Great News!!! GT4 US release might be fixed!

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Hyde
you really think the arcade mode is complete??? it only look nice, its far from complete.
the arcade mode is completely useless other then lan play and 2p.

even GT-C it self was better then the arcade mode.

faults in PSP isnt really vital information... i dunno if u have been living under a rock or something, but the PSP has already been release in Japan, and its already known fact that the PSP hardware have problems. and he is just telling me that the american model is still the first gen PSP

btw, he works in the Online department. anything that need to use the network adapter will go thru them for testing.

1. Im sorry maybe i was playing different versions of the GT series than the one you were playing but last time i checked arcade mode was all about 1p, 2p and Lan play. Like i said the only thing missing so far is Garage cars.
2. Never played GTC so cant say much on that one.
3. What i meant was why would sony let there employees bad mouth there products. Plus why would they let there enployees blab to the public about there plans ideas etc. I for one would make sure my employees keep a tight lip.
4. Im not quite sure about this but wouldnt most if not all work on Hardware/Software (meaning codiing designing and engineering) be done at Sony Japan? I would think Sony NA, EU etc are nothing more than Alpha, Beta testers and figure heads in charge of marketing.
 
Homer_SS
1. Im sorry maybe i was playing different versions of the GT series than the one you were playing but last time i checked arcade mode was all about 1p, 2p and Lan play. Like i said the only thing missing so far is Garage cars.
2. Never played GTC so cant say much on that one.
3. What i meant was why would sony let there employees bad mouth there products. Plus why would they let there enployees blab to the public about there plans ideas etc. I for one would make sure my employees keep a tight lip.
4. Im not quite sure about this but wouldnt most if not all work on Hardware/Software (meaning codiing designing and engineering) be done at Sony Japan? I would think Sony NA, EU etc are nothing more than Alpha, Beta testers and figure heads in charge of marketing.


1) Lan play has already been shown to be completely F'd - 2p you can't use garage cars, so basically you have a functional 1p arcade mode and not much more

2) neither have I

3) Non-Disclosure Agreements are pretty hard to enforce if you don't know who the information is comming from. Precisely why hyde isn't revealing his source.

4) infrastructure is way different in asia compared to the U.S. - did you know that fiber optics are cheaper to run than co-axial in japan because copper costs so much there? Testing the differences between japanese online capabilities (mainly fiber channel straight into the house) and US online (cable modems, DSL) are extremely different. Furthermore, your own post admits that SCEA could report bugs to SCEJ/PD in order to fix them.
 
Hey guys, about the US release...Can Japenese Prolouge saves be used to redeem me from US game license tests? I searched and found nothing.
Thanks!
 
you really think there is a point of playing 1P arcade mode?
if i'm playing 1 player, i might as well just go do free run or family cup in GT mode. and i can use my tuned car playing there.

you dont even need to unlock anything in arcade mode. its all done in GT mode. unlike GT3's arcade mode, you actually can unlock tracks and cars for the mode.
 
Let's play the game of "what if," GTPlanet. For those of you who think Hyde is just trying to deter our interests in GT4, let's say you actually bought the game when it was released, give it a month or two, look back on what Hyde was talking about that could be fixed or what flaws GT4 has, and let's pretend that what he mentioned all throughout this massive thread is true. Would you forgive Hyde and why? I'm not trying to put anyone on the spot, just wanted to talk about a "what if" scenario.
 
JohnBM01
Let's play the game of "what if," GTPlanet. For those of you who think Hyde is just trying to deter our interests in GT4, let's say you actually bought the game when it was released, give it a month or two, look back on what Hyde was talking about that could be fixed or what flaws GT4 has...

Personally, I don't care. The "flaws" I read about earlier (without catching up the last four or five hundred posts) are completely meaningless to me, and won't change my appreciation of the game one bit.

Is there a consolidated "flaws" post somewhere in this maze? I could go point-for-point if you like.
 
Jedi2016
Personally, I don't care. The "flaws" I read about earlier (without catching up the last four or five hundred posts) are completely meaningless to me, and won't change my appreciation of the game one bit.

Is there a consolidated "flaws" post somewhere in this maze? I could go point-for-point if you like.


I will still buy the game (it's already pre-paid) so it really isn't an issue, and by now whatever hyde's friend could or couldn't do is moot because there's no time to change anything in the game now barring another delay. There are flaws which I wish weren't there (garage cars in 2p races, lan mode being hosed) but there's nothing more that can be done. I would like to thank Hyde for trying his best to get us the best game possible, but I think we should just let this thread die now that it has become a bash/support Hyde thread and not a lot more.
 
Couldn't care about LAN mode any more than I do about online.. I don't even have a network adapter.

Garage cars.. most likely will be fixed. There are rumors of workarounds for this "problem" as well. Most of my cars will be stock, identical to their Arcade counterparts, so it makes little difference to me.
 
tha_con
2 Things. Don't take Hydes word as gold, I really doubt he's truthful. Luck of the draw would be the logical conclusion.

Also we don't even know if garage cars are CONFIRMED in the PAL version, so far we have a single members word on it, however he is much more reliable than Hyde.

Second, PSP has one major hardware bug that seriously bothers me. The Square button. It's not directly over the sensor, because the screen is too large, so after a lot of play (it's already been reported in about 4000 japanese units) the Square button begins to fail, stick, and have many problems. This I don't like. And the fact that the discs fall out from certain angles.

ouch.. thats pretty bad.. warantee time..
 
Jedi2016
Couldn't care about LAN mode any more than I do about online.. I don't even have a network adapter.

Garage cars.. most likely will be fixed. There are rumors of workarounds for this "problem" as well. Most of my cars will be stock, identical to their Arcade counterparts, so it makes little difference to me.

Aw, come on man. I'm kind of looking forward to racing online with those I know from GTPlanet especially (via x/link).

I hope you get to upgrade your setup more sooner than later.
:)
 
SaintKamus
Man, what nonsense are you talking about? see, this is why people get ripped off, because they are uninformed, there's NO REASON why a game company should EVER charge you for online play, that's like getting charged extra for playing with a second controler in your PS2, would you like that? well, since you don't mind getting charged for online, i'm guessing you wouldn't mind that either, here's some facts:
all of those madden games, racing games, etc. are peer to peer, the company has nothing to do with the connection itself after they hooked players up, that's the ONLY server they have to run, and it costs them next to nothing to set those up, so why the hell would you get charged AGAIN, you allready PAID for your game!

MMORPGS charge you because they keep your data on the game, and the game is 100% dependent on the server, because of it.. they charge you, and guess what? it costs them pennies on the dollar to keep those servers up too, so anyone who is "gladly paying" 15 bucks a month for WoW is gladly getting ripped off, but hey, at least they are actually doing a little work there (in peer to peer games they have to do nothing.), even then it's still a rip off, big time.
in the old days people didn't ever have to get charged for playing THEIR game with THEIR friends, and why would they? they allready bought the damn thing, all people would do is load the game from the server (PC games) and evryone would run from there, warcrat 2 was like this, by the time starcraft came out, blizzard started realizing there was money to be made by not allowing people to play their game with their friends, so they limited the ammount of copies that could be installed on your friends computer for LAN play... (3 per game.. BS.)
then warcraft 3 came out and that option evaporated, but it was ok since nobody played it on LAN anymore and just via the internet, the internet is just a connection.. just like LAN play, why the HELL would you get charged for using it?

the Sony online strategy is $hit, nothing more. why? because it took them 3 years after the release of the PS2 to even start considering one (while sega with the dreamcast had one right of the bat), it took MS 1 year to bring out a service that would be very complete. (more on this later...)

Ok, so Sony either has no clue how to attack this market or doesn't have the resoucres (incredible, such a big company and they can't provide a decent service, all they can do is build hardware...)

Ok, so MS came out with the Xbox live... MS realized they couldn't rely on game companies to set up something as simple as a chat server for each of their games that would also work to find players and hook them up for peer to peer play, this is a very simple thing to do... and yet many companies didn't have a clue how to do this. (taking a look at sony and their games helped. a bit.. only a handful of companies put online support.)

so what did MS do? simple... they made a mIRC like server for ALL games that would also work as an "operator" (connecting the different players for their games.) EXTREMLEY simple, and CHEAP all they had to do is.. well, DO IT, unlike Sony that just sat there...
So, evrything looks great for Xbox live thus far.. but we're forgetting one thing, the games are still peer to peer, so MS isn't really doing much, all they are doing is setting up servers like they would for their AIM service. (which of course is free)
so why are they charging us for online play? they shouldn't and here's why:

Console makers charge royalties to their third party developers, not just a little money, quite a bit of money for having the privilege to publish games on their plataform, so guess what? the xbox live price should be included right there, customers shouldn't be charged for the xbox live service because game publishers are allready paying for it for each copy they sell. And the Customer is allready paying his share when.. well, the pay 50 - 70 bucks for the god damn game, that oughta be enough to cover the price of any mIRC like cheapo server.

Now.. here's what sony should do if they are to stand a chance in the US market in the next generation wars, they should pretty much make a clone service to xbox live (with different features to avoid patent issues which i'm sure exist.). but instead of charging the customer AGAIN after they pay for their game, they should just enable online right of the bat... just like in current games, but instead of having each game company set their "meet" server up they should set them up theemselves.

Sony had 5 years to come up with an online strategy, the reply they would give when asked about online support would be "online gaming is a niche, people are not ready for it.. we want to inovate online gaming, not just enable it, that won't work"

yep, that's the kinda BS you would hear from Sony and Nintendo, no market for it? this is at a time when PC games had 200,000 simultanous users on popular games (for EACH game.). no market for it? the demand was clearly there, they just wouldn't provide, which is a whole different story.

Xbox live owners seem proud to pay for their service. (at least it's not THAT expensive, but MS will raise prices.. and a lot sooner than you think.)
but i can't wait to see their face when they get asked to pay AGAIN for any MMORPG that comes out for it, the fact is... xbox live should be "FREE" (wouldn't be free... because you would STILL need to pay for the game, and afterall... that's all you should ever be charged for playing with your friends, because they don't even pay for your ISP, so the connection is YOURS not theirs!)

good point
 
SaintKamus
Man, what nonsense are you talking about? see, this is why people get ripped off, because they are uninformed, there's NO REASON why a game company should EVER charge you for online play, that's like getting charged extra for playing with a second controler in your PS2, would you like that? well, since you don't mind getting charged for online, i'm guessing you wouldn't mind that either, here's some facts:
all of those madden games, racing games, etc. are peer to peer, the company has nothing to do with the connection itself after they hooked players up, that's the ONLY server they have to run, and it costs them next to nothing to set those up, so why the hell would you get charged AGAIN, you allready PAID for your game!

MMORPGS charge you because they keep your data on the game, and the game is 100% dependent on the server, because of it.. they charge you, and guess what? it costs them pennies on the dollar to keep those servers up too, so anyone who is "gladly paying" 15 bucks a month for WoW is gladly getting ripped off, but hey, at least they are actually doing a little work there (in peer to peer games they have to do nothing.), even then it's still a rip off, big time.
in the old days people didn't ever have to get charged for playing THEIR game with THEIR friends, and why would they? they allready bought the damn thing, all people would do is load the game from the server (PC games) and evryone would run from there, warcrat 2 was like this, by the time starcraft came out, blizzard started realizing there was money to be made by not allowing people to play their game with their friends, so they limited the ammount of copies that could be installed on your friends computer for LAN play... (3 per game.. BS.)
then warcraft 3 came out and that option evaporated, but it was ok since nobody played it on LAN anymore and just via the internet, the internet is just a connection.. just like LAN play, why the HELL would you get charged for using it?

the Sony online strategy is $hit, nothing more. why? because it took them 3 years after the release of the PS2 to even start considering one (while sega with the dreamcast had one right of the bat), it took MS 1 year to bring out a service that would be very complete. (more on this later...)

Ok, so Sony either has no clue how to attack this market or doesn't have the resoucres (incredible, such a big company and they can't provide a decent service, all they can do is build hardware...)

Ok, so MS came out with the Xbox live... MS realized they couldn't rely on game companies to set up something as simple as a chat server for each of their games that would also work to find players and hook them up for peer to peer play, this is a very simple thing to do... and yet many companies didn't have a clue how to do this. (taking a look at sony and their games helped. a bit.. only a handful of companies put online support.)

so what did MS do? simple... they made a mIRC like server for ALL games that would also work as an "operator" (connecting the different players for their games.) EXTREMLEY simple, and CHEAP all they had to do is.. well, DO IT, unlike Sony that just sat there...
So, evrything looks great for Xbox live thus far.. but we're forgetting one thing, the games are still peer to peer, so MS isn't really doing much, all they are doing is setting up servers like they would for their AIM service. (which of course is free)
so why are they charging us for online play? they shouldn't and here's why:

Console makers charge royalties to their third party developers, not just a little money, quite a bit of money for having the privilege to publish games on their plataform, so guess what? the xbox live price should be included right there, customers shouldn't be charged for the xbox live service because game publishers are allready paying for it for each copy they sell. And the Customer is allready paying his share when.. well, the pay 50 - 70 bucks for the god damn game, that oughta be enough to cover the price of any mIRC like cheapo server.

Now.. here's what sony should do if they are to stand a chance in the US market in the next generation wars, they should pretty much make a clone service to xbox live (with different features to avoid patent issues which i'm sure exist.). but instead of charging the customer AGAIN after they pay for their game, they should just enable online right of the bat... just like in current games, but instead of having each game company set their "meet" server up they should set them up theemselves.

Sony had 5 years to come up with an online strategy, the reply they would give when asked about online support would be "online gaming is a niche, people are not ready for it.. we want to inovate online gaming, not just enable it, that won't work"

yep, that's the kinda BS you would hear from Sony and Nintendo, no market for it? this is at a time when PC games had 200,000 simultanous users on popular games (for EACH game.). no market for it? the demand was clearly there, they just wouldn't provide, which is a whole different story.

Xbox live owners seem proud to pay for their service. (at least it's not THAT expensive, but MS will raise prices.. and a lot sooner than you think.)
but i can't wait to see their face when they get asked to pay AGAIN for any MMORPG that comes out for it, the fact is... xbox live should be "FREE" (wouldn't be free... because you would STILL need to pay for the game, and afterall... that's all you should ever be charged for playing with your friends, because they don't even pay for your ISP, so the connection is YOURS not theirs!)

Some very good points man 👍 👍
 
Saint Kamus, those are all really good points but you can't blame MS for charging for a superior service and even though your right they will never stop. As long as there is a demand for online gaming people will pay an arm and a leg for it. I wouldn't be surprised if prices went as high as 25-30 bucks a month. It is one of the pitfalls of capitalism, you pay what other people are willing to pay, not the actual value.
 
T100
Saint Kamus, those are all really good points but you can't blame MS for charging for a superior service and even though your right they will never stop. As long as there is a demand for online gaming people will pay an arm and a leg for it. I wouldn't be surprised if prices went as high as 25-30 bucks a month. It is one of the pitfalls of capitalism, you pay what other people are willing to pay, not the actual value.

Pitfall of Capitalism??, its actualy a bonus just imagine if we didnt have consumer demand controling the market. Would you rather have communism? Actual value is market value.
 
T100
Saint Kamus, those are all really good points but you can't blame MS for charging for a superior service and even though your right they will never stop. As long as there is a demand for online gaming people will pay an arm and a leg for it. I wouldn't be surprised if prices went as high as 25-30 bucks a month. It is one of the pitfalls of capitalism, you pay what other people are willing to pay, not the actual value.

I hear ya man, but personally I've always thought the internet & everything on it should be free (it's bound to happen in my book).
 
Gek54
Pitfall of Capitalism??, its actualy a bonus just imagine if we didnt have consumer demand controling the market. Would you rather have communism? Actual value is market value.
LOL
 
Gek54
Pitfall of Capitalism??, its actualy a bonus just imagine if we didnt have consumer demand controling the market. Would you rather have communism? Actual value is market value.

Actual value isn't market value... If it was, then stores would go out of business.
 
Actual value..
isnt that the materials and manufacturing costs?
such as a video game
plastic box: 2 dollars
cd: .50 cents
manual: 3 dollars
bla bla bla and so on?
 
yes it is, Gek just has a fetish for everything xbox and nothing PS2, lmao.

No I'm just joking, but he has a tendancy to say things that don't make sense at times, as do a lot of people, his are more directed to people who say negative things about xbox/microsoft.
 
Anyone won the Audi TT Cup?
I won the whole cup and got everything in gold, but the golden goblet doesn`t show up in the Audi arena, so I lack 0,4% of completion! :x
Rerunning the cup or the three single races won`t help. :(
 
Jedi2016
Couldn't care about LAN mode any more than I do about online.. I don't even have a network adapter.

Garage cars.. most likely will be fixed. There are rumors of workarounds for this "problem" as well. Most of my cars will be stock, identical to their Arcade counterparts, so it makes little difference to me.

ya, lets all hope PD just throws away LAN mode along with online, afterall, you won't play it.

seriously, just because you won't ever use the best features of the game it doesn't mean it shouldn't have them. (not that it will have online, but at least i can xlink with friends with the same ISP and play LAN with 5 other people.)
 
animalica
Anyone won the Audi TT Cup?
I won the whole cup and got everything in gold, but the golden goblet doesn`t show up in the Audi arena, so I lack 0,4% of completion! :x
Rerunning the cup or the three single races won`t help. :(
Is there any chance you already ran the cup before and sold the Audi Le Mans Concept?
That´s my problem, the Golden Cup has already been there but i kicked the Prize Car out of my garage, time to aquire a new one.
After winning the cup again, i was rewarded with the nice Le Mans Concept again, but the percentage count stayed on the same level and the cup is still marked as not run.
Another flaw in the game, sadly.

I do not understand PD politics on Quality Assurance.
There´s a great bunch of guys out there which dedicate their spare time and even some time needed otherwise on the game.
But they do not even think about using this great ressource of enthisiasts for Beta-testing.
Come on, who of you wouldn´t join if you were asked to help developing the upcoming GT 4?
I for one would have been more than glad to help out, and if it would be simply running every car on every tire compound around Tsukuba to help adjusting the game to reality, laptimes that would be.

Well, this won´t happen before the next GT, and even then i highly doubt that PD will leave it´s current position regarding to involve the hardcore guys in Beta-testing.:(
 
SaintKamus
ok, tumbesd reply of the day, by far.
getting physics right won't ever make a game "perfect", it will just make it an acurate sim, nothing more.
The new dumbest man, your answer was the same as the mine but in other words.
 
Gek54
Pitfall of Capitalism??, its actualy a bonus just imagine if we didnt have consumer demand controling the market. Would you rather have communism? Actual value is market value.

Yes, it is a pitfall of capitlaism and no I would not like to be a communist. Capitalism is the greatest system of economic control the world has ever seen but just because it is the greatest doesn't mean that it is perfect. If you have any sort of economic history lessons then you would know what I am talking about. Follow me on this, You are selling a widget for 100 dollars, however after a year you get featured on a major television show like Opra for example. Now every single middle-aged upper middle class to very wealthy woman whats to buy it.
you are going to jack the prices up to higher than you even think they can pay. That just drives more demand and more money is made. This is even more destrucive in the stock market where over pricing stocks pushed by major firms fly through the roof until the push stops and the stock collapses. However the rush to sell isn't backed up by the rush to buy so you have to end up selling the share for real!!!! market value. Tech stocks for example did that very thing and people ended up selling at 300 to 500 percent lower than what they bought it at.
 
That is not ecconomic history, rather ecconomic theory of price and demand and the most simplistic definition and yes I understand price and demand but I guess you missused your terminology and most of you dont know what actual value means:

In contrast, actual cash value (ACV), also known as market value, is the standard that insurance companies arguably prefer when reimbursing policyholders for their losses. Actual cash value is equal to the replacement cost minus any depreciation (ACV = replacement cost - depreciation). It represents the dollar amount you could expect to receive for the item if you sold it in the marketplace.

http://www.eqgroup.com/ACV_explained.htm

A company can add all sorts of cost to make the actual cost equal to market value. Why would you ever expect a company to not want to profit legaly?

You also have to consider that if they lowered the price of Live they might not be able to support all the additional users that would join.

I dont have a fetish for everything xbox, in fact I really dont like much of anything about xbox except for the Forza demo.
 
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