GT5 Latest News & Discussion

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GT had 11 Tracks
GT2 had 21 tracks of which 12 were new and 9 came from GT
GT3 had 14 tracks of which 5 were new, 5 came from GT2 and 4 from GT
GT4 had 40 tracks of which 24 were new, 3 came from GT3, 4 came from GT2 and 9 came from GT
GT5 has 45 tracks of which 27 are new (Including DLC), 8 came from GT4, 3 from GT3, 1 from GT2 and 9 from GT

This does not include rally tracks, Drag strips or reverse versions but does count the GT/GT2 version of the Test Track as different to the GT3/GT4 version.

The optimum mix would have 80 tracks. 11 from GT, 12 from GT2, 5 from GT3, 24 from GT4 and the rest are already in GT5.

This is nowhere near 107 and shows that GT5 has a lot more tracks than people give it credit for.

in that case there are 52 missing tracks. That's still more than the amount of new tracks.
 
Right but to say GT5 didn't take 6 years because they spent time on GT:HD and GT5:P is quite preposterous. It was all working towards the same goal, the same final product. It's not like they started on GT:HD, scrapped it, started on GT5 from scratched, paused development to build GT5:P then start on GT5 again. It was all one process.

They released GT5P and GTPSP before GT5.

Especially when you consider how **** the new city tracks are.

Why doesn't PD spend more time on real tracks rather than city / original tracks?

We need more city tracks too. Silverstone, Bathurst is pretty much on cards for GT6 if not in DLC
 
Yes.

"PD spent 6 years on GT5" doesn't appear to be a valid argument. The whole team worked on 2 other games meanwhile.

GT PSP was basically just a downscaling job with very little new content to create. Tourist Trophy came out in 2006 so even if we generously say it took two whole years away from GT5 to create those two games, that is still FOUR years dedicated to GT5. It's still not a great usage of time, is it?
 
GT PSP was basically just a downscaling job with very little new content to create. Tourist Trophy came out in 2006 so even if we generously say it took two whole years away from GT5 to create those two games, that is still FOUR years dedicated to GT5. It's still not a great usage of time, is it?

Considering you don't know what exactly happened during that timeframe, you are doing nothing but making an assumption.👎
 
GT PSP was basically just a downscaling job with very little new content to create. Tourist Trophy came out in 2006 so even if we generously say it took two whole years away from GT5 to create those two games, that is still FOUR years dedicated to GT5. It's still not a great usage of time, is it?

I doubt that. I'm pretty sure it took a long time to figure all the issues out, Kaz said that they had a lot of difficulty getting it to work on that hardware: it was originally announced to be released in April of 2005. Simple, it most definitely was not. Even if new content wasn't created, I bet much of it was retouched in some way for the PSP anyway.

TT probably wasn't as much of a burden, as it does re-use a lot of GT4's assets, and there's a few proto-GT5 features in it, too, so it probably counts towards GT5's development in some small way. It's still a technological and functional dead-end, so it only really counts as a proof of concept; remember GT5 was supposedly built up from scratch. Even if we assume that that's probably not strictly true, the PS3 is still quite a shift from the PS2 in terms of development, which meant PD were adapting their game to two new platforms. That was probably the real mistake, but everyone has 20-20 hindsight.

Does anyone remember how long it took the original GT to be made? Of course, nobody knew it was coming, so the "wait" was easier.
"Great usage of time" smacks a little of the attitude of the armchair football manager to me; you can vent your frustrations (/ grump accumulation) all you like, if that's what you need to do, but don't expect anyone to take that sort of assertion seriously.

The world may function on evidence, but remember that an absence of evidence is not evidence of absence. We don't know what PD were working on that whole time, especially when we remember that things which were expected to be in the game, including some which were in previous games, didn't make it in. What else was left on the cutting room floor? What else does PD have up their collective sleeves? I won't be holding out any real hope, because I am the sole keeper of my expectations and I prefer not to disappoint myself, but I am intrigued nonetheless.
 
Considering you don't know what exactly happened during that timeframe, you are doing nothing but making an assumption.👎

An assumption about what? GT4 was out in late 2004. TT was out in January 2006 so we know that was finished in late 2005. That left them working with what we'll call the PS3 GT project and the PSP GT project since early 2006. GT PSP came out in October 2009, meaning the following year up to GT5 release was solely GT5 work.

Therefore I think it's fair to say they spent at least four years solely making those two games, one of which was spent exclusively on GT5. Would you agree?
 
Kaz and PD probably learned their lesson about creating excess games that would ultimately stall game development. I expect GT6 to come out earlier. People are already poking fun of 5's extremely release date, this shouldn't happen again.
 
I honestly don't care about when GT6 is released, all I care about is that it's finished this time. If it doesn't have an offline career in size that at least matches GT4 then I'm sorry, but I'm out.
 
I honestly don't care about when GT6 is released, all I care about is that it's finished this time. If it doesn't have an offline career in size that at least matches GT4 then I'm sorry, but I'm out.

Define "finished". This is precisely the problem Kaz faces when it comes time to decide when and how to bookend development of the next instalment. He has a much broader concept of what his game should be than we do (we have our own versions, sure) so it's impossible for us to know what GT5 "should have been" outside of our own desires and suppositions.

Granted, GT5 should have been better balanced, more faithful to its antecedents, and overall more consistent, but I don't know that a GT game will ever be truly "finished".
 
Well ok 'finished' isn't the right word since you could consider any game unfinished for all of eternity, there could always be something to add or change.

What I mean then is at least as much content as the predecessor, GT4.
 
An assumption about what? GT4 was out in late 2004. TT was out in January 2006 so we know that was finished in late 2005. That left them working with what we'll call the PS3 GT project and the PSP GT project since early 2006. GT PSP came out in October 2009, meaning the following year up to GT5 release was solely GT5 work.

Therefore I think it's fair to say they spent at least four years solely making those two games, one of which was spent exclusively on GT5. Would you agree?

Thanks for your wikipedia type response. Your entire thought process is based on what is public knowledge. You do not have access to PDI's internal workings and as far as we know PDI could have been involved on other non game related projects.
 
Do you guys have any idea how software development works? How much work goes into a project of this scale. Writing a physics engine alone is no simple task, especially one as complex as this. Why do you thing games keep using same game egines (Havok, Unreal)? It's what makes it possible to churn out a game each year. 4 years is not a long time if you have to do everything from scratch.
 
vigi147
Do you guys have any idea how software development works? How much work goes into a project of this scale. Writing a physics engine alone is no simple task, especially one as complex as this. Why do you thing games keep using same game egines (Havok, Unreal)? It's what makes it possible to churn out a game each year. 4 years is not a long time if you have to do everything from scratch.

Agree. But this is not an excuse for some bad desicision (early Release for example) or other Things they should improve. For example Sound.
You dont Need a Engine for Sound Record.
Or some unrealistic Events:

DTM ASPEC with Lexus? They can't be serios!
If you dont have Enough Cars for a Race Series Event dont use it. Lexus isn't in the DTM.
Its that simple ;)

Yamauchi announced GT to early. GT6 will not Take more than 4years. It doesnt matter if the Game is in Development for PS4.

They can use a improved GT5 Engine and the Content in higher quality. The Content should be ready already, because Developer Create it in higher quality than the PS3 can handle....

-> They Start with over 200 Cars.
 
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DTM ASPEC with Lexus? They can't be serios!
If you dont have Enough Cars for a Race Series Event dont use it. Lexus isn't in the DTM.
Its that simple ;)

Lexus was (or still is) planning to enter DTM so this concept car (which is based on an Opel Vectra DTM car strangely enough) is basically just as much a DTM car as the others, it's the only Premium one so I'm glad I can enter DTM events with it since I use cockpit view.

If we're talking realistic, the real DTM series only features current cars, not classics from the early nineties as well, like the GT5 DTM events do.
So having a one-off prototype Lexus driving around too hardly takes away any realism, since there already is none, it's that simple.
 
The R8 LMS, and M3 GTR are both out of place for DTM events in GT5.

But the Lexus is just a re-paneled Opel Astra. The roof and other key aspects are the exact same as the Astra was. All they did was change the nose and rear to fit the IS-F looks.
 
Just racked up my first online Shuffle race win.

So proud. :')
 
Again. That is a public access website. You are assuming that is all they have done. As an example, perhaps PDI has been involved with Nissan to an extent of which not one GT Planet analyst knows about.

PDI is bigger then video games.👍

If that were the case than the simple point still rings true, they didn't use their time wisely. Because PD WERE formed to make video games, that is their purpose. If they're wasting game time doing promo stuff with Nissan as your example then that is wasted time, plain and simple.
 
I dont know how many year gt6 will take to develop but they have to do some things correctly this time not an unfinished game for example , they need to fix the physics engine,you cant name a game a real driving simulator and when you start the car your car slides as there isnt WEIGHT on it.!!!!!!
 
Well ok 'finished' isn't the right word since you could consider any game unfinished for all of eternity, there could always be something to add or change.

What I mean then is at least as much content as the predecessor, GT4.

I agree wholeheartedly. Although, personally, the new physics alone were worth the price and wait (flawed though they yet are), and online is really a fantastic addition to the series (random shuffle races mostly for me), again despite its flaws.
After GT2, GT3 was a similar disappointment for me as what GT5 was initially. But whilst GT3 was missing some things I was used to, it,too, brought new things to the series, and when GT4 arrived, it massively expanded upon that as well as brought yet more new things. Tangentially, this is why I think it's imperative that PD put GT6 on the PS3, otherwise we'll just get another GT3 / GT5 and be left wanting more again.

Looking back, I actually had just as much fun with GT3 as I did with GT2, but in slightly different ways. I think I'll regard GT5 in the same way eventually, even if GT6 be the GT4 to GT5's GT3. In that sense, odd though it may sound, we can't really judge GT5 properly until GT6 is out. It might become apparent that certain things are the way they are in GT5 because of where PD were heading in the long run. It might also be that they screwed up massively, but we can't tell either way right now - comparing GT2 to GT and GT4 to GT3 makes me inclined to give PD the benefit of the doubt.


Personally, again, I like PD's involvement in side projects. It's good for the series as a whole, and it's obviously good for PD in the long run (although I'd be wary of PD going all Apple on us and turning GT into a full-on "brand" and lifestyle etc.) I don't think getting early access to the GT-86, the GTR etc. is a waste of time at all. Whatever improves the relationship between the developers and the companies responsible for the stars of the very games we're talking about can only be time well spent. It's not like PD spent 4 years doing nothing but designing liveries, HUDs and aero packs for real cars and then suddenly remembered they had a game to make.
 
I agree wholeheartedly. Although, personally, the new physics alone were worth the price and wait (flawed though they yet are), and online is really a fantastic addition to the series (random shuffle races mostly for me), again despite its flaws.
After GT2, GT3 was a similar disappointment for me as what GT5 was initially. But whilst GT3 was missing some things I was used to, it,too, brought new things to the series, and when GT4 arrived, it massively expanded upon that as well as brought yet more new things. Tangentially, this is why I think it's imperative that PD put GT6 on the PS3, otherwise we'll just get another GT3 / GT5 and be left wanting more again.

Looking back, I actually had just as much fun with GT3 as I did with GT2, but in slightly different ways. I think I'll regard GT5 in the same way eventually, even if GT6 be the GT4 to GT5's GT3. In that sense, odd though it may sound, we can't really judge GT5 properly until GT6 is out. It might become apparent that certain things are the way they are in GT5 because of where PD were heading in the long run. It might also be that they screwed up massively, but we can't tell either way right now - comparing GT2 to GT and GT4 to GT3 makes me inclined to give PD the benefit of the doubt.


Personally, again, I like PD's involvement in side projects. It's good for the series as a whole, and it's obviously good for PD in the long run (although I'd be wary of PD going all Apple on us and turning GT into a full-on "brand" and lifestyle etc.) I don't think getting early access to the GT-86, the GTR etc. is a waste of time at all. Whatever improves the relationship between the developers and the companies responsible for the stars of the very games we're talking about can only be time well spent. It's not like PD spent 4 years doing nothing but designing liveries, HUDs and aero packs for real cars and then suddenly remembered they had a game to make.

Whoa. Fantastic post buddy. 👍

I'm on the same boat of those that believe GT6 will be on PS3 and it'll be enormous as GT4 was.

I prefer to believe that PD follows the pattern. 2 games per console. 1 good game and then, a fantastic sequel.
 
I prefer to believe that PD follows the pattern. 2 games per console. 1 good game and then, a fantastic sequel.

Exactly. GT5 is the first game on the PS3, and if it follows the same pattern as the past two systems, then GT6 is going to be fantastic.
 
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