- 357
so will the pal version have fixed bugs/ garage cars
...not that i can play the pal version.
...not that i can play the pal version.
Hydeyou really think the arcade mode is complete??? it only look nice, its far from complete.
the arcade mode is completely useless other then lan play and 2p.
even GT-C it self was better then the arcade mode.
faults in PSP isnt really vital information... i dunno if u have been living under a rock or something, but the PSP has already been release in Japan, and its already known fact that the PSP hardware have problems. and he is just telling me that the american model is still the first gen PSP
btw, he works in the Online department. anything that need to use the network adapter will go thru them for testing.
Homer_SS1. Im sorry maybe i was playing different versions of the GT series than the one you were playing but last time i checked arcade mode was all about 1p, 2p and Lan play. Like i said the only thing missing so far is Garage cars.
2. Never played GTC so cant say much on that one.
3. What i meant was why would sony let there employees bad mouth there products. Plus why would they let there enployees blab to the public about there plans ideas etc. I for one would make sure my employees keep a tight lip.
4. Im not quite sure about this but wouldnt most if not all work on Hardware/Software (meaning codiing designing and engineering) be done at Sony Japan? I would think Sony NA, EU etc are nothing more than Alpha, Beta testers and figure heads in charge of marketing.
JohnBM01Let's play the game of "what if," GTPlanet. For those of you who think Hyde is just trying to deter our interests in GT4, let's say you actually bought the game when it was released, give it a month or two, look back on what Hyde was talking about that could be fixed or what flaws GT4 has...
Jedi2016Personally, I don't care. The "flaws" I read about earlier (without catching up the last four or five hundred posts) are completely meaningless to me, and won't change my appreciation of the game one bit.
Is there a consolidated "flaws" post somewhere in this maze? I could go point-for-point if you like.
Homer_SSLast i heard the garage cars were in arcade mode.
Make up your mind please.Homer_SSThe only thing i can see sofar thats missing...is Garage cars in arcade mode
tha_con2 Things. Don't take Hydes word as gold, I really doubt he's truthful. Luck of the draw would be the logical conclusion.
Also we don't even know if garage cars are CONFIRMED in the PAL version, so far we have a single members word on it, however he is much more reliable than Hyde.
Second, PSP has one major hardware bug that seriously bothers me. The Square button. It's not directly over the sensor, because the screen is too large, so after a lot of play (it's already been reported in about 4000 japanese units) the Square button begins to fail, stick, and have many problems. This I don't like. And the fact that the discs fall out from certain angles.
Jedi2016Couldn't care about LAN mode any more than I do about online.. I don't even have a network adapter.
Garage cars.. most likely will be fixed. There are rumors of workarounds for this "problem" as well. Most of my cars will be stock, identical to their Arcade counterparts, so it makes little difference to me.
SaintKamusMan, what nonsense are you talking about? see, this is why people get ripped off, because they are uninformed, there's NO REASON why a game company should EVER charge you for online play, that's like getting charged extra for playing with a second controler in your PS2, would you like that? well, since you don't mind getting charged for online, i'm guessing you wouldn't mind that either, here's some facts:
all of those madden games, racing games, etc. are peer to peer, the company has nothing to do with the connection itself after they hooked players up, that's the ONLY server they have to run, and it costs them next to nothing to set those up, so why the hell would you get charged AGAIN, you allready PAID for your game!
MMORPGS charge you because they keep your data on the game, and the game is 100% dependent on the server, because of it.. they charge you, and guess what? it costs them pennies on the dollar to keep those servers up too, so anyone who is "gladly paying" 15 bucks a month for WoW is gladly getting ripped off, but hey, at least they are actually doing a little work there (in peer to peer games they have to do nothing.), even then it's still a rip off, big time.
in the old days people didn't ever have to get charged for playing THEIR game with THEIR friends, and why would they? they allready bought the damn thing, all people would do is load the game from the server (PC games) and evryone would run from there, warcrat 2 was like this, by the time starcraft came out, blizzard started realizing there was money to be made by not allowing people to play their game with their friends, so they limited the ammount of copies that could be installed on your friends computer for LAN play... (3 per game.. BS.)
then warcraft 3 came out and that option evaporated, but it was ok since nobody played it on LAN anymore and just via the internet, the internet is just a connection.. just like LAN play, why the HELL would you get charged for using it?
the Sony online strategy is $hit, nothing more. why? because it took them 3 years after the release of the PS2 to even start considering one (while sega with the dreamcast had one right of the bat), it took MS 1 year to bring out a service that would be very complete. (more on this later...)
Ok, so Sony either has no clue how to attack this market or doesn't have the resoucres (incredible, such a big company and they can't provide a decent service, all they can do is build hardware...)
Ok, so MS came out with the Xbox live... MS realized they couldn't rely on game companies to set up something as simple as a chat server for each of their games that would also work to find players and hook them up for peer to peer play, this is a very simple thing to do... and yet many companies didn't have a clue how to do this. (taking a look at sony and their games helped. a bit.. only a handful of companies put online support.)
so what did MS do? simple... they made a mIRC like server for ALL games that would also work as an "operator" (connecting the different players for their games.) EXTREMLEY simple, and CHEAP all they had to do is.. well, DO IT, unlike Sony that just sat there...
So, evrything looks great for Xbox live thus far.. but we're forgetting one thing, the games are still peer to peer, so MS isn't really doing much, all they are doing is setting up servers like they would for their AIM service. (which of course is free)
so why are they charging us for online play? they shouldn't and here's why:
Console makers charge royalties to their third party developers, not just a little money, quite a bit of money for having the privilege to publish games on their plataform, so guess what? the xbox live price should be included right there, customers shouldn't be charged for the xbox live service because game publishers are allready paying for it for each copy they sell. And the Customer is allready paying his share when.. well, the pay 50 - 70 bucks for the god damn game, that oughta be enough to cover the price of any mIRC like cheapo server.
Now.. here's what sony should do if they are to stand a chance in the US market in the next generation wars, they should pretty much make a clone service to xbox live (with different features to avoid patent issues which i'm sure exist.). but instead of charging the customer AGAIN after they pay for their game, they should just enable online right of the bat... just like in current games, but instead of having each game company set their "meet" server up they should set them up theemselves.
Sony had 5 years to come up with an online strategy, the reply they would give when asked about online support would be "online gaming is a niche, people are not ready for it.. we want to inovate online gaming, not just enable it, that won't work"
yep, that's the kinda BS you would hear from Sony and Nintendo, no market for it? this is at a time when PC games had 200,000 simultanous users on popular games (for EACH game.). no market for it? the demand was clearly there, they just wouldn't provide, which is a whole different story.
Xbox live owners seem proud to pay for their service. (at least it's not THAT expensive, but MS will raise prices.. and a lot sooner than you think.)
but i can't wait to see their face when they get asked to pay AGAIN for any MMORPG that comes out for it, the fact is... xbox live should be "FREE" (wouldn't be free... because you would STILL need to pay for the game, and afterall... that's all you should ever be charged for playing with your friends, because they don't even pay for your ISP, so the connection is YOURS not theirs!)
SaintKamusMan, what nonsense are you talking about? see, this is why people get ripped off, because they are uninformed, there's NO REASON why a game company should EVER charge you for online play, that's like getting charged extra for playing with a second controler in your PS2, would you like that? well, since you don't mind getting charged for online, i'm guessing you wouldn't mind that either, here's some facts:
all of those madden games, racing games, etc. are peer to peer, the company has nothing to do with the connection itself after they hooked players up, that's the ONLY server they have to run, and it costs them next to nothing to set those up, so why the hell would you get charged AGAIN, you allready PAID for your game!
MMORPGS charge you because they keep your data on the game, and the game is 100% dependent on the server, because of it.. they charge you, and guess what? it costs them pennies on the dollar to keep those servers up too, so anyone who is "gladly paying" 15 bucks a month for WoW is gladly getting ripped off, but hey, at least they are actually doing a little work there (in peer to peer games they have to do nothing.), even then it's still a rip off, big time.
in the old days people didn't ever have to get charged for playing THEIR game with THEIR friends, and why would they? they allready bought the damn thing, all people would do is load the game from the server (PC games) and evryone would run from there, warcrat 2 was like this, by the time starcraft came out, blizzard started realizing there was money to be made by not allowing people to play their game with their friends, so they limited the ammount of copies that could be installed on your friends computer for LAN play... (3 per game.. BS.)
then warcraft 3 came out and that option evaporated, but it was ok since nobody played it on LAN anymore and just via the internet, the internet is just a connection.. just like LAN play, why the HELL would you get charged for using it?
the Sony online strategy is $hit, nothing more. why? because it took them 3 years after the release of the PS2 to even start considering one (while sega with the dreamcast had one right of the bat), it took MS 1 year to bring out a service that would be very complete. (more on this later...)
Ok, so Sony either has no clue how to attack this market or doesn't have the resoucres (incredible, such a big company and they can't provide a decent service, all they can do is build hardware...)
Ok, so MS came out with the Xbox live... MS realized they couldn't rely on game companies to set up something as simple as a chat server for each of their games that would also work to find players and hook them up for peer to peer play, this is a very simple thing to do... and yet many companies didn't have a clue how to do this. (taking a look at sony and their games helped. a bit.. only a handful of companies put online support.)
so what did MS do? simple... they made a mIRC like server for ALL games that would also work as an "operator" (connecting the different players for their games.) EXTREMLEY simple, and CHEAP all they had to do is.. well, DO IT, unlike Sony that just sat there...
So, evrything looks great for Xbox live thus far.. but we're forgetting one thing, the games are still peer to peer, so MS isn't really doing much, all they are doing is setting up servers like they would for their AIM service. (which of course is free)
so why are they charging us for online play? they shouldn't and here's why:
Console makers charge royalties to their third party developers, not just a little money, quite a bit of money for having the privilege to publish games on their plataform, so guess what? the xbox live price should be included right there, customers shouldn't be charged for the xbox live service because game publishers are allready paying for it for each copy they sell. And the Customer is allready paying his share when.. well, the pay 50 - 70 bucks for the god damn game, that oughta be enough to cover the price of any mIRC like cheapo server.
Now.. here's what sony should do if they are to stand a chance in the US market in the next generation wars, they should pretty much make a clone service to xbox live (with different features to avoid patent issues which i'm sure exist.). but instead of charging the customer AGAIN after they pay for their game, they should just enable online right of the bat... just like in current games, but instead of having each game company set their "meet" server up they should set them up theemselves.
Sony had 5 years to come up with an online strategy, the reply they would give when asked about online support would be "online gaming is a niche, people are not ready for it.. we want to inovate online gaming, not just enable it, that won't work"
yep, that's the kinda BS you would hear from Sony and Nintendo, no market for it? this is at a time when PC games had 200,000 simultanous users on popular games (for EACH game.). no market for it? the demand was clearly there, they just wouldn't provide, which is a whole different story.
Xbox live owners seem proud to pay for their service. (at least it's not THAT expensive, but MS will raise prices.. and a lot sooner than you think.)
but i can't wait to see their face when they get asked to pay AGAIN for any MMORPG that comes out for it, the fact is... xbox live should be "FREE" (wouldn't be free... because you would STILL need to pay for the game, and afterall... that's all you should ever be charged for playing with your friends, because they don't even pay for your ISP, so the connection is YOURS not theirs!)
T100Saint Kamus, those are all really good points but you can't blame MS for charging for a superior service and even though your right they will never stop. As long as there is a demand for online gaming people will pay an arm and a leg for it. I wouldn't be surprised if prices went as high as 25-30 bucks a month. It is one of the pitfalls of capitalism, you pay what other people are willing to pay, not the actual value.
T100Saint Kamus, those are all really good points but you can't blame MS for charging for a superior service and even though your right they will never stop. As long as there is a demand for online gaming people will pay an arm and a leg for it. I wouldn't be surprised if prices went as high as 25-30 bucks a month. It is one of the pitfalls of capitalism, you pay what other people are willing to pay, not the actual value.
LOLGek54Pitfall of Capitalism??, its actualy a bonus just imagine if we didnt have consumer demand controling the market. Would you rather have communism? Actual value is market value.
Gek54Pitfall of Capitalism??, its actualy a bonus just imagine if we didnt have consumer demand controling the market. Would you rather have communism? Actual value is market value.
Jedi2016Couldn't care about LAN mode any more than I do about online.. I don't even have a network adapter.
Garage cars.. most likely will be fixed. There are rumors of workarounds for this "problem" as well. Most of my cars will be stock, identical to their Arcade counterparts, so it makes little difference to me.
Is there any chance you already ran the cup before and sold the Audi Le Mans Concept?animalicaAnyone won the Audi TT Cup?
I won the whole cup and got everything in gold, but the golden goblet doesn`t show up in the Audi arena, so I lack 0,4% of completion! :x
Rerunning the cup or the three single races won`t help.![]()
The new dumbest man, your answer was the same as the mine but in other words.SaintKamusok, tumbesd reply of the day, by far.
getting physics right won't ever make a game "perfect", it will just make it an acurate sim, nothing more.
Gek54Pitfall of Capitalism??, its actualy a bonus just imagine if we didnt have consumer demand controling the market. Would you rather have communism? Actual value is market value.
In contrast, actual cash value (ACV), also known as market value, is the standard that insurance companies arguably prefer when reimbursing policyholders for their losses. Actual cash value is equal to the replacement cost minus any depreciation (ACV = replacement cost - depreciation). It represents the dollar amount you could expect to receive for the item if you sold it in the marketplace.