http://www.gametrailers.com/player.php?type=wmv&id=19699
This was just posted on Gametrailers.com
GTHD against Forza2
This was just posted on Gametrailers.com
GTHD against Forza2
I agree with your statement. Unfortunately, for the casual player, Forza looks a lot more "WOW" then GTHD. (Sounds and Graphics/colors wise).
and i stress "unfortunately".
You'll never be able to compare the two though since they are going to come out at the very least a year apart.
but the cars look almost the same.
I disagree. GTHD's cars are far more detailed. Forza2's cars are very low quality in comparison.
I agree 100%. I have dowloaded the Forza 2 demo of Xbox Marketplace, so I actually have a direct comparison. The car models themselves looked really bad actually in the menu screen in forza 2. They looked plastic and the shine was all wrong. Furthermore, it seemed the polygon count wasn't close to GT-HD's. The actual cars whilst racing were, to my shock, just the same. Look, there's nothing wrong with Forza 2, so don't even start alright. It's just a direct comparison, and the fact is that the car models in GT-HD look far, far superior to Forza. But i guess the fact that they do have damage is the reason for their low poly looks (I don't know if they actually use less poly's than GT-HD, but it seems that way). I'm only giving critique concerning the car models; and it seems that Forza 2's aren't on par with GT-hd's, not by a long shot. This might sound cruel but i would even go as far as saying that Project Gotham 3's car models looked better than Forza 2. You have to remember that PGR3 ran with 30 FPS, whilst F2 runs at 60 FPS. Considering GT-HD runs smoothly with 60 FPS, and looks this good, one can only fault the damage model in Forza 2 for the way the cars look in comparison.
Do any of you think PD would ever sacrifice the graphics to this extent in order for them to incorperate damage????
700 cars, realistic damage on all the cars, and the physics for 700 damaged cars is going to be a lot of coding no matter how talented you are. Not to mention modeling as well. Semi-realistic damage is much easier.
The comparison is between GTHD and Forza2. Not GT5 and Forza2.
and as you guys bash eachtother. the pc simmers glance over and think "noobs". then go back to their pc's .
Actually, with the CPU power of a PS3, active damage is could be very possible, and could look very realistic, without PD having to spend years, and tons of money on building a damage model. Who knows though... 👍
It's all speculation at this point, but, as I see it, GT5 will be focused on a more "simulation oriented" driver, where as, Forza 2 will just focus on anybody who loves cars, be it a sim fan, or a fan boy.
I'm assuming the greatest number it could have. But even with 300 cars that's a lot of damage modeling.