GTA V - General Thread

  • Thread starter Thread starter Hollidog
  • 9,032 comments
  • 547,171 views
Now I think about it, that sounds even more likely and more practical and less rage inducing. :)
 
Seeing on the web that this picture is breaking some hearts because it shows the distance from Alamo to downtown isn't quite as big as many of the fan made maps thought.
Yeah, some people got their hopes up way too high but it still looks like a fair distance to me, anyway. The map has everything I want though and I can imagine I will be having a lot of fun out in the countryside.
 
Yeah, some people got their hopes up way too high but it still looks like a fair distance to me, anyway. The map has everything I want though and I can imagine I will be having a lot of fun out in the countryside.

I've been playing JC2 for quite a bit and GTA V's map looks to be 40% of the size of Panau. I'm going based on various pictures of course.
 
There's a couple vids on YouTube showcasing in GTA IV that you could travel outside the city for about 20-30 minutes with nothing around before you just die. Then there's folks talking about the invisible wall for air vehicles. I imagine a similar deal in V.

I took a boat out to sea with a 6 star wanted level and went for over 1 hour before I got bored and quit the game.
 
The likely option in my opinion is where some text comes up saying, " turn back now or suffer the consequences " which when ignored, your preferred mode of transport is blown up instantly. Then again another option is it might just take what they did in SR2 and autopilot your vehicle back in the boundaries.

That's what happens in GTA IV online. I wanted to see what would happen and I blew up.
 
I always liked in the ATV OffRoad Fury and MX vs ATV games in free run everything would start to shake at the edge of the map and then it would launch you clear across to the other side lol.
 
That's one heavy duty sniper Trevor's got there!
I'm especially interested in the pic him riding down a mountain on a quad bike.
That shed/shack,safehouse-safeshack.:D

Loox like a Cable-Car or maybe even a death slide to me.

Fastest way down?

:irked:👍
 
This will take at least a few weeks of solid gameplay to truly appreciate what Rockstar have done... I've never seen a game that promises just about everything I have wanted from a game and added to that it has features that I didn't even know I wanted. I'm gonna be the Jay Leno of GTA V with my car collection. :D
 
I don't think it's always appropriate to respond to something with a picture, but...


200x200px-ZC-9e5cd32b_Sunglasses-shocked-reaction.gif



The next month is going to seem like a long wait, and my social life and relationship are going to collapse spectacularly.
 
GTA Online general information

  1. Rockstar started thinking about making Grand Theft Auto Online when they began making GTA 3
  2. The GTA Online demo shown to press was the PS3 version
  3. PS3 isn't the lead platform, GTA 5 is the first in the series to have a parallel development
  4. Rockstar says "there's very, very little difference in the development state of them both. They're both very similar. It would be hard to tell them apart."
  5. GTA Online looks like GTAV with almost no compromises, though details on cars may be streamed in slightly differently
  6. Rockstar is already thinking about the future "in terms of missions, new content, clothes, apartments, for the next while". It plans to use data from players in building the future of GTA Online
  7. Rockstar wants a player's online identity to exist and to be shared throughout its games, Max Payne 3's crews is an example of this
  8. Rockstar wants to keep adding new things to build GTA Online into a world and has set it up with no limitations: "We could, if we wanted, simulate the entire world, different countries, whatever. Whether we do that or not... But we've got a bunch of old stuff that we're toying with using."
  9. Rockstar is focusing on getting the current gen version out, and will "see what happens in the future" with regards to next-gen

GTA Online gameplay details

  1. GTA Online is a persistent online world for 16 active players, but hundreds of thousands of players (however many take part) exist in the larger universe
  2. It retains almost all of the core gameplay from single-player; Looting, co-op heists, deathmatches, races, gang attacks, crew vs crew playlists, sports (like tennis, BASE jumping, golf and more), plus 'ambient' events like armoured van robberies, crate drops, import/export car acquisition, bounties
  3. GTA Online looks like GTA 5, with no compromises
  4. Characters lip-sync "broadly" when their player speak
  5. Before starting heists or hold-ups, players can choose masks to disguise themselves. These can be ditched later to lose a Wanted star
  6. Police have a "cone of detection" which players need to stay out of
  7. Whoever does the job gets the cash, and can choose how to split it
  8. Cars can be insured and replaced
  9. Players complete missions and activities for Reputation Points, money and material assets
  10. Players can create their own missions using Creator tools
  11. You open up the Creator and can place all your spawn points, place some props, place cars, place planes, place anything you want around the world. It is published to the Rockstar Social Club Cloud where others can download it
  12. Players can pick preferred creators
  13. Initially players will be able to create races and deathmatches
  14. Rockstar will introduce new tools and content over time
  15. GTA Online will launch two weeks after GTA 5
  16. GTA Online is accessed through a fourth character slot in the selection wheel
  17. There may be a small download when Online is available two weeks after launch, possible a small unlock code (TBC - details to follow)
  18. There is a character creation system to create a multiplayer avatar, stats from the campaign will not carry over
  19. The world of GTA Online is set slightly before the GTA 5 story
  20. GTA Online will take you through some introductory missions to start with characters from the game explaining mechanics and systems
  21. It flows like single-player in terms of progression, but not story
  22. Players will be scored and ranked on individual mission types in GTA Online
  23. Rockstar has an "internal score" that can rank people on shooting, driving, flying, parachuting
  24. It will release enough data "for people to know exactly where they stand within all their skills"
  25. Stats and other player information will be available through Rockstar's Social Club, it currently has no plans to release a dedicated mobile app, but you can use tablets etc to view the Social Club site
  26. Rockstar has implemented "good cheater management" to make sure people behave
  27. A "Passive mode" can be activated so players can't shoot people, but also can't be shot
  28. Carrying around lots of cash can be a risk, but players can visit the bank to deposit money and keep it safe
  29. Personal vehicles can't be stolen by others as they can be locked, however they can still be damaged or blown up
  30. Players can be given a "Bad Sport" stat for misbehaving and if they're too bad they will be punished
  31. Other players will be able to identify a player with a bad sport stat
  32. Cars can be bought or stolen. When stolen, players can be modified them with a custom spray jobs and plates. If they aren't changed they may activate a wanted level if spotted by the police
  33. A character can be employed to repair your cars and deliver them, he won't deal with stolen cars, however. You can phone him to drop off cars to you.
  34. Camera angles during driving can be manually changed, as in GTA 4
  35. Rockstar's long-term vision is to let players turn their finished games into a movie. Although it says it is "doable" it's just a dream at the moment
  36. You can't share Weazel news online, you can only watch the feeds from your apartment when friends or crew members have a Wanted level
  37. Rockstar is still balancing the money earned from missions so it fits in with the flow of purchasing property and cars
  38. Investing in stock and shares is also available online, you can buy shares in a car company, target that company's cars to have insurance replace them and the stock price will go up
  39. Players can form cartels but will Rockstar will assume the role of "government" to "make sure there's nothing untoward happening"
  40. Press seeing GTA Online were only shown a bit of the map, " there's a whole other chunk of map" that wasn't seen
  41. "There's a lot of toys out there, and a lot of areas for people to use, to make their missions"
  42. The apartment TV airs a detective show, but Rockstar North's president didn't actually know what it was since the team is still adding new content into the game
  43. Players have access to a planning board similar to the one in single-player. It has all the maps, people, and the dots to show you where you've got to go
  44. GTA Online missions will be "simpler" than the heists in the main game at first
  45. Underwater gameplay isn't going to be big part of the initial GTA Online content suite, but Rockstar will start looking at it after the initial batch of "hundreds and hundreds and hundreds of missions" are delivered
  46. Activities such as two-player tennis will be available in GTA Online
  47. Players engaging in side-activities "won't be terrorised", they can enjoy a tennis game without being griefed
  48. Using their phone, players can call characters and access services to help them complete missions. For example, two players can enlist in some AI-controlled characters to complete an eight-player mission, or call in an airstrike, or turn off blips to hide from other players.
  49. New characters offering new services are introduced as players progress
  50. Rockstar is planning "huge" things for "Crews, playlists, challenges"
  51. The ability to mix and match missions to create playlists is a possibility
 
Back