Would be cool if they actually added that NSX, would love to try to drive it with the cool drive system it has...
New time and drift trials everyone!
GT had 11 Tracks
GT2 had 21 tracks of which 12 were new and 9 came from GT
GT3 had 14 tracks of which 5 were new, 5 came from GT2 and 4 from GT
GT4 had 40 tracks of which 24 were new, 3 came from GT3, 4 came from GT2 and 9 came from GT
GT5 has 45 tracks of which 27 are new (Including DLC), 8 came from GT4, 3 from GT3, 1 from GT2 and 9 from GT
This does not include rally tracks, Drag strips or reverse versions but does count the GT/GT2 version of the Test Track as different to the GT3/GT4 version.
The optimum mix would have 80 tracks. 11 from GT, 12 from GT2, 5 from GT3, 24 from GT4 and the rest are already in GT5.
This is nowhere near 107 and shows that GT5 has a lot more tracks than people give it credit for.
Right but to say GT5 didn't take 6 years because they spent time on GT:HD and GT5is quite preposterous. It was all working towards the same goal, the same final product. It's not like they started on GT:HD, scrapped it, started on GT5 from scratched, paused development to build GT5
then start on GT5 again. It was all one process.
Especially when you consider how **** the new city tracks are.
Why doesn't PD spend more time on real tracks rather than city / original tracks?
Yes.
"PD spent 6 years on GT5" doesn't appear to be a valid argument. The whole team worked on 2 other games meanwhile.
GT PSP was basically just a downscaling job with very little new content to create. Tourist Trophy came out in 2006 so even if we generously say it took two whole years away from GT5 to create those two games, that is still FOUR years dedicated to GT5. It's still not a great usage of time, is it?
GT PSP was basically just a downscaling job with very little new content to create. Tourist Trophy came out in 2006 so even if we generously say it took two whole years away from GT5 to create those two games, that is still FOUR years dedicated to GT5. It's still not a great usage of time, is it?
Considering you don't know what exactly happened during that timeframe, you are doing nothing but making an assumption.👎
I honestly don't care about when GT6 is released, all I care about is that it's finished this time. If it doesn't have an offline career in size that at least matches GT4 then I'm sorry, but I'm out.
An assumption about what? GT4 was out in late 2004. TT was out in January 2006 so we know that was finished in late 2005. That left them working with what we'll call the PS3 GT project and the PSP GT project since early 2006. GT PSP came out in October 2009, meaning the following year up to GT5 release was solely GT5 work.
Therefore I think it's fair to say they spent at least four years solely making those two games, one of which was spent exclusively on GT5. Would you agree?
Thanks for your wikipedia type response. Your entire thought process is based on what is public knowledge. You do not have access to PDI's internal workings and as far as we know PDI could have been involved on other non game related projects.
vigi147Do you guys have any idea how software development works? How much work goes into a project of this scale. Writing a physics engine alone is no simple task, especially one as complex as this. Why do you thing games keep using same game egines (Havok, Unreal)? It's what makes it possible to churn out a game each year. 4 years is not a long time if you have to do everything from scratch.
DTM ASPEC with Lexus? They can't be serios!
If you dont have Enough Cars for a Race Series Event dont use it. Lexus isn't in the DTM.
Its that simple![]()
DTM ASPEC with Lexus? They can't be serios!
If you dont have Enough Cars for a Race Series Event dont use it. Lexus isn't in the DTM.
You can go to pd web site and see in what projects are involved.!!!!!!!!!
http://www.polyphony.co.jp/english/
Again. That is a public access website. You are assuming that is all they have done. As an example, perhaps PDI has been involved with Nissan to an extent of which not one GT Planet analyst knows about.
PDI is bigger then video games.👍
Well ok 'finished' isn't the right word since you could consider any game unfinished for all of eternity, there could always be something to add or change.
What I mean then is at least as much content as the predecessor, GT4.
I agree wholeheartedly. Although, personally, the new physics alone were worth the price and wait (flawed though they yet are), and online is really a fantastic addition to the series (random shuffle races mostly for me), again despite its flaws.
After GT2, GT3 was a similar disappointment for me as what GT5 was initially. But whilst GT3 was missing some things I was used to, it,too, brought new things to the series, and when GT4 arrived, it massively expanded upon that as well as brought yet more new things. Tangentially, this is why I think it's imperative that PD put GT6 on the PS3, otherwise we'll just get another GT3 / GT5 and be left wanting more again.
Looking back, I actually had just as much fun with GT3 as I did with GT2, but in slightly different ways. I think I'll regard GT5 in the same way eventually, even if GT6 be the GT4 to GT5's GT3. In that sense, odd though it may sound, we can't really judge GT5 properly until GT6 is out. It might become apparent that certain things are the way they are in GT5 because of where PD were heading in the long run. It might also be that they screwed up massively, but we can't tell either way right now - comparing GT2 to GT and GT4 to GT3 makes me inclined to give PD the benefit of the doubt.
Personally, again, I like PD's involvement in side projects. It's good for the series as a whole, and it's obviously good for PD in the long run (although I'd be wary of PD going all Apple on us and turning GT into a full-on "brand" and lifestyle etc.) I don't think getting early access to the GT-86, the GTR etc. is a waste of time at all. Whatever improves the relationship between the developers and the companies responsible for the stars of the very games we're talking about can only be time well spent. It's not like PD spent 4 years doing nothing but designing liveries, HUDs and aero packs for real cars and then suddenly remembered they had a game to make.
I prefer to believe that PD follows the pattern. 2 games per console. 1 good game and then, a fantastic sequel.