GT5 Latest News & Discussion

  • Thread starter Thread starter gamelle71
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Woah there pal. I was commenting on your appraisal of attention to detail.
When I point out something obvious you go on the defensive.

What do you expect if you go on the attack. It amazes me at the level of detail that has been put into the game over games in this gen let along last gen, yet I don't expect them to do everything. Missing out an animation for example is nothing because everyone racing in the cockpit will be mostly looking out the window.

But I understand were you coming from. They could have used more time by having the metal roof fold back.
 
I'm not complaining about the money I have to pay. It's the way they promise things and actually lie, it's the 5 years of waiting and multiple delays after which everyone is hyped and expects much more.

P.S. I'm going home.

What have you learnt? Not to get your hopes up for a video game! lol!
 
Well I can see the brakes are registering slightly in both videos, probably why it's slow, and the Kart being rear braked only would oversteer :)

"broken" pedals is my guess...
 
You're actually living in the age of GT4. The things you mentioned may be new to the GT series (OMG it has online!!!), but games that take less than half the time needed for gt5 to be made do pretty much better in many areas. All the things you listed are bound to be in a game in 2010.
We were promised the "real driving simulator", the ultimate racing game and we get half-baked damage, square cars, 180 premium cars, 70 of which we had in 2008. We don't get hood cam, the track list is plain unsatisfying, I don't even want to count how many identical nissan's there are. INVISIBLE WALLS. Indestructible tape fence. I can't believe the engine upgrades are called stage 1, stage 2. Just like in NFS. You can't even change the rims on the square Gt4 cars.

If you actually read my post, actually alot of the features don't exist in other games, or do in limited form. I.e Grid does only has one track/event that does a day to night transistion. Only F12010 has as weather on ps3- ok Project gotham 4 had rain. bits and bobs may exist in games today, but not together in one game. But the ps3 cannot do everything ( contary to their adverts :P ). it takes alot of time to develop, program, these features and i can be sure, that kaz has got every last drop of juice he can out of the ps3. what else can they do, other than taking you out on a date to race cars everyday. what innovating sytem can you think of that will improve GT5?

Online hasn't been disccussed that much, but snippets of info- 32 Player lobbies, 16 player on track. track days. data trelemtry/time sheets on the go, apparently racing clubs with a deep and involving community structure. One interivew, stated that theres been two teams, one working on offline mode, another on online mode, so im sure online will be pretty extensive.

games that taken half the time, have literally got half the content. or even 1/4 of the content. All the cars combined in F12010, GRID, DIRT 2, SHIFT make up the premium car count in GT5. By your admission, pd since 2008, have made 110 cars in two years, that still two games put together. ok F1 2010, has 24 cars on track, which is pretty impressive. but trust me, the five years it has taken to make this game, will be apparent in everything you do, this is a game of labour, love, and patience. this is no fifa , out every year with a few tweaks. then theirs the BONUS of 800 std cars, with the new physics, and judging by the early gameplay videos, and these recent Buggatti pictures, look pretty damn good.

Damage- is another new feature in gt5, ok it has existed in older games, burnout, and codies, have pretty much got a great take on damage. we only seem damage in various states, we not sure how it will actually pan out , but its a whole new aspect that PD have added to the game, and have had to implement.

The tracks, ok everyone wanted spa or bathurst, and there are some that missing. but 27 tracks plus variations, and a random course generator, that is a good trade! Shift only had 20 tracks plus varations. theres a good mixture to the type of course to race. Unsatisfying. meh. dissapointing i give you, but theres still alot to play with.

i been generous. i know to some extent you are flaming. and i have fallen in , and just replied back. im bored and got time on my hands.

there are some aspects in gran turismo that always need improving, normally its the A.I for instance, just to knock the bird of its perch like that.. well.
 
You're actually living in the age of GT4. The things you mentioned may be new to the GT series (OMG it has online!!!), but games that take less than half the time needed for gt5 to be made do pretty much better in many areas. All the things you listed are bound to be in a game in 2010.
We were promised the "real driving simulator", the ultimate racing game and we get half-baked damage, square cars, 180 premium cars, 70 of which we had in 2008. We don't get hood cam, the track list is plain unsatisfying, I don't even want to count how many identical nissan's there are. INVISIBLE WALLS. Indestructible tape fence. I can't believe the engine upgrades are called stage 1, stage 2. Just like in NFS. You can't even change the rims on the square Gt4 cars.

Maybe u would notice that a lot of things like turbos are actually described as stage 1, stage 2 etc in real life?
 
Maybe u would notice that a lot of things like turbos are actually described as stage 1, stage 2 etc in real life?

yep, and the stage 1, stage 2 etc. has been like that in GT since just that, Gran Turismo (1). Seriously, don't give him any more attention, whatever we say, he's going to keep his opinion rock solid.
 
It's not built for speed, it's a military vehicle.

And it doesn´t really have a place in a racing game.

I learned to have respect for iconic cars, slow cars and such. I can have fun with a AZ1 or a Tuned Cappucino, but those two cars been premium is just a waste of resources.

They want those cars in? OK, but put them in as standards then...

/selfish rant
 
sick. gt5 has hydraulics?!

facepalm_implied.jpg
 
And it doesn´t really have a place in a racing game.

I learned to have respect for iconic cars, slow cars and such. I can have fun with a AZ1 or a Tuned Cappucino, but those two cars been premium is just a waste of resources.

They want those cars in? OK, but put them in as standards then...

/selfish rant

but it has everything to do in a GT game, it's how it's always been;)

think 16 of those in a race, the laugh-o-rama!

If they want to really show off those "iconic" cars, of course they need to be premium. But I do see your point;)

edit,

You facepalm guys, he was clearly just kidding!!
 
And it doesn´t really have a place in a racing game.

Nor did the Benz Patent Motorwagen or the Daimler Motor Carriage in GT4. Although they aren't in GT5, it seems that they have been replaced by the Volkswagen Kübelwagen and Schwimmwagen in terms of what some people might think as pointless vehicles. I don't really mind that the are in GT5.
 
There are plenty of cars in GT games that aren't iconic though. I don't really think that being iconic is a criteria, at least it's not what Kaz said it a criteria. According to him they pick cars based on 3 things, cars they want, cars fans want and cars that manufacturers want. PD's a Japanese developer, so obviously Japanese manufactures would be contacting them a lot about which cars they'd like to see featured in the series. Is something like the Cervo a strange choice? I guess so. But then again I think that's expected from the series. The car selection in GT games have always been much more unique than what you see in other games.

That's 2 different things, unique (as for example the Kübel and Schwimmwagen are) or just odd as in not logical (at least to me) to include before more obvious (obvious as in the context of GT-games) candidates.
It's not that I suggested only including iconic cars, it's just that when you know you're only able to roughly include 200 Premium cars beforehand I would find it more logical to first start modelling the cars which are iconic, legendary, classic or which they simply want to include from the start for whatever reason and lastly model the newly released (in real life) cars to secure being up to date with the real world.

Now there may be a lot of people who love the Suzuki Cervo somewhere, I don't know but even within the context of humdrum or 'mediocre' Japanese cars we grew to love since GT it's an odd choice to me to include from the beginning.
Is it the car fans want? Hardly I guess. Is it the car they themselves wish to include? Maybe, although I doubt it.
My guess is that it's added at the request of Suzuki (which would be the best explanation I could come up with), see the Premium cars are supposedly future-proof meaning that they'll appear in future GT-games as well, which would mean they have to effectively rebuild and replace an entire line-up now consisting largely of Standard cars.
Then you have to make a choice which cars will be rebuild first and secure a nicely balanced starting point or base to build upon, meaning that if the first batch of Premiums becomes availabe in GT5 it should logically represent each (or most) category, brand or different desires of your fanbase.

In short the Premium selection should in my opinion form a mini-GT perhaps with a small quantity (relatively speaking) of all sorts of cars (which it is right now, it's just that some seem odd if planned from the start, that's all).
To my eyes the original Suzuki Wagon-R for example would be more logical to include but that's hardly the point, my main point was that to me the selection we ended up with and the ones absent suggests to me they didn't foresee they were only able to include roughly 200.
Now I might be wrong but it's a suspicion I have based on the carlists seen in previous GT's.
 
I'm not complaining about the money I have to pay. It's the way they promise things and actually lie, it's the 5 years of waiting and multiple delays after which everyone is hyped and expects much more.

P.S. I'm going home.

If that's the case, I am sure that when you or me play the game by ourselves we will see that many features we heard these days they are not in the game, they will be but they may unlock gradually as we build up the A-spec career mode. Why don't you wait some days more before you are sad with things that may not exist? :)
 
That's 2 different things, unique (as for example the Kübel and Schwimmwagen are) or just odd as in not logical (at least to me) to include before more obvious (obvious as in the context of GT-games) candidates.
It's not that I suggested only including iconic cars, it's just that when you know you're only able to roughly include 200 Premium cars beforehand I would find it more logical to first start modelling the cars which are iconic, legendary, classic or which they simply want to include from the start for whatever reason and lastly model the newly released (in real life) cars to secure being up to date with the real world.

Now there may be a lot of people who love the Suzuki Cervo somewhere, I don't know but even within the context of humdrum or 'mediocre' Japanese cars we grew to love since GT it's an odd choice to me to include from the beginning.
Is it the car fans want? Hardly I guess. Is it the car they themselves wish to include? Maybe, although I doubt it.
My guess is that it's added at the request of Suzuki (which would be the best explanation I could come up with), see the Premium cars are supposedly future-proof meaning that they'll appear in future GT-games as well, which would mean they have to effectively rebuild and replace an entire line-up now consisting largely of Standard cars.
Then you have to make a choice which cars will be rebuild first and secure a nicely balanced starting point or base to build upon, meaning that if the first batch of Premiums becomes availabe in GT5 it should logically represent each (or most) category, brand or different desires of your fanbase.

In short the Premium selection should in my opinion form a mini-GT perhaps with a small quantity (relatively speaking) of all sorts of cars (which it is right now, it's just that some seem odd if planned from the start, that's all).
To my eyes the original Suzuki Wagon-R for example would be more logical to include but that's hardly the point, my main point was that to me the selection we ended up with and the ones absent suggests to me they didn't foresee they were only able to include roughly 200.
Now I might be wrong but it's a suspicion I have based on the carlists seen in previous GT's.

I´m afraid to say it, but if one iconic Suzuki deserves to be premium, it´s the Escudo Pikes Peak.

Awesome interior:dopey:
 
what do you think about no new cars for vauxhall/opel ?

The first thing that i did when i saw the car list was to look for the insignia opc/vxr... but there is The LOTUS CARLTON!!! but standard...

Salu2!!
 
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