If the game is out there surely will be a thread of things "we dont like" about it.
The first on my list will be:
- No realtime-day-night cycles for all the tracks
- No weather-changes for all tracks/races
- Bad chase cam view
- No rims for Standard cars
- No cockpit view for Standard cars
...
But still it will be fun to play for a long time.
Check.
A few months ago, when it was confirmed that Standard cars didn't support cockpit view (at E3 or TGS I suppose), I was (and still am) one of the biggest critics about it here (see my signature placed since then...). At the time I said that my interpretation of it was that standard cars were nothing but a "tool" used to not be behind competition in the car-list numbers.
All these latest news we are getting do enhance that opinion of mine.
The GT5 project was a HUGE project and it bears the burden of being the series (full) showcase of PS3 potential mix with PD's cutting edge work. I fear that graphics and physics wise the project was so immense and take so much of PS3's capabilities that in order to have all these new outstanding features (highly detailed HD cars, damage, tracks and weather and night/day transitions) the total car toll and track toll would be lower than what you would find expectable, considering the series last instalment, GT4.
So basically I believe that at some point PD faced a dilemma: release a cutting edge game with all this immense features but showing only less than half of the cars and tracks of GT4; or add to it upgraded tracks and cars from GT4 without those cutting edge features on them.
Opinions are divided and both ways are legitimate, I reckon. Me personally, considering the brands franchise historical obsession with perfection (as possible) and detail, believe that they would do a better job by keeping its tradition and release the game with premium car/tracks only. In my opinion it would be much more acceptable to take a game with lesser cars and tracks, sacrificed for the inclusion of those all new cutting edge and unmatched features present in the game, rather then add to those upscaled PS2 models (no matter how good they look in-game), but that will lack those new exciting features. In resume, I believe the correct way would be to do with GT5 what happened with GT3. Sales figures of the past instalments seems to agree with my opinion that this would be well understand and accepted by the public.
The way they choose to go, legitimate as I said previously, does however give the sensation (disturbing) of incoherence, and inconsistency of the game. A game that above all praises the AUTOMOBILE and its history shouldn't ever treat distinctively treat cars between 1st class and 2nd class categories. GT5 seems to do so.