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Discussion in 'Gran Turismo Sport' started by GTPNewsWire, Aug 10, 2017.
I find your attitude quite amusing here. You doing this for Pcars2?
It isn't, so I counted it with the unique real cars. I only counted the Gr. cars as duplicates, not the real racing cars.
In my opinion the Gr. cars are only filler material that PD uses to boost the car total and to save time and money...
It's easy to sling mud when you're anonymous on the internet.
As for the thread topic...
So you go and buy GTSport and it's all going well.
A week later your PS Plus subscription runs out.
Now you don't have access to Sport mode or online lobbies.
How much of the game do you still have access to?
It seems to me the answer to that would be "a rather large majority".
I know right? I mean, you just followed suit with that statement pretty well.
Whatever the case, the amount of work that went into online mode seems to vastly outshine the other side of the fence and it shows. Once you finish campaign mode, that's basically some thing that will probably be avoided as who's going to want to do license test twice. After that you have arcade mode, and the custom race mode and those in no way seem as full fledged as the online experience, not even close. I myself can take pictures for hours though, so there is that, but that's not sounding very promising right now.
You "have access" to the majority of the modes, but the bread and butter of this game is obviously the online component, and they've made that very obvious since the beginning. It's their literal focus for this game. That and scapes (which isn't a bad thing to me.)
I find your attitude quite amusing here. Are you trying to put him down to protect GTS?
I can understand why people love to chase the ideal of being the best, especially in racing games. However, there are also those of us that simply enjoy playing the game and working through a career mode in a traditional format. I'm glad when I see comments like this because I feel the racing genre is becoming more and more obsessed with trying to make people into the next big racing star or shaving milliseconds off your race time.
I really enjoy playing through racing game careers because they tend to be challenging enough if done right. Racing online is fun too but it doesn't offer that chilled out experience of a solo campaign. I still think there's scope to have a middle ground where the eSports element is there but also those who don't want to be the very best like no-one ever was.
I'm hoping Forza 7 manages to scratch that itch since GT Sport may not, by the looks of it.
Not at all I'm probably buying gts for the online experience something I believe gts will do better then the other developers. Why would I have to do something for pCars2? For your information I dislike how pCars advertises matchmaking, something they have not shown off and I'm thinking will not be included in the way other games use the term matchmaking.
Honnest question whats amusing about it? I can admit I'm beeing very straigthforward and use little to no sugarcoating, but I don't ask it the other way around either. If people point out where I'm wrong I accept it and change my position, something that happened in this thread.
Well I'm this blunt in real life to. So no it has nothing to do with the internet. I haven't called for violence not did I threaten anyone or told someone say this in my face. I just voiced my opinion and I have a very pessimistic opinion on our society and marketingtechniques. I find a lot of them vile and immoral. So yes this world and how people accept the way it's run now frustrates me enormously hence my lack of trying to sugarcoat things.
@jm79 ok maybe a bit, but don't you find these techniques (widespread in marketing so not only Kaz or PD) ok? And if so I'm always willing to hear why. As I said I can be wrong. And when people explain to me why they believe what they believe I can agree to disagree. We're all diffrent.
Sorry but, you are so wrong. Ive never read a single comment of people saying that they like Iracing or begging for rating online systems because they want to be a racing driver star or because they want to beat other people (you can beat other people on the jungle that are the online races of every single game).
People want that kind of features because they want to race clean with other people, because that's the best racing you are gonna get. Has nothing to do with winning or not.
Is not about competition or E-Sports, is about making decent a (big) part of driving games that has been sucking for too much time.
I've got to agree with what @Mr Tree wrote. The "online is only 15%" statement from Kaz is clearly bull**** and a good journalist shouldn't propagate that without well-deserved criticism. The GTPlanet article does imply that Kaz's statement is unclear ("It sounds like..."), but I think the statement is more than just unclear. We all love racing games, and we're all hoping that GTS will rock, but I think PD/Sony/Kaz need to realize that we don't like to be taken for fools.
Brend, man, what I have seen and experienced in GTS Beta is a whole lot of people who aproach in exactly same way as you describe your passion. They ENJOYED being there together, pees of a pod, of similar love for enjoying cars and driving and such.
What happens is that you have some races and in those races you get to be with some of the same people from time to time. And you get to see how they fit you (just as some others do not) and you start talking and you start shareing ans sending friend requests.
And it gets to be a very pleasant and rewarding experience
It is not just that "Human Race" Kaz speaks of in onecparticular comercial. It is also very Human Connectiom trough all this.
Just check it out once we get a chance
^This - never have I liked online competitive gaming, but seeing the way the racing in the beta evolved while it was available, has me excited about simply competing. Enjoying clean, intense races is the draw, but podiums are the added bonus incentive. Looking forward to building my GTS social app resume.
We don't have a copy of GT Sport in our hands in order to determine whether the claim is bull**** (and we have an automated word filter for a reason, so either let it do its job or censor it all next time, instead of trying to get around it) or not. The article contains the information passed across, but conveys a sceptical tone, because we simply don't have any evidence to either refute or accept the claim. What we've seen so far doesn't seem to add up if online is only 15% of the game, but then we haven't seen everything.
A good journalist uses evidence to counter claims. If you have some, we're all ears. Or eyes.
Well, this is the statement.
"It might look focused on online at a first glance, but in actuality the online portion is probably about 15%. The rest of the 85% is actually an offline experience."
So I suppose you can apply all sorts of subjective opinions to it if you wish, but that doesn't change what was said.
I mean, clearly this trailer here:
indicates that the online aspects are *the* main focus of the game.
Obviously there's no correct way to objectively quantify what % the online consists of in GT Sport, but saying it's only 15% at least seems to be a very deliberately misleading statement.
Yep, I respect the angle GT Sport has too. If not for online communities we wouldn't be here right now discussing the series!
I'm still looking forward to GT Sport massively but I'm hoping the single player experience also gives the other type of fun I'm after.
@SlimCharles - I was talking generally about the racing genre, not the actual community who play the games. Everything in GT Sport's advertising is about being the fastest, "The Human Race" etc. I'm still excited for the aspect of clean online racing too, apologies if that wasn't clear.
Yeah... um, what? I wasn't talking about that.
Also the same with PCars2 and Forza 7, eSports, and finding the fastest person within it, is very much part of those games too. They're just likely to include a more expansive offline mode for you to escape that
So its GT:SportAcademy basically, I mean either that trailer is misleading to the point of No Man's Sky or the game clearly is focused less on collecting cars and more on Academy.
He means it took 15% of the development time. The rest was spent on photo mode, as usual.
Yeah, I can see where you're coming from, we've all been exasperated with marketing before.
But I guess if you took the approach that all marketing serves to do is 'con' people into parting with their cash, then maybe it all seems a bit less deliberately evil.
Kaz is just enthusiastic, proud, probably a little bit tired, and maybe, just maybe, doesn't really give a toss about what you think.
It's evil to consider to not believe what he's saying, and being tired of similar things being said throughout the years? Some people just have a lower tolerance for that, that doesn't make it evil.
This is the only deliberately evil thing about this discussion, that I can see.
Few words but said all
So, you guys say that PD invested only 15% of dev time and/or effort into online, and 85% into ofline... Bold
PD invested 100% in everything, 85% of players prefer photo mode,
edit: 15% are in love with racing
500 cars, 15%, early 2016, 100km by 100 km, future proofed models for the next 10 years... So many random numbers IMO. Before I used to read too much into them, now I don't trust anything unless I see them. The press does its job by reporting Kaz words, I'll wait before any conclusion.
A good post with interesting comments!
I was awesome at GT3, I had mastered the feel of the physics and the tire wear etc. But when GT4 came out I quickly learned that the physics models were significantly different from GT3 and I had to re-learn much. So being "the best" driver is not a static achievement for Gran Turismo or even for the racing genre. Every release is different, sometimes a little and sometimes a lot. I have to start practice all over again when I buy another racing game, even within the same series. So the career mode/traditional format that you refer to is a brand new experience with every game, and I love this! Some feel better than others and I am excited to learn what Gran Turismo Sport feels like.
Regarding online racing, I am hopeful that the experience in GT Sport will be more civilized, when desired, due to the "racing etiquette" section of the game. I can imagine this will be hard to implement and enforce due to the unpredictable and often erratic behavior of humans. I don't want to be the best when racing online although I strive to win every time. I just want to have fun and not have to deal with demo derby drivers or dirty trick jerks who insist on winning at everyone's expense. There's no competition in that because they are not playing by the rules. GT is a sim, not arcade, and those types should stick to the Need for Speed franchise.
Don't have much to say about Forza. The graphics and features are impressive, but the physics are a mixed bag. I tried it several times (yes I spent the time and gave it a proper chance) and never quite got used to the feel. Just not my cup of tea I guess.
I have noticed a trend that people that start with GT and try to move to Forza have a difficult time adjusting. I haven't heard as much for the opposite for those transitioning from Forza to GT. I think the biggest hurdle for me is the actual difference in the pads. After experiencing the current pads on Xbox, I'm not so sure I'll be able to adjust correctly to GTS, since its so easy to notice wheel lock with it.
I use an XB1 controller with my PC, and those rumble triggers make a huge difference! Love that feature. Especially since I always found it really easy to lock up the wheels when braking in FM.
One thing to note with FM, always adjust inside/outside deadzones on all settings to 0/100. I think default, some of them leave too much of a deadzone.
Now that I think about it, I wonder if this is what may cause an issue for a lot of people making the transition.
I was sooo hoping that was the case when I learned about it. Unfortunately, it wasn't enough of an adjustment. GT6 was slightly twitchy to me while remaining competitive. FM6 is difficult to keep it on the edge, although I'm able to control a drift. I couldn't be consistent at all.
I'll probably try it again later. Just in case.
Sorry,only 15% of me cares about gts now, you took far too long making it, i waited since 2014, you had your chance pd. iam moving to xbox one x and project cars 2 in November. I tried to be loyal to gt, but ones patience only goes so far....