Has GT6 been abandoned by PD?

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Do you think GT6 has been Abandoned?


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Should wait for another 5 months before mentioning this. I don't like the way GT6 has been handled myself hence why I traded it in, but to say Abandoned after 4 months is too early.

Now if in the next 5 months only minor updates come out and no news on the features then this thread is validated cause it doesn't take over half a year to finish those updates.

Heck people jumped on GTA V for it's problems online, but at least Rockstar is steadily churning out the updates.
 
It's not about abandoning GT6, but rather, prioritizing GT7. PD will most likely continue to support GT6 with updates and DLC, but perhaps not to the same level as they promised their fans. It's really hard to blame PD at this point, because honestly, we all should have seen this coming. "Fool me once, shame on you. Fool me...you can't get fooled again." - (GW Bush)

There always seems to be a light at the end of the tunnel for PD, and that light is the ONLY reason I've stuck with them for this long. With GT5, it was a start of a new era, but Prologue displaying great physics and graphical fidelity. It was filled with bugs and garbage sounds.

We can forgive PD for that.

With GT6, we have a refined version of a great driving simulator, promising frequent updates and added content so merry that it'll do more than just make for GT5's lackluster experience. But then here we are, scratching our heads and wondering what on earth PD is up to.

So, with GT7, we'll have a brand new experience with great physics and awesome graphics....wait a minute, isn't GT7 to PS4 what GT5 was to PS3? Until PD can show me otherwise, I'm calling them guilty for sinning again.
 
Fast food restaurants are very common, that doesnt mean they are any good.

I have honestly no idea what you're trying to say here.

I bet when the useless global ranks are implemented, and they realise that they are not that important, then the typical complaining brigade will move on and complain about something else, we will see.

Because just one little thing isn't enough. Online needs fleshing out and just one small part isn't going to cut it.
 
Should wait for another 5 months before mentioning this.

I've been waiting since GT5 Prologue. When GT5 was released I was somewhat understanding of Polyphony's predicament - PS3 is hard to code for, they had grand visions, under pressure from Sony etc. Not surprising that a fair bit of patience was required. But the whole premise of releasing GT6 on outdated, under performing hardware was to alleviate the issues experienced with GT5, namely programming for new hardware and time constraints.

So why are we waiting again?

Polyphony got a well deserved second chance with GT6. GT5 gave them a solid foundation, knowledge of what the PS3 was capable of, consumer feedback etc. Waiting was the last thing I thought I'd be doing.

The worrying thing is the possibility that this cycle of testing consumer patience may continue into the next generation. It would appear that time, at least in Polyphony's reality, is a flat circle.
 
Because just one little thing isn't enough. Online needs fleshing out and just one small part isn't going to cut it.

Indeed. A basic online experience in 2014 should include:

Public lobbies, with fine control over restrictions and search parameters.
Private lobbies.
Quick Match/Matchmaking.
Leaderboards.

That's the bare minimum. Every online enabled racing game should have some form of these things.

If they want to add cool stuff like leagues, clubs, safety ratings, unusual race formats, team play or anything else funky then that would be great. But they need to get the basics in place first.


Jesus, I was playing Forza 2 the other day and it was uploading my times to leaderboards after every race. It was quite good fun, actually. Mostly I don't care, but I stayed in a couple of races trying to hit that perfect lap that I otherwise wouldn't have.

I don't even have Live, and Forza 2 is basically prehistoric. It's seven years old and should be inferior to a modern racing game in every single way.

Get with the times, PD.
 
This game does not have the same support than its previous game had. We're nearly at 4 months since launch and the online mode is utterly broken with the tire bug (second sting bug).

So yes, i think gt6 has been abandoned. And i'm completely disappointed with the game and PD.
 
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I suppose we will find out on Thursday when the current time trials expire.

Do you expect an update then? Or do you class fresh seasonals as "not abandoned"?

Time trials/seasonals are expected to continue, but that doesn't mean that they're still developing features and content for GT6. Knocking together some time trials has to be about ten minutes work for whoever is the unluckiest intern that week.

Were they to start not updating seasonals/time trials I would expect an even larger outcry. It's already bad enough that the seasonals do not contain any actual races.
 
Do you expect an update then? Or do you class fresh seasonals as "not abandoned"?

Time trials/seasonals are expected to continue, but that doesn't mean that they're still developing features and content for GT6. Knocking together some time trials has to be about ten minutes work for whoever is the unluckiest intern that week.

Abandoned - having been deserted or left. Fresh seasonals will indicate GT6 is not abandoned.

Did I say anything about an update?

How many rabbits have you pulled out of your hat today?
 
Yes they are a little late, but gt5 was late. They are always late.

I just don't understand the amount of pessimism around here.
 
Yes they are a little late, but gt5 was late. They are always late.

I just don't understand the amount of pessimism around here.

The effect of the abandonment may differ from individual to individual. Undoubtedly, the support of near and dear ones is of help in coping with this feeling. The feeling of abandonment deeply affects one's life when it starts controlling his or her thoughts and actions. As the feeling of being deprived of content and features increases, symptoms of abandonment issues start showing.
 
Yes they are a little late, but gt5 was late. They are always late.

I just don't understand the amount of pessimism around here.


Just because someone keeps doing a bad thing doesn't mean it grows to be acceptable. The pessimism comes from PD once being an industry wide influence and setting the bar for quality, to falling behind the trend and expected levels of quality by a measure of several years. There are now Indie and community teams that are doing a better job.
 
Yes they are a little late, but gt5 was late. They are always late.

I just don't understand the amount of pessimism around here.
And it is unacceptable IMO with this Huge Marketing campaign ! InsteAd of wasting money and time on this they should just work and do what they told as a adult !
 
Just because someone keeps doing a bad thing doesn't mean it grows to be acceptable. The pessimism comes from PD once being an industry wide influence and setting the bar for quality, to falling behind the trend and expected levels of quality by a measure of several years. There are now Indie and community teams that are doing a better job.


Fear of abandonment is a known symptom of autophobia. Yes, that sounds like cars, but don't let that confuse you.

I can only find one page on the whole internet that suggests there is a direct link between a software developer that makes car games, and symptoms relating to autophobia.

This is that page. Well played, Lewis.
 
Abandoned - having been deserted or left. Fresh seasonals will indicate GT6 is not abandoned.

Did I say anything about an update?

How many rabbits have you pulled out of your hat today?

I'm sorry, what?

I asked specifically to be clear as to what you considered to be abandoned. Maybe you expected an update, because the vast majority of this thread has been about GT6 not receiving updates. Maybe you didn't and consider fresh seasonals to be not abandoned, which is apparently the case.

But it still leaves us with the rather more interesting question of are they continuing to work on GT6 features and content? The amount of work involved in generating a fresh set of time trials is likely completely trivial, therefore giving no real information as to whether there is significant work still going on. Yeah, they're not spending zero time on it, but the difference between no time and the 20 minutes a fortnight for seasonals is likely lost on most consumers.

But don't worry, I see you're busy playing around with words instead of having actual conversations with people. If you'd like to actually discuss what we can deduce about PDs commitment to ongoing support of GT6, that would be cool.
 
As an indie dev finishing up a degree, posts & comments like these scare the crap out of me. The fact that people can be so short sighted, compulsive, and arrogant blows me away. The game has been out for four months, there have been FREE updates since launch, they are making the choice to extend GT5 just a bit longer to let poeple enjoy it before moving on to GT6, and they are doubtlessly getting pushed by sony to release GT7 in time to beat the xbox switching over to DirectX12. Having ~150 people working on three full fledged AAA titles at the same time is an uncfathomable amount of work. Yes, the news has been slow, Yes, there is some content that has yet to be released, but they are putting out constant micro-updates. When the GT5 servers shut down, the content will become much more regular.

PS: For all of the people saying that work on GT7 is slowing down the work on GT6, it is possible but highly unlikely. The engine that they created for GT6 is a completely new rendering tech they made in-house. It is most liekly a modular dev kit, much like the new Fox, Crytech, Snowdrop, and UDK4 engines have been built. While having massive potential rendering capability, the fidelity of any one of a thousand post processes can be toned down or removed entirely. The engine for redering in GT6 is much more powerful than the ps3 can handle at full settings, but much like a PC game, when put on a more powerful system, it can run with 16XMSAA, full SSAO, Volumetric particles, Full realtime tesselation (which it already has btw), more concurrent physics calculations, everything.

The other advantage of using this kind of development environment comes in the production of art assets. The models they are creating for GT7 will most likely easily be used in GT6 and vice versa. Having a higher and slightly lower polly model of a car would not be difficult.

The amount of flagrant misinformation being thrown around like it is gospel is really disheartening
 
As an indie dev finishing up a degree, posts & comments like these scare the crap out of me.


Understandable, but do you not also agree that when your game has simple bugs in it for year after year, such as suspension settings being reversed, and removing previously working content without little to no explanation, would you not expect some negative comments?

I don't think it matters what industry you are in, or even if you make a promise to a friend, if you say that you will do something and then not deliver, there will always be a form of backlash, especially when you do not offer an explanation or apology for not delivering your word.
 
But don't worry, I see you're busy playing around with words instead of having actual conversations with people. If you'd like to actually discuss what we can deduce about PDs commitment to ongoing support of GT6, that would be cool.

Playing with words? This is a forum, words define us here.

Perceived commitment is subjective, it can't be defined by you or me. It has been discussed many times in many different threads. Feelings of abandonment have been expressed in the OP and by several other members. Discussing that aspect certainly has context, and can be researched and discussed quite easily by all of us.
 
As an indie dev finishing up a degree, posts & comments like these scare the crap out of me. The fact that people can be so short sighted, compulsive, and arrogant blows me away. The game has been out for four months, there have been FREE updates since launch, they are making the choice to extend GT5 just a bit longer to let poeple enjoy it before moving on to GT6, and they are doubtlessly getting pushed by sony to release GT7 in time to beat the xbox switching over to DirectX12.

This then is a lesson for you as a developer. Be very careful what you say to your consumers. Be very, very careful to be clear exactly what they're paying money for, especially if some of what they're paying money for isn't going to be available immediately.

There's nothing innately wrong with what PD is doing, and everything wrong with the way they're going about it. Sometimes the **** hits the fan. Such is life, we can all understand if they've hit some problems. But when you're dealing with millions of people who have paid money for a product with the promise of post-release support, it's important to keep them in the loop.

Having ~150 people working on three full fledged AAA titles at the same time is an uncfathomable amount of work.

Which is why they get paid the big bucks. GT5 sold nearly 11 million copies. An unfathomable amount of work is expected. You don't become very successful by being lucky, you do it by working bloody hard.

Besides, that's their choice. I doubt the "work" on GT5 is much at this point. And if they choose to work on GT7P at the same time as trying to complete GT6, that doesn't really cut them any slack in my book. They stated certain content and features would be available in GT6. They need to meet those obligations, regardless of whatever other work they chose to accept.

Yes, the news has been slow, Yes, there is some content that has yet to be released, but they are putting out constant micro-updates. When the GT5 servers shut down, the content will become much more regular.

Is this information or just wishful thinking? Do you have any reasons to believe that this is so? What resources will shutting down the GT5 servers allow PD to utilise that will affect the amount of content they can produce?

The engine for redering in GT6 is much more powerful than the ps3 can handle at full settings, but much like a PC game, when put on a more powerful system, it can run with 16XMSAA, full SSAO, Volumetric particles, Full realtime tesselation (which it already has btw), more concurrent physics calculations, everything.

Do you have any actual evidence of this, or are you just listing things that it could do?
 
I don't think it has been abandoned entirely but I do get the feeling that only a few members of the team are currently working on it. GT6 was released too late into the PS3's life and as such has forced PD's hand into shunting much more of the team into working on GT7 and trying to catch up on the PS4 then what they probably hoped. IMHO of course.

GT5's horrendously lengthy development is still having lasting repercussions as PD try to get off their back foot with too small a team for their current ambitions.
 
Is this information or just wishful thinking? Do you have any reasons to believe that this is so? What resources will shutting down the GT5 servers allow PD to utilise that will affect the amount of content they can produce?

The guy that takes 10 minutes once a week to create new seasonals will finally be fully available in order to save GT6.
 
I don't even have Live, and Forza 2 is basically prehistoric. It's seven years old and should be inferior to a modern racing game in every single way.

It should be prehistoric. But sadly, it's still the benchmark for what a racing game should be. I still play FM2 from time to time as well. If I could just transport GT6's cars, physics and tracks into FM2 (or vice-versa) I'd probably never play anything else.

The amount of flagrant misinformation being thrown around like it is gospel is really disheartening

The amount of flagrant misinformation being thrown around as weak and lame defenses for companies not living up to their promises to the consumer is what's disheartening. Even more disheartening to hear it coming from someone who purports himself to be a game dev.

And for the love of god, I'm so tired of these same two or three excuses that keep getting trotted out. There's the "they said future update" excuse. Like 3 years from now they'll still be saying the same thing. Then there's the classic "go program your own game if you can do better" junk. No, I pay people to do that for me. And like anyone else I pay to do or provide things for me I expect results and promises to be met in a timely fashion. Only in video game world does this kind of crap fly. And my new favorite "When GT5 servers shut down stuff will really happen". Talk about flagrant misinformation....one has nothing to do with the other. Sony/PD are not some mom and pop developer running out of someone's garage. GT6's development is not being held up by the fact people can still get online in GT5.
 
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As an indie dev finishing up a degree, posts & comments like these scare the crap out of me. The fact that people can be so short sighted, compulsive, and arrogant blows me away. The game has been out for four months, there have been FREE updates since launch, they are making the choice to extend GT5 just a bit longer to let poeple enjoy it before moving on to GT6, and they are doubtlessly getting pushed by sony to release GT7 in time to beat the xbox switching over to DirectX12. Having ~150 people working on three full fledged AAA titles at the same time is an uncfathomable amount of work. Yes, the news has been slow, Yes, there is some content that has yet to be released, but they are putting out constant micro-updates. When the GT5 servers shut down, the content will become much more regular.

PS: For all of the people saying that work on GT7 is slowing down the work on GT6, it is possible but highly unlikely. The engine that they created for GT6 is a completely new rendering tech they made in-house. It is most liekly a modular dev kit, much like the new Fox, Crytech, Snowdrop, and UDK4 engines have been built. While having massive potential rendering capability, the fidelity of any one of a thousand post processes can be toned down or removed entirely. The engine for redering in GT6 is much more powerful than the ps3 can handle at full settings, but much like a PC game, when put on a more powerful system, it can run with 16XMSAA, full SSAO, Volumetric particles, Full realtime tesselation (which it already has btw), more concurrent physics calculations, everything.

The other advantage of using this kind of development environment comes in the production of art assets. The models they are creating for GT7 will most likely easily be used in GT6 and vice versa. Having a higher and slightly lower polly model of a car would not be difficult.

The amount of flagrant misinformation being thrown around like it is gospel is really disheartening

The contradiction. It hurts.

They aren't putting out "constant micro-updates", the only "micro" updates they put out are to fix the previous "minor" update that was in some way broken, and they aren't coming constantly either.

You state as if fact that when the GT5 servers are shut down content will be more regular with no evidence to support it. They aren't still supporting GT5 in any significant way, they release seasonal events each week which for all we know could be done automatically via a jobs system. One or two people working on that, tops.

Do you have a source that they created a completely new rendering tech in house, or that it's similar to those other engines? Or a source for all the stuff you claim it can do on a better system?
 
This talk about FM2... Makes me wish I had it. Heard it was the best FM game yet, and it reminds me of FM1 (a game I loved so much). I also miss its rock songs too :)
 
I'm giving it another week and if there is no DLC or good updates, I'm selling it.

This talk about FM2... Makes me wish I had it. Heard it was the best FM game yet, and it reminds me of FM1 (a game I loved so much). I also miss its rock songs too :)

I 'had' an XBOX 360 and I liked Forza 4 a lot. I haven't played 5 or Horizon.
 
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They abandoned it three months ago when they stopped updating it properly.
 
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I 'had' an XBOX 360 and I liked Forza 4 a lot. I haven't played 5 or Horizon.
Not sure about FM5, but Horizon is a pretty good game. It's basically a arcade-style game where you just relax and cruise. Then the other side you race on track and in street races. Let's just say, its a fun game. :) I heard a rumor about Forza Horizon 2 coming out this year for Xbox One by a 'insider', who said its getting that 'sexy weather' system. :D
 
Still waiting for that FEB dlc track... or news of it, or the course maker, or community features, or VGT.
 
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