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- rifleguy20
How much of customization is there in the game example: is there a livery editor,how much body panel customization...
I think I know why the head tracking option only works when you enable pit-stops...
watch this http://www.youtube.com/watch?v=Hqetku05n28
Manual (according to Amar) says that head-tracking doesn't work during pit-stops.
Oh when you said no multiscreen I though you was on about split screen.
I was going to say, it's bit strange to take that out, But I'm glad it's still in there anyway.
Thanks for the Q&A!
Can You Post Pics Of Standard Dash View And Premium Dash Views Please.
I think the difference between your take on things and mine is that I was already impressed with GT Academy physics, so in that regard I am not worried about GT5's physics, so I am not having any doubts about amar opinions on the subject.
Biggest facepalm.
No again, my take on it is simple, its nothing to do with GT TT physics.
Why do you intend to complicate it.
It was a question aimed at someone who detected instantly what seems described as very different and much improved physics. This deducted from limited play from Arcade Mode.
My query was the amount of detailed feedback from so little actual playing and particulary as it was from Arcade Mode. So I questioned if possibly some of his reaction came from "excitment".
Thats fine is it not and he has responded not admitting to any "over-reacting". Standing over his original comments which I find commendable.
Yet at the same time in making the report Amar was wise enough and has covered himself by saying that indeed physics are subjective.
I'm pretty anxious to see his response since, somehow, this is the first time he's learning that standard cars don't have an in-car view. Should be funny.
Arcade mode doesn't have anything in common with arcade physics, physics is the same in all GT5 aspects of the game. only difference is how much assists you put on top, hope this clarifies a bit. From what i have tried at Amar's, it's easier to control the car with inputs from the wheel, especially when a car is losing grip, it's not instant loss of grip that puts you out of race, unless you really push it.
Thanks, and also appreciate you replying in a sensible manner.
So then are you saying effectively in Arcade mode a player could import PSP cars and play with those cars using "Professional Based Physics" with driving aids off?
i'm sure if you have to profiles (his and hers) when you load the game it will have sepreat game data for each profile.
this the case with LBP as all my mates kids have got diffrent profiles on my PS3
Yes, that name "Arcade mode" is not the best description, it is misleading. From what Amar told me, there aren't standard and professional physics mode, it's only one physics, professional with or without assists. But I am sure that he can also confirm this.
Yes he did mention this but to make it more clear..
It also makes more sense "of his comments" to my questioning as Arcade mode is not perhaps the correct description.
So it seems then the game now allows the player to race with whatever realisim/difficulty they want to.
Regardless of anything like a previous mode of play.
have you tried to pit and what does the animation and options during a pit look like?