Gran Turismo Sport: General Discussion

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Negative things? Maybe not... I prefer a solid game at the launch than a broken game.
There's no guarantee that going through a closed beta phase is going to produce a solid game.
 
There's no guarantee that going through a closed beta phase is going to produce a solid game.
I am referring here to the time of its launch. More time, more polish.
 
PD is PD, unfortunately, even if they take more time than they expected before, this not mean their game will be better (GT5 is a good example...)
GT5 is amazing. I spent so much time hotlapping and learning how to drift, then practicing and still needing to practice. GT5 is my favorite and really most played PS3 game. Then MGS IV. Then GTA IV.

As amazing as the track maker in GT6 can be, it's not so accessible and it fell extremely short of expectations. So so short.
 
Was thinking that in a weird way if the online net-code is fantastic then PD would have fixed the number one flaw with a GT game which is the actual racing.
 
Speaking of the course maker... I really wonder what Kaz and co are going to do with it, because I'm guessing we won't be seeing it in GTS.
As much I like the course maker in GT6, I always felt it was unfinished, and it is missing a lot of things, like in the use of image reference, they should have made it possible to place a set of different trees types on to the image, and sort of fill in the other stuff on the image:sly:..
I hope at least to see them trying something out like Assetto Corsa mods, but in a PS4 version, just see the new tools made by some gtplanet members:eek:👍.
 
Speaking of the course maker... I really wonder what Kaz and co are going to do with it, because I'm guessing we won't be seeing it in GTS.
It's a bigger letdown than the smaller car list. It's something meant to have pushed GT over all else, imo. I used to be able to make the nicest drift layout at. . . * Drum Roll please * Tokyo Bay. They may take away our Kart Space from driving cars. But they will never take away our freedom.

It is not certain they won't include a track maker though. All we can do is use mind control to get them to do it.
 
I am referring here to the time of its launch. More time, more polish.
Again, not necessarily. There may be glitches and issues delaying the release and that might be much of their effort lately, outside of modeling.
 
A beta is a beta, doesn't matter if it's closed or open, it will still give some opinions and suggestions to PD to polish GTS ;). Still, always remind these words from a good friend of ours :D

Not all betas are the same, some are just demos that are called betas even they go gold in a month. Long story short nobody knows.
 
Not all betas are the same, some are just demos that are called betas even they go gold in a month. Long story short nobody knows.
An important point. If this truly is a beta where feedback is incorporated into the game, then we are at least 6 months away from launch.
 
A game can be bug free with a perfect netcode and be at the same time a bad game. When I see a car bouncing on a wall on a PS1, I'm not surprised because everything looks like a game. However, in 2017, on a PS4 pro, I will laugh if I see GTSport with the same collision engine.
 
Again, not necessarily. There may be glitches and issues delaying the release and that might be much of their effort lately, outside of modeling.
I said 'solid' game. 'Solid' doesn't mean 'perfect'.
 
I said 'solid' game. 'Solid' doesn't mean 'perfect'.
Same answer. Delays don't mean the game will be solid, perfect, good or anything else, especially if the underlying core of the game is unappealing to begin with. I can think of many games that were significantly delayed in the last few years that didn't turn out very well so I think it's pretty safe to say that delays aren't good predictors of future outcomes.
 
I think we sound wait until we find out what GTS offers. Looking at it from the outside isn't telling of what the full game will have. About the beta telling us all we need to know, I still think we should wait and see.

Don't pre-order. Go ahead and wait till you get all the information you need after it releases. Go about it the smart way, instead of the me way and buying it no matter what. Well, something drastic could occur. I won't rule it out. Never say never and all that, but in a different way.
 
Same answer. Delays don't mean the game will be solid, perfect, good or anything else, especially if the underlying core of the game is unappealing to begin with. I can think of many games that were significantly delayed in the last few years that didn't turn out very well so I think it's pretty safe to say that delays aren't good predictors of future outcomes.
If you have more time to work is always better...
 
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As much I like the course maker in GT6, I always felt it was unfinished, and it is missing a lot of things, like in the use of image reference, they should have made it possible to place a set of different trees types on to the image, and sort of fill in the other stuff on the image:sly:..
I hope at least to see them trying something out like Assetto Corsa mods, but in a PS4 version, just see the new tools made by some gtplanet members:eek:👍.
Actual user created content for GT... I've thought about this many times recently. There are too many reasons why PD would never allow anything interesting. The only user created content that willl ever be seen in a GT game will be composed of little PD-created bits, like course creator.
 
Imagine, then, GT5 released two years before...

Which might have been fine. It would have been a smaller game, probably more like an expanded GT5P. But then again, expectations would have been lower because of the shorter time since GT4.

I'm not sold that an earlier GT5 would have been worse. It would have had less stuff, but I think GT5 could have been a better game by removing a lot of the mess and releasing earlier. It would have been a very different game, but that's by no means a bad thing for anyone who remembers GT5 1.01.

If you have more time to work is always better...

It's actually not. Feature creep is a thing, especially with Polyphony. Having solid deadlines means making decisions and above all making sure that you ship. It can be motivating, and it means that you have to make sure that the fundamentals of the game are in place early instead of fiddling around with the deck chairs.

Sometimes having more time to work is better, if you can demonstrate that the improvement to the product is worth it or that the project will be an abject failure without it. Otherwise you're better off just shipping and getting to work on GTS2. Improvements can always go in the next title, which is why short dev cycles are so appealing.
 
If you have more time to work is always better...
Not true. Some games, such as Duke Nukem Forever (which has already been mentioned), turned out to be a complete disaster. And that was being developed for 15 years.
 
I knew Duke Nukem would get mentioned. It's a total outlier and really doesn't mean much.

More time means better, more polished product.

Now whether or not you've alienated everyone by being so insanely slow and non-communicative in the meantime, that's a whole 'nother thing...
 
I mean, you could mention Duke Nukem, but on the flipside, Final Fantasy XV took like 10 years to develop and ended up being critically acclaimed.

Anything could happen, really.
 
I knew Duke Nukem would get mentioned. It's a total outlier and really doesn't mean much.

More time means better, more polished product.

The Last Guardian. Daikatana. Spore. Too Human. GT5. Final Fantasy 13. Fable.

Duke Nukem is the furthest outlier, but there are at least some games with long development cycles that didn't really turn out that well.

I mean, you could mention Duke Nukem, but on the flipside, Final Fantasy XV took like 10 years to develop and ended up being critically acclaimed.

Anything could happen, really.

This.

There are examples for both.
 
I mean, you could mention Duke Nukem, but on the flipside, Final Fantasy XV took like 10 years to develop and ended up being critically acclaimed.

Anything could happen, really.

It didn't though, nor did TLG. Final Fantasy started as a different game, then at some point they started from scratch again for the new Platform, same with TLG at some point a lot of the team left (game didn't even run on the PS3).

GT Sport is a bit different and it's development time should be taken in consideration when reviewed, I myself am yet to see any logical reason why this game is taking so long.
 
It didn't though, nor did TLG. Final Fantasy started as a different game, then at some point they started from scratch again for the new Platform, same with TLG at some point a lot of the team left (game didn't even run on the PS3).

GT Sport is a bit different and it's development time should be taken in consideration when reviewed, I myself am yet to see any logical reason why this game is taking so long.
It's an interesting point.

But I have to say, as a consumer, I'm not sure that matters.
Let's say I pay $100 each to purchase two games.
If I feel one game is better than the other, I'll rate it higher.
And why wouldn't I?
Development time seems moot at that stage.

Sure, there's the precluding disappointment that one of those two games didn't hit the shelves as early as I would have liked, but at the end of the day it's money spent vs. appeal of the final product that matters.
 
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@Tassie_tiger Think of it that way, GT Sport will probably come out after we've had 2 Project CARS games and 3 Forza games, if it's not better than either then it should get additional negative points in my opinion.

Not sure it can be compared so directly, but agreed that basically PD are slow as ****!

It's annoying, but not everyone has to be super quick eh? You always lose something when you develop in a mad rush...
 
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