GT5 Update 1.10

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As long as there are in-race game saves and fast forward/rewind/frame by frame options in theatre mode, I'll be happy.
 
fast forward/rewind/frame by frame ^^^^
100% has to be in the next update. 6 months of no fast forwarding? That's much too long. If it were implemented from the beginning, I'd be taking 100s of more photos. I haven't even taken any in quite some time because there are no replay controls.


The thing is, there is plenty of content in GT5, just not what people want. It's well documented that there are too many 'copies' (Skylines, Maitas etc) in it. The Photomode locations are nice, but would more tracks have been better? Lots of cars that are premium are unlikely to be used more than once, so were a waste.

It's like buying a dictionary, only to find out most of it is in French and you can't read French. Plenty of content, but not what you wanted.

Considering there are only 10 or so Photo Travel locations, that's something you can't take away from. I would have preferred more Course Maker track layouts. That's something that's very useful for many, especially those without PSN.

The crappy premium cars that are only used once are there because of the car manufacturers. Kaz said the car manufacturers had a big say in what they want in the game as premium. Total corporate BS, those car manufacturers. Ruining our experience with GT5.

The duplicates of cars on the other hand, that makes me want to cry. It's not right that they did that. Kaz even said looking back it, he thinks there are too many duplicates. But it's like: too little, too late :grumpy: . It's really easy to say that was his biggest mistake with GT5. Because that's space used up for no reason. He basically said it was for the extremely picky people out there.

His words were that they were for the people that actually felt there was something special about each variation. I call foul.

If GT6 has even half the duplicates, that's still not good enough. I really think that is the biggest let-down of this game.
 
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The thing is, there is plenty of content in GT5, just not what people want. It's well documented that there are too many 'copies' (Skylines, Maitas etc) in it. The Photomode locations are nice, but would more tracks have been better? Lots of cars that are premium are unlikely to be used more than once, so were a waste.

It's like buying a dictionary, only to find out most of it is in French and you can't read French. Plenty of content, but not what you wanted.

Completely agree..

another_jakhole
The duplicates of cars on the other hand, that makes me want to cry. It's not right that they did that. Kaz even said looking back it, he thinks there are too many duplicates. But it's like: too little, too late . It's really easy to say that was his biggest mistake with GT5. Because that's space used up for no reason. He basically said it was for the extremely picky people out there.

His words were that they were for the people that actually felt there was something special about each variation. I call foul.

If GT6 has even half the duplicates, that's still not good enough. I really think that is the biggest let-down of this game.

Again, 100% with you.

Why PD felt the need to create so many variations of what is essentially the same car I have no idea.. what also bewilders me is how all the variations are within Japanese car manufactures, leaving many European and American Manufacturers with significantly less cars in my opinion. Is that again to do with manufacturers input and possible rights of cars etc?

I don't mean to criticize anyone who may like the Skyline GT-R N1 R32 from 1991, but it's essentially the exact same car as Premium R32, all but the name and a couple more BHP's and torque's. Ridiculous.

Like you have said, all those cars which were essentially repeats of one another just occupied space on Blu-Ray unnecessarily. I would have loved them to just take out all those duplicates and make some of the standard cars premium instead..
 
Why PD felt the need to create so many variations of what is essentially the same car I have no idea.. what also bewilders me is how all the variations are within Japanese car manufactures, leaving many European and American Manufacturers with significantly less cars in my opinion. Is that again to do with manufacturers input and possible rights of cars etc?

I don't mean to criticize anyone who may like the Skyline GT-R N1 R32 from 1991, but it's essentially the exact same car as Premium R32, all but the name and a couple more BHP's and torque's. Ridiculous.
This is where I found out about the reason for the so many variations.

https://www.gtplanet.net/kazunori-wanted-another-2-years-for-gt5-development/

One frequent criticism of many GT games – including GT5 – is the large number of Japanese cars with slight variations in trim (the various GT-Rs, Mitsubishi Evos, Miatas, etc. all come to mind). This is one of the first interviews which Kazunori has acknowledged the criticism, saying “…it’s true that there is a lot of variations depending on the model, and that’s probably because we’ve been affected strongly by the automotive culture in Japan from the 1990’s. [...] Back then there was meaning to each of the fine differences, and the selection of which model variation to drive was important to a user. Looking at it now I also think that there’s too many.”
Basically, it's to pay homage to "the automotive culture in Japan from the 1990’s". It's just not worth it.
 
Like you have said, all those cars which were essentially repeats of one another just occupied space on Blu-Ray unnecessarily.
And yet, there still is plenty of unused space on the disk.

I would have loved them to just take out all those duplicates and make some of the standard cars premium instead..
It's common notion among beginners here that taking out those cars would have enabled PD to make more premium cars; however, it's not the case.
First, because by definition, if they are mostly duplicates, then very little additional work has been needed to add them compared to the "base" models. Modeling different wheels, specs or minor detail surely takes a lot less time than making a new car completely from scratch.
Second, because standard cars are models imported from GT4 or GTPSP anyway and would have impacted minimally the development of actual new content for GT5.
 
You can't minimize the fact that the +1000 cars isn't really the truth. Some of the duplicates are just embarrassing.
I don't mind the "duplicates" at all per se, just that they are a cheap trick for PD to state that there are "over 1000 cars" as you say. Same for tracks with the reverse or irrilevant variations that while I welcome very much, I wouldn't count as entirely new tracks.
If we count unique car bodies, I think there are 450-500 in total, including Standard cars.
 
And yet, there still is plenty of unused space on the disk.

It's common notion among beginners here that taking out those cars would have enabled PD to make more premium cars; however, it's not the case.
First, because by definition, if they are mostly duplicates, then very little additional work has been needed to add them compared to the "base" models. Modeling different wheels, specs or minor detail surely takes a lot less time than making a new car completely from scratch.
Second, because standard cars are models imported from GT4 or GTPSP anyway and would have impacted minimally the development of actual new content for GT5.

I meant in the context of, instead of spending time creating duplicates, they could have made a few more premiums. I understand the premiums took much more work, hence there are a lot less premiums than standards. They should have spent less time involving their previous work and made maximum use of:
a) the huge capacity of Blu-ray relative to DVD
b) the potential of the PS3 over the PS2

How long did it take PD to make the game again?
 
I meant in the context of, instead of spending time creating duplicates, they could have made a few more premiums. I understand the premiums took much more work, hence there are a lot less premiums than standards. They should have spent less time involving their previous work and made maximum use of:
a) the huge capacity of Blu-ray relative to DVD
b) the potential of the PS3 over the PS2

How long did it take PD to make the game again?

Or, as I have suggested in the Feedback section, more RM options. I loved the feature in GT and GT2, and it seems like we only got a tease with 5.

Easy trick and even MORE cars. Pity.
 
Or, as I have suggested in the Feedback section, more RM options. I loved the feature in GT and GT2, and it seems like we only got a tease with 5.

Easy trick and even MORE cars. Pity.

You know 17 cars can get race modded right? No it's not THAT many but it's a lot more than 5...
 
The only real 'before the fact' news comes from KY's twoddle feed, available in a specific thread.

SHIRAKAWA Akira seems to offer the best translations, and here's a very recent one from KY;

SHIRAKAWA Akira
As soon as the PSN settles down, there will be a new update and new online events.

[Post Link]
 
I really hope there is an update where there are more premium cars.

👍 There will be but I kind of doubt that'll be this update. Cockpit view for standard cars is what I'm hopeful of, but I'm not even sure that'll come this soon (edit - or at all). Only seems likely to me that it'll come from what I've read.
 
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In addition to the enduro race saves, we need the ability to do x3 B spec (I would have thought with the PS3's capabilities they could get this up to x5) also need to give us the ability to see all the regs for open lobby online races before we wait ages for the room to load, also need to remove the ability of room owners to kick out guests DURING a race. Its poor sportsmanship to kick out people from your room just because you're not winning.

If they hadn't spent so much time on the premium car nonsense the game wouldn't have taken as long to develop and they could have produced a better game in less time. The premium thing is overrated, Oh Whoop de doo a cockpit view gosh thats so much better than x3 b spec or mid race saves!
 
They/Kaz have/has the perfectionist mentality. How dare you think they/he won't live up to their/his reputation? :)

You haven't said anything new that we've all been thinking. Just be grateful there's a human being that goes by the name, Kazunori Yamauchi, to make something that wouldn't have been, otherwise, introduced to the gaming world. Without Kaz, this forum wouldn't have been made and wouldn't have reached 5 million posts. Do you damn the inventor of a drinkable water well? :grumpy:
 
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In addition to the enduro race saves, we need the ability to do x3 B spec (I would have thought with the PS3's capabilities they could get this up to x5) also need to give us the ability to see all the regs for open lobby online races before we wait ages for the room to load, also need to remove the ability of room owners to kick out guests DURING a race. Its poor sportsmanship to kick out people from your room just because you're not winning.


thats not what the kick is for!!! What if your in a 40 lap race and a moron decided to go around backwards wrecking people. How dumb would it be oif there was no way to remove him from the room.
 
thats not what the kick is for!!! What if your in a 40 lap race and a moron decided to go around backwards wrecking people. How dumb would it be oif there was no way to remove him from the room.

There should be a pause, delay of game to have a vote to kick him out started by the host. That would make the most sense.
 
Simple fix, have a setting where the room owner can set it so that a backwards driving driver or one that has been stopped for ages with no activity blocking the way gets automatically kicked. The rammings I can sometimes live with, because you can sometimes get past them if you are careful and cunning. The rammers hurt themselves by as it tends to slow them down too.
 
Sorry if by not reading this entire thread I missed this one elsewhere, but one thing I'd really like to see (apart from proper controls on the replays) is a list of split times when racing. Currently you only know how far away the car behind you is if you're winning. Likewise if you're 7th, you only know how far ahead the leader is. So I at least want to know the relative positions of the cars in front of and behind me. There's a driver list on the right hand side, why not put the times there?
 
Sorry if by not reading this entire thread I missed this one elsewhere, but one thing I'd really like to see (apart from proper controls on the replays) is a list of split times when racing. Currently you only know how far away the car behind you is if you're winning. Likewise if you're 7th, you only know how far ahead the leader is. So I at least want to know the relative positions of the cars in front of and behind me. There's a driver list on the right hand side, why not put the times there?

I'd also like to know when my opponents pit.
 
Sorry if by not reading this entire thread I missed this one elsewhere, but one thing I'd really like to see (apart from proper controls on the replays) is a list of split times when racing. Currently you only know how far away the car behind you is if you're winning. Likewise if you're 7th, you only know how far ahead the leader is. So I at least want to know the relative positions of the cars in front of and behind me. There's a driver list on the right hand side, why not put the times there?

👍 i miss it to specially online
 
Along with a proper tire wear indicator the current all the same color thing doesn't work. It needs t go back to the blue-green-yellow-orange-red way.
 
Along with a proper tire wear indicator the current all the same color thing doesn't work. It needs t go back to the blue-green-yellow-orange-red way.

The colour isn't the wear... it's the heat. The wear is in the descending bar.
 
Make all hard and medium tyres worth using for performance reasons. They currently serve no purpose other than the challenge.
 
Make all hard and medium tyres worth using for performance reasons. They currently serve no purpose other than the challenge.

They definitely need to fix that. I don't understand how they didn't get that right before they released the game.

Also, why do we have to wait for Japan to get the PSN store back?

DLC? Come on, it's gotta be. The updates work without even logging into your PSN account. 👍 Yay? 👎 Nay?

Seems rather logical thinking that it will have something to do with that.
 
Make all hard and medium tyres worth using for performance reasons. They currently serve no purpose other than the challenge.

Errr... they take longer to wear out.... which can be handy (read: essential) in races longer than 5 laps...
 
Errr... they take longer to wear out.... which can be handy (read: essential) in races longer than 5 laps...
They don't. Have you not noticed that? Unless I'm missing something here and wasn't told about it. The tire wear for all the tires last the same amount of time. Well the tires in their respective level last the same amount of time. So racing tires all last the same. Sports tires all last the same. Comfort.

Racing hard tires last as long as racing soft.
 

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