GT5 Latest News & Discussion

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I have a newish PS3 slim and a fresh copy of GT5P and I have noticed screen tearing. Does it matter if you have an HD compatible TV? My display runs at 1080P and I have noticed screen tearing. Not just GT5P but other games as well.

Yeah forgot to mention I'm playing in "1080p" too. Not sure if 720p has less tearing going on, but it's possible. If by any chance someone is playing in 480p or even 480i I think it's likely there will be much less tearing at those resolutions.
 
I have a newish PS3 slim and a fresh copy of GT5P and I have noticed screen tearing. Does it matter if you have an HD compatible TV? My display runs at 1080P and I have noticed screen tearing. Not just GT5P but other games as well.

Thanks for reminding me!
I run at 720p, that could also be a really big factor, Never really skips frames or has screen tear..
Edit: Also sorta answers your question, dravonic..

Regarding people who say the Frames drop, This video, http://www.youtube.com/watch?v=kQGlbGaQd5g , does agree with you... However, It never drops to 30 fps. Unless you know the difference between 55fps, and 60fps, (Which is quite unbelievable) then its unnoticeable. So you may be right, but its not really legitimate.
 
Thanks for reminding me!
I run at 720p, that could also be a really big factor, Never really skips frames or has screen tear..
Edit: Also sorta answers your question, dravonic..

Regarding people who say the Frames drop, This video, http://www.youtube.com/watch?v=kQGlbGaQd5g , does agree with you... However, It never drops to 30 fps. Unless you know the difference between 55fps, and 60fps, (Which is quite unbelievable) then its unnoticeable. So you may be right, but its not really legitimate.

Yeah, no offense, but if you pay "more attention" during tight corners with several cars (I find it more noticeable in chase or cockpit view) you'll see the top of the screen begin to not match up with the bottom-half of the display ( a "screen-tear"). It's a picky detail, in the sense that it essentially doesn't interrupt gameplay, but it is a deterrent in the aesthetics of the graphics. You will also notice a frame rate drop when this happens, usually.
 
I have said before, I haven't experienced anything like that (Screen tearing, Or any other video glitch) in GT5. prologue before, ever. I run at 720p, 1080p is harder work for the system, therefore its a lot more likely for it to happen on those settings. Maybe that, Or Im just very lenient, or oblivious to the effects. I haven't seen screen tearing for all the 6 months Ive been playing GT5. prologue (Yes, Only got a PS3 at christmas). I can also be very lenient on frame rate Drops, I notice games with bad frame rate (Rainbow six vegas 2 on ps3, Id have more fun in a seizure. BF:BC2, biuldings falling by Destruction 2.0), However supposedly seem blind to the FPS Drops in Prologue.
 
Thanks for reminding me!
I run at 720p, that could also be a really big factor, Never really skips frames or has screen tear..
Edit: Also sorta answers your question, dravonic..

Regarding people who say the Frames drop, This video, http://www.youtube.com/watch?v=kQGlbGaQd5g , does agree with you... However, It never drops to 30 fps. Unless you know the difference between 55fps, and 60fps, (Which is quite unbelievable) then its unnoticeable. So you may be right, but its not really legitimate.

The frame rate drop in this video is quite tame. If I remember well I saw a digital foundry video where it drops to 40 something. Still not bellow 30 but ironically a 60 fps game where the fps fluctuates annoys me more than a game with steady 30 fps. When I play a 30 fps game it stutters but I get used to it. When playing a 60 fps game the smoothness is quite nice, that's why the slow downs are annoying. "Smooth... stutter... smooth... stutter..." :lol:
 
Surely it can look good at 30fps but it will look even better at 60fps and there is really nothing to discuss beyond that...Racing game is a "motion-enhanced" game - more fps = really better.
It may look better, but that doesn't mean it has to be locked in at 60FPS as you believed. Most of these games aren't making their graphics & details part of their presentations anyways like GT or Forza does.
 
Do we know if we will get true 1920x1080p or just 1280x1080p resolution like in GT5:P?
Most likely 1280x1020p. The visual difference is negligible, most people wouldn't be able to tell the difference unless you paused the game and walked right up to the TV.
 
Most likely 1280x1020p. The visual difference is negligible, most people wouldn't be able to tell the difference unless you paused the game and walked right up to the TV.

I´m sitting about 2m away from my "50 TV so it would be nice but i doubt the PS3 would be able to handle it along with damage, weather, etc.
 
Regarding people who say the Frames drop, This video, http://www.youtube.com/watch?v=kQGlbGaQd5g , does agree with you... However, It never drops to 30 fps. Unless you know the difference between 55fps, and 60fps, (Which is quite unbelievable) then its unnoticeable. So you may be right, but its not really legitimate.

You also more feel it rather than really see.Don't get me wrong - I know what I'm talking about. (even if it looks like BS) When it runs perfect - you don't notice anything strange in motion.If it tear even a frame you will notice that something strange, even if you don't understand what it is.It's a difference between silky smooth GT3/4 and GT5.
Also in GT5 we see not so frame-rate but tearing.55fps and 60fps is not much a difference.GOW3 also runs anything between 30 and 60fps but its V-Synced - no tearing - no problems!(GT5 needs just V-Sync if possible)

It may look better, but that doesn't mean it has to be locked in at 60FPS as you believed. Most of these games aren't making their graphics & details part of their presentations anyways like GT or Forza does.

Why not 60?There is no other options at HDTV resolution.30 or 60.Surely you can go variable frame-rate but it's not serious in racing sims.
 
Most likely 1280x1020p. The visual difference is negligible, most people wouldn't be able to tell the difference unless you paused the game and walked right up to the TV.

The difference can be seen. The only 60fps racing game on PS3 rendering always in 1920*1080 is Ridge Racer 7 and it's looking more clear than GT5P.
However frame rate is more important than resolution, especially for racing games.
 
The difference can be seen. The only 60fps racing game on PS3 rendering always in 1920*1080 is Ridge Racer 7 and it's looking more clear than GT5P.
However frame rate is more important than resolution, especially for racing games.
So you'll be happy with GT5 running at 640 x 360 @ 120fps?
 
The perception of frame rate depends on a lot of things, as has been explained already. But, to reiterate, it depends on the lighting conditions (versus the screen brightness), the actual images being displayed (e.g. blurred or otherwise), the display in question and, of course, the particular individual observer.

GT5:P does suffer from a bit of slowdown. I get it in the first few corners of Suzuka at the start of a race. Probably elsewhere, too - first corner of London is a bad one.

Anyway, the problem here is that the framebuffer slows down briefly, so the TV's "clock" (if we're assuming it's a modern flat-panel jobbie) is out of sync briefly. This means that the TV updates its frames as usual, but the PS3's framebuffer is a bit behind, so updates the buffer halfway through, so the TV gets half of one frame, half of another. This is page / screen tearing.

A similar thing happens with off-screen footage. The camera is recording at a defined framerate (e.g. 15; 24; 30; 60 etc.) and the game and TV are running around 60 fps or so (assuming the TV can do 60 fps ;)) The camera is almost certainly not going to be in sync with the TV, so it'll pick up part of one frame from the TV, and the TV will refresh as the CCD on the camera is being read, so that the rest of the frame (on the camera) is actually the next frame (on the TV)...

Capture cards potentially suffer the same problem; including that test some company did with GT5:P. You must be sure to get sync. The problem with "v-sync" is that if a frame is "late" (slow-down), it drops down the frame / refresh rate to the next lowest multiple (30; 15 etc. fps, Hz) by delaying the refresh of the buffer. A bit of tearing is much better than such a step / jerk / stutter, especially given the framerate can be locked at 60 fps (i.e. no higher) on the PS3 and can stay there most of the time thanks to heavy optimisation on what is a fixed hardware spec. On PCs, the frame rate is far more variable (both ways) and is so annoying that v-sync is often a better option.

As for what frame rate is best, it depends. I can see differences up to 100 fps on a good flat-panel. On a CRT, that tops out around 30, due to the "lag" in the phosphor-luminescent pixels. Some people claim they can see differences in excess of 120 - 150 fps on certain displays. I remember it being discussed to death on the RSC fora some years ago.
 
How do I show the video?
You only need the video code (the letters after the first = sign, and not including extra code such as &hd=1) inserted in Youtube tags. Click 'Edit' on your post to see what I mean ;)
 
So you'll be happy with GT5 running at 640 x 360 @ 120fps?
Not happy but I would prefer this to 1080p and unsteady 15fps ;)

@Honda-Crz
Use the Youtube tag and the code of the video:

HTML:
[media=youtube]fGTP3zZ22vA[/media]

I can see differences up to 100 fps on a good flat-panel. On a CRT, that tops out around 30, due to the "lag" in the phosphor-luminescent pixels.
A CRT is faster than a LCD (response time). Just think of all the ghosting issues the new 3D LCDs have. I'd say a CRT is the best display to see differences in frame rates.
 
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I'm sure PD will probably have some technology to make sure it renders full frames other than Visual Sync. I'd prefer my game to run at 55-60fps with a little tearing than jump down to 30fps every time it went under 60.

If they did something like simulate the completed frame response to the drawing part of the engine, they could have it tear free at any multiple of any number, rather than just 60. I don't quite know how this stuff works but I'm sure PD will choose the right option.
 
Why not 60?There is no other options at HDTV resolution.30 or 60.Surely you can go variable frame-rate but it's not serious in racing sims.
Because some games are optimized to run better at 30 than 60. The game isn't as fluid, but it gets the job done.
 
I'm sure PD will probably have some technology to make sure it renders full frames other than Visual Sync. I'd prefer my game to run at 55-60fps with a little tearing than jump down to 30fps every time it went under 60.

If they did something like simulate the completed frame response to the drawing part of the engine, they could have it tear free at any multiple of any number, rather than just 60. I don't quite know how this stuff works but I'm sure PD will choose the right option.

Firstly, it's vertical synchronising, not visual ;):)

And, in the second part of your post, do you mean to change the way the display works? I.e. to sync the display to the framebuffer, rather then the other way around? It certainly makes sense, though I don't know how technically feasible it is, or whether it would be compatible with broadcasting standards?
 
Anybody the sound of the M5. WOW :D



WOW?

It is a high pitched whine just like in every other GT game. Sure it is improved, still but far from realistic. And the sound didn't seem to change from cockpit to external which is a big no-no.
 
WOW?

It is a high pitched whine just like in every other GT game. Sure it is improved, still but far from realistic. And the sound didn't seem to change from cockpit to external which is a big no-no.

How can you not notice the change in the sound for the chase view vs the cockpit view? It's very clear.

There has been a gradual, but significant improvement since GT5:Prologue. Yet people are still saying it sounds as bad as GT4 👎

It's not there yet sure, but it's close enough, and the sound isn't overdone like in some other games.
 
WOW?

It is a high pitched whine just like in every other GT game. Sure it is improved, still but far from realistic. And the sound didn't seem to change from cockpit to external which is a big no-no.

What...are we hearing the same thing?
 
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