I have recently been researching VR gaming on PC and what I have come to realize to run VR with a headset that has a resolution high enough to avoid the looking through a screen door effect and to run the eye candy and graphics at high levels is at the current time frame pushing the top line consumer CPU and GPU for all they are worth and even those are being more than maxed out to what their capabilities are. We are talking CPU's that cost 500.00 u.s. dollar and GPU cost easily exceeding1000.00 U.S. dollars and this is without any of the new ray tracing technology or dealing with HDR. After looking at what was available, the cost and requirements for top performance and the actual graphics quality currently offered I have come to the conclusion that VR is not really ready for mainstream usage at a high quality level at a somewhat reasonable cost. Of course this is my opinion and as a result I have abandoned the idea of pursuing VR for now anyway. The tech needs to be more efficient, better resolutions in the headsets and optimized much better than current applications. Whether this will ever go mainstream and be affordable who knows.