Gran Turismo - Open World Freeroam? (Read OP)

  • Thread starter Thread starter johnny dazed
  • 1,770 comments
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Would you like an added free-roam mode in the Gran Turismo series?

  • Yes

    Votes: 1,107 80.5%
  • No

    Votes: 269 19.5%

  • Total voters
    1,376
Do this after GT6 releases. If they ever started this now, GT6 will take longer to come out just like GT5.
 
doesn't matter how long it takes!
why?
because i want a ready game, which makes fun for a long time. i don't want a 2nd GT5...
 
ZZ-II
doesn't matter how long it takes!
why?
because i want a ready game, which makes fun for a long time. i don't want a 2nd GT5...

Me either but if they start now with this idea first they might put aside gt6 plans to work for this. Think about you don't want a crappy GT free roam right so they want to want to perfect it, that takes time. I'm pretty sure PD doesn't hire more people out the wazoo
 
Me either but if they start now with this idea first they might put aside gt6 plans to work for this. Think about you don't want a crappy GT free roam right so they want to want to perfect it, that takes time. I'm pretty sure PD doesn't hire more people out the wazoo
For all we know, they began creating it during the end of GT5's development cycle, because PD knew they were going to use a lot of GT5's resources for the next GT which should be on the PS4. That only means anything if everything I said is at least half--right.
 
I still remember that white city area that was in GT5 (or was it just used for the main menu) It looked unfinished, so maybe it could be that one PD worked on and probably finished?
 
Free roaming at circuits seem like a start. Being able to go behind the gates at Fuji and access the kart track, drift track, infield. Things like that.
 
Saw some gameplay from forza 4 and horizon. It's impressive how dynamic and alive the tracks are compared to GT5. Polyphony has to work on that! A free roam as steril as the tracks in GT5 doesn't make any fun i think
 
Saw some gameplay from forza 4 and horizon. It's impressive how dynamic and alive the tracks are compared to GT5. Polyphony has to work on that! A free roam as steril as the tracks in GT5 doesn't make any fun i think

This is what I find with just about every racing game.


It's so hard to enjoy a game, without the "random" occurrences I notice when I'm racing in real life. I love racing in big fields, and swerving to avoid an unannounced oil spill, bumper, or... the other drivers, when they spin.

That's where most of my talent seemed to lie. I was mid-field on pace, but my reflexes were faster.


It really shook up the grids, and shook up championships... The whole racing was so much more interesting than racing on GT5. It's the sterile environment, there's no depth in it. :(
 
I'm up for anything to be added to the game, as long as it doesn't pull a Horizon and give us lesser physics.

After all, it is the real driving simulator. 👍
 
Maybe it's been typed but, free roaming in the game would have been good at the Top Gear test track by actually driving the cars out of the hangar and being able to drive anywhere on the landing strips. Especially at some of the Japanese tracks, to pull into garage bays and go behind the paddocks for photo shoots.

Driving on the access roads of Nurburgring would be pretty cool. Maybe if during online races if the race started before you enter the track, driving along the access road until the next race begins would be cool to pass the time.
 
No I know, I was just giving my opinion on it. Again I don't see any enjoyment in driving around to different areas of the menu. It might seem fun the first few times but pretty soon it'll be "Damn, I've got another 10 minute drive to the Mercedes dealership again" and you'll use the skip option, if it exists. Making the whole thing a waste of time.

Not sure what you mean by "waste of time" but yeah, you're right. However driving to different menus is not really the focus in open-world driving games anyway. Like you say, it may be fun the first few times because exploring is a gameplay itself. Finding things like a dealership is like finishing a race. You can repeat it over and over, or choose not to. The purpose is having an open world, where we can have our freedom. So technically, there's no "wasting time" involved because if we're not driving to menus, we can use the map to drive/race, just like any regular circuit/track in the game.
 
I meant a waste of time because if people just skip it after one or two goes it would be wasting your time developing it. Think of it like oil changes, PD made a stupid animation that you can't skip. If you could skip it I'm pretty sure everyone would after the first couple of times, making the animation a waste of time, they might as well just make it skippable in the first place.
 
I meant a waste of time because if people just skip it after one or two goes it would be wasting your time developing it. Think of it like oil changes, PD made a stupid animation that you can't skip. If you could skip it I'm pretty sure everyone would after the first couple of times, making the animation a waste of time, they might as well just make it skippable in the first place.

Oil change is a bit of a pain and too soon. Road cars are 6-8 thousand even tracked. Track cars should be changed every race and super cars 2-4 thousand. What about servicing, changing filers and brake pads, spark plugs, even changing a blown turbo or rebuilding an engine after a failure. Don't take away from the experience but expand on it and make it stream lined.

Open world would be free rom so you could choose not to use it but you could drive any car any direction (like practise race but more limitless). Yes there could be a short cut sub menus but freerom could offer more in terms of maybe unlocking certain cars as hidden garages and liveries as hidden graffiti tag. Not GTA free rom but driver focused and no stupid jumps etc.
 
Oil change is a bit of a pain and too soon. Road cars are 6-8 thousand even tracked. Track cars should be changed every race and super cars 2-4 thousand. What about servicing, changing filers and brake pads, spark plugs, even changing a blown turbo or rebuilding an engine after a failure. Don't take away from the experience but expand on it and make it stream lined.

I was talking purely about the animation, not the action itself. I'd be happy to see oil changing gone completely but if they must keep it in needs to just be a super quick button press in the garage. As for all that other stuff you mention, no thanks. I didn't buy a car maintenance game, I bought a car driving/racing game.

maybe unlocking certain cars as hidden garages and liveries as hidden graffiti tag.etc.

That sounds frankly awful.
 
I'd rather have more tracks, original, world, city or otherwise. I like the off course glitches, but there are lessor driving games which offer free roam.
 
I was talking purely about the animation, not the action itself. I'd be happy to see oil changing gone completely but if they must keep it in needs to just be a super quick button press in the garage. As for all that other stuff you mention, no thanks. I didn't buy a car maintenance game, I bought a car driving/racing game.



That sounds frankly awful.

Maybe you should gear up for a rant about the marketing, because it's not the game's fault it's not the game you (thought you) bought! We've been here before: there are other games that do racing better, play those and let GT do what GT does, whether you want it to or not. If people want what GT is, they'll buy it, if not, they won't - the so-called "voting with your wallet" phenomenon everyone seems so keen on championing.

But I think a game as big as GT needs flexibility in the way it can be played, which I've talked about before in terms of "modes of play". As such, a more in depth maintenance system as part of a deeper simulation mode would be welcomed by some, as long as it were optional. Adding things as sensibly implemented options can only ever add votes-by-wallet, anyway - I think they call it "broadening the market / appeal", or something.
 
Maybe you should gear up for a rant about the marketing, because it's not the game's fault it's not the game you (thought you) bought! We've been here before: there are other games that do racing better, play those and let GT do what GT does, whether you want it to or not. If people want what GT is, they'll buy it, if not, they won't - the so-called "voting with your wallet" phenomenon everyone seems so keen on championing.

But I think a game as big as GT needs flexibility in the way it can be played, which I've talked about before in terms of "modes of play". As such, a more in depth maintenance system as part of a deeper simulation mode would be welcomed by some, as long as it were optional. Adding things as sensibly implemented options can only ever add votes-by-wallet, anyway - I think they call it "broadening the market / appeal", or something.

He's talking about being able to opt out of all the redundant animations which detract from actually playing the game. He's right.
 
All they need to do is a Horizon equivalent.

Or maybe try to do something more unique and in keeping with the GT series' "heritage", rather than also trying to muscle-in on NFS' territory. We don't need more copycats.
He's talking about being able to opt out of all the redundant animations which detract from actually playing the game. He's right.

Yes, and the part in the OP about adding in extra maintenance requirements. EDIT: Forgot where I was again. I meant the post Simon was replying to. Stupid brain.

Of course the menus need streamlining.
 
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Or maybe we should abandon the idea altogether as you failed to provide any specific suggestion.

Yeah, sure, just the same as because I don't have a specific suggestion for curing all the world's ills, "we" shouldn't even attempt it! But I actually have made specific suggestions earlier in the thread, so ...
Again, it is not part of PDs' heritage. It possibly will not even be practical.

"Possibly", yes, but possible nonetheless. Also, I said "in keeping with" not "part of"; that is, I meant "an extension to" GT's heritage, not "a replacement for". You know, because, at one point GT didn't even exist, so something had to change to create that "heritage" in the first place. ;)
 
I voted No, but I wish there would have been a "maybe" option.

While I like free roam (jealous of 360 owners getting Horizon cool concept) I think that all free roam games end up taking hits graphically and physically <-- I mean to their physics engines lol.

This is because there is more stuff that the engine is having to load and process.

Maybe PS4 will be powerful enough to do this and still look amazing but I'd always be left wondering how much better it could have look and driven if it had stayed track based.

Maybe a spin off like Horizon for GT series could dabble in Open World without disturbing the main series.
 
If it were possible, I'd like a free roam reward like after completing races in all the city tracks. Route 5/7/X get linked( all by that secret tunnel of course) to Tokyo R246 and those blocked exit ramps take you to each city track in the game. This would only be accessed in Practice, Arcade and Online. It's Fantasyland but, something along those lines.
 
I was thinking a lot about this.

Free roam would be a great idea, if it was actually implemented in form of free roam over some kind of either section of or a whole real life area, with actual traffic and people on sidewalks (with bariers everywhere, as it is not GTA). Why?

I just love the idea of buying a car in game and actually having to try it out in real traffic or riding with it in countryside, with no racing at all. You know, getting to know the car, taking photos (I imagine this part of game would be implemented as a photomode too).

Also, there could be something like a real driving license tests in actual traffic. It is the real driving simulator after all, isn't it?

I don't think we are currently in time when this would be either technically or financially impossible to realize. PS4 is probably going to be the beast and there are free roam games like that already. Not to mention SCE's budget, especially when we are talking about their top class game.

And who of you who wouldn't love to take pictures of your Veyron parked at McDonald's drive-thru.

Also, there could be a possibility to actually create race tracks IN the area/city. Simply drag a line along these streets on a map and when the beginning and end of the line is connected, a race track is created, generating all those racing barriers and stuff. You could then challenge your friends on this track, and the posibilities would be nearly endless on a large map or maps.

I am of course counting on day/night cycle and the ability to set the lights, time, weather, traffic and everything in some kind of menu, for the purpose of both trying your car and taking photos/videos.

Also, the free roam option should allow you to simply roam with friends, as in real life.

It might sound as a bit too much, but where else should GT go by now? For me, this would be the main buy reason. I have to repeat, it is presented as a driving simulator, not a racing simulator. But the racing is already near perfect, whereas the driving is kind of lacking for me.
 
Yeah, the racing aspect is in need of a serious overhaul. Just look at the seasonals.
 
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