GT6 News Discussion

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I'd rather PD abandoned GT6 and focused solely on GT7.
If I hear a single excuse from Kaz about the PS4's hardware being a limiting factor in GT7's development, I'm done.
Finally getting a taste of the upcoming PC driving games, I can say that with most confidence.


Were you disappointed at all that you couldn’t launch GT6 on the PlayStation 4?

kaz
“We are eventually going to do that anyway, and we really don’t think it’s a hindrance or a bad thing to release on the PS3. We say that because the performance of consoles today are sort of reaching their saturation point, where we’re not jumping up in performance as much as we used to with each new generation.

“And, the data that we use today for the PS3 is the data that we will take directly into the PS4. We created GT6 with that assumption that things are going to be carried over into the future; we’re not in a rush.”

i dont think there will be that much difference between 6 & 7
 
I stated this before, if they want to make this an online game, they need to be online too, as simple as that. Hiring 2 new people handling a forum would be more than enough and wouldn't compromise any significant budget or technical features.

Pcars, asseto and many others don't take a single move without users aproving/requesting. Out of good heart? No, because they realized what pd was doing wrong and entered the niche.
If less than 2 months in the game is already half price, its becoming clear not only users are unhappy with pd and their work.

I reckon they should skipped the 2 titles per console "rule"and just lauched 6 more complete on ps4.
The competition will be fierce and if they don't launch a kick-ass 7 before pcars, a 3.5 million euro project, it will be an embarassement (with over 10 times the budget) and probably the beggining of the end of a legacy.(at least for me)

Last but not least, i tested playing gt while listening to the kaz movie part where they display motor toon. It is the exact same engine sound. Almost 20 years and it sounds the same...take any crappy car and do the test, its shamefull to be honest.

Pd, if you want to hire me as an advisor, i'm all in! I would love to go to japan for a while... ;)
 
IMG_5339.jpg


http://snn.getnews.jp/archives/251233

This might be the one and only time you'll ever see the word "rush" and Kaz in the same sentence ;)
 
Whilst this is true, why exactly is that "confidence" so critical? We're not investing in some large project that might determine the fates of entire communities, not to mention one's own "portfolio"...

Games are tools that fill voids in the mind, and those experiential voids are only temporary / ever-shifting - however, no one person's "voids" (lol) are likely to be exactly the same as another's, probably. That makes games as tools vastly different from, say, smartphones as tools. What people seem to fear is no longer liking Gran Turismo. Sometimes getting a divorce is healthier than sticking with it (says he who has done neither).

People change, not everything else does. Or is it that everything changes, but people don't? Either way, this is why I am so adamant that the video game "marketplace" needs to diversify, to stop being so inward looking and incestuous. And the customers need to stop demanding homogeneity in the tangible functionality (i.e. not the exact mechanics of "void filling", only the mechanics of interaction, because there is no correlation between the two) among "products" - where the only differences are the brand, the appearance; the image they project. That's assuming there's a difference at all.

The day Gran Turismo stops appealing to me, I will stop buying it. I don't need Gran Turismo; it is a luxury, at least of my own construction, as something that amuses me, if not technically in itself. Until then, I will look forward to the next instalment - if only to see which additions match up with any nascent emptiness in my existence. I do the same with other games, constantly.
"Confidence" is the measure of consistency and predictability based on the results of a given product to meet expectation.

The goal of adding to a franchise is to attract new users and satisfy existing ones (or just not offend them to much). Its a conflicting balance most of the time in game development.

We do measure this criteria incessantly in the game industry. It's how we measure 'new' vs 'change' when ensuring the formula of a product doesn't change so radically to offend the existing core user base, and attract new users... The core base is part of that as they are a loud vocal minority.

I wish I was more casual about my choices in racing games but I'm not. I have more sim kit than most but still prefer the console...
 
Were you disappointed at all that you couldn’t launch GT6 on the PlayStation 4?

i dont think there will be that much difference between 6 & 7

There should be. The reason why the sounds suck is because of the PS3's limitations, using way shorter samples that therefore diminish greatly how cars sound at various RPMs. Some games/teams do this limited mixing better than others though.

This has been the case in cross platform games, with the PS4 versions sounding better. With GT7 that will be of the essence, and if not it means not only that the sound mixing team sucks (lets face it they do) but also that all these years the recordings themselves were done wrongly.


edit: Also graphics should look like the trailers do and with 1980@60fps, both which would be quite nice.
 
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"Confidence" is the measure of consistency and predictability based on the results of a given product to meet expectation.

The goal of adding to a franchise is to attract new users and satisfy existing ones (or just not offend them to much). Its a conflicting balance most of the time in game development.

We do measure this criteria incessantly in the game industry. It's how we measure 'new' vs 'change' when ensuring the formula of a product doesn't change so radically to offend the existing core user base, and attract new users... The core base is part of that as they are a loud vocal minority.

I wish I was more casual about my choices in racing games but I'm not. I have more sim kit than most but still prefer the console...

Well, speaking for myself obviously, my expectations change a lot. I personally think it's daft to expect the world to keep up, most of the time. And I'm far from "casual", although I don't identify with "core" either, because I get the impression it's not what it actually implies. Amar's "real deal Joe" springs to mind. I'm not actually talking about "sim" vs. "arcade" specifically, though - presumably the two have different "core" groups?

Pandering to the so-called "core" "gamers", or rather the perceived notion of such groups, is actually damaging the diversity that such a creative medium needs. That's why you should follow your tastes and forget the idea of games as a "reliable" product or service, and simply remember that they are an extension of or addition to the other media for escapism such as books, film, boardgames etc. I'm not talking about functionality or "quality", merely "taste".

Nobody talks about "confidence" or "reliability" in the game of chess, or Monopoly or in the movie Alien. They are experiences that appeal to different people in different ways, and that's exactly what computer games are, even though they express themselves and react to people differently than those other media do.


The focus on monetisation, rather than some kind of experiential innovation, in the games industry (hardly surprising, I'll grant you) results in the creeping tendency to apply utilitarian metrics to something that is throwaway (but still valued), abstract and non-essential as far as the "end-user" is concerned, "core" demographic (butt-kissing term to boot) be damned.

The bottom line I'm getting at is the "core" group (those for whom the game really scratches their itches) for any game is different from that for any other game. And it constantly shifts, whether or not the game itself changes, or even if the landscape (other games, hardware etc.) changes.

In that light, why, outside of pure monetary considerations, should a game change at all? Not your thing? Play a different game. Oh, there aren't enough to meet every niche in demand? I agree, that's my main issue with the economic handling of "games as a product". There is no reason, not even monetarily (reduce your marketing budget, for example), to try to "one-size-fits-all" gamers' tastes. Put like that, it's obviously a recipe for mediocrity, just as it is for other media, too.
 
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Well, speaking for myself obviously, my expectations change a lot. I personally think it's daft to expect the world to keep up, most of the time. And I'm far from "casual", although I don't identify with "core" either, because I get the impression it's not what it actually implies. Amar's "real deal Joe" springs to mind. I'm not actually talking about "sim" vs. "arcade" specifically, though - presumably the two have different "core" groups?

Pandering to the so-called "core" "gamers", or rather the perceived notion of such groups, is actually damaging the diversity that such a creative medium needs. That's why you should follow your tastes and forget the idea of games as a "reliable" product or service, and simply remember that they are an extension of or addition to the other media for escapism such as books, film, boardgames etc. I'm not talking about functionality or "quality", merely "taste".

Nobody talks about "confidence" or "reliability" in the game of chess, or Monopoly or in the movie Alien. They are experiences that appeal to different people in different ways, and that's exactly what computer games are, even though they express themselves and react to people differently than those other media do.


The focus on monetisation, rather than some kind of experiential innovation, in the games industry (hardly surprising, I'll grant you) results in the creeping tendency to apply utilitarian metrics to something that is throwaway (but still valued), abstract and non-essential as far as the "end-user" is concerned, "core" demographic (butt-kissing term to boot) be damned.

The bottom line I'm getting at is the "core" group (those for whom the game really scratches their itches) for any game is different from that for any other game. And it constantly shifts, whether or not the game itself changes, or even if the landscape (other games, hardware etc.) changes.

In that light, why, outside of pure monetary considerations, should a game change at all? Not your thing? Play a different game. Oh, there aren't enough to meet every niche in demand? I agree, that's my main issue with the economic handling of "games as a product". There is no reason, not even monetarily (reduce your marketing budget, for example), to try to "one-size-fits-all" gamers' tastes. Put like that, it's obviously a recipe for mediocrity, just as it is for other media, too.
I'm not sure if you're asking me questions or a framework of questions to make point.

If they point is a more open ended laxidazical view of consumer product from a casual consumer pov then you've nailed it with spades. But comparing passive entertainment with interactive entertainment is like arguing why cats an dogs are different... They both have 4 legs, teeth, tails, etc... Right? When in fact the only thing they both are, is mammals...

The topic of core vs casual is an incredibly deep topic with lots of phycology... Core are driven by depth, casual are more driven by impulse... Core monotizes, casual are no more loyal than I am at the checkout register looking at a candy bar...

Casual experiences need to reach millions, core does not, but can lead to higher conversation of casual... It's quite a deep topic and one very closely guarded by most.

I don't mean to offend or dismiss as your message was very well written but it's an over simplification of very deep topics that branches into several directions of other potential conversations...

Now we are so off topic I forget what thread I'm replying to! Lol
 
There should be. The reason why the sounds suck is because of the PS3's limitations, using way shorter samples that therefore diminish greatly how cars sound at various RPMs.
I think that has to do with the samples rather than the PS3 limitations. We can discuss this in the appropriate thread if you disagree.
 
EEEW you're gross just leave!
How you figured out the registration form is beyond me.

Do any of them have a track creator of some sort? I've always marked the PC racing games as boring because there all the same.
No, but you know that.
I've yet to play a racing game that feels like any of the previous ones.
 

I've always said it correctly, and I'm an American, speaking "American" English, but I think I'll start saying it wrong now that I know it irks English people, and the Queen so much!

If GT7 career and ai is as weak as GT6, or even as weak as GT5, there's just no way I could allow myself to buy it for full price. I have to vote with my wallet next time. There's no more excuses left for Kaz/PD.

I may pick it a month later for 1/2 price though, but that' only if I already own a PS4, which I won't because I won't buy a PS4 unless GT7 is great.. like GT4 (career) level of greatness.
 
I'd rather PD abandoned GT6 and focused solely on GT7.
If I hear a single excuse from Kaz about the PS4's hardware being a limiting factor in GT7's development, I'm done.
Finally getting a taste of the upcoming PC driving games, I can say that with most confidence.

If I could count the times I read that in regards to GT5 and the development of GT6. :grumpy:
 
I remember saying I predict a GT6 update will arise this week (not sure about the DLC), so it'll be Monday to Friday an update will appear. Maybe to fix bugs. Let's see what happens.
well there are only so many days in the month. so even if you're wrong you won't be too far off.
 
I remember saying I predict a GT6 update will arise this week (not sure about the DLC), so it'll be Monday to Friday an update will appear. Maybe to fix bugs. Let's see what happens.
5 of the 9 current seasonals expire this week so I'm very confident there will be new seasonals at a bare minimum. Here's hoping for the online game community components, but it's a very nauseous hope.
 
I think that has to do with the samples rather than the PS3 limitations. We can discuss this in the appropriate thread if you disagree.

The samples are shortened and limited precisely because of the PS3's limitations, namely lack of RAM. In other words, if the game wasn't released for the PS3 then the samples wouldn't be the way they are, therefore making the PS3 the direct issue.

GT7 (or a GT6 re-release) on the PS4 will not have that limitation therefore samples are likely to be remade, using the full RPM range that is already recorded that couldn't be used before. Running the game on different hardware is not automatic improvement, but without the issue (PS3) then the manual improvement can and should be done.

Same goes for graphics, with textures improvements (not automatic, manual) and to the very least increasing resolution, filters, aimed at fps and whatnot (best would be to use a newer engine); also faster in-game updates per second for better wheel response and the potential of better AI, etc.

With all that said even with the same game and same content GT on the PS4 should be the better release, in some aspects making notorious difference if PD manually improves the aspects that couldn't before. Sounds is the best example because they suck on the PS3 (they do) and the cause is the PS3, so I hope they are already working on remaking the samples now that the excuse is not present on the PS4 as shown in other games already.
 
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I stated this before, if they want to make this an online game, they need to be online too, as simple as that. Hiring 2 new people handling a forum would be more than enough and wouldn't compromise any significant budget or technical features.

Pcars, asseto and many others don't take a single move without users aproving/requesting. Out of good heart? No, because they realized what pd was doing wrong and entered the niche.
If less than 2 months in the game is already half price, its becoming clear not only users are unhappy with pd and their work.

I reckon they should skipped the 2 titles per console "rule"and just lauched 6 more complete on ps4.
The competition will be fierce and if they don't launch a kick-ass 7 before pcars, a 3.5 million euro project, it will be an embarassement (with over 10 times the budget) and probably the beggining of the end of a legacy.(at least for me)

Last but not least, i tested playing gt while listening to the kaz movie part where they display motor toon. It is the exact same engine sound. Almost 20 years and it sounds the same...take any crappy car and do the test, its shamefull to be honest.

Pd, if you want to hire me as an advisor, i'm all in! I would love to go to japan for a while... ;)


I'd be a bit reserved about pC . Got nothing agains SMS , but all the games they deliver lately SHIFT ,Ferarri ... they kinda fails in physics dept.. I've enjoyed Shift 1 , 2 for a short time on xbox till I've realized physics shortcommings and some other problems and no patches. Same problems are present in ferrari game (and if you think GT6 AI is bad then you didn't see one in F game) ,so it is SMS thing. No doubt game will look good/sound on PC or PS4/X1 but no way it will rock a world.

Game was postponed numerous times and just today SMS announced they work also on another F2P game with my.com?

And lets not started on some questionable financial/bussines model they (SMS) run ,so they had big problems with british irs last year.
 
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Same games have full expansions and DLC by now... GT 6 retention must be dismal...
No, not really. For example, NFS Rivals has only received 1 car since it's release. No DLC. Only 1 very small update.

GT6 is surprisingly wonderfully supported. It's sad to see most of the community is spoiled. 1 thing releases, they expect something in 2 days time after that.
 
The samples are shortened and limited precisely because of the PS3's limitations, namely lack of RAM. In other words, if the game wasn't released for the PS3 then the samples wouldn't be the way they are, therefore making the PS3 the direct issue.

GT7 (or a GT6 re-release) on the PS4 will not have that limitation therefore samples are likely to be remade, using the full RPM range that is already recorded that couldn't be used before. Running the game on different hardware is not automatic improvement, but without the issue (PS3) then the manual improvement can and should be done.

Same goes for graphics, with textures improvements (not automatic, manual) and to the very least increasing resolution, filters, aimed at fps and whatnot (best would be to use a newer engine); also faster in-game updates per second for better wheel response and the potential of better AI, etc.

With all that said even with the same game and same content GT on the PS4 should be the better release, in some aspects making notorious difference if PD manually improves the aspects that couldn't before. Sounds is the best example because they suck on the PS3 (they do) and the cause is the PS3, so I hope they are already working on remaking the samples now that the excuse is not present on the PS4 as shown in other games already.
I actually agree with you. But do you also think PolyPhony have been preparing for GT7 since the development of GT5 according to some sources?
 
No, not really. For example, NFS Rivals has only received 1 car since it's release. No DLC. Only 1 very small update.

GT6 is surprisingly wonderfully supported. It's sad to see most of the community is spoiled. 1 thing releases, they expect something in 2 days time after that.

We Just expect a full game not a Gt6 prologue ..... as we have now ,(
 
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