GT6 'MY HOME' HUB: Awards time.

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So, win with lowest possible PP car...
How about the car with the lowest PP in the entire game? :p (206PP)
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I might have killed the event already... but feel free to try to beat the time!! :)
 
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So, win with lowest possible PP car...

To clarify - you can select the lowest possible PP car as rated at the Dealership (to start) - but you can also tune it upto 500 PP (if that is possible) before you enter the race.

In other words - if you are using the Schwimmwagen - you can tune it to the max.
And use all assists you like.

Level playing field.

Hunters - please remember to state that starting PP, too, in your entry post - to save me the trouble of booting up my console and checking the dealer myself. Thank you. ;) 👍
 
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For Fiddler in the RUF I started with a stock vehicle and got 5:06.472.
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After tuning it I was finally able to get 4:54.686. I could have sworn that the Baron had a faster time but I can't find it.
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Although, photon changed the rules, any car below 300 counts as the same.

Yes. Unfortunately due to some interference in the presentation of the original contest the original Designer's premise was diverted and suddenly became more or less of a Time Trial involving the Schwimmwagen exclusively.

So to make it more interesting - we have developed on that premise - what would be the best PP between the lowest PP - which is the Schwimmwagen (and only the Schwimmwagen :sly: as quickly pointed out by TRL_Andromeda) and 300 PP.

This means as players keep trying out cars in that Lowest-at-the-Dealer PP range, there will pop out a perfect car at its lowest PP, which tuned right, will give us the fastest car on this circuit from a car in the 206 -300 PP range.

It could quite possibly a car around the 260 - 280 mark - but only testing will tell. I'm doubting that a full 300 PP car will be the fastest - there may be cars rated at a lower PP, that are lighter, faster. or more agile at this course when tuned right - I'm talking giant killers.
And testing is a major part of our events.

This may be somewhat too cerebral (this picking and choosing and tuning) when compared with a Schwimmwagen TT at Apricot. But we already drove the Schwimmwagen at Apricot (same PP class) in a former event, though not in reverse so even though PD recycles many of their events we'll do our best to spice it up.

Because the event is hardly 72 hours old, I would think no one wasted their time testing out for it - the alternative being to take it off the Board as a messed-up event (and have StirlingMoose structure the event again,) but at this point it doesn't seem necessary.

The question that begs to be asked for the next ten days of this The PP Ninja event is - what car?
What car between starting PPs of 206 - 300, after tuning, is best for this course?

Can we find where this ninja car hides?

For Fiddler in the RUF ..............

After tuning it I was finally able to get 4:54.686. I could have sworn that the Baron had a faster time but I can't find it.

If the Baron had a faster time, he would have stolen the trophy from you, no?
I think he went off to shoot hare instead of rabbit. Those hares split a lot faster than rabbits.
So at the moment you top the Board - good start.
Now for the next ten days all of you that have only two trophies, or less (maybe none) can start whittling away at that time.
Thanks for giving that a shot - almost became a Moose Event. :mischievous:

Oh! No wonder the Baron was told to stay away. He's got just way too many trophies already.
These aliens. :crazy:
 
Okay, this time is definitely faster than the Baron posted (4:53.873). Sorry for the lousy photo (camera issues). I saved the replay if anybody knows how to get the time from that.
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Had a few goes at the PP Ninja using a Fiat Panda. No wins yet, but I nabbed a third place on one of my attempts and finished just over one second behind the leader.

Must get that kung fu fighter out next then. So far I just tried the war wagon, managed P1, now moving on to a slightly higher PP.

The PP NINJA. 206 PP. 5:27.161
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A couple more PP Ninja prospects. The Sambabus (209PP) had quite a good set-up on it from the Brands thing. I don't think I can get much more out of it. The Karmann Ghia (262PP) has more to give definitely.

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The only way I'm going to go any faster in this is to get the perfect grid with good drafts and no AI parked at the apexes. It's been one or the other so far. Time to try something different. Looks like there are still ninja cars to be found.

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PP Ninja (277pp) Still driving some cheap KA ! for fun. :lol:

Holy Mowgli! That Ka is the one to trust, then?

So many PP Ninja's. I think IRL this VW Beetle is the most cute car & affordable at that time :lol:
(Stock 248pp)

The Beetle has always been a bit of a shady character. When boosted, that car suddenly does things that no self-respecting Beetle should do. It has always surprised me - even in GT4 and GT5 it was a giant killer. This search for low PP cars that perform well seems to be bringing out many of the VWs.

The only way I'm going to go any faster in this is to get the perfect grid with good drafts and no AI parked at the apexes. It's been one or the other so far. Time to try something different. Looks like there are still ninja cars to be found.

Finally I've reached a solid conclusion that can be repeatable with testing.
The game has a built-in Whoosier Rule.
I'm sure some of you Hunters may have noticed that I won in the Schwimmwagen with a lead rabbit, Herbert, that was considerably slower than the usual lead rabbits such as Ackermann or Stone.
I recounted this before in this thread - testing it out with muscle cars; the game offers 'slower' fields if the player can't beat the faster fields.
This is a form of dynamic game balancing.

There was a time most of us believed that the fields were random, and that the lead rabbits were always the same.
Upon considerable testing we found that the fields are not random and are generated with some pattern - usually fast fields offered and in fact faster fields offered if the player beats that field.
As well - there was considerable flex in the rubberbanding - lead rabbits seemingly pacing us whatever our speeds.
And other times, cars placed strategically in spots (according to our individual times) to baffle and foil us.
This happens whatever speed you are doing. Whether fast or slow the rabbits seem to be at the particular apex to make it difficult

I began the Schwimmwagen event with 400 PP - and went up against Stone. I lost to Stone. I kept playing that field and increased my speeds, but Stone also increased his speeds.
I went upto 415 PP and tried another field.

Now I was faster but was given Ackermann to beat. I couldn't beat him - kept losing at around the 5:30+ mark to his 5:20+.
Changed the field and suddenly got Herbert. This was no surprise.
From considerable testing I knew the game would do this - it wanted me to win a race, get the prize, be happy.
This was as if the game had decided that I was no Expert - but still wanted to provide a decent enough race for me, as an Intermediate, at a pace I could handle.
Boosted power to 420 PP and blazed away for all it was worth, and beat Herbert in a close and exciting race with a 5:27+ (Obviously with this time if only the Ackermann field was available I would have never beaten the race. But because I kept losing, the game came up with a slower field.
This also means the game keeps records of our prowess.

Next I boosted the car to 425 PP and ran like a rabbit getting a 5:25 - but this time Herbert sped away and I lost.
Now the game was playing with me - trying to make me go faster and beat Herbert again at a faster time - till I could do it so well that the game could bring back Stone or Ackermann back as I improved.
Definitely a built-in Whoosier Rule. To each their own.

The game was made to satisfy all sorts of drivers - from the fastest to the slowest.
This game takes training drivers to the point of the gameplay being . . .. :crazy:

OP updated to this post.
 
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With the help if a ...small... amount of blocking, I finally managed a victory with the Panda!

Car: Fiat panda super I.e. '90
Base PP: 277
Victory time: 5'24.042
 

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Official Results:

E-Spec - One Make Race
Offline A-Spec Challenge

The Horsefather
Whoosier Rule Applies. ALL players welcome to enter.
Event designed by photonrider


Objective: Fastest winning time
Vehicle: 458 Italia
Venue: Ferrari One Make Race, I-A Menu
Tunes/Assists: As per the Game's Regulations


Send in a legible graphic of your final leaderboard to be eligible.

Winner gets to Design-an-Event using any one A-Spec Race from the I-A Menu of races.
Entries close Feb 18th AoE.



Leaderboard

nowayback: 6:38795

RMan72: 6:45.178

bjl23: 6:54.762
Baron Blitz Red: 6:57.576
wahthewalrus:7:27.757
photonrider: 7:40.601
StirlingMoose: 7:47.559


_______________________
E-Spec - Endurance Event
Offline A-Spec Challenge

French Kaiser
Whoosier Rule Applies. ALL players welcome to enter.
Event designed by photonrider


Objective: Fastest Winning Time Closest to the 15 Minute Mark.
Vehicle: Any eligible Veyron
Venue: Career Mode - 15 Minute Races - Race 2.
Tunes/Assists: As per the Game's Regulations


Send in a legible graphic of your final leaderboard to be eligible.

Winner gets to Design-an-Event using any one race from the Offline A-Spec Menu of Races from any Licence level.
Entries close Feb 18th AoE.


Leaderboard

GTsail290: Veyron 16.4 '13 - 15:00.174

RMan72: Veyron 16.4 '13 - 15:00.559
Baron Blitz Red: Veyron 16.4 '13 - 15:05.211
photonrider: Veyron 16.4 '13 - 15:11.086


__________________________________________________

Winners may use their Conversations with me to discuss and present their new Challenges for us. Winners who have Vic Reign rights are welcome to use The Hatch for this purpose. Congrats to the winners and many thanks to all who participated and boosted the performances by stepping up the pressure.
👍


 
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