GT5 First Impressions

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One thing you can pretty much guarantee... Smooth jazz lovers HATE death rock. And death rock fans HATE smooth jazz:idea:

Having BOTH types of music in a game guarantees that BOTH camps will be pi$$ed off. Better to only annoy ONE of them, IMO.:yuck:

As far as music, every car racing game should take a leaf out of the NFS 1,2,3 and 4 series. Now THAT is a suitable soundtrack. Most memorable tracks in any game for mine.

Epic NFS soundtracks...
http://www.youtube.com/watch?v=qnL4bxCQjew&feature=related
http://www.youtube.com/watch?v=tajilW_lVbY
http://www.youtube.com/watch?v=Uq-r36ydxU8&feature=related
http://www.youtube.com/watch?v=2FnD-JKXRVU&feature=related

and just to be a pain in the ass..... FM3 menu music is perfect
http://www.youtube.com/watch?v=JwczoeXEtdo&feature=related
 
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Trustf1re I agree with you 100% and why not compare it to it's direct competition. I bet if PD had put all the things missing in this game then we would never hear the end of it about how much better it is than all it's competitors. The bottom line is they sold us a bunch of hype and failed to deliver even though there was plenty of time to get it done with all the release date changes etc. I honestly don't see the point of the standard cars as they are just horrible paint jobs on polygons. This becomes extremely evident if you have a high end HD TV. you can see where the jaggies are in the side windows etc. It almost looks like I'm playing a ps2 game with an up scaler and graphics filter on. They should have just did as many premium cars as possible, spent the extra effort in making the tracks, surroundings and people more realistic and left the option for DLC for future premium cars as they got done with them. I'd rather have fewer cars with better graphics and tuning options rather than 800 cars with severe limits on them and jaggies in the shadows and cars themselves.
 
- Jagged edges all over the place, car looks ilke it's got neons along the trimming when entering tunnels
Don't agree. It's 1080p, jaggies are fairly minimal, I've seen it on high end plasma and it looked stunning and very smooth. Doesn't look as nice on my LCD, but looks good, and I will definitely say better than the competition on console (with the exception of track side detail). I would try adjusting your TV. turn all fake sharpness settings off, turn the contrast down a bit, colour down a bit. All that stuff is dialed up too high on factory settings. This game is inconsistent, but it is a long way from your claim. YES, shadows suck, agreed.

- Shadows are laughable flickering boxes like a game of tetris happening on the hood
Yeah true that.

- Damage is pathetic, what a complete waste of development time
Yeah, it loses out to shift and the codemasters games on this aspect. What level you at? Damage has started appearing fairly readily for me. They already said they would patch this too. Although I don't care that it's not a crash simulator.

- Absolutely terrible, dreadful, appalling car sounds, which unfortunately kills the game completely. Cars without proper sound effects are meaningless pixel boxes moving up a road.
Sorry, completely don't agree, sound is good here, much better than prologue, maybe not for all cars and maybe I've had good luck, but my car selection sounds fantastic so far. I prefer this to every game but shift, but I hear shifts sounds are waaaay over the top and not realistic.
- Tyre screeching is still completely ridiculous, as always, when will they learn.
Completely don't agree, it's very realistic to me. Tires screech just like that.
- Music is dreadful, whoever thought organ music for a racing game would work should be shot in the face and/or fired.
I love the soundtrack, the menu music is different I'll give you that, but I like it. Save the beats for the races - the actual race music is very good.
- The sound of the crashes are the same sound every time and is nothing like a real accident, or even metal for that matter.
I think it's average, nothing to complain about, but I'll have to check other racing console racing sim type games again for comparison

- Hitting walls and other cars is a joke, not in the same league compared to any other game on the market.
Eh, I think it's fine and it's better than the old GT's. Not a big deal as you make it.

- AI driving is like an ant army again all following a strict line.
AI seems good to me, not better or worse than the competition, maybe it doesn't have such unbridled aggression as the competition, hmm, I don't know, I'll reserve judgement for when I've levelled up to high standards.

Heres the most important thing for me, driving feel, and for me, it blows everything else away, it's just tonnes better than anything else out there on console for driving sim FEEL and FUN. Have you tried the multiplayer? I've had some of the most epic races already.
 
Ok my turn and so far I agree with just about everything everyone has mentioned. But I will post my list anyway.

Gripe
-Standard cars are TERRIBLE. Should be removed from the game.
-Standard car graphics are a step backward from GT4
-No inside view with standard cars
-Shadows in the game create a lot of graphic problems on both standard and premium cars. Really really bad on standard cars
-Cant take standard cars to the photo travel
-Cant zoom in on the standard cars with the on track photomode
-Audio is a bit strange and does not sound that good on the interior view. Sounds best on roof cam view (I hate that view)
-No spin around cinematic view after unlocking cars for completing events. Now you have the stupid Car Delivery. Which is terrible.
-Cant change wheels on standard cars
-No inside view on standard cars
-If you purchase wheels and change them, you have to re-purchase the wheels again.
-Some of the load screens are very long
-Online play is a bit rough right now with disconnect issues or freezing
-Piano pounding intro music is terrible. GT4 opening cinema was better
-Damage is just a complete joke even with premium.
-Used car dealership only carries standard cars
-New Car dealership does not specify premium cars. So unless you have the premium car list, you wont know what cars are or are not premium
-No mechanical damage. You can drop from 6th gear to 1st gear with no mechanical damage at all.

Praise
-AI is a huge improvement
-Graphics are incredible in the photo travel
-Tire audio is a huge improvement
-Physics are also a huge improvement
-16 cars on track can be a lot of fun
-Interior view is really enjoyable (only with premium cars)
-Weather effects even though they are only on a couple tracks
-Day/night racing even though its only on a couple tracks.
Why the heck was my thread combined with this one??? I thought this was a forum to post our impressions? Yet you combine mine into this one??? :dunce:
 
Why the heck was my thread combined with this one??? I thought this was a forum to post our impressions? Yet you combine mine into this one??? :dunce:
Yes. Because there was no difference between your thread and this one; your listing of pros and cons is what everyone else has been doing in this thread.
 
Bathurst was never promised, and there was never any evidence of the circuit appearing in the game. There was only fan speculation and people getting their hopes up.

I wasn't quoting with regard to speculation and wish lists....I ust would ave liked to have seen it there. :D Still, I do have V8 Supercars 2 and 3 :dopey:

Have played somre more and:

Pros - '44 Kubelwagon revving out at 50mph on Daytona :crazy:
- 12 car fields

Cons - Cars look like they've been painted with a house broom - the finish looks very ordinary on some vehicles considering this is GT5 which was going to be the be all and end all
- Magnetized AI that stick to you like glue when you bump or rub against them and vice versa

Just my two bobs worth.
 
I joined this forum specifically to post this, but I look forward to contributing in the future. :)

The positives that stand out for me:

-Improved physics.
-Engine sounds of CERTAIN cars.
-Smoke effects.
-Cape ring. that is one of the best tracks of any video game I reckon.

Yes. Just four things.

Stand out negatives for me:

-The menus. I am surprised not many people have commented on this, but they are just god awful. Who on EARTH designed them and thought they would be a good idea? GT Mode looks like ass. (pardon my french)

-The shadows that everyone has mentioned, aren't as a big deal in my opinion, but they were still one of the first things I noticed upon starting the game.

-The menus again. They load slow. And I don't just mean because of the network traffic either. Everything is sluggish and I found myself pressing the OK button on things that I didn't want it to because I wanted it to hurry up. Not a huge deal because it IS a racing game, but all of that extra 4 seconds here and there really adds up on the grand scale of things.

-Now this is the absolute BIGGEST problem for me. The one thing that they absolutely made the biggest mistake on; the leveling system. It serves no purpose what so ever. I cannot even do half the events i want to because I don't have the right level yet. I have to buy cars to do event that I don't even want to do to get the "experience" to gain the level to do what i want to. In the MMORPG world, we call that grinding. And grinding is never ever good. What is the point. Seriously... I have heard that the "real" damage system gets more apparent at higher levels. Again, silly.

-Driver AI. Why call this a racing "simulator" when there is no real challenge ever involved? I can drive the exact same car, and still win without even trying. And there is no real difficulty setting? What crap. They should call this "Gran Turismo 5, The real Overtaking Simulator"


And overall just to consolidate....

This game feels really half assed. I don't see where the 5 years of development time has gone. Why even have the Premium vs Standard thing at all? That just says to me "unfinished". Why have night driving, but only on certain tracks? that says to me "unfinished". Why is there 57 Nissan Skylines and Honda Civics and only one Holden? Why out of all the cars in the game is the Bugatti Veyron a Standard?
As Kaz once said "It will surpass anybody's expectations" (or something along those lines) yeah right.
 
-The menus again. They load slow. And I don't just mean because of the network traffic either. Everything is sluggish and I found myself pressing the OK button on things that I didn't want it to because I wanted it to hurry up. Not a huge deal because it IS a racing game, but all of that extra 4 seconds here and there really adds up on the grand scale of things.
I can't agree with you more. I bet 10% of our time playing this will be in menus. I sometimes just leave begause it's so annoying to wait. Hopefully they can just patch that up pretty quickly.

-Driver AI. Why call this a racing "simulator" when there is no real challenge ever involved? I can drive the exact same car, and still win without even trying. And there is no real difficulty setting? What crap. They should call this "Gran Turismo 5, The real Overtaking Simulator"
There should also be a system in place that makes your opposition cars somewhat more similar to what you have. Going into a competition with a massively underpowered or overpowered car is fine for GT5, but it will make for a massively boring race. It's odd PD hasn't thought about this.



This game feels really half assed. I don't see where the 5 years of development time has gone.
It's a mystery, but it does seem like PD could have gone on with this game forever, and I guess Sony just had to put their foot down and say ENOUGH!
 
I joined this forum specifically to post this, but I look forward to contributing in the future. :)

The positives that stand out for me:

-Improved physics.
-Engine sounds of CERTAIN cars.
-Smoke effects.
-Cape ring. that is one of the best tracks of any video game I reckon.

Yes. Just four things.

Stand out negatives for me:

-The menus. I am surprised not many people have commented on this, but they are just god awful. Who on EARTH designed them and thought they would be a good idea? GT Mode looks like ass. (pardon my french)

-The shadows that everyone has mentioned, aren't as a big deal in my opinion, but they were still one of the first things I noticed upon starting the game.

-The menus again. They load slow. And I don't just mean because of the network traffic either. Everything is sluggish and I found myself pressing the OK button on things that I didn't want it to because I wanted it to hurry up. Not a huge deal because it IS a racing game, but all of that extra 4 seconds here and there really adds up on the grand scale of things.

-Now this is the absolute BIGGEST problem for me. The one thing that they absolutely made the biggest mistake on; the leveling system. It serves no purpose what so ever. I cannot even do half the events i want to because I don't have the right level yet. I have to buy cars to do event that I don't even want to do to get the "experience" to gain the level to do what i want to. In the MMORPG world, we call that grinding. And grinding is never ever good. What is the point. Seriously... I have heard that the "real" damage system gets more apparent at higher levels. Again, silly.

-Driver AI. Why call this a racing "simulator" when there is no real challenge ever involved? I can drive the exact same car, and still win without even trying. And there is no real difficulty setting? What crap. They should call this "Gran Turismo 5, The real Overtaking Simulator"


And overall just to consolidate....

This game feels really half assed. I don't see where the 5 years of development time has gone. Why even have the Premium vs Standard thing at all? That just says to me "unfinished". Why have night driving, but only on certain tracks? that says to me "unfinished". Why is there 57 Nissan Skylines and Honda Civics and only one Holden? Why out of all the cars in the game is the Bugatti Veyron a Standard?
As Kaz once said "It will surpass anybody's expectations" (or something along those lines) yeah right.

Agree with everything you say , personally i would bin every car under 200bhp. Am i really going to spend any more time than necessary driving a Honda Jazz, Suzuki Swift, or Toyota Yaris, its just plain ridicilous.

400 premium cars (if they were the right ones ) would have been more than enough for me.

You just wonder if Kaz has was totally autocratic during the development of the GT5. Everybody in the team too scared to say "your doing it wrong"

I just have this immense feeling of Déjà vu, ok the physics are immense but in 5 years nothing else seems to have moved on at all.
 
i think that if you get GT4 plus the special events you make a way better game than gt5.
i know the physics are better but wait,this is what GT is about, i already knew this.
i see people mentioning the damage- who cares about damage? oh my god go play burnout!

ive played for around 48 hours till now and i am level 17 A-spec and 9 B-spec
i think seperating the A and B specs is anoying, also the leveling system is annoying, come on i wanna drive not grind for experience.i must wait to go level 25 for endurance races- are they serious? also the licenses are pretty easy-even for silver.
ok gold is challenging but in gt4 i didn't finished S-license in 1,5 hours.........
i really like the special events though, they are hard and ultra fun. from kart to nascar and the night-driving with the Lamborghini Murciélago- this was amazing.
the new prize car delivery kinda sucks and its kinda weird taking 2-3 minutes to take the new prize car. the prize car delivery was far better in gt4.
i liked the map with the countries in gt4 a lot more than the menu now.
also i find the dealership a little empty and the used car dealership a mess.
i really dont care about online until i finish the game 100%,

i dont know but i think there were more things to do in gt4- but i think its only about the level up- at level 25+ there is going to be a lot of things to do.

I was much more satisfied back when gt3 and gt4 came out.
but i will play this game until i cant play more- It is Gran Turismo in the end.
 
I was completely disappointed from the first race. Arcade with the Peogeut GT around Monza. Visually it's terrible during races. I've tried on various HD screens, and those jaggy shadows, the flicker dirt marks, the blocky rain and snow... Is all completely unacceptable for a game that's been in the making for 6 years...

It's even more disappointing that it's just GT4's PS2 engine buffed to the max, which explains the plain scenaries...

On physics the game is great. But hello, this is the PS3, Prologue had less graphic issues, Forza doesn't have any of what GT5 has... It was meant to be the ultimate racing experience visually... And it isn't.

It feels like playing need for speed PC a few years back... :(
 
I still cannot believe the poor damage.

How can it be a driving simulator if this game encourages you to smash into other cars with no penalty? Alot of the time the best way to win is to use other cars as a bumper on slow corners.

If I brake too late and hit the wall I want to be punished, it will make me be more cautious and build my skill level. Right now stupid aggressive bumper car style is the best way around the track.

Sad really.
 
Hi everyone, this is my first post here. English isn't my native language so please forgive me. I'll have to say that I own both consoles, so yes, I've played Forza a lot, although I've also owned previous playstations so I've played every GT out there, still having the first one as a jewel.
My problem is that whenever new GT came out, it was something special, a technological achievment every other developer would look at and be amazed. Not this time. I mean the premium cars look great, but the tracks, standards, 2d trees, and some buildings look terrible. I hate to look at the rear view mirror in london cause it just hurts my eyes. I have to say that I like the realistic colors. Forza was to cartoonish for me, but I still enyojed every minute of playing it.
A lot of people said that damage system doesn't count, that its not burnout. They are right generally, but imho its more to that than just visual damage.
Crashing and bumping right now is just too forgiving. There's just no sense in avoiding crashes, hell, its sometimes rewarding. The car just feels like a brick when hitting the wall. The sound from hitting other cars is like in bumber cars;] the only thing missing is the sound from pinballs when you stack up points.
The engine sounds are...uninspired;] My 500hp mustang sounds like crap, but I have to say that when the car is idling you can hear a nice realistic rumble.
Tuning - nicely done, could have real brands and brake customization. I'm not sure but is it really possible to calibrate the engine ECU in '69 cars? In forza the carbureted cars were a separete thing and you could but a bigger throated carb. Of course it all comes to giving more hp but it would be a nice to think about that.
Physics - generally great and driving is fun, but when you turn ABS to 0 the car spins out whenever I hit the brakes. I know that it happens in real cars but not on that scale as here. It acts as I would smash the gas on a high-powered RWD car
Multiplayer - had a lot of fun yesterday, besides the connection problems we are aware of, but the penalty is to small. A realistic damage system would solve that problem. Had a situation - a guy in front of me went off track, got back and when he saw me going to overtake him at high speed, he just swerved into me deliberatly. I went of the track spinning, and he was left there, still on the track gaining speed, unpunished.
All in all I have a lot of fun with this game, and thats the most important thing about it, but I look forward to upcoming updates.
Fix the shadows, polish the standards and implement a punishing damage system. Over and out!
 
Well, I finally bought my copy yesterday, and it was kind of a weird feeling to actually have GT5 in my hands, hehe.

Of course I played for a couple of hours yesterday and here is my view of GT5.

Physics: The cars handling on tarmac is pretty much the best and closest to real life that I have felt so far. This is the most important aspect of a car game, so I am really glad that GT5 delivered on this part.

Gravel is another story, it just doesn´t feel right, but I can´t put my finger on it and say why.

Sound: As someone allready mentioned, sound is very, VERY, important. I was really looking forward to hear a c63 amg for example. GT5 has improved the sounds over GT4 by quite a bit. Unfortunately it still is far from satisfying. Some cars are better than others, my tuned miata sounded quite nice.

On the other hand I had a weird experience yesterday, maybe some of you had the same issue. I bought a premium stingray corvette for the classic races, and I immediately tuned it pretty much completely. Meaning everything that increases power went in there incl. Exhaust.

I was really looking forward to hear it and was pretty much shocked that it sounded like a 4 cylinder engine. It honestly had absolutely no resemblance what so ever to a V8. This left me puzzled as some of the V8´s in GT5 sound allright.

Don´t know what happened there. The plus side is that it is an absolute beast and therefor joy to drive hehe.

I have no problem with the tire sounds or the crash sounds. In fact the crash sounds were a positive surprise. Considering that most modern car bodies are made of plastic, I think they fit nicely.

Visuals: The first thing that I noticed (and sorry for mentioning it AGAIN hehe) are the absolutely horrible shadows. I have to say it again because it is a huge deal. You see them in the cockpit, you see them outside there is no way of NOT noticing these shadows. And they really are that bad. This has to be patched immediately, because in all honesty this is just embarrassing for PD. I don´t care if the PS3´s Hardware can´t handle it or whatever other reason there might be. GT´s strong points have allways included great graphics. A GT should not be released with obvious flaws like that.

Secondly I immediately noticed the strange wobbling of the in-car view, I don´t know what that is supposed to do. Although I either haven´t noticed it later on or it only happened on some cars. Either way its a minor bug, but a little irritating at first.

Thirdly the gfx are actually worse than GT5P. I thought I was crazy for even thinking that, and I am glad other people have mentioned it as well.
I am playing on a hd beamer so I have a pretty big screen:) and I noticed that the dials in cockpit view are kind of blurry. Its like the resolution of the textures has been dialed down in comparison to GT5P. I thought that this was very strange.

But it is still so good that I will play it for a long, long time. When the next generation of consoles is released, I will have to think long and hard if I go for the ps4 or the new xbox though. Well, still got a couple of years until I have to make that decision.

Overall, GT5 is a solid 85% in my book. It has glorious moments, but seems very unfinished and rough to me. Let´s hope for some good patches.
 
Hi everyone, this is my first post here. English isn't my native language so please forgive me.
Welcome to :gtplanet:

Your English is better than many a native English speaking GTP member, so no need to worry about that 👍
 
On the other hand I had a weird experience yesterday, maybe some of you had the same issue. I bought a premium stingray corvette for the classic races, and I immediately tuned it pretty much completely. Meaning everything that increases power went in there incl. Exhaust.

I was really looking forward to hear it and was pretty much shocked that it sounded like a 4 cylinder engine. It honestly had absolutely no resemblance what so ever to a V8. This left me puzzled as some of the V8´s in GT5 sound allright.
Welcome to GTP, your English is fine 👍. Regarding the sounds, the standard Stingray will sound more like you would expect. The reason it sounds so different now is becuase of the racing exhaust which aims to replicate the real world.

If they got it right or not is impossible to tell, but they've followed fairly accurate principals to get the results they have. On a road car the exhausts are designed for performance and aural effect, they use resonators to tune the sound to match the cars image or how they feel the general public will expect the car to sound.

On a race car they don't take sound into consideration, there are no resonators and the whole design is for maximum performance. This can have dramatic effects on a cars exhaust note and what we think it should sound like ends up being vastly different to what it does sound like. I think there's perhaps a rumble or somethnig missing from the racing exhaust sounds that I've heard so far, but the fact that they don't sound anything like the road version isn't wrong.

You just have to remember that in real life racing exhausts sound vastly different too, if they sound the same as they do in GT5 is a different matter and a question we can't answer as each and every different exhaust tried on a real car will result in a different note.
 
You just have to remember that in real life racing exhausts sound vastly different too, if they sound the same as they do in GT5 is a different matter and a question we can't answer as each and every different exhaust tried on a real car will result in a different note.


PD could at least record 3 different inlines, 2 new V8, 2 old V8, a V10, V12 and problem solved. I know that SHIFT is a different kind of story but they've nailed it with engine sounds. I still remember going wide open throttle through a tunnel in my 350z. I could hear exactly that I have a roaring V6 under my bonnet. Combining that with nice interior and the feeling of speed - priceless.
I wish that EA and Turn 10 would work with Polyphony and came up with something as realistic as GT, as fast as Shift, and with great tuning options, like in Forza. It just pisses me off when Shift has great SP but multi is crap, Forza is great but a bit arcadish racer and there are no decent steering wheel for X360 and now this crap with GT;]
 
I dissagree with Shift, the sounds though good to listen to are wrong, the speeds are wrong and the physics are wrong too. Shift may be good as a game but as a simulation of any of those things it's very poor.
 
Awful.

I think the worst thing about this release is PD obviously does not respect their customers and release an unfinished game and not expect us to notice.
I really wanted to like this game but i cant and it has already been traded.
 
I can't find a suitable forum/thread for this (Mods if you can, please move).

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Used Car Dealership, '54 Corvette Name, Specs, and picture.

Description is for a Chevy Silverado pick-up truck.
 
Well maybe there really will be some nice updates that will give us what we want. But on the other hand is it possible to release a patch huge enough to give us the damage? or change the engine sounds?

It's puzzling how someone who loves motorsports so much as Kaz could agree on those engine sounds:grumpy:
 
As far as music, every car racing game should take a leaf out of the NFS 1,2,3 and 4 series. Now THAT is a suitable soundtrack. Most memorable tracks in any game for mine.

Epic NFS soundtracks...
http://www.youtube.com/watch?v=qnL4bxCQjew&feature=related
http://www.youtube.com/watch?v=tajilW_lVbY
http://www.youtube.com/watch?v=Uq-r36ydxU8&feature=related
http://www.youtube.com/watch?v=2FnD-JKXRVU&feature=related

and just to be a pain in the ass..... FM3 menu music is perfect
http://www.youtube.com/watch?v=JwczoeXEtdo&feature=related

I don't particularly like the rave music of NFS, it suits the game style which is the Michael Bay of racing games. It's for people that think "Fast and the furious" is a good movie and say things like "BRO" and "PUMPED". It just kind of trashy, whereas GT5 is refined for a connoisseur of racing games.

Its like choosing between WKD and wine.
 
I think the worst thing about this release is PD obviously does not respect their customers and release an unfinished game and not expect us to notice.

I really don't think this is true. I think somehow KY bit off more than he could chew, & at some point Sony just threw in the towel & decided they HAD to release the game. Hopefully, they continue to work on improving the game with updates.

The whole scenario reminds me of a big budget Hollywood production entrusted to a succesful but idiosyncratic director. Eventually, the whole thing spins out of control & the studio has to make the best of what it's got. I think the seeds of the problem were already there with GT4 - where FM1 was breaking new ground, KY was still continuing to refine his existing vision, with the focus being mainly on the way the cars looked. Prologue upgraded his vision to HD & online, but beyond that it was impossible to be sure where GT was going, because it was only a "demo". Now that the full game is out, its clear that KY is stuck in a conceptual rut.

With a more aggressive & responsive approach, Turn 10 has taken over the leadership role. I haven't played FM3, but it's fairly clear that overall it's a more successful game, even though it doesn't have PD's (now somewhat tarnished) visual polish. More importantly, there will be a FM4 & quite likely a FM5 before GT6 appears - how will those games stack up against GT5? KY can't possibly hope to continue on in the same way & expect to compete ...
 
Played for a while now. Went through the licenses quickly, got mostly bronzes and some silvers. Played a little bit in A spec and did some Special events. So far my thoughts are: physics are extremely good, very real, the feeling of the car is great (I play with the dualshock for now). Graphics are really good, the flickering of the shadows is visible and annoying only when you watch your car before the race actually starts, but after that is not a big deal anymore (maybe only in the rear plate area you can see some flickering). Engine Sounds: i dont understand what are people complaining about... they sound good to me, and I'm pretty sure most of the people complaining never heard a Lotus Elise or a Ferrari how it sounds in real so please stop whining about it. Online racing, didnt test it much and so far is a bit disappointing, not enough options and a bit confusing. I hope they are going to improve that soon. Photomode is fantastic but I dont care much about that. Track editor is kinda useless, not enough options, looks more like random tracks without much scenery. Overall the feeling is that the driving is great, but the options could have been better. 5 years of work on it should give us more at an options and gameplay level. It is still GT5 and I love it!!!
 
Had a race or two in differing conditions, Rain, snow and in the dry on easy mode. What a superb game, I dont watch replays usually nor bother with them but on GT5 the graphics are that good i couldnt help but watch the replay. Pity about no cockpit views in standard cars but overall amazing stuff.

Im dreading trying out the 'Simulation' difficulty level now, man im going to struggle!
 
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