GT Sport - Trailers, Videos and Screenshots

  • Thread starter sk8er913
  • 17,667 comments
  • 2,076,473 views
A tease of GT7 at PS Experience

...Except I'm not so sure this will happen. PS X is being held in America, (SF to be specific) so it'd make more sense to plug games and services more attuned towards American tastes.
Since gaming press will be there, I'm pretty certain there would be a mention of a future GT game, but as far as I can tell, I'm still betting my money on it officially "talked about" in some motoring related happenings or a stand-alone unveiling event a la GT6.
 
This thread seems to have peaked curiosity about PlayStation experience in December from even @Jordan who made a post in the news thread. It may be unrelated to this thread, but it sounds like this is going to be a large event. Any idea when the schedule will be released? If PD is on the list GTP will flip out. :lol:


There's a lot of things said about PD being slower at development after each game. But actually that doesn't sound strange, most AAA game titles are a lot more complex than they were in 1997 and 2001 :) with online features, and more detailed algorithms and 3D models. I didn't include GT2 and GT4 because they were basically just large add ons with a few major patches and a new gui to make them look fresh.
 
Last edited:
There's a lot of things said about PD being slower at development after each game. But actually that doesn't sound strange, most AAA game titles are a lot more complex than they were in 1997 and 2001 :) with online features, and more detailed algorithms and 3D models.

This is true. But the market has also grown, and with it budgets for AAAs. I doubt GT1 had a budget of $60+ million.

Most studios expanded their staff and tools as their budgets allowed, and so there wasn't that big a gap between dev times of games of yesteryear and games of today. I'm sure managing them is a lot more complex, but that's why people get the big bucks.

Polyphony only appears to have started expanding in earnest post-GT6. Given that it'll take them time to get those people up to speed and bedded into their system, it could take some time before they're contributing at full pace. That, and Polyphony's insistence on keeping everything in-house removes a lot of flexibility and adaptability from their workflow. If they need something done and everyone's busy, they have to figure out what to drop instead of just farming it out to Korea.

The only reason that people find it strange that Polyphony has gotten slower is that most other studios haven't. Not that there aren't good reasons to be slower than 15 years ago, but others have found solutions to those problems, where Polyphony has just kept on keeping on. Comparative to where the rest of the industry stands, it's odd.
 
...Except I'm not so sure this will happen. PS X is being held in America, (SF to be specific) so it'd make more sense to plug games and services more attuned towards American tastes.
Since gaming press will be there, I'm pretty certain there would be a mention of a future GT game, but as far as I can tell, I'm still betting my money on it officially "talked about" in some motoring related happenings or a stand-alone unveiling event a la GT6.
This is definitely possible, as this is what happened with GT5 and 6, though the Vision GT trailer was shown at E3 a few years before GT5 launched. I'm guilty of some wishful thinking here, but it's also true that America is a significant part of the Gran Turismo market, about a third or so of it, but that's still millions of potential sales, and I wouldn't doubt that SONY would like an early opportunity to remind people that a certain marquee racing game is pending. Well, we'll see. I'm just as curious to see the other game franchises SONY intends to flaunt. In particular, No Man's Sky.

If PD is on the list GTP will flip out. :lol:
For really. And the nets will melt a little. ;)

Now unless the team is close to buttoning GT7 up, whatever is shown at PS X will just be a teaser, and I'm betting there is still some serious work to do on GT7. But that would still be a great early Christmas present for me.
 
For really. And the nets will melt a little. ;)

Now unless the team is close to buttoning GT7 up, whatever is shown at PS X will just be a teaser, and I'm betting there is still some serious work to do on GT7. But that would still be a great early Christmas present for me.

I think it is safe to assume that GT7 is approximately in the same state as GT6 was on this day, in 2012. Seeing how many people still believe GT6 is incomplete. It might not be in too good of shape right now. But all of that "monthly DLC" will be amazing if it was indeed created and saved for GT7. I won't be surprised if the first thing we see is a GT:HD style demo. PD have released concepts for the PS2 and PS3, and since we are on a new console. We could probably expect a small demo. Possibly like the one we had for GT6, where we had the Nissan GTR, the Nissan 370Z, and the Nissan Leaf.

We could very well see a GT7 demo on the PS4 next year that includes the qualification rounds for GTAcademy. If it does not have DFGT/G25/G27 support. GTPlanet will not be a happy place. "Course Maker" will seem small in comparison. :lol: I will be an active member in that thread. :lol:
 
Seeing how many people still believe GT6 is incomplete.

"Believe"? :lol::cheers:

But all of that "monthly DLC" will be amazing if it was indeed created and saved for GT7.

Highly unlikely.

The most likely thing is that they thought they'd have the course creator going at or near release (and you can see from statements at the time that they did think that), and they could release PD officially created tracks with it every month. Then there was some delay, and then Sierra was probably intended to be the first of those. Which as we know was then pushed back even further, as was the course creator and we're yet to see anything else.

Given that neither the course creator or the monthly track DLC happened, it's entirely possible that the two were interconnected. I mean, when they originally said monthly track DLC pretty much everyone's first thought was "Really? At two man-years a track? Every month?" If the intention was to release course creator tracks (with a few special ones like Red Bull Ring thrown in) then it made a lot more sense.

You'll presumably get the course creator in GT7, but I wouldn't hold your breath for a backlog of track DLC. It probably doesn't exist. The best we could hope for is them adding all the GT4 tracks that aren't in the game already, although that's both a good and a bad thing depending on who you talk to and how you look at it.
 
Sometimes I wonder with regard to course creater, why they even had set such a high bar with GPS tracking to create those tracks when it seemed more highly ambitious than youtube uploading that was not implemented in the end when GT5 finally released due to ram limitations. I would have been perfectly happy with the an updated GT5 course creater in GT6 knowing how limited Ps3 is.

Truth is the GPS function is whats keeping them from getting it out the door . . and I hate to say it, in the end, I think theyre going to backtrack on its supposed sophistication when it does release. However, I assume theres maybe 2 or 3 guys working on it . . and everyone else works on GT7. One shouldnt assume the whole studio is at a standstill since Kaz had a beta of it on his phone last year.
 
Please, stop with "monthly tracks DLC"

Kaz had explained us in reddit that it was a misunderstanding. It was of updates, not DLCs. Realistically, it was impossible to offer us a track every month when we know that it takes a year to model, at least.

You are free to believe him or not, but again, we must be realistic

Sometimes I wonder with regard to course creater, why they even had set such a high bar with GPS tracking to create those tracks when it seemed more highly ambitious than youtube uploading that was not implemented in the end when GT5 finally released due to ram limitations. I would have been perfectly happy with the an updated GT5 course creater in GT6 knowing how limited Ps3 is.

Truth is the GPS function is whats keeping them from getting it out the door . . and I hate to say it, in the end, I think theyre going to backtrack on its supposed sophistication when it does release. However, I assume theres maybe 2 or 3 guys working on it . . and everyone else works on GT7. One shouldnt assume the whole studio is at a standstill since Kaz had a beta of it on his phone last year.

Personally, I prefer to see an ambitious studio than a studio that takes no risk.
 
Please, stop with "monthly tracks DLC"

Kaz had explained us in reddit that it was a misunderstanding. It was of updates, not DLCs. Realistically, it was impossible to offer us a track every month when we know that it takes a year to model, at least.

You are free to believe him or not, but again, we must be realistic

The quote at Silverstone was very, very clear, with no possibility of misunderstanding in the English or the Japanese.

I believe that he later changed his mind, after it became clear that monthly track DLC was no longer possible.

https://www.gtplanet.net/forum/thre...nd-crying-thread.282208/page-159#post-9618975
https://www.gtplanet.net/forum/thre...nd-crying-thread.282208/page-159#post-9624594

See the video of the Silverstone reveal, and my subsequent analysis of the Japanese and Translator-san's English translation. TLDR: They both say "monthly track DLC" or similar.

That Taku Imasaki was later sharing the same idea could have been a misunderstanding, but it becomes massively less likely when we'd already heard the same thing directly from Kaz.

I find it more plausible that monthly DLC was the original plan, which was doable with the tools they expected to have, but they later bailed on it. Kaz for whatever reason decided to blame it on a misunderstanding instead of simply being honest. He's done that before as well, with the "sounds are too perfect" bollocks before his eventual posts on Pitstop admitting that actually, yeah, Gran Turismo's sounds aren't great.

I find it likely that his Silverstone presentation was minutely scripted and correct at the time, and yet when pressed with a tough question on an off-the-cuff reddit interview he tried to deflect instead of admitting failure. Unfortunately, we don't have the original Japanese for the reddit thing, so I can't analyse that. There's probably at least a couple of ways that he could have said "mistake" or something similar and have it be translated to English as "misunderstanding". On the fly interpreters have a tough job, and sometimes their word choices are less than perfect.
 
The quote at Silverstone was very, very clear, with no possibility of misunderstanding in the English or the Japanese.

I believe that he later changed his mind, after it became clear that monthly track DLC was no longer possible.

https://www.gtplanet.net/forum/thre...nd-crying-thread.282208/page-159#post-9618975
https://www.gtplanet.net/forum/thre...nd-crying-thread.282208/page-159#post-9624594

See the video of the Silverstone reveal, and my subsequent analysis of the Japanese and Translator-san's English translation. TLDR: They both say "monthly track DLC" or similar.

That Taku Imasaki was later sharing the same idea could have been a misunderstanding, but it becomes massively less likely when we'd already heard the same thing directly from Kaz.

I find it more plausible that monthly DLC was the original plan, which was doable with the tools they expected to have, but they later bailed on it. Kaz for whatever reason decided to blame it on a misunderstanding instead of simply being honest. He's done that before as well, with the "sounds are too perfect" bollocks before his eventual posts on Pitstop admitting that actually, yeah, Gran Turismo's sounds aren't great.

I find it likely that his Silverstone presentation was minutely scripted and correct at the time, and yet when pressed with a tough question on an off-the-cuff reddit interview he tried to deflect instead of admitting failure. Unfortunately, we don't have the original Japanese for the reddit thing, so I can't analyse that. There's probably at least a couple of ways that he could have said "mistake" or something similar and have it be translated to English as "misunderstanding". On the fly interpreters have a tough job, and sometimes their word choices are less than perfect.

And we wonder why Kaz/PD are generally silent and don't share much news.
 
This changes nothing, in the end. We should doubt that it was mistaken.

When he said "monthly track DLC", I didn't believe. Knowing the time it takes to model a track, it was not realistic.

Anyway, it doesn't matter now.
 
Last edited:
It might be released quicker than what we have seen in the past.

Correct me if i'm wrong but I remember it being said that the PS3 is hard to develop games for, which may have made GT5 and 6 a lengthy process compared to what 7 would be.

I mean hell, apart from the physics and online racing which is temperamental, 6
might be the most empty GT yet considering its potential

I think that's no mistake. PD have given themselves maximum development time and resources for GT7. I think Vision GT is a big part of that time saving theory. It has no depth, all bells and whistles just like most other features of GT6.
 
Back to topic guys. This isn't the epic whining and crying thread in the GT6 forum about "failed promises". This is about GT7 and its trailers, if you want you use gt6 or gt5 as supporting evidence for something then that's great.
 
The only one whining is you, whining about people giving opinions on why they think a trailer or release might be sooner or later.
 
Every thread becomes an epic whining and crying thread in Gripe Turismo Planet. ;)

Anyway, GT7 definitely could come much sooner, but I'm thinking Kaz intends to make something ambitious, and that will take work. Work takes time. I don't think we saw all of that three years-plus of work for GT6 because the team couldn't get it to all fit into that game engine on PS3. Sierra took months longer to complete, and the new Course Maker hasn't made it yet. The taste of Race Mod we got in GT5 didn't make it over to GT6, expanded most likely, and Whistle Stop dug up tantalizing indications of custom livery elements in an update, including window graphics. Damage is weak in GT6... a number of things just didn't match expectations or show up. I'll elaborate as to how it figures in to that trailer thing in a minute.

This is what will take three years of work, and likely work done concurrently with development of GT6, which will add to that time even more.
  • A good game engine that will support sublime graphics is just the start. Even more refined physics, aerodynamics, a lighting engine that does a great job of simulating time change, better weather, and the many features Kaz would like to implement is likely well finished by now, but that was probably fun writing the code for it.
  • Damage that's worthy of the next gen and HD tags, at least as good as what there is in Forza 2, that will take some work to get right.
  • Coding good bot A.I. isn't easy. There's a reason the most popular aspect of racing games is online against other humans. And of course, we will want to see next gen improvements in B-Spec.
  • Course Maker III, Race Mod, Livery Editor, Event Maker, extensive online and community tools, improved Photo Mode, Movie Maker... lots of features are possible, and it will take work to implement them properly.
  • If I'm right and league racing will be better represented in GT7, thanks in no small part to the FIA partnership, then there will be need for lots of race cars and tracks appropriate to the league. The team won't need to model hundreds of cars, since a league generally consists of four to several permitted manufacturers. The differences between them is mostly the liveries. The tracks must be modeled, however, though some padding could possibly be done with the existing and legacy tracks from the Gran Turismo catalog, spruced up a bit. And modeling won't be any easier just because it's being made for PS4.
  • Coding races is probably the simplest part of the process. However, making a Career Mode which mimics a "zero to hero" rise of a young pro race car driver from karts or enthusiast Sunday Cup-style racing all the way to DTM or Formula GT, that might take some thought to build right.
For these reasons, and more, I'm expecting GT7 to come in a little over a year at the earliest. So how does all this figure into the GT7 trailer?

Well, just imagine a wreck like we saw in the intro video of GT5. But with damage. Even amazingly realistic damage like we get in the typical Codemasters racer.

Visualize with me as a blank piece of land, seen from above, is terraformed, cleared of trees and leveled in places, and a ribbon of race course is laid down in a suitably curvy road path. Grandstands and other spectator seating is placed, a pit lane is situated, and lights and camera cranes are placed.

Not only pics are being taken from a replay, but a movie is pieced together and produced, complete with soundtrack. Oh yeah, and more than 20 cars are visible on track, possibly with a Porsche or three in there. And... what track is that??

A Ferrari or Jaguar is put in GT Auto, and the car is gutted, the wheelbase widened, fenders flared, a body kit fitted, and a scrumptious custom livery is applied.

And this is just off the top of my head. Would this make anyone happy?
 
Every thread becomes an epic whining and crying thread in Gripe Turismo Planet. ;)

Anyway, GT7 definitely could come much sooner, but I'm thinking Kaz intends to make something ambitious, and that will take work. Work takes time. I don't think we saw all of that three years-plus of work for GT6 because the team couldn't get it to all fit into that game engine on PS3. Sierra took months longer to complete, and the new Course Maker hasn't made it yet. The taste of Race Mod we got in GT5 didn't make it over to GT6, expanded most likely, and Whistle Stop dug up tantalizing indications of custom livery elements in an update, including window graphics. Damage is weak in GT6... a number of things just didn't match expectations or show up. I'll elaborate as to how it figures in to that trailer thing in a minute.

This is what will take three years of work, and likely work done concurrently with development of GT6, which will add to that time even more.
  • A good game engine that will support sublime graphics is just the start. Even more refined physics, aerodynamics, a lighting engine that does a great job of simulating time change, better weather, and the many features Kaz would like to implement is likely well finished by now, but that was probably fun writing the code for it.
  • Damage that's worthy of the next gen and HD tags, at least as good as what there is in Forza 2, that will take some work to get right.
  • Coding good bot A.I. isn't easy. There's a reason the most popular aspect of racing games is online against other humans. And of course, we will want to see next gen improvements in B-Spec.
  • Course Maker III, Race Mod, Livery Editor, Event Maker, extensive online and community tools, improved Photo Mode, Movie Maker... lots of features are possible, and it will take work to implement them properly.
  • If I'm right and league racing will be better represented in GT7, thanks in no small part to the FIA partnership, then there will be need for lots of race cars and tracks appropriate to the league. The team won't need to model hundreds of cars, since a league generally consists of four to several permitted manufacturers. The differences between them is mostly the liveries. The tracks must be modeled, however, though some padding could possibly be done with the existing and legacy tracks from the Gran Turismo catalog, spruced up a bit. And modeling won't be any easier just because it's being made for PS4.
  • Coding races is probably the simplest part of the process. However, making a Career Mode which mimics a "zero to hero" rise of a young pro race car driver from karts or enthusiast Sunday Cup-style racing all the way to DTM or Formula GT, that might take some thought to build right.
For these reasons, and more, I'm expecting GT7 to come in a little over a year at the earliest. So how does all this figure into the GT7 trailer?

Well, just imagine a wreck like we saw in the intro video of GT5. But with damage. Even amazingly realistic damage like we get in the typical Codemasters racer.

Visualize with me as a blank piece of land, seen from above, is terraformed, cleared of trees and leveled in places, and a ribbon of race course is laid down in a suitably curvy road path. Grandstands and other spectator seating is placed, a pit lane is situated, and lights and camera cranes are placed.

Not only pics are being taken from a replay, but a movie is pieced together and produced, complete with soundtrack. Oh yeah, and more than 20 cars are visible on track, possibly with a Porsche or three in there. And... what track is that??

A Ferrari or Jaguar is put in GT Auto, and the car is gutted, the wheelbase widened, fenders flared, a body kit fitted, and a scrumptious custom livery is applied.

And this is just off the top of my head. Would this make anyone happy?
I would not be surprised if GT7 has the options to make it most accurate driving simulator to date that cost less than 1,000 USD. :)

AI, I hope is good, but nothing can beat the real thing for real racing. Join a GTPlanet racing series. :)

Course Maker III. :lol: it will probably be more like Course Maker II v1.2 :)

I wish we had more information about the FIA GT Championship. The GTPlanet Endurance series is the most successful racing series in Gran Turismo 6. Maybe SNAIL is, but GTPES has 255 members worldwide, which is huge. :)


I can't wait to see the trailer I have 100% confidence that this will happen to the entirety of the internet. At least if you follow GT, or racing. :lol:
sAGWVio6.jpeg








Edit: I hope GT7s damage engine is nearly identical to Dirt(2007). It's absolutely incredible both visuals and mechanics.
 
Course maker of GT6 will be a "downgraded" version of the GT7. That is why it takes so long, in my opinion.

Many things from GT6 serve for the next episode.

Otherwise, Fallout 4 was announced just a few months before the release. And it was very well received by the players, I leave you to meditate ;)
 
I would not be surprised if GT7 has the options to make it most accurate driving simulator to date that cost less than 1,000 USD. :)

Not a chance.

Not just because you haven't played the modern competition so you don't really know how big a step up from GT6 that would be, but because of the style of game Gran Turismo is choosing to go for. Even if they had a top of the line physics system, these things still involve fudge factors that need to be tuned on a car by car basis in order to get sensible results.

As long as GT keeps going for it's thousand car plus roster (and they've confirmed standard cars so it's a fair bet that the enormous roster is only getting bigger), it's ruling itself out of being the most accurate. The workload to do so would be astronomical, even with PD's budgets. It's just not going to happen.

Instead, they'll probably keep being a reasonably accurate simulation that is accessable to a wide range of people with a large car and track list. And that's fine. They don't have to be the best at everything. Sometimes it's OK just to be OK.
 
Not a chance.

Not just because you haven't played the modern competition so you don't really know how big a step up from GT6 that would be, but because of the style of game Gran Turismo is choosing to go for. Even if they had a top of the line physics system, these things still involve fudge factors that need to be tuned on a car by car basis in order to get sensible results.

As long as GT keeps going for it's thousand car plus roster (and they've confirmed standard cars so it's a fair bet that the enormous roster is only getting bigger), it's ruling itself out of being the most accurate. The workload to do so would be astronomical, even with PD's budgets. It's just not going to happen.

Instead, they'll probably keep being a reasonably accurate simulation that is accessable to a wide range of people with a large car and track list. And that's fine. They don't have to be the best at everything. Sometimes it's OK just to be OK.
Someone I race with on GT6 said that they read an article from a manufacturer team. (I think it was dodge) Said that they played on a lightly modified version of Gran Turismo's physics on a PC. And that it was the most realistic and advanced simulator that they have ever used. I will see if I can get his source out of them. :)
 
Someone I race with on GT6 said that they read an article from a manufacturer team. (I think it was dodge) Said that they played on a lightly modified version of Gran Turismo's physics on a PC. And that it was the most realistic and advanced simulator that they have ever used. I will see if I can get his source out of them. :)

You get back to me on that one. "Lightly modified version", "on PC", and "most realistic and advanced simulator they have ever used" all ring big alarm bells for me.

If GT was competing for what real race teams use, this is the sort of thing they'd be up against.

http://www.rfactor-pro.com/

GT is great and all, but there's just no way it goes into the same sort of detail that something like rFPro does. Nor should it be expected to. That's not their market, and it's unlikely ever to be unless they make a spectacular change in direction.
 
You get back to me on that one. "Lightly modified version", "on PC", and "most realistic and advanced simulator they have ever used" all ring big alarm bells for me.

If GT was competing for what real race teams use, this is the sort of thing they'd be up against.

http://www.rfactor-pro.com/

GT is great and all, but there's just no way it goes into the same sort of detail that something like rFPro does. Nor should it be expected to. That's not their market, and it's unlikely ever to be unless they make a spectacular change in direction.

Considering the PS4 falls below the minimum hardware requirements to run Rfactor 2, I highly doubt anything remotely close to Rfactor Pro would run on it.

I'm hoping that GT7 at least approaches the realism of Pcars physics. Preferably without the bugs though. Honestly if they can even get close to that, and have the game complete, and relatively bug free, I'll buy it.
 
I must admit I am rather disappointed at the lack of news about GT7 and also quite surprised. They're either working on something incredible and will surprise us with it when we least expect it or not working on anything at all, and haven't yet figured out how to break it to us.

To be honest I think if we hear nothing or see nothing between now and December I think we'd be looking at a 2017 release.

Pretty annoyed as GT really is my favorite car game and the only one I go back to time and time again. Many great memories from GT5 and 6 Online and I'm not happy with the car games on PS4 so far, so they'd better get cracking.

Just my 2 cents.
 
I think that GT7 will be announced at a private conference (not Paris Games Week, TGS, PSE, E3, etc.) and we would get a teaser trailer there. Then, we would get a full trailer from a big name event.
 
I must admit I am rather disappointed at the lack of news about GT7 and also quite surprised. They're either working on something incredible and will surprise us with it when we least expect it or not working on anything at all, and haven't yet figured out how to break it to us.

To be honest I think if we hear nothing or see nothing between now and December I think we'd be looking at a 2017 release.

Pretty annoyed as GT really is my favorite car game and the only one I go back to time and time again. Many great memories from GT5 and 6 Online and I'm not happy with the car games on PS4 so far, so they'd better get cracking.

Just my 2 cents.

Not that I want to raise any expectations - really, I don't - but PD did release GT6 the same year they officially showed it off for the first time (and GT2). It's possible they'll work on a similar schedule for GT7, or they'll follow the sort of schedule we saw with every other title in the series. One must hope all of this silence is for something, though.
 
While I'd love to see something relatively soon, I really hope that PD is going full throttle on GT7, I don't want them to release anything before it's truly ready. I couldn't care less if we get another update to GT6. I lost interest in the VGT project long ago and we know there are no more tracks or other cars coming.

PD knows that the bar has been set very high. They never really had to compete against Forza in the traditional sense because it was exclusive to a different platform, but now with pCars and Assetto Corsa (soon) on the PS4, they really have their work cut out for them. Frankly, I'm a little surprised that they have been so tight-lipped about GT7, but that might just have more to do with the fact that they know they've let down a huge portion of their base with the 'incomplete' GT6.

I have a feeling that as soon as the first official teaser trailer, or whatever, is released that people are going to be super hyped. Yeah, there are a lot of long-time Gran Turismo fans who are bummed with GT6, but the capabilities of the PS4 will bring them back.
 
While I'd love to see something relatively soon, I really hope that PD is going full throttle on GT7, I don't want them to release anything before it's truly ready. I couldn't care less if we get another update to GT6. I lost interest in the VGT project long ago and we know there are no more tracks or other cars coming.

Hm, different strokes, I suppose. I definitely care if GT6 never sees another update: more specifically, the eventual purchase of GT7 sort of hinges on if the course creator ever makes it to GT6. If it doesn't, I won't be buying GT7, simple as. I'd have no reason to believe any of the promises PD will inevitably announce for that game.

PD knows that the bar has been set very high. They never really had to compete against Forza in the traditional sense because it was exclusive to a different platform, but now with pCars and Assetto Corsa (soon) on the PS4, they really have their work cut out for them. Frankly, I'm a little surprised that they have been so tight-lipped about GT7, but that might just have more to do with the fact that they know they've let down a huge portion of their base with the 'incomplete' GT6.

No need to put incomplete in quotations: it is. But you raise a good point: PD's painted themselves in a corner, both with GT7 and GT6. With GT6, they can't just shovel the old GT5 course creator in and call it a day: if they had done that on release, and then surprised us with this mysterious new version, that'd be another story. But as is, they promised a radically improved feature, and 20 months later they kind of have to give players that. It's been built up for too long to be simply average.

For GT7, well, it wouldn't look good on them to start pushing an upcoming title when they still haven't delivered on what they said they would for the existing title.

I have a feeling that as soon as the first official teaser trailer, or whatever, is released that people are going to be super hyped. Yeah, there are a lot of long-time Gran Turismo fans who are bummed with GT6, but the capabilities of the PS4 will bring them back.

Capabilities mean little to me when it's a company that can't stick to their word. Besides, we heard all about how the PS3 was some super-powerful rocketship of a platform back before it released, and then it was the scapegoat for any shortcomings GT5/6 had. I don't doubt we'll see the same finger-pointing at the PS4 long before its time is up, too.
 
After seeing everyone talking on here, giving their theories and adding to the speculation, I'll add mine. Considering how quiet PDI has been, and how little they have done with GT6 besides VGT, I think when it is announced, I think they will address that issue, as it was a delicate state as the PS4 was launching, and they were sort of rushed, cause some us are impatient (me).
But to sort of contribute, even though its already been said, PSX this December, the first thing I thought of was PDI. I've been moaning and complaining over the past weeks as to why PDIs Community relationship is terrible, and so on. I'm sure some of you have seen, lol. But this is a perfect window of opportunity, if they do show the game, I think we'll be expecting a 6 month wait, as it was for GT6. So June Release. And I don't even know when or how I got on the hype train...I think I'm stuck on it...please...don't send help..it's ok if I get sent to disappointmentville...I'm use to it...one of these days though.
 
I should have been more clear in my last post. When GT7 is released, I'd say that no matter what ends up happening with the Course Maker in GT6, GT7 will have to be a complete game on launch date. If they have features "coming in a future update", the people that they've already lost won't be coming back. But, if they announce and release a complete game - it will get people very excited. I don't play ANY games besides GT6, so I don't know if this is a common issue with games or not, release the game and tell players it will be completed via updates...That doesn't sound like a very good strategy to me.

GT7 is going to have to release with all advertised features, if PD wants to actually move units. There are too many people pissed off at what ended up happening with GT6.
 

Latest Posts

Back