MagpieRacer
Premium
- 17,796
- Wymondham, Norfolk
- Seagull_Racer
Serious suggestion:
More S2000/NGTC type touring cars and championships.
More S2000/NGTC type touring cars and championships.
I'll take it a step further and create a GAS Car and Track Wishlist and @mister dog can edit the OP and title of this thread accordingly.Damn I feel guilty @mister dog, you are completely right. So we are talking in here for fixes, updates and that kind of stuff we would like to see or are we talking in general about the GRID Autosport franchise and future editions? Maybe you could update OP with some additional info so that it's clearly to read that for example "I want that track or that car" is not the kind of topic talked about here.
I think you can do that already.
You can save your season progress and quit while you're in the pre-race paddock.Really? In which menu do I do that?
You can save your season progress and quit while you're in the pre-race paddock.
I thought about that, and wouldn't a mirror screw up the closest interior view seeing you are close to the windshield? It wouldn't be natural to try and simulate a full mirror from that perspective as it would touch your head almost in real life- Rear view mirrors/ wing mirrors. These should be actual mirrors in cockpit cam, but should also have the ability to include a 'virtual' mirror for external/bonnet cams
I find the street discipline pretty pointless since its not a real legitimate category of racing.A penalty system for AI drivers.
Seriously, Intel Motorsport deliberately turn you around in Street events. They don't even try to pass you legitimately.
Really? In which menu do I do that?
Pre-race, last option on the right. Save and Exit.
I'm going to tag @anim8r_uk in this post, because I think this is something absolutely necessary. All the other suggestions thus far would improve the game, but the game can survive without them. This one, I think, is different:
Change the default set-up for any team with a set-up rating of "none" in any championship with rear-wheel drive cars.
I get the idea that smaller teams struggle because their set-up abilities are low. But it's a problem in the Endurance, Open-Wheel and Street events with coupes because the default set-up is zero for everything. This makes those cars extremely difficult to drive and while I love the way you need to re-learn the circuits for the class of car, the default set-up for these categories makes you feel like you're being punished because the cars tend to spin at the slightest provocation. There's a very, very fine point where just enough throttle becomes too much throttle, and given the short travel on the buttons of a controller, it's easy to miss. If you knuckle down, you could probably learn how to drive the cars, but it's far more frustrating than it is rewarding. Of course, there's always the alternative team choice, but it isn't immediately obvious that the problems can be cured with set-up changes, and even with the changes recommended by others here, it still took me a long, long time to learn the cars.
I thought about that, and wouldn't a mirror screw up the closest interior view seeing you are close to the windshield? It wouldn't be natural to try and simulate a full mirror from that perspective as it would touch your head almost in real life.
I'm going to tag @anim8r_uk in this post, because I think this is something absolutely necessary. All the other suggestions thus far would improve the game, but the game can survive without them. This one, I think, is different:
Change the default set-up for any team with a set-up rating of "none" in any championship with rear-wheel drive cars.
....
Triggers, of course.Are you playing with triggers or buttons?
I'm not trying to win every race. I'm trying to catch 15th place. Or at least I was - I ended up quitting after going four laps down.I have to disagree. I can still win in those cars on very hard. It's is VERY hard to do though. The idea is that you don't have to 'win' every race. Treat it a bit like the F1 games. When you're in the bottom teams, expect to finish down the order.... maybe mid-pack. Once you get through the seasons, better teams come forward allowing you to re-run the championship in a better car/team. If we made a game where everyone could win first time in any car/team, then the game wouldn't last long and it'd lose it's replay appeal.
Triggers, of course.
And traction control isn't really an option - I was experimenting with it at Brands, and it cost me three seconds per lap.
I'm not trying to win every race. I'm trying to catch 15th place. Or at least I was - I ended up quitting after going four laps down.
I appreciate that you don't want everyone to win first time, every time. But there's a huge difference between making the set-up manageable and making it impossible.
This is a great thread.... and something I can feed directly back to the team
With that in mind.... @Johnnypenso ... hope you don't mind, but I've put your suggestion here.
-The (overtake) chevron disappears when someone is beside you if they are far enough away on the track. The chevron should never disappear if a car is beside you no matter how far away it is. Perhaps a change in size to indicate a car is far away would work. The chevron should change in some significant way when a car both about to overlap you and when it does. Perhaps a flashing or colour change. Maybe turn yellow when the car is within 1 car length, and red when it is overlapping you.