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95% of the hard work are in 3 areas: physics, car & track models, graphics engine.Most of it to be honest.
I'd like a more balanced economy (which is unlikely to happen even in GT8, but I can hope)
The single race format replaced with more championships of varying lengths
Re-winnable prize cars for winning race series and championships
Ditch the GT cafe
Re-work the invitations to buy cars into a manufacturer relationship system where buying and/or racing cars of that brand increase the relationship to the point they'll sell you their special invitation only cars
All races to be standing or rolling grid starts, only use stretched out chase the rabbit races for special challenges/scenarios
Custom championships
The UCD and LCD to be tied to in game days, not real time days, so the lineups rotate as you play, not as you wait
There's more. We're probably opposites in how we play, I don't touch online.
FTAOD I don't hate GT7, it's just not as good as I'd hoped it would be, for me. I can't criticise the support the game has received since launch.
We have a fantastic base, and it only needs to be iterated upon. These things do not need to be redone. So, 95% of the game is actually really good and fine as is
The 5% window dressing, packaging, gamification is what you're asking for. They're great ideas, and I don't disagree. But 5% game logic shouldn't be a full MSRP title on brand new hardware plus now digital native plus whatever en****tification ideas they'll add. We'd be repurchasing 95% of the content and removing access from a lot of the player base.
We should continue to want these things as updates to GranTurismo the title, and lose these ideas of new versions which obsolete the player base.
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