Gran Turismo 7: Latest news and discussion thread

  • Thread starter Thread starter sems4arsenal
  • 47,204 comments
  • 6,474,603 views
I can almost guarantee you this is simply a carryover from the GT Sport class system. I believe at some point people were still seeing the N200/300/400 etc showing up in some settings menus for a time. I haven’t played in a couple years now, but I’m pretty sure it’s still the same system that’s used in custom races when the opponent selection is set to “random”, and bases the selection on the N level of the car you have selected. GT Sport used this system but still varied the opponents +0-200 hp (I had F50s showing up when I set the opponents to N300 while using a detuned ND Miata for example).

Only Gr.1-Gr.4 and Gr.B appears in Select by Class in GT7's Custom Race, but Gr.N and Gr.X exists internally.
 
It has been pointed out that the image of the Tomahawk X and Shigeno Trueno are based on a particular shot on the Tomahawk X trailer video and a scene in First Stage's OP, respectively.



EDIT: Also, the Ioniq is considered as a Gr.N instead of Gr.X, unlike other road-going EVs in the game.


EDIT 2: The FL5-R image has the new Suzuka logo, because it was recycled from 1.38 announcement post. In particular, images of cars added in updates tend to be recycled from those posts, with watermarks edited out.

Car list page version:
car3536_1_01-Co_5tjTU.jpg


1.38 announcement version:
i1jv2IchDsfUd.jpg
 
Last edited:
Best of luck on finding one! Between you and me - spring for a later EFI model (1999-2001). The carb ones are a pain.
This much I have known - one benefit of being too broke to pop for one for so long is that it’s given me enough time for the fuel injected ones to become US legal, so in a sense I’ve saved some money. :lol:

Part of me wants an older model to be able to pull up to a cars and coffee and tell people I have a carbureted single seater car from 1998, but then I have to ask if the car will be working frequently enough to get to said cars and coffee.

If it does return to the series I’m curious what version we’ll get and how deep the GT Auto customization will go - there were a lot of different factory bull/light bar options afaik, and even though it’s a different chassis code, it would surprise me if the “cargo” variant is something that can be “installed” given how extreme some options have been for other cars, like the Unimog.
 
I've been thinking bout some things, and I want to see what you all think.

First we all know EVs have basically no tuning potential, and while I don't expect that to change for the rest of GT7, there is a reasonable option for a power bump via having a "high output motor" long with some sort of battery upgrade. If PD were to add these upgrades in 2-3 stages just like the parts they have for ICE cars then the usefulness of EVs could rise dramatically IMO. The battery/motor upgrade could also benefit some of the PHEV vehicles as well.

Next is the idea floating around of either Red Rock Valley or Tahiti Maze coming back, which while I'd love both, I doubt how realistic they are. Starting with Red Rock, I'm not sure how it would fit with current PD's focus on realism, as Red Rock would likely be HEAVILY neutered since the high speed overlapping ovals seem a bit far fetched, and I don't think there is a hope in hell that you could make that track FIA/eSports compliant without drastically changing the soul of the circuit.
Tahiti would be an interesting one, as while traditionally PD doesn't bring forward their Rally Tracks, Tahiti Maze is one of the few that actually survived multiple titles, first appearing in GT2 and staying as far as GTPSP, which for a rally course is unheard of. Of course there isn't a precedent in GT Sport or 7 of bringing back Rally Tracks, but I could see GT8 marketing material showing a Delta S4 at Tahiti or something.
 
Last edited:
This much I have known - one benefit of being too broke to pop for one for so long is that it’s given me enough time for the fuel injected ones to become US legal, so in a sense I’ve saved some money. :lol:

Part of me wants an older model to be able to pull up to a cars and coffee and tell people I have a carbureted single seater car from 1998, but then I have to ask if the car will be working frequently enough to get to said cars and coffee.

If it does return to the series I’m curious what version we’ll get and how deep the GT Auto customization will go - there were a lot of different factory bull/light bar options afaik, and even though it’s a different chassis code, it would surprise me if the “cargo” variant is something that can be “installed” given how extreme some options have been for other cars, like the Unimog.
Mine's a 96... haha. God, it's a pain in the butt sometimes. I just replaced the valve running to the ECU because the engine was stalling on throttle.

Circling back to the GT point at the end - I can easily see the Cargo camper shell being treated as Rear or Wing aero. Probably similar to the Carry's alternate options? It might also have the bumper bars and roll bar (R type), side panel delete (B type) or even a bonnet option that moves the spare to the back of the cab (later MY models). I would bet it'd have the fancier full panels along the bed bars from the R type as an option.
 

Zell am See huh?
That actually exists as a circuit data file funnily enough.
IMG_8626.webp


Given it's also a Test_Snow file, it most likely refers to the track where the F.A.T. Ice Race is held.
IMG_8627.webp

It's quite possible that the fictional Lake Louise track replaced this though, as it's also a triangle oval, but Lake Louise could be made at a larger scale with a more complex infield course.
Zell am See's file does exist right next to Lake Louise's.

Just thought I'd mention this since I had heard the name "Zell am See" before. It is not me suggesting it will be added in the next update, or even at all necessarily.
Just a bit of trivia.
 
Last edited:
I've always thought Red Rock Valley was a track almost similar to those used in IMSA, a tri-oval with steep inclines and some particularly technical sections, like Seattle. Both are conducive to a strong return to the series, but it's strange how these two tracks have been shelved for such a long time. Right now, I'd see them racing with IMSA-licensed LMH-LMDH cars.
What could its relative return add to the game? We know it could fit well into Endurance given its geographic location between California, which isn't a bad thing. I hope that's the case in the future
8hzrz6z.webp
.
 
It has been pointed out that the image of the Tomahawk X and Shigeno Trueno are based on a particular shot on the Tomahawk X trailer video and a scene in First Stage's OP, respectively.



EDIT: Also, the Ioniq is considered as a Gr.N instead of Gr.X, unlike other road-going EVs in the game.


EDIT 2: The FL5-R image has the new Suzuka logo, because it was recycled from 1.38 announcement post. In particular, images of cars added in updates tend to be recycled from those posts, with watermarks edited out.

Car list page version:
car3536_1_01-Co_5tjTU.jpg


1.38 announcement version:
i1jv2IchDsfUd.jpg

It's also pointed out that the Shelby Cobra Daytona's picture is a GT Sport reference, specifically the promo picture (also used as trailer thumbnail) for that game's 1.25 update:
 
I've been thinking bout some things, and I want to see what you all think.

First we all know EVs have basically no tuning potential, and while I don't expect that to change for the rest of GT7, there is a reasonable option for a power bump via having a "high output motor" long with some sort of battery upgrade. If PD were to add these upgrades in 2-3 stages just like the parts they have for ICE cars then the usefulness of EVs could rise dramatically IMO. The battery/motor upgrade could also benefit some of the PHEV vehicles as well.

Next is the idea floating around of either Red Rock Valley or Tahiti Maze coming back, which while I'd love both, I doubt how realistic they are. Starting with Red Rock, I'm not sure how it would fit with current PD's focus on realism, as Red Rock would likely be HEAVILY neutered since the high speed overlapping ovals seem a bit far fetched, and I don't think there is a hope in hell that you could make that track FIA/eSports compliant without drastically changing the soul of the circuit.
Tahiti would be an interesting one, as while traditionally PD doesn't bring forward their Rally Tracks, Tahiti Maze is one of the few that actually survived multiple titles, first appearing in GT2 and staying as far as GTPSP, which for a rally course is unheard of. Of course there isn't a precedent in GT Sport or 7 of bringing back Rally Tracks, but I could see GT8 marketing material showing a Delta S4 at Tahiti or something.
None of the PD created original tracks of past, present or future, need any sort of fia/e-sport compliance.

Hell, if they wanted, they could create a track with single lane and have competitors drive it on their world championship events and fia wouldn't care one bit.

Drivers would obviously.

The only thing regarding certification that I can find from web, is this GTP article from 2014. And it only regards that the ingame models correspond to real life.


If someone has better info, feel free to correct me.
 
Last edited:
It has been pointed out that the image of the Tomahawk X and Shigeno Trueno are based on a particular shot on the Tomahawk X trailer video and a scene in First Stage's OP, respectively.




i1jv2IchDsfUd.jpg

Am I crazy or does the game actually have that scapes? I'm pretty damn sure I've seen that place before in game.
 
In a video from Sony where kaz, jann m. and the film directors talk about the movie and the game itself, at the 1:42 minute this picture gets shown, could it mean anything or just a cgi from the movie being rendered? I dont think so.
1754810664115.webp

The car being shown is clearly a Vantage GT3/GTE, '18 model, road car aldready in game. Its important to say this particular car was used on the movie, thats why it could be CGI. But pretty much every racing scene in the movie doesnt need CGI, so thats why it could be a car being modeled for the game. I could be wrong tho, since i dont know too much about movie production.
 
Last edited:
The car being shown is clearly a Vantage GT3/GTE, '18 model, road car aldready in game.
If this model does relate to the actual game, the scenario reminds me of how the Ford GT '17 had its road car version added in a late GT Sport update (the final one to include a new circuit; Laguna Seca), and then its race car version was added later on (launching at the debut of the next game; GT7).
 
Last edited:
That’s very interesting as the open tabs are related to game_build_xxx which would suggest it’s game related.

That software is also interesting as it doesn’t look other animation software I’ve seen (but I haven’t animated in years) but it’s definitely not the modelling part of the pipeline but animation and scene rendering.

So this points to the car being quite well in to the asset creation process.
 
That’s very interesting as the open tabs are related to game_build_xxx which would suggest it’s game related.

That software is also interesting as it doesn’t look other animation software I’ve seen (but I haven’t animated in years) but it’s definitely not the modelling part of the pipeline but animation and scene rendering.

So this points to the car being quite well in to the asset creation process.
In a video from Sony where kaz, jann m. and the film directors talk about the movie and the game itself, at the 1:42 minute this picture gets shown, could it mean anything or just a cgi from the movie being rendered? I dont think so. View attachment 1471301
The car being shown is clearly a Vantage GT3/GTE, '18 model, road car aldready in game. It’s important to say this particular car was used on the movie, thats why it could be CGI. But pretty much every racing scene in the movie doesnt need CGI, so thats why it could be a car being modeled for the game. I could be wrong tho, since i dont know too much about movie production.
From what I remember when this was first shown, the rendering software showing the Aston(Maya I think) is not what PD use so I wouldn’t count on it being an asset for the game or future series
 
Last edited:
From what I remember when this was first shown, the rendering software showing the Aston(Maya I think) is not what PD use so I wouldn’t count on it being an asset for the game or future series
I really dont know much about rendering software at all. Could they maybe have changed the software they use, or just not every developer has to yes or yes use that exact software PD says?
 
What was the software Polyphony were using in the Fiat Panda screenshots from Giorgetto Giugiaro's visit to the studio? Was that Maya?
More importantly, is it the same software as whatever the Aston Martin model is using?
 
Last edited:
I dont know too much about the topic , but ¿Why would they model/render a car that isnt important for the movie, doesnt appear in anything like a poster, and just makes a few appeareances on the movie, as a random car thats just racing, and isnt part of any accident where CGI could be used?
 
They wouldn’t have had to model it themselves and just bought one that had already been modelled.

If they did want it for the game then they would model it in house as they need more control and precision plus the interior etc.
 
Wow, i am so jealous - Hanging out with the Porsches and driving the sexiest cars in the most beautiful places of this world. Kaz is living the dream! 😀 …this is good news for GT as it probably means that the relationship is really strong 👍🏼.
I could even imagine Porsche being an official partner alongside Toyota and Mazda for the GTWS if this were the case.
 
The thing is, that model looks ready, and it's a video from almost 2 years ago, the car would be added by now if it was PD's work. And there's a lot of CGI in that movie, so if the car shows up at any time it's most likely a 3D model. A scene with it could even be simply cut from theatrical release. Also, Maya can be used by Sony in general, not just PD, if it is even actually Maya to begin with. So I bet it has nothing to do with the game.
 
The thing is, that model looks ready, and it's a video from almost 2 years ago, the car would be added by now if it was PD's work. And there's a lot of CGI in that movie, so if the car shows up at any time it's most likely a 3D model. A scene with it could even be simply cut from theatrical release. Also, Maya can be used by Sony in general, not just PD, if it is even actually Maya to begin with. So I bet it has nothing to do with the game.
Maybe, but considering scanned cars being added 12 years later, it could be the case that they choose just to not add it for now. Also, do you think that they dont "dripfeed" content for later, or even the next game. But, i repeat, you could be right.
 
I don't know if that'd be well-perceived but I wonder if an option in GT7/GT8 to ''On Measure Order'' a car for more credits could help for people who have a ton of credits but don't know how to spend it. Heck, maybe give the capacity to do that for a car that needs an invite. Price would probably be steep but it would give an alternative.
 
Back