but it does give a sense that you can't simply buy your way to any car you want.
 
When did I ever say anything like that? Complain about whatever you want. Just don't expect everyone to agree with you. You don't like invitations - I don't mind them. Both points of view are valid.
Perhaps I misread your tone, but the implication I got from what I quoted and the previosus line was before that was enjoy the game for what it is and there's no reason to complain. Which is absolute crock, but if that's not what you intended to imply then apologies.
The invitation system in GT7 is more generous than real life. IRL there are rare cars that we will never be able to buy. GT7 doesn't go this quite far but it tries to give a flavour of what it's like to want a car you can't have immediately.
No, the invitation system is not more generous in real life. Bear in mind in GT7 we are simulating people who earn pretty huge amounts of money, in real life someone with 15 Ferraris and £20m in the bank would probably have no problem buying the next exclusive model that comes out.

Also these comparisons with real life are absolute nonsense too, games should pick and choose elements to simulate to the benefit of the gameplay. What we have in GT7 is a completley luck based system that has absolutely nothing to do with skill or hitting certain tagets in the game. GT7 picks and chooses what it simulates, engine swaps for example, great, but you can't go and buy the engine you want to swap into your car, again you rely on blind luck to win it.

The system doesn't give the game flavour, it's all designed to make players feel like they have to keep logging on and completing the daily marathon just in case they get the ticket they want.
You are entitled to complain, just as I am entitled to put a counter view. I will never say that your point of view is wrong, because when all is said and done opinions are subjective.

Am I saying that I am always right or even that I am right about invitations? Not in the slightest. There is no right or wrong, only opinions.

For me, that is what debate is all about.
Agreed.
Right now if you wander down to your local Honda dealership and ask to buy a new Civic Type R you might find that he can't sell you one because Honda are only making a limited number of type Rs. That's a pain if you want one, but it adds value to Type Rs of you are lucky enough to get your order in. The GT invitation system isn't that brutal but it does give a sense that you can't simply buy your way to any car you want.
And this should have nothing to do with making an enjoyable videogame. GT uses a terrible game mechnic to stop people buying any car they want and they only use blind luck to keep people coming back, same with the real time UCD and LCD rotation. Previous games used the players ability and hitting certain milestones to give you access to some of the more exclusive cars.

There are plenty of ways you can give the feeling of making some cars exclusive that could work, the problem which you don't seem to comment on at all is the one they've chosen relies entirely on blind luck, no skill, not hitting certain milestones or winning certain events, no building a relationship with a manufacturer, just blind luck.
 
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If PD wanted to convey the scarcity or exclusivity of certain cars, they could design an invite system where you gain reputation. Could be owning all other cars of the brand, winning a race in each of them, winning a manufacturer race, or successfully completing an online time trial in the car. Each of these would represent an interesting challenge and add something to the game.

The way things are implemented now, you need to drive an enormous amount of miles to increase your (miniscule) chances of winning anything, and if you do, it's most likely something you don't want or already own. It's just bad game design, plain and simple.
 
The invitation system in GT7 is more generous than real life. IRL there are rare cars that we will never be able to buy. GT7 doesn't go this quite far but it tries to give a flavour of what it's like to want a car you can't have immediately.
Tell that to people who want to get the Escudo or the Ford Roadster. It's been half a year since they were last seen in the shops.

But yes, kudos to PD for not spending 9 months modelling a car just to make it so players will never be able to drive it.

You can compare a game mechanic to real life all you like but at the end of the day, the question is does it enrich the player's experience? That's all that matters. And the invites do not. There's some sense in blocking players from accessing certain content from the get go but RNG is the absolute laziest and least satisfying way of doing so.
Right now if you wander down to your local Honda dealership and ask to buy a new Civic Type R you might find that he can't sell you one because Honda are only making a limited number of type Rs. That's a pain if you want one, but it adds value to Type Rs of you are lucky enough to get your order in. The GT invitation system isn't that brutal but it does give a sense that you can't simply buy your way to any car you want.
There's plenty of them being flipped on the second hand market if you really wanted one. You can simply buy your way to any car you want.
 
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Tell that to people who want to get the Escudo or the Ford Roadster. It's been half a year since they were last seen in the shops.

But yes, kudos to PD for not spending 9 months modelling a car just to make it so players will never be able to drive it.

You can compare a game mechanic to real life all you like but at the end of the day, the question is does it enrich the player's experience? That's all that matters. And the invites do not. There's some sense in blocking players from accessing certain content from the get go but RNG is the absolute laziest way of doing so.
I feel like just simply Hagerty shop has too many cars in them, plus someone at PD just forgot about these cars simply as that. Imo it's should've contained only race cars and just maybe...really-really old cars, like from 1960-50s and downwards. Again PD are just so ****ing lazy it's actually beyond anything...can't wait for them to fix all of that in 30th anniversary, yay


WE ALL REMEMBER LAUNCH DATE HAGERTY SHOP WITH ONLY 5 CARS, somehow they thought people would be okay with that and they can milk their wallets with such pathetic system, but oh no community decided it's not enough, how unfortunate.
 
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rlx
If PD wanted to convey the scarcity or exclusivity of certain cars, they could design an invite system where you gain reputation. Could be owning all other cars of the brand, winning a race in each of them, winning a manufacturer race, or successfully completing an online time trial in the car. Each of these would represent an interesting challenge and add something to the game.
No. That would lock some cars behind a paywall. Yes for the rest.
rlx
The way things are implemented now, you need to drive an enormous amount of miles to increase your (miniscule) chances of winning anything, and if you do, it's most likely something you don't want or already own. It's just bad game design, plain and simple.
Indeed, and that's just a debilitating task as long as you race for nothing. I kind of feel here that old Japanese spirit which aims to break individuals mentally. No self-fulfilment without pain.

But I feel that everywhere. Everything about this game suggests that it is close to perfection. But every item is scuttled in a way that makes me think it was done on purpose.

  • Good event but bad AI.
  • Bad event but good AI.
  • Good AI and good event, put poor payout.
  • Bad AI and bad event, but good payout.
  • Bad chase the rabbit "races" with high payouts.
  • Good standing starts races with low payouts.
  • Good selection of cars but no events.
  • Good field of cars but mixed in a weird way.
  • Good selection of tracks but no event or championship.
  • Good selection of cars but unattainable.
  • Finally avaible car but no credits or too many cars at the same time to purchase.
  • Good events on the paper but on weird track locations.
  • Good custom race mode to avoid that mess but poor payout.
  • So you sacrifice payouts to have good events in custom race mode, but some functionalities are removed and tyres are bugged.
  • Good licence tests but of no use.
  • Solo mode but perpetual connection required.
  • Solo mode, but empty solo mode..
  • "Endurance" races but as missions, only one payout, and very high difficulty level.
  • Holders of car culture knowledge, but don't tell me what drifting is about and how it works, what is endurance racing, or drag racing is all about. Even what racing is about.
  • Very hard circuits experience here and there, and stupidly easy circuits experience in other places. For reasons.
  • And so on...

I can already imagine what "real" endurance races will look like if added. A beautiful field of GT3 cars on the Nürburgring, and in the middle of it, a Gr.1 car to destroy what could have been a great race for the player.

They built a glittering Titanic, they then cut a hole in its hull and you are given a bucket. Enjoy!
Yes, it could have been a great journey...

This Hagerty thing and invitation system is all about that and draining real money.
 
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No. That would lock some cars behind a paywall. Yes for the rest.

Indeed, and that's just a debilitating task as long as you race for nothing. I kind of feel here that old Japanese spirit which aims to break individuals mentally. No self-fulfilment without pain.

But I feel that everywhere. Everything about this game suggests that it is close to perfection. But every item is scuttled in a way that makes me think it was done on purpose.

  • Good event but bad AI.
  • Bad event but good AI.
  • Good AI and good event, put poor payout.
  • Bad AI and bad event, but good payout.
  • Bad chase the rabbit "races" with high payouts.
  • Good standing starts races with low payouts.
  • Good selection of cars but no events.
  • Good field of cars but mixed in a weird way.
  • Good selection of tracks but no event or championship.
  • Good selection of cars but unattainable.
  • Finally avaible car but no credits or too many cars at the same time to purchase.
  • Good events on the paper but on weird track locations.
  • Good custom race mode to avoid that mess but poor payout.
  • So you sacrifice payouts to have good events in custom race mode, but some functionalities are removed and tyres are bugged.
  • Good licence tests but of no use.
  • Solo mode but perpetual connection required.
  • Solo mode, but empty solo mode..
  • "Endurance" races but as missions, only one payout, and very high difficulty level.
  • Holders of car culture knowledge, but don't tell me what drifting is about and how it works, what is endurance racing, or drag racing is all about. Even what racing is about.
  • Very hard circuits experience here and there, and stupidly easy circuits experience in other places. For reasons.
  • And so on...

I can already imagine what "real" endurance races will look like if added. A beautiful field of GT3 cars on the Nürburgring, and in the middle of it, a Gr.1 car to destroy what could have been a great race for the player.

They built a glittering Titanic, they then cut a hole in its hull and you are given a bucket. Enjoy!
Yes, it could have been a great journey...

This Hagerty thing and invitation system is all about that and draining real money.
DONT FORGET THAT THEY SPONSOR THE 24H OF NURBURGRING ITSELF AND WE GOT SOME GT3 CARS, like Mercedes-AMG GT3, BMW M6 GT3, Audi R8 GT3 with 24h livery, what's an issue preventing them from making such event into a game itself?
 
DONT FORGET THAT THEY SPONSOR THE 24H OF NURBURGRING ITSELF AND WE GOT SOME GT3 CARS, like Mercedes-AMG GT3, BMW M6 GT3, Audi R8 GT3 with 24h livery, what's an issue preventing them from making such event into a game itself?
SPONSORING AN EVENT AND HAVING A LICENSE TO REPLICATE IT IN A VIDEOGAME ARE NOT THE SAME thing.
 
There is that and the willing to do so. They had the cars and tracks to do such events in GT6 too, still they didn't.
Indeed, I was simply explaining that sponsoring the event doesn't mean they can include it. GT4 featured 24hr races the the Nordschliefe of course, but those wern't replications of the official event. There's only the will to do it stopping them creating a 24hr race at the track provided it cannot be confused with the official event.
 
No, the invitation system is not more generous in real life. Bear in mind in GT7 we are simulating people who earn pretty huge amounts of money, in real life someone with 15 Ferraris and £20m in the bank would probably have no problem buying the next exclusive model that comes out.

Also these comparisons with real life are absolute nonsense too, games should pick and choose elements to simulate to the benefit of the gameplay. What we have in GT7 is a completley luck based system that has absolutely nothing to do with skill or hitting certain tagets in the game. GT7 picks and chooses what it simulates, engine swaps for example, great, but you can't go and buy the engine you want to swap into your car, again you rely on blind luck to win it.

The system doesn't give the game flavour, it's all designed to make players feel like they have to keep logging on and completing the daily marathon just in case they get the ticket they want.
I never intended to say that you shouldn't complain. If I gave that impression then I am sorry.

When I say that GT7 is more generous than real life I am thinking of cars like the FXX-K. Only 42 made, all held by Ferrari and available by invitation only. No amount of money will unlock a 43rd car or one that I can park outside my house. But I can get one in GT7. Heck, I could get a grid full of them if I wanted.

I think PD are trying to model exclusivity in a game which is available to everyone. That's why there are random elements. It is one way of making some cars harder to get, which in turn makes it feel better when you do get them.
 
I never intended to say that you shouldn't complain. If I gave that impression then I am sorry.

When I say that GT7 is more generous than real life I am thinking of cars like the FXX-K. Only 42 made, all held by Ferrari and available by invitation only. No amount of money will unlock a 43rd car or one that I can park outside my house. But I can get one in GT7. Heck, I could get a grid full of them if I wanted.

I think PD are trying to model exclusivity in a game which is available to everyone. That's why there are random elements. It is one way of making some cars harder to get, which in turn makes it feel better when you do get them.
Even then though, some of those 43 cars will change hands. If you have the money, outside of the very extereme outlier cases, you can get what you want. Rich gy 1 buys a La Ferrari, rich guy 2 misses out but offers rich guy 1 twice what he paid for his. Rich guy 1 sells his La Ferrari to rich guy 2. That's the nature of the game in real life. Money usually = getting what you want.

There is time invovlved in these deals sure, but arguing the semantics of how some things are exclusive or not in real life is really a moot point as what we should be debating is what works well in the game. Why they've done it isn't nearly as relevent as how well it works in practice.

I'm not against giving some sense of exclusivity and make some cars harder to obtain in GT7, previous GT games also had that. I'm very much against it being locked behind random chance. That's not dificult and it's not satisfying to obtain stuff in that way, in many ways it massively devalues these cars in that you obtain them in exactly the same way as a special drive shaft. There should be effort and skill invovled, not blind luck where one player can win it in thier first week playing and another might never win it. That's just frustrating game mechanics which represent poor game design.
 
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SPONSORING AN EVENT AND HAVING A LICENSE TO REPLICATE IT IN A VIDEOGAME ARE NOT THE SAME thing.

Sorry, but let me clarify as if I said "exact same one", PD has ability to do such an event, call it 24H of Nurburgring and put as much cars as possible and make player base happy, but not exactly replicate it. Sponsoring real event literally allows them to make such job much easier, meaning they can get cars, data from cars and etc. What's the point of sponsoring it then?
 
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Sorry, but let me clarify as if I said "exact same one", PD has ability to do such an event, call it 24H of Nurburgring and put as much cars as possible and make player base happy, but not exactly replicate it. Sponsoring real event literally allows them to make such job much easier, meaning they can get cars, data from cars and etc. What's the point of sponsoring it then?
Beyond not wanting to, there's no reason that they can't make a 24hr endurance race using the Nordschliefe, however they couldn't do one while using cars and teams that take part in the official real life event without licensing the official real life event specifically. They could do one using different cars without any issue, if they wanted to.

You do need permission to to things that could be reasonably confused with the real thing however there are big grey areas where is difference in opinion over what could constitute "reasonable" would be debated in court and decided by a judge.
 
THERE IS NO NEED TO SHOUT whilst demonstrating you don't understand licensing or intellectual property.
SUCH AN EVENT, can you understand my wording there? Event of driving a specific track for 24 hours.

Beyond not wanting to, there's no reason that they can't make a 24hr endurance race using the Nordschliefe, however they couldn't do one while using cars and teams that take part in the official real life event without licensing the official real life event specifically. They could do one using different cars without any issue, if they wanted to.

You do need permission to to things that could be reasonably confused with the real thing however there are big grey areas where is difference in opinion over what could constitute "reasonable" would be debated in court and decided by a judge.
I understand that very well, so then PD can put as much imagination as possible in making imaginery liveries or just leave Gr.3 in their stock livery too. I just really want to see PS5 at it full potential in GT title, plus we really need some endurance races
 
They brought a set of mission 1h long that u can play once since sfter that u do not earn money 😂😂😂😂
Which is very annoying, because you can get each reward only one time. And afterwards, nothing. Anyways, I hope we will be getting a new set of missions this month update made of new 2h endurance races, with dynamic time/weather+light penalty and damage on. I also hope for some new GT1, GT2 and GT3 cars.
 
I just hope Sophy becomes the default AI, whether that be (probably) in GT8, because it's hard to replay / have fun with the campaign when every 'race' is more-so a 'the pass' mission. It's not really about driving well, if you don't overtune your car to catch up with the leader 30s ahead then you don't have a chance. That's why that 4 car race at Tokyo Central is so fun.
 
1 hour isn’t endurance either, far from it. The omission of the classic GT endurance races have no logical explanation.
There is no logical how the entire game is built.

In the mean time i keep playing it and stil 2 milions and i will be able to buy the McLaren who won lemans in 95!
 
I just hope Sophy becomes the default AI, whether that be (probably) in GT8, because it's hard to replay / have fun with the campaign when every 'race' is more-so a 'the pass' mission. It's not really about driving well, if you don't overtune your car to catch up with the leader 30s ahead then you don't have a chance. That's why that 4 car race at Tokyo Central is so fun.
The current AI likely isn't what is making every event into a chase-the-rabbit event, unfortunately. As you say with the Tokyo race, there's a few events with grid starts and tighter rolling starts already where the AI remain competitive throughout - and aside from the random slowdown and throttle bugs in Custom Races, they can be competitive there too.

People have been complaining about the rolling start format since they put it in GT5 - it's been over a decade of the same complaints, more than enough to change it by now. I think it's pretty clear that it's by design, and I don't see them changing it going forward if they've been stubborn about it for this long.

I'm still holding out hope they actually fix the fact the AI can't use full throttle in custom races, but alas, it's almost a year down the line and we're still here.
 
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