GT6 FGTC CANCELLEDOpen 

  • Thread starter berty1979
  • 384 comments
  • 12,821 views
I will be missing tonight. I have football 7-8 :( We are on tomorrow though?
 
I will be missing tonight. I have football 7-8 :( We are on tomorrow though?

Yeah we will do something tomorrow too.

Lets find out about these tyres tonight, some conflicting opinions so far. Sounds like maybe it could be ok.
 
Had an hours practice last night. Things are looking tragic. I am stuck on 59's with poor consistency. Aiming for 4th in this one.
 
Lucky for you gents there is a possibility of me missing the 1st race since I have to road trip back to the university on that day but I'll help u with tuning flood if need be
 
Had an hours practice last night. Things are looking tragic. I am stuck on 59's with poor consistency. Aiming for 4th in this one.


What's happened?!? On GT5 you were the consistency king!

If you can get consistency nailed and stay with 59s you might be good for a podium.
 
under a minute ??
Wow barely hit the 1:00´s and some get 58´s (probably even faster).
Luckily I chose the Caterham and can drive where it belongs ... in the backpack.
 
If i can make the first race ( which i hope i do ) my times will be the worse lol as i have had no practice. But gotta get a fgt the national a licence all by this race date lol :)

Edit: sandman when changing roster could yu change my name cheers
 
Me and Sam beasting some practice hitting times as low as mid 56's. Going well!
 
Last edited:
I'll look back and mail u the list I think there is 3 to go on and one to come off.

Sakery is caterham what's his real name!!! German
D.Anderton is Mercedes welsh/British flag

A Bevans to come off
Think that's it
 
Last edited:
Spurgey joined out lobby and hit 56's on a full tank. Needless to say I was less than impressed. I am getting 58's off the mark at best :)
 
That's a healthy attitude. Some people will surprise themselves while some will be disappointed, first time out is tough. I'm just looking to settle into a rhythm.
 
Atleast this is an attribute I have .. being slow but consistant xDD
It´s a long race and the Seasons I took part showed, that if you have a good rythem without major mistakes you´ll end up with a good result.
 
My first was Monaco, I had trouble with some Italian bloke who was a nightmare! Nerve racking experience though. Qualifying is gut wrenching though!
 
Last edited:
Would it be ok if I jumped in this week, immortal broke his wheel and has disappeared. I see you have spots open so I presume Berty you wouldn't have a huge problem with it? I must refresh myself on settings, I've never driven the FGT on SRF, is that on or off now?
 
My first was Monaco, I had trouble with some Italian bloke who was a nightmare! Nerve racking experience though. Qualifying is gut wrenching though!

I cannot express my hate for Monaco. I absolutely despise Monaco.

iAnderton
As it's my first ever online race on GT I'm approaching this weekend as testing I think.. Too far off the pace at the moment!

The pair of rooks starting for Mercedes. ;)

I'm running consistent 1.04/1.05/1.06, and 1.01 being my fastest.
 
Rich- u can join us. Be careful of the regulars tho as your not chasing the title.

Everyone ready for tomorrow ?
I'm so ready. Yeah rich if you take me or Sam out I will be majorly peeved ;)
 
Updated the tables, see PM Brett.

EDIT, whilst i'm posting, it is very important for ALL racers (especially newcomers) to read this.

This isn't for everyone elses benefit, you may learn a few things too, it will make the competition alot better if people take it seriously. :)


From the GTP Racing Etiquette and rules.


05: Rules Governing Car Contact:



A:
Contacts and collisions must be avoided at all costs.

B:
Pushing other cars in turns or pushing them off the track is strictly prohibited.

C:
Leaning on other cars is strictly prohibited in any situation.



06: Running into the car ahead of you:


A:
The behind driver must take all necessary care and responsibility not to run into an ahead driver.

B:
In case you brake too late for a corner or partially lose control of your car, but can prevent an accident by steering into the dirt, grass or a wall, you are expected to do so.

C:
The ahead driver must not do any malicious or inappropriate braking or slowing. Leading cars MUST NOT EVER 'brake check' the car(s) behind them because they are following too closely. The ahead driver IS entitled to be slower or use longer and earlier braking zones than others. They are also entitled to turn in earlier or later and/or apex earlier or later.




07: Contact Concessions:


A:
If there's contact between drivers that results in the guilty driver making up places on the innocent driver, the guilty driver should immediately allow the innocent driver to pass freely to re-establish their position. This rule should be observed, even if it means the guilty driver has to allow drivers not involved in the incident to pass while waiting for the driver they contacted.

B:
If the appropriate contact concession is carried out by the guilty driver then they may avoid or reduce the severity of any penalties that might otherwise apply.

C:
If the appropriate contact concession is not carried out by the guilty party then the usual penalties would apply.

D:
If you have to slow down to let the other player through, move out of the racing line first before you slow down. Coming to a full stop is not allowed, just continue at a lower pace until the other driver passes you again.




08: Corner Rights:


A:
When approaching the turn/apex of turn, the car which "holds" the inner side of turn has entrance-advantage and other driver(s) must refrain from endangering him by his actions.

B:
You must establish substantial overlap with the car ahead before they reach the corner's turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. At least the front of your car should be up to the driver's position in the ahead car. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.

C:
If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must also leave sufficient side room for the behind driver. This means that each driver has a right to their respective "line", or side of the track, right up to the exit point. Neither driver should squeeze the other toward the inside or outside of the corner during the apex or exit.

D:
If an ahead driver has clearly made an error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. However, the overtaking driver must still avoid contact. Small errors by the ahead driver may not justify a passing move. The ahead driver getting a bit out of shape at times doesn't give you an automatic right to pass. You still have to judge if their error allows for a safe pass to take place.

E:
Drivers who are using PS3 controllers MUST make additional effort in driving due to the fact they can't use side-view, and their perception of the other cars is thereby limited - extreme caution while maneuvering is required. If you are using a controller, you are required to set buttons up for side views as "I didn't see you." is not an excuse if you collide with another driver when racing.




09: Standing Start Guidelines:


A:
Additional caution and care must be taken when beginning a race with a standing start. All of the above rules in regard to contact apply during the start and first corner of the race.

B:
Be Patient. Begin the race at a normal pace that will not cause you to run into cars in front of you. Don't begin by steering to one side and attempting to barge through the pack. Conversely, don't begin at a slow pace that will make you an obstruction or barrier to cars behind you.

C:
Your goal on turn 1 should not be to get to the front, but rather to convert a double wide start field to a single file running order. Look ahead more than one car. Due to field compression, a compact field will run slower through the first few turns than a spread out one. Leave some extra space, but not too much. Drivers behind you won't be expecting sudden braking.

D:
When approaching the first corner, keep in mind that on a public server, there will be times that you are punted off, especially when racing unknown or untrustworthy drivers. In a crowded field, pinball is quite possible. A racer who runs into you may have been punted. Don't automatically assume malicious intent.

E:
All of the rules in regard to contact concession apply if you knock a racer off track during the start of the race. If you cause a wreck, you are required to wait for all players who go off track as a result, regardless of whether you contacted them directly or not. If you are involved in a wreck which you did not cause, you are not required to wait




10: Defensive Driving:


A:
Leading cars have the right to choose their own line down a straight. They can change their racing line once while driving down a straight (Move from the outside line to the inside, or vice versa). As they approach the next corner, they can return to the racing line of their choice However, they're not allowed to change their line when the behind driver is directly behind and changes his line to try and make a pass. If your movement causes an accident, you're responsible.

B:
Leading cars have the right to take their line of choice through corners. I.e. they may drive a defensive line around the inside of a corner to protect their position, thereby forcing an attacking driver to try to pass around the outside. This is not blocking and is part of normal racing etiquette. In fact, apart from the restrictions of rule 10:A, a leading driver can drive any line which they feel is the most inconvenient for any following car to try to pass them.

C:
Drivers that are about to get lapped have to make sure not to interfere with the lapping cars. Slow down on the straights on either side of the track or maintain the outside line during cornering. If for whatever reason you happen to be on the inside line when being overtaken, stay on the inside line until all drivers that were about to lap you have passed. You are not allowed to deliberately block the lapping cars.




11: Group Battle:


A:
When approaching a battle with 2 or more cars, be extra careful since those cars can change driving lines quickly when trying to defend/overtake. The cars in front will already be driving close, so finding a good overtaking spot is much harder. The same rules apply as when overtaking a single car.

B:
If you cause a crash in a group battle wait for all the effected drivers who were in front or/and driving next to you and let them get past. This doesn't include affected drivers who were driving behind you.

C:
When a crash occurs in a group battle, it's vital to minimize risks for additional crashes. Slow down if needed, and try to drive on the clear side of the track. Overtaking is still allowed, but only under 1 or more of these conditions:

  • The risk of hitting other cars is minimal.
  • You overtake to avoid crashing into cars in front of you.
  • Slowing down would make you a mobile obstruction for other cars.

D:
When you get 'locked up' in a group battle on the straights, you are not allowed to bump the driver in front of you in order to free yourself out of that situation. Stay behind that driver or move sideways as soon as there's sufficient room to do so.




12: Initial Fault:


A:
If you make a significant driving error and another driver or drivers attempts to capitalize on it, they have the right to do so. Do not try to collide or retaliate because of your error.

For Example: If you go wide at a corner and a close behind car tries to take advantage of this by moving up the inside, you should leave room for them, whether or not they had overlap going into the corner. They must also leave you room. This rule doesn't apply to small errors that don't affect the speed, direction and outcome. This is a bit of a grey area and requires good judgment on both parts.

B:
You can always protest after the race if you think you've been wronged by notifying the Race Steward via Private Message ONLY. Do not flood the forum with he said, she said business.




13: Ghost Cars:


A:
A ghost car is any car that is transparent and/or flickering transparent.

B:
If your car is a ghost car, you take on the responsibilities of the following "Recovering from an incident" and "Re-entering to the track after running off" topics as you are at fault. You also give the correct driving line to the non ghosted cars (taking a turn wide so others can pass on the inside). Do not return to the driving line if possible until your car is back to the normal state.

C:
If you are approaching one or more ghost cars on the track, do your best to avoid any contact with them at all as they may return to a normal state immediately. Then the contact would be your fault and in turn you may become a ghost car and have to make room for others while you car slows due to the penalty.

D:
If your car becomes a ghost, you are not permitted to overtake other cars. If you happen to overtake a car while being a ghost, you must return to your original position safely.




14: Recovering from an incident:


A:
It is the responsibility of the driver recovering from any incident to take all necessary care to not interfere with any cars still on the track and not part of the incident. A relevant incident may include, but not limited to -

  • Being spun out
  • Facing the wrong way,
  • Perpendicular to the track
  • Going abnormally slow for where you are on the track.
  • Getting penalized for any amount of time by the penalty system

If you are off the track then the rules on "Re-entering to the track after running off" apply.

B:
In the event that your car turns to a 'ghost car' you assume the responsibility of avoiding hazards at all costs, refer
to 13-B.




15: Re-entering to the track after running off:


A:
It is the responsibility of the car returning to the track to ensure there are no collisions so that no other drivers have to maneuver or brake suddenly to allow you to resume racing. If there's a chance of a collision, wait and be patient as other drivers have the right of way.

B:
An off track incident includes:

  • Being stuck or pinned to a wall or railing.
  • More than two tires leaving the track at any one time
  • Any situation where the car may lose control and create cross traffic

C:
Do not reverse back onto the track unless it is necessary. If you are backing up away from a wall first look around you to avoid a collision and as the collision would be your fault.

D:
Re-enter the track parallel to the road, slowly and gently, and always with great care. This gives you the best opportunity to see what's coming up the track behind you, and it also gives drivers coming up on you the best chance to orientate themselves to your situation.
 
Last edited:
All rookies are advised to read the above. The single most important factor is not to ruin anyone's race.
If you are being lapped, move over off the natural racing line in plenty of time and slow down for a few seconds. Do not attempt to overtake a +1 lap car until the current lap and the next one is completed.
 
I've not had much practice but was putting down a few 1:00's, so I could easily put them down consistantly, tomorrows race will just be a warm up for me.
 

Latest Posts

Back