Gran Turismo 7 Physics

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Do you want more detailed and realistic physics on the next GT


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Yesterday i finally bought a gaming PC.Holy crap what a difference between AC on PC and on Playstation. Physics, handling even sound is SO much better than on PS, its like totally different game and i still didn't installed any mods.

Last few weeks i was actually somewhat comparing GT7 and AC on my PS5. But now there's no comparison between those two.The cars in AC feels so amazing, track textures, bumps, tyre grip.. Holy crap.. Best decision i ever made. Now just need to buy Oculus Quest 2😁

I also tried Iracing a bit, but im not really impressed..
 
Yesterday i finally bought a gaming PC.Holy crap what a difference between AC on PC and on Playstation. Physics, handling even sound is SO much better than on PS, its like totally different game and i still didn't installed any mods.

Last few weeks i was actually somewhat comparing GT7 and AC on my PS5. But now there's no comparison between those two.The cars in AC feels so amazing, track textures, bumps, tyre grip.. Holy crap.. Best decision i ever made. Now just need to buy Oculus Quest 2😁

I also tried Iracing a bit, but im not really impressed..
I also really like AC and the mod scene is off the charts ..surprised u didnt like iRacing tho...AC is mostly single player ...multiplayer in AC is akin to GT7 lobbies but iRacing is mainly focused on organized online racing.
 
Yesterday i finally bought a gaming PC.Holy crap what a difference between AC on PC and on Playstation. Physics, handling even sound is SO much better than on PS, its like totally different game and i still didn't installed any mods.

Last few weeks i was actually somewhat comparing GT7 and AC on my PS5. But now there's no comparison between those two.The cars in AC feels so amazing, track textures, bumps, tyre grip.. Holy crap.. Best decision i ever made. Now just need to buy Oculus Quest 2😁

I also tried Iracing a bit, but im not really impressed..
A bit OT but don't miss Isle of man, you can't have it on consoles.

 
Not clicking attention seeking ********, which Youtube and Twitter is full of. Any clip with "broken" or "honest" in the title is likely a waste of time - not supporting that. I'll listen to David Perel and Igor Fraga when it comes to realism in games, nobody else so far.
The video itself is far less hyperbolic but you're right in that those keywords in titles can be off-putting.
 
iRenting is expensive though...

I'm going to take everyone's word on the physics and tire modeling, and tire modeling is frankly some kind of black art which probably results in a good increase of coffee and tea sales. I'm still waking up, but will be putting my own racers through their paces shortly.

PD - well, SONY - should be hammering out to the kids that there are these things known as "assists" which will make driving easier for them. Seeing as how humans often have no clue even on tying their shoelaces, maybe PD should package the physics into Easy and Simulation modes. It seems like they did this in previous games. This would only require some basic math value changes. Sadly, we really are that lost as a race to need something like that.

For those who only want to race the race cars, I have to wonder why you're sticking with Gran Turismo at all. This game is made to enjoy both race cars and street cars. For racing games, I'd think sims would be more up your alleys. But whatever.

I'm hoping that PD is taking input from a group of game players as well as pro drivers in their update builds, and filtering down to some definite factors to use for proper evaluation. Good free advice like that would be quite valuable.

As I said in one of the above video posts, GT7 is going to evolve over the coming year, and one of these days should be in a form that makes most of us happy. Or am I asking too much of human nature? ;)
 
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Not clicking attention seeking ********, which Youtube and Twitter is full of. Any clip with "broken" or "honest" in the title is likely a waste of time - not supporting that. I'll listen to David Perel and Igor Fraga when it comes to realism in games, nobody else so far.
Your right there,any youtube video with honest in the title i wont even look at.
 
The people on previous pages crying about the change to physics being too easy and sterile must be playing a different game to me. I was enjoying the changes yesterday, the overall feel is much more balanced than it was. Saying you can't spin x car or y car is just nonsense. I've just done hot laps on various dry tracks with the 993 and loctite skyline, both still put up a fight and spin the tyres up easily enough. And they do it in a far more believable and realistic way now.
 
The road cars feel really good and I want to @extreme car bro I have to admit but you were right… while I could control the cars before the update, with the new update the cars feel more natural and not so edgy.. understeer is also more noticeable but it’s a sweet balance in my opinion between that and oversteer.. you still can enter a turn with entry oversteer which is cool. Braking is better but still requires nice balance. The driving feels a lot more natural I will admit, and the edgy while I still feel it, it not smack you in your face.
Yep, been playing rather than complaining that's why I wasn't so active on the forum :lol:. Been racing a lot of modernish low powered RWD cars and they all feel fantastic to drive over and on the limit. I still need to test the murdery high powered RWD cars to see if they'll still kill you when you don't respect them, looking at you Enzo and Carerra GT.

Also been doing circuit experience to farm some cr, and test the new gr cars physics. Whoever suggested Suzuka's first section gold time in PD need to be beaten to a pulp, it took me 2 hours to pass even with the new physics. Anyway I can kind of understand the people who complain the new gr. car physics, they're way too easy to drive now and doesn't punish you enough for poor driving. I've tested the McLaren 650S Gr.3, Nissan GTR Gr.3, Mitsubishi Lancer Evo Gr.3, Honda NSX Gr.2 and all you need to do is just point and mash the throttle with those cars and you're pretty much on rail with a hint of understeer at exit, hitting the curbs the wrong way still punish you though so that's good. I hope PD can refine the Gr. Car physics further cause they swung the other way too much for the Gr. cars.
 
Yep, been playing rather than complaining that's why I wasn't so active on the forum :lol:. Been racing a lot of modernish low powered RWD cars and they all feel fantastic to drive over and on the limit. I still need to test the murdery high powered RWD cars to see if they'll still kill you when you don't respect them, looking at you Enzo and Carerra GT.

Also been doing circuit experience to farm some cr, and test the new gr cars physics. Whoever suggested Suzuka's first section gold time in PD need to be beaten to a pulp, it took me 2 hours to pass even with the new physics. Anyway I can kind of understand the people who complain the new gr. car physics, they're way too easy to drive now and doesn't punish you enough for poor driving. I've tested the McLaren 650S Gr.3, Nissan GTR Gr.3, Mitsubishi Lancer Evo Gr.3, Honda NSX Gr.2 and all you need to do is just point and mash the throttle with those cars and you're pretty much on rail with a hint of understeer at exit, hitting the curbs the wrong way still punish you though so that's good. I hope PD can refine the Gr. Car physics further cause they swung the other way too much for the Gr. cars.
Power rwd car still want to kill you,just a lil more softly 😀
 
The 991.1 Porsche Cup cars ran on Yokohama Advan 005 racing slicks with the A60 medium compound.

Also, 991.1 Yokohama Cup cars did not run Traction Control, and no ABS other than the Masters Class (over 45 year old drivers).

This was a huge difference I noticed that the physics were more on par with realism...when you launch, the car bites closer to expectation. Before, the car would sit and spin unless you came out of the throttle or grabbed the next gear.. very artificial. Much better now.
Ok so you're saying the launch is similar to real life, fair enough, is it similar to real life that the same cars just push wide out of a hairpin because the rear doesn't slip and the front doesn't grip? Because that's what happens on the game and these cars are totally uncompetitive now compared to FRs as a result
 
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If we're going to cherry pick examples, here you can see people are still binning their cars in this exact race and getting launched off curbs.


The issue is only with race cars on racing tires. I have said multiple times in this thread that road cars are pretty close to perfect now.
 
This is a bit of a different question, but has anyone tested whether driving on wet patches in intermediates/wets actually helps them not overheat or wear out slower?
 
Once again, I feel like I'm playing a different game to these people.

Did the Alsace CE yesterday with the RS01 GT3, there was definitely moments where the car would break traction and I would need to be precise with my inputs as to not upset the car any further.
Also in the faster corners?
 
road cars are pretty close to perfect now.
Racing non-race cars still require some finesse and skill, and feel pretty darn good. I still haven't tried a race car, or IM / wet tires, but usually with wet patches there's enough moisture on the road to keep the IMs happy.
 
This is a bit of a different question, but has anyone tested whether driving on wet patches in intermediates/wets actually helps them not overheat or wear out slower?
Anecdotally, it does seem so to me. I haven't done a specific test, but I do run a particular race a lot. If you slap intermediates or wets on at the Sarthe endurance when it looks like rain is coming, and you get little to no rain, they wear out noticeably faster than in medium to hard rain (upper 2/3rds of the wet meter). Same race, if I want to get one more lap out of I/W tires for strategy purposes soon after it stops raining, I seem to get less wear driving in the wet than on the drying line.
 
Yea your definitely confusing me with someone else… for I said many times I respect and agreed with most of what Scaff said… so yea I don’t know what your talking about…

And you also miss quoted me on the first response also… it’s cool though I’m not even going to get into…
In that case, apologies.
 
and all you need to do is just point and mash the throttle with those cars and you're pretty much on rail with a hint of understeer at exit

I might believe the "too easy" if I didn't race faster people than I am online. Yesterday I tried the WRX Gr.3 on RS tyres in sunshine at Deep Forest, alone. I did a perfect lap, and it was super easy - the car felt glued to the ground and on rails. It has to be one of the "easiest" Gr.3 cars. And then I saw that a league friend did a lap 2 seconds faster, in the same car, in the same lobby, BoP and no tuning... What...

Then I told him I'd try to follow him for as long as I can before he shakes me off. Damn. I held on for 5-6 laps and managed to close down on his best lap until I was 0,071 s behind. I almost crashed several times, and so did he. There was sliding into corners, mid corner and out of corners. Finally I just ran out of focus, made more and more mistakes, and lost him. There was clearly a lot of time to gain after my "perfect" lap where I felt like a world champion in an "easy" car.

So yeah... Drive faster. It's fun! It's racing!
 
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Ok so you're saying the launch is similar to real life, fair enough, is it similar to real life that the same cars just push wide out of a hairpin because the rear doesn't slip and the front doesn't grip? Because that's what happens on the game and these cars are totally uncompetitive now compared to FRs as a result
You probably haven't watched alot of Porsche Cup Challenge races, televised or in person.. huge fan myself. Yes, they do understeer on exit during acceleration. All the weight is in the rear which makes them grip heavy under acceleration on exiting a corner. Tons of grip at the rear with some grip at the front will result in exit understeer. Now under braking, these cars can show nervous, as the weight is going forward when turning in, that rear weight tries to end around. Watch a few Porsche Cup Races on IMSA TV on YouTube from the 2018-2019 season....you will see the behavior on these cars very plainly.
 
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That’s the GT300 BRZ that was added in the latest update at Fuji. Super GT has no TC but it has an open tyre war. I’m guessing the tyres used for qualifying would at least be as good as Softs in GT7 or even slightly better.

I’m mostly interested in the exit to the main straight(1:20 and 3:10). Unfortunaly there is no telemetry but it looks to me like the drivers are at full throttle even before the apex. Are people underestimating how much grip modern racecars have?
 



That’s the GT300 BRZ that was added in the latest update at Fuji. Super GT has no TC but it has an open tyre war. I’m guessing the tyres used for qualifying would at least be as good as Softs in GT7 or even slightly better.

I’m mostly interested in the exit to the main straight(1:20 and 3:10). Unfortunaly there is no telemetry but it looks to me like the drivers are at full throttle even before the apex. Are people underestimating how much grip modern racecars have?

****, he is on throttle super early. In game that would be either be a spin or masive understeer depending on the momentum
 
Not sure I agree with this. I didn't mind it before the update, but a) a stock car should not need re-setting up to be driveable, and b) cars with no power were too loose at the rear.

In other words, no Miata / 86 / BRZ can actually power oversteer (read: snap oversteer) the way they did in GT7 pre-update, as fun as it was.
Damn - just tried the game and went straight to my nemesis. Super license test at Trial Mountain in the Mustang. First try and I was SIX (?!) seconds faster on one lap than my previous best.. what?
 
One thing about gr cars and traction break: these cars has long but nearly gears to keep the engine always at high rpm. This means that when you mash throttle on 2nd gear you are often at high rpm and speed where Is harder to spin out the car.
If you mash it at lower rpm and speed cars still spin. Long gears anyways help with traction.
If you expect that a race car should brake the traction at high speed at high gear there is something wrong.
 
Just tried the F8 Tributo at the sardegna road 800. RH tires. In other cars after 1.13, you can't get the rear to step out in a fast corner, no matter how much you steer or give throttle. Opposite to that, the F8 is uncontrollable on the back 'curved' straight. I have good car control normally, so the oversteer is really bad. If they wanted to fix the MR cars behavior, it seems they made it worse for some cases.

For people that want to try, I upgraded the car to 800pp, no setup on the racing suspension.
 
Not clicking attention seeking ********, which Youtube and Twitter is full of. Any clip with "broken" or "honest" in the title is likely a waste of time - not supporting that. I'll listen to David Perel and Igor Fraga when it comes to realism in games, nobody else so far.
Thanks for the link. I think the video is good.
 
Ok so you're saying the launch is similar to real life, fair enough, is it similar to real life that the same cars just push wide out of a hairpin because the rear doesn't slip and the front doesn't grip? Because that's what happens on the game and these cars are totally uncompetitive now compared to FRs as a result
I wish my cars shift gears as fast as you shift the goal post.

Racing drivers like Randy Pobst have said they prefer cars balanced more towards understeer for more consistency when pushed hard. Maybe GT games follow the same philosophy.

You can always tune the cars outside of BOP races to behave how you want them to. Alternatively you can always change your driving style. Seems the new brake and suspension changes encourage a lot more trail braking than before.
 
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One thing about gr cars and traction break: these cars has long but nearly gears to keep the engine always at high rpm. This means that when you mash throttle on 2nd gear you are often at high rpm and speed where Is harder to spin out the car.
If you mash it at lower rpm and speed cars still spin. Long gears anyways help with traction.
If you expect that a race car should brake the traction at high speed at high gear there is something wrong.

What on earth does that mean? 😂
 
Racing drivers like Randy Pobst have said they prefer cars balanced more towards understeer for more consistency when pushed hard.
Wel he actually said this
“Understeer. Maybe not the most entertaining, but if you want to win, recognize that a little of it is your friend, and get by with a little help from your friend.”
Link

Not quite preferring an understeer setup but how to use it on cars where the race series regulations prevent a lot of tuning parts for setup changes,

Try again…
 
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