Gran Turismo 7 Update 1.61 Now Available

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sigh another CUV...

In business you've got to know your audience and I have no idea who this is for. I'd say there are three main segments of the GT7 audience - sim racers, car enthusiasts and casual players.

I'm guessing the addition of all these dull ugly crossovers and the endless beginner races to go with them are meant for a casual player but the game is three years old at this point. Even the most casual of casual players has moved past the Sunday Cup by now...

PD is lucky they don't have a quality competitor with major studio backing now Forza Motorsport has gone.

Nobody is asking for these cars. I've seen people ask for classic sports cars like the BMW 507. I've seen people ask for modern performance saloons like the Audi RS5. I've seen people ask for kei cars like the Autozam AZ-1. I've seen people ask for legends from past Gran Turismo games like the Nissan R390. I've seen many, many requests for modern GT3 cars.

But I've never seen anyone ask for an ugly hybrid crossover that's impossible to tune, boring to drive and has basically 0 business being in a racing game. Why, PD?

Is it because they're popular? Well yeah, for most people nowadays a car is an appliance and the high driving position and roomy cabin is practical and safe. But none of those things are relevant in a racing game. There's never, ever going to be a car culture around them.

Don't get me wrong having one or two in the game isn't a problem, as long as you can tune them and turn them in to unlikely quirky racing machines I don't mind. The Peugeot 2008 is pretty good even. But we don't need more than one, maybe two at a stretch.

Theres a chart somewhere with the "stats" of all the liveries, race pics, scapes pics that have been shared for the 2025 update cars so far. It basically goes F3500>every other car>>>CUVs. Players are not engaging with them. It's baffling that they keep being added.
 
The game should just pad the car list with heavily upgraded variants of these cars like N-One with 180hp out of the box. It's a cool car but 60hp doesn't cut it in a racing game.

They know people have an appetite for it because they had the A112 autobianchi daily race with custom liveries and 180hp at Deep Forest. They do the same with the Civic Touring Car as well.

Throw the league racers and the sport mode racers a bone
 
If the N-One is a CVT version(hopefully doubting doubting hopefully), it’ll be the first and only kei car with that transmission.

Anyway, might be a bit too soon to expect a widebody that mimics the N-One e:.
1753070351756.jpeg

 
I have to wholeheartedly agree with the general sentiment that these low-spec entry-level cars are a bit useless this late into the game's life. They really have little practical application once you get past the first 5 menu books, as that is around the time faster cars such as the DC2 Integra start being "unlocked". Sure, you can still drive these cars and enjoy them, but let's be realistic here. How many players honestly are going to be driving an entry-level car often enough to warrant their inclusion now? How many players even return to the entry-level events (which these cars are obviously intended for) and do them over and over enough to justify the inclusion of these cars? Sure some minority of players might, but the majority? No.
 
I have to wholeheartedly agree with the general sentiment that these low-spec entry-level cars are a bit useless this late into the game's life. They really have little practical application once you get past the first 5 menu books, as that is around the time faster cars such as the DC2 Integra start being "unlocked". Sure, you can still drive these cars and enjoy them, but let's be realistic here. How many players honestly are going to be driving an entry-level car often enough to warrant their inclusion now? How many players even return to the entry-level events (which these cars are obviously intended for) and do them over and over enough to justify the inclusion of these cars? Sure some minority of players might, but the majority? No.
Isn't a car's usefulness dependent on how useful the developer makes it? Like, if they occasionally have a Daily Race C at Tokyo Expressway with these crossovers and include a couple single player events is their inclusion justified? Is that job done? If so then there's plenty of cars in the game since day one which are all still useless. If not then what defines a car as "useful?" It sounds more like a problem of game design than the cars. As far as the context of the current game design goes as long as they add a new single player event the new car is designed for and maybe make a weekly time trial that's job done.

I think it's all moot anyway, I think this is the GTAV matter where we're seeing cars made for the next game added in the guise of DLC to half heartedly "keep the game alive" to kind of tide people over and when they stop adding cars to GT7 they'll model some exciting cars so there is something exciting to hype people for GT8's reveal trailer. Oh well, I'm a happy minority with the incoming Honda N-One
 
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sigh another CUV...

In business you've got to know your audience and I have no idea who this is for. I'd say there are three main segments of the GT7 audience - sim racers, car enthusiasts and casual players.

I'm guessing the addition of all these dull ugly crossovers and the endless beginner races to go with them are meant for a casual player but the game is three years old at this point. Even the most casual of casual players has moved past the Sunday Cup by now...

PD is lucky they don't have a quality competitor with major studio backing now Forza Motorsport has gone.

Nobody is asking for these cars. I've seen people ask for classic sports cars like the BMW 507. I've seen people ask for modern performance saloons like the Audi RS5. I've seen people ask for kei cars like the Autozam AZ-1. I've seen people ask for legends from past Gran Turismo games like the Nissan R390. I've seen many, many requests for modern GT3 cars.

But I've never seen anyone ask for an ugly hybrid crossover that's impossible to tune, boring to drive and has basically 0 business being in a racing game. Why, PD?

Is it because they're popular? Well yeah, for most people nowadays a car is an appliance and the high driving position and roomy cabin is practical and safe. But none of those things are relevant in a racing game. There's never, ever going to be a car culture around them.

Don't get me wrong having one or two in the game isn't a problem, as long as you can tune them and turn them in to unlikely quirky racing machines I don't mind. The Peugeot 2008 is pretty good even. But we don't need more than one, maybe two at a stretch.

Theres a chart somewhere with the "stats" of all the liveries, race pics, scapes pics that have been shared for the 2025 update cars so far. It basically goes F3500>every other car>>>CUVs. Players are not engaging with them. It's baffling that they keep being added.
Manufacturers may well be asking for them
 
sigh another CUV...

In business you've got to know your audience and I have no idea who this is for. I'd say there are three main segments of the GT7 audience - sim racers, car enthusiasts and casual players.

I'm guessing the addition of all these dull ugly crossovers and the endless beginner races to go with them are meant for a casual player but the game is three years old at this point. Even the most casual of casual players has moved past the Sunday Cup by now...

PD is lucky they don't have a quality competitor with major studio backing now Forza Motorsport has gone.

Nobody is asking for these cars. I've seen people ask for classic sports cars like the BMW 507. I've seen people ask for modern performance saloons like the Audi RS5. I've seen people ask for kei cars like the Autozam AZ-1. I've seen people ask for legends from past Gran Turismo games like the Nissan R390. I've seen many, many requests for modern GT3 cars.

But I've never seen anyone ask for an ugly hybrid crossover that's impossible to tune, boring to drive and has basically 0 business being in a racing game. Why, PD?

Is it because they're popular? Well yeah, for most people nowadays a car is an appliance and the high driving position and roomy cabin is practical and safe. But none of those things are relevant in a racing game. There's never, ever going to be a car culture around them.

Don't get me wrong having one or two in the game isn't a problem, as long as you can tune them and turn them in to unlikely quirky racing machines I don't mind. The Peugeot 2008 is pretty good even. But we don't need more than one, maybe two at a stretch.

Theres a chart somewhere with the "stats" of all the liveries, race pics, scapes pics that have been shared for the 2025 update cars so far. It basically goes F3500>every other car>>>CUVs. Players are not engaging with them. It's baffling that they keep being added.
Very good points! The cars PD select for these updates also seem to be completely random too. By comparison Forza releases updates with overarching themes (BMW, Hyundai N cars, Porsche etc.) whereas Gran Turismo's updates don't seem to follow any pattern.
 
PlayStation Store would suggest that there are quite a few new sales of this game a month - so just because the majority on this forum have purchased the game 3 years ago doesn’t mean everyone else in the world has.

A lot of people my school age son’s age don’t go on forums - his primary form of discourse is on Discord
 
Interestingly, the Qashqai has a mild hybrid engine with a 6 speed manual transmission
It can have - and there's two options which I already noted up-thread. However it could also be the e-Power, which is electrically driven and has a petrol engine as a generator.
I Imagine that my N box would be like this
1753086183627.png
The car coming in this update isn't an N-Box. It's an N-One.
 
Of course it will have one. Must be NISMO R35 engine like the predecessors (NISMO R32 and 400r)
I've been trying to get answers regarding the engine from the Nismo LM GT-R, but so far noone has answered my query. Dunno about the power or torque it has but the fuel mileage would be much better than the R35 Nismo engine.

But whatever engine it hopefully gets in the future, finally getting ovet the 1000bhp mark would be nice, even if it meant going the R35/LS route.
 
It's sad that GT7, the game I bought every PlayStation for since the PS2, has cars that are less interesting than other racing games. Forza, which recently arrived and isn't even a simulator, has much cooler cars, for example. GT7 is getting tiresome without new features, with only weekly races. With the evolution of consoles and other racing games, they will soon start to lose audience.
 
sigh another CUV...

In business you've got to know your audience and I have no idea who this is for. I'd say there are three main segments of the GT7 audience - sim racers, car enthusiasts and casual players.

I'm guessing the addition of all these dull ugly crossovers and the endless beginner races to go with them are meant for a casual player but the game is three years old at this point. Even the most casual of casual players has moved past the Sunday Cup by now...

PD is lucky they don't have a quality competitor with major studio backing now Forza Motorsport has gone.

Nobody is asking for these cars. I've seen people ask for classic sports cars like the BMW 507. I've seen people ask for modern performance saloons like the Audi RS5. I've seen people ask for kei cars like the Autozam AZ-1. I've seen people ask for legends from past Gran Turismo games like the Nissan R390. I've seen many, many requests for modern GT3 cars.

But I've never seen anyone ask for an ugly hybrid crossover that's impossible to tune, boring to drive and has basically 0 business being in a racing game. Why, PD?

Is it because they're popular? Well yeah, for most people nowadays a car is an appliance and the high driving position and roomy cabin is practical and safe. But none of those things are relevant in a racing game. There's never, ever going to be a car culture around them.

Don't get me wrong having one or two in the game isn't a problem, as long as you can tune them and turn them in to unlikely quirky racing machines I don't mind. The Peugeot 2008 is pretty good even. But we don't need more than one, maybe two at a stretch.

Theres a chart somewhere with the "stats" of all the liveries, race pics, scapes pics that have been shared for the 2025 update cars so far. It basically goes F3500>every other car>>>CUVs. Players are not engaging with them. It's baffling that they keep being added.
Sums up my opinion but you said it better than I could. 💪
 
It's sad that GT7, the game I bought every PlayStation for since the PS2, has cars that are less interesting than other racing games. Forza, which recently arrived and isn't even a simulator, has much cooler cars, for example. GT7 is getting tiresome without new features, with only weekly races. With the evolution of consoles and other racing games, they will soon start to lose audience.
It isn't that the cars are not interesting per say, as it is they appeal to niches that the majority of players aren't a part of. if you're a part of the niche then they'll be appealing no doubt. But GT's biggest problem is that it focuses on these niche cars that appeal to specific types of car "culture" while seemingly ignoring other cars which have broader appeal.
 
Yes, not only that, but with the requirement for online connectivity they've made a monster of a headache for the potential future modding scene, as well as for general future archiving purposes and also future player base(s) as PD have proven they can de-list a game at will and prevent new players from purchasing it as they had done with GT Sport. They've also proven with GT Sport that they can gut a game of features and use the excuses in the vein of it not working without online or that they can't figure out a way for it to work offline. There was really no need for them to remove access to GT Sports livery editor and with some effort they could have redesigned the internal game mechanics to use local saves for liveries, but nah, why do that when they need to push the latest product?

It's honestly a very sad rabbit hole they've put themselves into, and it's going to be a rather bit of a headache for someone in say 2040 to revisit GT7 without resorting to questionable means of doing so.

Brutally honest with this line here, but if PD insist on making GT8 forced-online then they've lost me as a customer. I am very much displeased with their handling of GT Sport, and already very much hate the fact they've not only limited the replay factor of GT7, but also that I can't even play or use the very product I paid for if my internet goes out. To me that seems a very anti-user business model and should be illegal. Of course, it's not (at least not where I live) but feels as if it should be anyway.
https://www.stopkillinggames.com/ if you want to do something about online-only games.

Online-only games are a shady business practice just to sell you the next game in line. As i always said: I rather have a full finished game on launch than always these stupid drip fed content updates. Spec II was a very nice update, but needed and for that one i happily paid money for. The integration of Sophy is also a very nice feature. All the other content updates, cars/tracks are just a way to keep player retention and to boost player numbers.

Why doesn't PD do something about the online? We are stuck now with the same formula since GT Sport. Want to keep players engaged? Make noticeable improvements on the online component and watch how happy your fanbase becomes. What ever happened to the multiplayer bonus for earning credits like we had in GT5? Back then, even if i could play only 10 minutes i made sure to log in just to keep that bonus. Now we have the ticket mechanic that quite frankly only pisses players off.

PD is lettting the GT franchise evolve in a live-service game and it started with GT Sport in a way. Back then it was kinda refreshing, now it's just the same old formula. The monthly updates are a blessing but also a curse i think. I'm very happy to receive regular updates and yes some updates were noteworthy and very fun. I think it's just difficult to accept that this is the way forward with the GT franchise while in the old days we had a fantastic full blown game on launch.
sigh another CUV...

In business you've got to know your audience and I have no idea who this is for. I'd say there are three main segments of the GT7 audience - sim racers, car enthusiasts and casual players.

I'm guessing the addition of all these dull ugly crossovers and the endless beginner races to go with them are meant for a casual player but the game is three years old at this point. Even the most casual of casual players has moved past the Sunday Cup by now...

PD is lucky they don't have a quality competitor with major studio backing now Forza Motorsport has gone.

Nobody is asking for these cars. I've seen people ask for classic sports cars like the BMW 507. I've seen people ask for modern performance saloons like the Audi RS5. I've seen people ask for kei cars like the Autozam AZ-1. I've seen people ask for legends from past Gran Turismo games like the Nissan R390. I've seen many, many requests for modern GT3 cars.

But I've never seen anyone ask for an ugly hybrid crossover that's impossible to tune, boring to drive and has basically 0 business being in a racing game. Why, PD?

Is it because they're popular? Well yeah, for most people nowadays a car is an appliance and the high driving position and roomy cabin is practical and safe. But none of those things are relevant in a racing game. There's never, ever going to be a car culture around them.

Don't get me wrong having one or two in the game isn't a problem, as long as you can tune them and turn them in to unlikely quirky racing machines I don't mind. The Peugeot 2008 is pretty good even. But we don't need more than one, maybe two at a stretch.

Theres a chart somewhere with the "stats" of all the liveries, race pics, scapes pics that have been shared for the 2025 update cars so far. It basically goes F3500>every other car>>>CUVs. Players are not engaging with them. It's baffling that they keep being added.

I have to wholeheartedly agree with the general sentiment that these low-spec entry-level cars are a bit useless this late into the game's life. They really have little practical application once you get past the first 5 menu books, as that is around the time faster cars such as the DC2 Integra start being "unlocked". Sure, you can still drive these cars and enjoy them, but let's be realistic here. How many players honestly are going to be driving an entry-level car often enough to warrant their inclusion now? How many players even return to the entry-level events (which these cars are obviously intended for) and do them over and over enough to justify the inclusion of these cars? Sure some minority of players might, but the majority? No.
Yes. Well said. If PD allowed us to replay "the career" these car additions would have much more weight. I mean in the old days at least we could restart the career and try to go as far as possible with another car that you chose in the beginning.

The dream for GT8 is a game with an oldschool career (that you can replay) coupled with monthly updates (cars/track/events/leagues/...) and a totally reworked online component with a decent penalty system and rewards (credits) for finishing races.
I also hope they KEEP the good things from GT7 like the customization we have and the engine swaps for example.
 
Yes. Well said. If PD allowed us to replay "the career" these car additions would have much more weight. I mean in the old days at least we could restart the career and try to go as far as possible with another car that you chose in the beginning.

The dream for GT8 is a game with an oldschool career (that you can replay) coupled with monthly updates (cars/track/events/leagues/...) and a totally reworked online component with a decent penalty system and rewards (credits) for finishing races.
I also hope they KEEP the good things from GT7 like the customization we have and the engine swaps for example.
Other than significantly enhancing the career for GT8 (really hope it's inspired by GT4 and Forza Motorsport 4 with hints of Project CARS 2's "racer's journey"), I'd really want it to be single player-friendly, especially by having all cars available as rental cars in Arcade Mode/Split-Screen similar to how it is in GT4 Spec II and Forza Motorsport 4, and with the addition of custom championships similar to Assetto Corsa.

Like I had this idea where they can revert back to the old formula (classic career) and add an "extra career mode" (new events from monthly updates) into the mix.

(Good thing GT7 has the same formula for custom grids like in AC, where you can hand-pick your opponents' cars and rename them.)

That way, GT8 can still be a terrific simcade and focus more on fun, because the way how it is in GT7, it is indeed, a terrific simcade, but the fun slowly dies out.
 
It isn't that the cars are not interesting per say, as it is they appeal to niches that the majority of players aren't a part of. if you're a part of the niche then they'll be appealing no doubt. But GT's biggest problem is that it focuses on these niche cars that appeal to specific types of car "culture" while seemingly ignoring other cars which have broader appeal.
I dont think that anyone in the GT7 community or car culture overall have any like for these new SUVS. For kei cars maybe, still a small one. But the main problem is: You dont build a connection with the cars. Better said, the game doesnt incentivate you to do so. Its still possible, but if the game isnt doing his part, you probably wont. The magic of the older GT games, was that you could buy a first ******* cheap car, win races, tune it, love it like a brother. I dont think a beginner in GT7 cand do that anymore. And the worst part, its so simple to fix. Kaz is so focused on making something new that GT7 main career mode, the cafe books, it feels like just an big tutorial.



A good part of this game is ****. The economy, the main career, how licenses make up to the main career (not the licenses itself, they are fun to do, but they pretty much are useless) sport mode is also dogwater. THEY ****ED UP THE RACING, THEY HAVE 0 LIMITATIONS ITS NOT PS1. What makes me damn mad is the fact that most of it can be fixed by some simple fixes. But being 100% unbiased, the physics are on point and differentiates the game from a sim-cade, graphics are the best in the market of racing games and a good top 15 in games overall, and theres a good selection of tracks, and you could also say a ok car list. But thats it. Oh, almost forgot about the museums and car tuning, those are top tier. The events are ****. Most of them only 5 cars are competitive, and thats its not fault of the cars themselves, its the chase the rabbit system. Not to mention that there are like 30 ++-- absolutely useless cars. Outdated car list, you just can defend them anymore. Too much fancy font, too much little tournament in world capitals, too much collab with brands, too much fancy retromodern UI design, 0 game design.

Sorry, just did a GT7 review.
 
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Other than significantly enhancing the career for GT8 (really hope it's inspired by GT4 and Forza Motorsport 4 with hints of Project CARS 2's "racer's journey"), I'd really want it to be single player-friendly, especially by having all cars available as rental cars in Arcade Mode/Split-Screen similar to how it is in GT4 Spec II and Forza Motorsport 4, and with the addition of custom championships similar to Assetto Corsa.

Like I had this idea where they can revert back to the old formula (classic career) and add an "extra career mode" (new events from monthly updates) into the mix.

(Good thing GT7 has the same formula for custom grids like in AC, where you can hand-pick your opponents' cars and rename them.)

That way, GT8 can still be a terrific simcade and focus more on fun, because the way how it is in GT7, it is indeed, a terrific simcade, but the fun slowly dies out.
With GT7 you can set up custom races but i never tried to set them up as a championship. If it's possible to do that, i don't know.
GT4 was indeed the pinneacle of career mode in the GT franchise, at least for me it was. Such a fun game.
 
It isn't that the cars are not interesting per say, as it is they appeal to niches that the majority of players aren't a part of. if you're a part of the niche then they'll be appealing no doubt. But GT's biggest problem is that it focuses on these niche cars that appeal to specific types of car "culture" while seemingly ignoring other cars which have broader appeal.
The large majority wants the latest most powerful supercars. Well... take a look at how well the Ferrari 812 has been received. Very powerful, very fast, and very much too difficult for Joe Average (with a massive unawareness of the braking distances and the amount of deceleration needed to make corners with it) to drive, so it's nearly universally hated. Fill the game with those and everyone would hate it, and probably blame bad physics.
 
The large majority wants the latest most powerful supercars. Well... take a look at how well the Ferrari 812 has been received. Very powerful, very fast, and very much too difficult for Joe Average (with a massive unawareness of the braking distances and the amount of deceleration needed to make corners with it) to drive, so it's nearly universally hated. Fill the game with those and everyone would hate it, and probably blame bad physics.
License tests needs more powerful cars. The game needs more 600-800PP road cars.
 
With GT7 you can set up custom races but i never tried to set them up as a championship. If it's possible to do that, i don't know.
GT4 was indeed the pinneacle of career mode in the GT franchise, at least for me it was. Such a fun game.
You can set up custom races with Assetto Corsa-style custom grids, but you cannot create custom championships.
 
The large majority wants the latest most powerful supercars. Well... take a look at how well the Ferrari 812 has been received. Very powerful, very fast, and very much too difficult for Joe Average (with a massive unawareness of the braking distances and the amount of deceleration needed to make corners with it) to drive, so it's nearly universally hated. Fill the game with those and everyone would hate it, and probably blame bad physics.
I'm not saying the game should be nothing but the latest supercars, but rather what I am saying is that a bit more balance in the car list would increase the appeal of the game. Take here with this update we have nothing but niche cars from Japan, while Europe and America have gotten ignored. It would work fine and likely receive less complains or criticism if they would design their content updates with international appeal in mind. And when I say that I am suggesting the idea of having one car per major region in each update going forward. One Japanese, one European and one American. This way they'd appeal of all major markets and car cultures. Sure, there is no definite way to please everyone, and no doubt people would still complain xyz car isn't included, but this suggested update structure would at least please more people in the long run.
 
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Take here with this update we have nothing but niche cars from Japan
It's a Japanese badge on the nose, but the Qashqai was almost entirely developed - and originally built exclusively - in Europe. And it's not especially niche; it was Nissan's fastest-selling car in Europe ever.

Of course it was also subsequently made in Japan (for the Japanese market and under the name Dualis), but this stopped for the second-gen when the car was discontinued there. The third-gen - like the one we're getting - is made only at Nissan Sunderland, other than the Chinese-market Dongfeng model.
 
It's a Japanese badge on the nose, but the Qashqai was almost entirely developed - and originally built exclusively - in Europe. And it's not especially niche; it was Nissan's fastest-selling car in Europe ever.

Of course it was also subsequently made in Japan (for the Japanese market and under the name Dualis), but this stopped for the second-gen when the car was discontinued there. The third-gen - like the one we're getting - is made only at Nissan Sunderland, other than the Chinese-market Dongfeng model.
It is niche in the context of Gran Turismo 7 though.
 
If the Japanese factory-tuned performance car and the kei car - both series staples - are also classed as "niche in the context of Gran Turismo 7", what wouldn't be?
I suppose the perspective I'm looking at it is like this - While the R34 and Honda in this update have received better praise among fans of the series, if you were entirely new to the franchise and had no prior knowledge about Kazunori or PD's development process, or even the fact the that the developer itself is Japanese, would you really honestly be interested in a Kei-car or R34? Wouldn't you rather they add a different car instead?

I do believe that one car per region would be more universally appealing.
 
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