I agree with you, but what about the endless modifications you can actually do to your car that Polyphony limits?
I mean for starters you can get atleast 1000+BHP out of some of these cars yet the fail to exceed more than 800BHP, eg. Supras
Fair point, but if I had to guess (which is all I can do ATM), I'd say it's because of the practical application of a 1100BHP Supra. Would it be fun to boost the ride to that? Hell yeah. Would it be tedious to do repairs and upkeep on it if Polyphony kept it authentic? Probably.
Driving and racing are two different things, Kaz did say that he wanted to add a free roam mode if he had more time (I don't think it would happen but it makes me wonder about the blank white city when you start the game sometimes, that that could of been free mode.) but since this game involves "racing" and not just "driving" a car it's hardly a 'The Real Driving Simulator' it's just the closest we get to it on the PS3. If it was a 'real driving simulator' everyone would be stalling all the time as they cant control the clutch! I'm not saying its a bad game, nowhere near but i just want to make it clear that this thread is for things that we would like to have and hopefully it might be brought to Kaz's attention, as its hard to see why they've missed out on some of these key modifications which should also be implemented which weren't.
Again, fair point. I think the term "driving" is more the general verb in opposition to the specific verb, "racing." On the other hand, you can't race a car in any fashion other than tor drive it, no? Sort of like when people say, "I hear music," or "I see light." Well yeah, because you can't perceive either in an alternative method. To your point, sure people would probably stall out on their cars because they can't drive stick and that would annoy them. However, there's the manual option and you can simulate a lack of knowledge in this fashion through the game also, but not to the extent as IRL (in real life) and definitely not with the IRL consequences (imagine how many people would be upset if they stripped gears and had to buy a new clutch because they didn't know what they were doing several times in a row - they'd all just drive automatics or get throw away rides to learn (oh, just like IRL).
I understand that you object to the LEDs and whatever is just 'show and no go' but other things like engine swaps and drivetrain swaps, they happen in real life all the time in the world of Motorsports, so why shouldn't us gamers be allowed to enjoy the same thrills of building cars in the game without the real life problems? Anything should be possible in a game, it's virtual, it's not real life, if you don't like it, don't put it on your car, SIMPLE. That's what I do, I don't like matte paint but it's still there for others who do.
I'm all FOR engine swaps, and I was certain I presented that clearly, maybe not and if not - sorry. Engine swaps, drivetrain changes, even allowing users to specify engine bore, etc. - so long as it also allows the user to make mistakes and ruin the car. yes, it would be an expensive lesson - my first car IRL was a AE86 Trueno Sprinter... and I jacked the 1600cc engine all up making mistakes because I didn't want to listen and learn and you'll have the same thing in the game. Right now, the game protects users from themselves. I say let them mess it up and have to hunt down and buy a replacement just like IRL. People are asking for realism, but they're also expecting protection from it.... and I don't think it's right to give them option without the consequences.
And the car is a lot less fun to drive if it doesn't have an interior. If you've ever been doing laps at the Nurburgring 24 Hour/ Change Time / Change Weather, turn off the HUD and drive in interior view. At night with no driving line, the rain, the darkness, its just sheer excitement and adrenaline! It's one of the best experiences in the game, and it's quite a shame I can't experience it in my favourite cars and it'd be a much more "real driving simulator" then.
That my friend, is personal opinion and preference. Personally, the perspective on the internal view is a bit off. There's just a bit of the shaking and angle that isn't there when I really drive, and I attribute the camera shake being bothersome to the lack of movement my couch makes (and I'm not spending money on a vibrating chair for "A" game). When I drive my car reacts to the road and how I drive. Not so much with a couch, wheel, and TV. I get some people enjoy the perception presented in the ability to see the cockpit and the accurate detail. I admit at times I enjoy driving custom tracks and taking in scenery, exploring and then going back and taking pictures of the odd details... and that's just me. I get others have different feelings but I don't find anything exciting about the detailed cockpit over the simple HUD. I'm about the driving and the way the physics are and given what my view is wrapped in does not add to or detract from the acuality of physical events... they do not matter to me. I get your point and understand your view. I can't say it's wrong, but I can I don't share a similar experience.
To the point, should it be wrong for people to ask for more detailed interior? No... I just can't see Polyphony making it a priority in the face of things that integrate to the physics of driving, or racing, as you point out.
Free roam? I can see the point, but at the same time I cannot. Part of me would feel as though it would be pointless beyond testing settings and driving around in endless circles for the sake of "enjoying" the vehicle. If the mode were implemented with an ability to free roam in a city populated by other online players, then you get asshats that will hit your car, block the roads, or challenge you to stop light races (which... why free roam if all you'll do is race?). The point is, there's a lot to consider in the logistics side of a Free roam mode that would also be worth implementing and be fun for users as a whole. That's something I think a lot of people are missing when they think about features in games; it's not what they'd think is fun, it's what would b e fun on average for the majority of users. Things progress slow because it has to appeal the the largest audience possible.