I'm fine with GT Mode exactly how it was represented in GT4. Enthusia's "Career" was interesting, but frustrating in equal measure.
I don't get it... where's the sense of progression if you have access to almost everything immediately? I suppose you can always get a save online with everything available, then, if you can't be bothered to work for it. If GT5 is anything like 4's prize car bonanza, though, you really shouldn't be too worried; just golding the licenses leaves you with 15 cars, and then there's the Driving Missions. After that it's basically as easy as finding a prize car list and aiming for the desired Prototype racer or big-credit sell-off.
EDIT:
Going back to GT1 after playing GT5P and the Time Trial demo, I found the licenses extremely easy. Golded them all. Most of them first time.
Some of the GT4 tests are stupidly difficult. The S license in the NSX JGTC at Tokyo being one of them (On the PAL version I mean, where the Takata Dome NSX gets a little... snappy).
Really? As I've only fiddled with Prologue at friends' places, and played the TT once, I can't compare, but PSP is reasonably close to them. I guess I should've clarified; GT1 had the smallest margin for error. A lot of GT2's tests were easy to get
well under the gold time, and same with GT3. GT4's slightly less so, imo. But with GT1... I couldn't gold the stupid start/stop tests without resorting to some very strange methods (the handbrake?!). The rest weren't too bad, and to its advantage, GT1 never had one of the blind corner tests or slaloms.
The coffee breaks were completely optional. There was no reward, not even % towards game completion. There were very annoying...
Oh, I know, but I skipped all after one try my first play through, so now I'm actually going to try to gold them as well, just for the added challenge. I'm sure I'll get fed up and quit sooner or later, though!
In GT4 you could race a rally event that was pathetically easy/quick and gave a Toyota rally raid car that sold for around cr. 250k. You could do this as many times as you liked. You could have almost any car in the game within 3 hours of play.
That was my go-to money maker up until getting a DTM car. Once I had one, it was as easy as throwing B-Spec Bob into the DTM championship and reaping the benefits. 15min later you end up with roughly 1 million credits after selling the CLK. Longer if I had a hankering for tackling the 'Ring on my own.
In GT you can start off with a Nissan Skyline or a Mitsubishi Evo with ~250bhp. In Forza, you can't. Used cars rule.
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Exactly. The only cars that I had trouble getting in GT4 was collecting all of the LMP/Group C cars, and the different colour F1 cars. And maybe the Ford model T. But they're all for good reason.
Infact, arguably the best car in the game (The Toyota Minolta 88c-v) was obtainable from arguably the easiest race in the game, the El Capitan endurance. How can anyone say that it is difficult to get the good cars in GT?
Precisely; GT has always had a fast-track for those who wanted it. GT3 was easy too: beat the Arcade Time Trials, use the Panoz you win in Like The Wind, and ta-da, you have a 787B, one of the best non-F1 cars in the game, and which can win you a few of them right afterwards if you want.