I am seriously having a hard time seeing the difference. What was the issue now?
Edit: Ohhh, you mean the shadows on the Tires, not the wheels.
I haven't seen this edited to the OP yet so here it is
Undocumented change: Sport mode UI during warmups have changed
Oh sorryI showed a video on the first page but I guess the OP is just waiting and then doing all new additions at once?
Oh sorry![]()
Should be!! How dare you!!!!!
Why not 4 hours![]()
I showed a video on the first page but I guess the OP is just waiting and then doing all new additions at once?
Should be!! How dare you!!!!!
I'd never noticed it before, but did the player car's headlights casts shadows of the car ahead on the track walls before? Noticed it on the FR Tokyo race added to the beginner league.
At Bathurst versus Gr.4 cars, I tried tuning the M3 from N200 to N400 before the race. The N400 label goes red until I detuned the hp to N200 specs(from 350hp to around 250hp). However, I tuned the car to N400 in my garage. Then, entered Bathurst versus Gr.4 and my settings stayed.Arcade Mode: Custom Race.
Before the update I could choose to race any car class (except Gr.X) against a Gr.1 and it stayed that way when I was selecting different cars through the quick menu. Now it's not possible to play like this. The car class is now selected automatically to be the same as yours after switching to different cars.
Yes. I remember this because, I ran Gr.3 cars there on Tuesday. Was awestruck with all those aspects of night driving.I'd never noticed it before, but did the player car's headlights casts shadows of the car ahead on the track walls before? Noticed it on the FR Tokyo race added to the beginner league.
In the livery editor, some decals that have had layers put on top of them show up with a red symbol next to them. You can hit triangle and it asks to either delete, or show. If you select show it puts that decal on top. I've found it works with names and logos, so far it does't seem to apply to basic shapes.
Edit: when you go to select "delete layer" there are five options now:
hide layer
add layer above
add layer below
duplicate layer
move layer
Haven't yet cked out to see how they work.
it was there beforeOn the 3d showroom at main screen, now you can have a direct access to dealershop of the car on screen, by pressing Triangle
its in the notesHaven't seen this mentioned yet and neither did i see it in the notes.
New Race Category added:
Gr. 2
Only 3 cars
Raybrig NSX Concept-GT '16
au TOM's RC F '16
Motul Autech GT-R '16
Only races added so far
Professional League - All Japan GT Car Championship (All Gr. 2)
Haven't seen this mentioned yet and neither did i see it in the notes.
New Race Category added:
Gr. 2
Only 3 cars
Raybrig NSX Concept-GT '16
au TOM's RC F '16
Motul Autech GT-R '16
Only races added so far
Professional League - All Japan GT Car Championship (All Gr. 2)
Didn't knowit was there before
The AI seems faster in Gt league now.I'm thinking a "Various" issue, are the AI at Mount Panorama. Extremely slow from Turn 2 to Forrest's Elbow. Custom Race, at night, Boost- Off, using the SGT cars, the AI are much faster. Even thru the Dipper. Tried tyre and fuel wear, the cars are still fast.
Doesn't translate to the lesser classes though. Gr.3 on down, the AI brake too hard and are too slow from 7, 8 & 9. Ruins the whole flow until they pick up speed after the Elbow.
Haven't seen this mentioned yet and neither did i see it in the notes.
New Race Category added:
Gr. 2
Only 3 cars
Raybrig NSX Concept-GT '16
au TOM's RC F '16
Motul Autech GT-R '16
Only races added so far
Professional League - All Japan GT Car Championship (All Gr. 2)
The little Honda 2&4 also has this problem. I'm away right now, can you check to see if this was also corrected on it?The shadows on the tires of the F1500T has been fixed
1.14
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1.15
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Any ideas what the adjustments to fuel is? All I see are "adjustments are made"
Oh boy, they probably killed my VipersThe Corvette Gr3 for one uses a lot more fuel now, it seems they adjusted fuel consumption as a second balance parameter behind how quick the car laps, after some testing I found the 'faster' cars in Gr3 and 4 now use more fuel in general than the 'slower' ones.