Gran Turismo - Open World Freeroam? (Read OP)

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Would you like an added free-roam mode in the Gran Turismo series?

  • Yes

    Votes: 1,107 80.5%
  • No

    Votes: 269 19.5%

  • Total voters
    1,376
Bigbazz
Free roam would be amazing, I bought Test Drive Unlimited 2 for that and the concept was awesome, just that the driving, graphics and sounds sucked balls. But if you combined it with Gran Turismo's driving physics engine then it would be amazing.

My money is waiting.

Exactly! Only i didn't buy TDU2. Tested it at a friends house...
 
I could go nuts if I read " Its not GT like " sorry you guys I don't mean no offence, it just makes me aaaargh.... It is exactly GT to have free roam.

It's not NFS or TDU or GTA (not academy) there you can roam, good, but with what? physics that haven't improved since 94... there isn't even any sense in comparing those.

Horizon, heard they arcaded the physics engine, I'll borough and find out when its out. If thats true then its up to PD, they would have the chance to be first to make it with real(istic) physics. Or they decide not to, leaving a couple of guys from gtp happy, well then **** it.

edit: triple the tracks? How about triple the staff, so it would all be possible!
Nah, not arcaded. PD only wants to do 60fps so that's what we'll be getting if this comes to happen.
Considering Forza Horizon's going to run 30fps, the physics will be sacrificed a bit.
I'm not a programmer, but...



mid-2004
With the next generation of technology almost upon us, how do you hope to use that to push the envelope of the driving genre?

Kazunori: Let's take the category of car physics: currently in GT4 on the PS2, the calculations for car physics are done sixty times a second, the same as the framerate. But with the next generation coming and higher specifications, we think this could change to 300 times per second or even 600 times per second.

Too bad we haven't reached 600 times per second yet.
 
I've seen one screenshot from a car that seemed to be in an invironment with buildings, don't know how much that'll count, :dopey:




oh, ok, I don't know I'm just curious, not really seeking info about that game elsewhere. But it surprises me there shouldn't be more information. It's about to be released in 1,5 month right? I would laugh if it wasn't finished and is to be delayed.
On October 23rd, so it's 3.5 months from now and just over a year after FM4 released.

I wonder why it wasn't released sooner. I mean jeez, could it have taken any longer, come on.

/s
 
PD can barely update the tracks and cars to premium status, considering their current structure.

If they are to include a free roam mode, GT will be dead. Really.

IMHO, give us more racing and less driving.
 
Nah, not arcaded. PD only wants to do 60fps so that's what we'll be getting if this comes to happen.
Considering Forza Horizon's going to run 30fps, the physics will be sacrificed a bit.
I'm not a programmer, but...



mid-2004


Too bad we haven't reached 600 times per second yet.

IIRC Forza runs at 360Hz for physics, pCars has recently started running at 600Hz but that's PC only atm of course. Not sure what GT5 runs at, don't think I've seen it documented.
 
PD can barely update the tracks and cars to premium status, considering their current structure.

If they are to include a free roam mode, GT will be dead. Really.

IMHO, give us more racing and less driving.
That's why I don't see it happening until they make a GT for the next PlayStation console. If they are seriously considering adding a free roam mode, they'll make it for next gen consoles.
 
another_jakhole
That's why I don't see it happening until they make a GT for the next PlayStation console. If they are seriously considering adding a free roam mode, they'll make it for next gen consoles.

The problem isn't in the console, but in PD. They just can't handle it. Just weight GT5 development time and the final product. I won't speculate the reasons behind it, but the fact is that they would need a lot of time. But, they already need time to model the cars, add tracks, put weather and day/night everywhere, improve damage, etc. My gripe with this is that it would be a trade off based on PDs rithym.
 
I suppose they could just give us some 40 km. plus open roads, in 4 directions, (north, south, east, and west) giving us touge/mountain drifting/photo locations (if you pull off the Touge mountain pass, and into a parking lot on the side) I would be interested. But thousands of miles, like in TDU games is absurd, and would take real content away.
 
How is it point to point? Go to 3:23 in the vid, there is a crossroad, the player could've gone any direction.

Good point. Also, if you listen carefully, the Turn 10 guy says "Open world" two times at around 6:00. This game looks very need for speed-ish, but with the difference that it doesn't look broken. I'm not into this type of car games, but I would definitely give this a try.

Man, I just wish Gran Turismo could do some of the things that Forza does someday. That day, no game will ever be able to compete with Gran Turismo.
 
As far as I can see the trade off between the huge amount of time it would take to create something like this and the amount of people that will want to use isn't enough.

I mean this thread has been active on the biggest GT fansite for 3 months and is regularly at the top of the thread list yet just 307 have voted that they do want something like this. The percentage compared to no is irrelevent, fact is only a tiny amount of people here have said yes.
 
As far as I can see the trade off between the huge amount of time it would take to create something like this and the amount of people that will want to use isn't enough.

Until you have it. Most people can't imagine this feature built into the whole Gran Turismo concept and often do a mistake thinking about games that have it implemented in a poor way.

That's my opinion ofc.
 
I think it would be awesome. Going though the mountains, hidden dirt roads, the city, coastal. It would also be great for picture taking.
 
Earth
I'm looking at Horizon now and it doesnt look like a true free roam that everyone wants. It doesnt have a sandbox city. It looks like a bunch of point to point roads with civilian traffic on it. Gran Turismo's course editor can do that in the future with GT6 if it wanted to do so. Point to point was originally in the editor before they axed it.

This might help any of your fears mate.

http://m.uk.ign.com/videos/2012/07/04/forza-horizon-video-preview
 
Until you have it. Most people can't imagine this feature built into the whole Gran Turismo concept and often do a mistake thinking about games that have it implemented in a poor way.

That's my opinion ofc.

No, I just don't think that many people are interested in this integrated into a GT game. A separate one maybe, but I don't think you can realistically combine GT as we know it and the idea given in this thread into one game.
 
Nah, not arcaded. PD only wants to do 60fps so that's what we'll be getting if this comes to happen.
Considering Forza Horizon's going to run 30fps, the physics will be sacrificed a bit.
I'm not a programmer, but...



mid-2004


Too bad we haven't reached 600 times per second yet.

I'm not a programmer either so take this with a grain of salt. I heard the physics on Forza Horizon will still run at 360Hz, although graphically it will be reduced to 30fps.

Take that for what it's worth but it seems like everything is in place to have an open world racer/driver with real(istic) physics....
 
If PD is not thinking about something soon, I'm off to Horizon and XBox.

In all honesty, if they had concentrated at least one iota on the driving aspect of TDU2 (if the driving/physics/handling felt like GT5), it would be the greatest game of all time IMO.
 
To be honest it's a cool idea but there is so much that needs to be address before something like this would be considered cool.
 
Just post on the identical thread and as I just stated, interesting idea, but there are so many things that must be addressed on GT5 before this would be considered cool. If this were to be offered now most people would think that GT5 has "jumped the shark," or shall I say gave up.
 
I truly hope PD sticks to circuit racing.
And don't make a Burnout clone.

Get from point A to point B and choose your own way is a nice concept.
But not for Gran Turismo, let others cover that.
 
That Forza Horizon clip looks like a Driver or GTA style game, not a Gran Turismo style game. GT has never had anything other than closed-circuit racing, and certainly nothing that encourages or condones illegal driving. And bonus points for near misses with traffic? Nothing like that will ever be in Gran Turismo. No "open" roads, no traffic, none of it. If you want garbage like that, you're playing the wrong game.
 
What if PD made a massive Free Roam world as a GT Life game.
When you buy a car you have to drive to a dealership and walk around a showroom. You can make your own garage and have a massive house to live in which you expand and design buy winning races from all over the world. Then to fix the licensing problems you have the people at Forza, Need For Speed, Codemasters, and GT make one big game, for all consoles. Forza will handle some tracks/cars, NFS will handle some tracks/cars as well as the open world design. Finally GT will take over some cars and tracks, as well as physics.
For the Free Roam part you will discover places, car clubs(if online), dirt pathways, street races, and dealerships.
For the actual races you will pick from 5 different series:
1. F1
2. Le Mans (choice of GT class or LMP)
3. World Rally Championship
4. Nascar
5. Production Car only series.
Besides customizing your house and character, you can also be able to customize your team for the racing series that you are in. You cam change sponsors to obtain more race bonuses, change your team name, number, and design.
When you are online you can just drive around a massive area fillies with different terrain, weather, and layout. You can meet players online by just driving around or invites to a specified location chosen by a random player. While you will not hear other players. The only way that will work, is if you join their loby. You can win money by racing on ether a track or on the open road. So basically you can race an F1 race if you search for a RACE loby but if you just connect to the internet on the road then you will end up wining races by going from one location to the next.
Trading cars is done by selling them at ether auctions or by going to junkyards, dealerships, etc.
Another thing that may be possible is team racing in all 5 of the series. Take F1 racing as an example, 2 cars per team. Which demands 2 drivers if you decide to race as a team.
Thats all I can think of as my dream racing game.
 
llNovall
I think there would be interest in a spin off version of Gran Turismo that could be called GT World, that specifically is made as a free roam of famous cities and/or roads. Allow players to import from their GT5 garage, and go cruising. ... Just my 2 cents.

Excellent idea.

GT World could piggy-back the physics and cars. If they charged an equal amount for GTW as they did GT5 the returns would make it very profitable.

If they allowed the cars to be swapped between games... :drool:

This sounds like an excellent compromise between the "Undergrounders" and "GT Purists." Both would consider their half to be a complete game in itself, then add swapping.
 
Just post on the identical thread and as I just stated, interesting idea, but there are so many things that must be addressed on GT5 before this would be considered cool. If this were to be offered now most people would think that GT5 has "jumped the shark," or shall I say gave up.

I don't know about you, but I, and a number of others have accepted there is no realistic way that a free-roam would be included in or alongside GT5
 
JBanton
I don't know about you, but I, and a number of others have accepted there is no realistic way that a free-roam would be included in or alongside GT5

How is there no realistic way? maybe not now maybe in the future.
 
they should make it cost credits to fix a crashed car in free roam mode, with some kind of detection system as to who was at fault (speeding, wrong side of road, hitting another car in front of you, etc) would help to curb down on trolls
 
they should make it cost credits to fix a crashed car in free roam mode, with some kind of detection system as to who was at fault (speeding, wrong side of road, hitting another car in front of you, etc) would help to curb down on trolls


Like GT5 the real road rage simulator?
 
I mean this thread has been active on the biggest GT fansite for 3 months and is regularly at the top of the thread list yet just 307 have voted that they do want something like this. The percentage compared to no is irrelevent, fact is only a tiny amount of people here have said yes.

85% of the people who voted said yes, that is quite a big amount. Though most people probably would vote for a neutral option like 'I don't care if it doesn't affect the development of the actual Gran Turismo series'.
Like diegoborges said, it might be true that a lot of people don't care/take this serious yet, but I'm sure if PD manages to produce a free roam title which offers interesting locations and GT's physics, it WILL be interesting to a lot of people. At least to Gran Turismo fans who understand that real driving simulation includes more than racing.

Also, a fact you mention yourself: this thread is active since 3 months now, there definetely are people who like this idea. The question is if there will be enough to make it profitable for PD (and don't forget Sony wants some money too...), nobody would like to see them getting killed because of the development of such a title/game mode.

I don't know about you, but I, and a number of others have accepted there is no realistic way that a free-roam would be included in or alongside GT5

Pretty much this. It hopefully will be an addition to GT6 or a standalone title at that time, unless Forza Horizon 3 will be released by that time :lol:
Even then it'd be interesting to see what PD offers to compete though. It is the same about Forza 4 vs. GT5 - we, the users, only win because the competition gives them a reason to work harder.
 
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