GT5: GT Mode

  • Thread starter Thread starter gtone339
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Hmmm, interesting, but kind of opposite from what I was thinking.

Some people are casual and do not feel like playing all the time, but still want to earn lots of cool cars. However, a lot of us like to grind it out and earn those cars. Then have one in between.

Then give the option of changing where you are on the scale, but only at certain points in the game. Such as when you beat the beginner events. Something will pop up and say, "would you like to earn more/less money per race? Or are you ok?".

Surely they thought about it and you could put that in someone's statistics. So, those who get all cars and do the hardest setting are more "legit".
 
you know that 35K could be after a couple races. I mean, the guy's in a Ford Focus Rally Car. Maybe he just did a Rally race and got 25K? Perhaps that ford is a car you win from the license tests.

@scope. I've seen racing games like that. (PGR had system like that, but in PGR4, the achiements were kinda stupid and it didn't matter if you where racing it on easy or hard.) It might be cool. And there could be trophies for it.

Speaking of trophies, I am curious to see what GT5's trophies are.
 
you know that 35K could be after a couple races. I mean, the guy's in a Ford Focus Rally Car. Maybe he just did a Rally race and got 25K? Perhaps that ford is a car you win from the license tests.
That's just the Focus ST, the same car that was in Prologue.
 
Doesn't Prologue start you with 35K?

Ugh... I see the reasoning behind a sliding scale for earnings, but I think it's completely opposed to the idea of more realism. If people want a lot of money and to blow through a game to get to the supercars... I'm positive there are other games more suited to that. And unless there's some kind of trade-off... what incentive would people have to not pick the higher payouts?

Plus... most of the earlier cars in our careers are a lot easier to drive sans aids... so if earnings were related to driving aids, people would only pick the lower payout option once they're already running the faster cars!

Besides... there have always been easy money-makers in the full games. The Amalfi race and DTM series in GT4, Speedway enduro in GT3, the Speed 12 gifting race in All-Stars in GT2... and well, nearly any race in GT1, since it was so tiny! :lol:
 
There's no 35k in this pic, that's 35 million, there are no "cents" in the GT universe. Nothing too special for a pre-release screenshot like this, most likely a cheat a developer used to unlock everything for testing purposes, or just a random amount to show the menu.

EDIT: And even if GT5 would have a "cent" like system, there are 3 "0"s behind the second ".".
 
Ugh... I see the reasoning behind a sliding scale for earnings, but I think it's completely opposed to the idea of more realism. If people want a lot of money and to blow through a game to get to the supercars... I'm positive there are other games more suited to that. And unless there's some kind of trade-off... what incentive would people have to not pick the higher payouts?

Yea, those are legitimate points. But, personally I am not too concerned with making other people play the same way I do. I just want everyone to have fun, and if making 25% more money than me is going to help them enjoy the game more, so be it.

Sort of the same with standard/professional physics. I think it is great they have the option, but it just needs to be advertised which one you used.
 
They just got an absurd amount of credits for testing purposes, I presume.

Also, I didn't like the way Prologue gives you 35k credits since the beginning, you can buy an Integra type R with that money, and that car beat everything in the C and most of the B class cars. I'm hoping for 10000 like it was in GT4.

Also, what are the preorder cars? :confused: Apologies for my ignorance but I didn't watch the whole conference and missed this point. Anyone cares to clarify this for a grumpy old troll? :D
 
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Er... you guys have been around for previous GT's, right? The Japanese version always has 3 extra zero's tacked on. That's nothing new.
 
Can you show me what rfactors menu is like?
16-Jun-09-rFactorCentral-0323_F12004RH-Monsters-Fufu%20Menu.jpg
 
hope the the price money for each race is Reduced
because in GT5P it was very easy to get the big cars like the ZO6 or the GT-R in the B EVENTS !!
it wasnt fun actually
i want it like GT4
you buy a used car for 9.000 or so
and race the sunday cup .. then give it a stage one turbo
then go and blast every race
so much fun ^،^
 
Er... you guys have been around for previous GT's, right? The Japanese version always has 3 extra zero's tacked on. That's nothing new.

Yes, because the Cr. resemble Yen in the Japanese games, but the menu doesn't look Japanese to me... Anyway, it doesn't mean that we see 35k there, it's either 35 million Dollar-ish, or 35 million Yen-ish.
 
Oh dear. That's the end of my interest in GT5.

I'm sick of doing licenses just to race better cars.

Seriously PD, 5 games in and you still use the same, rigorous mechanic? No wonder people have taken Forza to their hearts as it gives you access to the fun much sooner.
 
First I must say that I just l-o-v-e the new menu design. It looks very updated/modern to current time. Obviously each "button" on the main menu will open up the specific sub-menu. And in this way it is much easier to navigate through the options. I didn't like the GT4 method, which all of the GT Mode was on the main screen and you needed to click left-up-left to go to Europe and then down-right-up to go to Japan and so forth.

Regarding the amount - I think that we can't conclude anything from the amount we see. This could be a "normal" American/European version but with some kind of internal crack that give the user so much money in order to buy anything he wants, or to debug the game's "buy-system".

Also, for those thinks that 35K is too much money. Even if the user starts with 35K, you can't really tell what are the car prices - they might be updated since GT4/GT5P so what you could buy in GT4 with 35K, you can't in GT5.
 
Oh dear. That's the end of my interest in GT5.

I'm sick of doing licenses just to race better cars.

Seriously PD, 5 games in and you still use the same, rigorous mechanic? No wonder people have taken Forza to their hearts as it gives you access to the fun much sooner.

Yeah seriously PD, stop developing what makes GT unique.



:lol:
 
Oh dear. That's the end of my interest in GT5.

I'm sick of doing licenses just to race better cars.

Seriously PD, 5 games in and you still use the same, rigorous mechanic? No wonder people have taken Forza to their hearts as it gives you access to the fun much sooner.

haha. And we all know the secret to a great game is to acquire the best stuff really fast and with no challenge. :rolleyes:
 
Oh dear. That's the end of my interest in GT5.

I'm sick of doing licenses just to race better cars.

Seriously PD, 5 games in and you still use the same, rigorous mechanic? No wonder people have taken Forza to their hearts as it gives you access to the fun much sooner.

With the new layout, we can quickly see that all your posts so far have been negative towards GT.

If you don´t see the use of a wheel in a racing game, or if you don´t like license tests, then... maybe GT is just not for you.
 
Oh dear. That's the end of my interest in GT5.

I'm sick of doing licenses just to race better cars.

Seriously PD, 5 games in and you still use the same, rigorous mechanic? No wonder people have taken Forza to their hearts as it gives you access to the fun much sooner.

Yea, since GT's millions of sales have resulted from making things easy. :rolleyes:

Your post makes no sense.
 
^^ Successful troll is successful.

The licenses are a central part of the game. Arcade mode is there if you just want to have fun, they usually have a very good selection of cars unlocked.

And to whoever said about the money in GT5P, that was because it was a demo. The full game will be much like previous GTs where you have to start with a basic car and work your way up.
 
The licenses are one of the coolest bits about this game. It stops people rushing to the biggest races as quickly as possible and just helps to pace the GT mode.
 
I like the licenses 'cause they help you get used to the game. I know GT3 and GT2 had completely different physics and so, it was hard to to just jump into a race and go. Same thing from GT3 to GT4. Licenses are there so that we can get used to the physics and handling of the new game.
 
Plus we get some nice tasters of some fun car/track combos. The first time driving an M3 CSL or RX-7 on the 'Ring in the GT4 tests were a lot of fun.

I've actually started my second-ever GT4 game last night just to revisit the licenses, after doing it with the previous three games over the last two months. I've been collecting all the golds again... and GT1 is still the hardest, GT4 rally tests excluded. Also, the coffee breaks do the exact opposite of their mission statement; they're hair-pullingly frustrating. If they don't make a return I won't be in the least bit bothered.
 
What about online prize money? That's going to help game rushers to get better cars before doing anything! I think they should make an online licesnse or "you can't play online untill you have reached Int-A licesnse".
 
Also, for those thinks that 35K is too much money. Even if the user starts with 35K, you can't really tell what are the car prices - they might be updated since GT4/GT5P so what you could buy in GT4 with 35K, you can't in GT5.
The American and PAL regions had a different credits value than the NSTC-J versions of the game. Where we started with 10,000Cr in GT1,2 and 4, NTSC-J users started with 1,000,000Cr. Where a car cost us 24,500Cr it cost NTSC-J users 2,450,000Cr. Working in millions for the NTSC-J market is likely more easy for users there to relate to due to how things are priced in Yen. The 35,000,000Cr is more probably just due to the pricing in this version being that of the NTSC-J version.
 
Plus we get some nice tasters of some fun car/track combos. The first time driving an M3 CSL or RX-7 on the 'Ring in the GT4 tests were a lot of fun.

I've actually started my second-ever GT4 game last night just to revisit the licenses, after doing it with the previous three games over the last two months. I've been collecting all the golds again... and GT1 is still the hardest, GT4 rally tests excluded. Also, the coffee breaks do the exact opposite of their mission statement; they're hair-pullingly frustrating. If they don't make a return I won't be in the least bit bothered.

:lol: No doubt one day i was thinking the same thing this is me thinking >>> "I'm thinking to my self while doing the coffee break this is not damn break this is just as hard as the damn test :lol:
 
I hated the coffee breaks too. Some of them were just too ridiculously hard so I didn't bother to try them after one or a few attempts.
 
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