how fast does bandwidth need to be in the future...

  • Thread starter Thread starter Brainhulk
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Another issue that probably affects GT's online experience, is predictive algorithms. Pretty much all online shooters and racing games use such algorithms to try and compensate for latency and minor packet loss issues. It should prevent the perception of others teleporting around.

Of course this creates other issues with the actual gameplay. Mostly, because of the game interfering with your perceived whereabouts, the issue of 'ghost' hits becomes apparent. For instance in shooters, hitting someone with a bullet that looks to be stray. In GT this seems apparent as well, as there are sometimes collisions while still a meter away from the other car.

I'm thinking this could affect handling as well.
 
Another issue that probably affects GT's online experience, is predictive algorithms. Pretty much all online shooters and racing games use such algorithms to try and compensate for latency and minor packet loss issues. It should prevent the perception of others teleporting around.

Of course this creates other issues with the actual gameplay. Mostly, because of the game interfering with your perceived whereabouts, the issue of 'ghost' hits becomes apparent. For instance in shooters, hitting someone with a bullet that looks to be stray. In GT this seems apparent as well, as there are sometimes collisions while still a meter away from the other car.

I'm thinking this could affect handling as well.


This is kinda what I was alluding to also. Gameplay/physics being different for online play to accommodate online deficiency.
 
I still have a ping in the thousands at home :/

The real issue, as mentioned a few times above me, is the variances in ping. If we ever get it down to 15-20 across the board, I'd assume it would be just fine.
 
We won't see this type of quality on P2P servers. You'll only see it on a very good dedicated server from games such as iRacing
 
Testing a server all the way from my house to LA:

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It usually is a lot faster, but I think the weather may have something to do with it. If your connection is far better than this, then it's good.
 
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I never really get this internet stuff. I tested mine on a server 1000~mi away. How are my results?
 
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Wow, I didn't realise the internet in USA was sooo slow

My connection is not the best available by a long shot but yet I connect at 45Mb download and 15Mb upload with a ping of around 20-25.

I would have thought that USA would have had a better connection speed
 
Providers still think we are in the monopoly age, so outlandish prices are the norm for internet near speeds of yours. I pay 100 dollars a month for 12 download and 1.5 up, with ping at 100 and phone included..
 
3285472494.png


I guess I have nothing to worry about... Vive la France :D

And the Aussies that kicked me due to a german flag next to my PSN-ID accompanied with a rather unrelated and unnecessarily harsh insult yesterday could have at least gave me a minute, if I do lag and be told about it I´d have no problem to leave the room.

I did this test on the laptop and the PS3 is running, I´m watching a video on youtube on the console. Don´t know if or how this affects the result?

How can I do this test with a server that is further away than 50 mi?
edit:nvrmnd
3285524960.png
Still alright I guess?

Providers still think we are in the monopoly age, so outlandish prices are the norm for internet near speeds of yours. I pay 100 dollars a month for 12 download and 1.5 up, with ping at 100 and phone included..
That is incredible, I also thought the US had good and accessible internet... but 100 bucks??? They should be sued!

In France there´s also only 3 providers, I think. The two big ones are the only ones I could choose from in this village I live, and I pay about 50 Euros, phone included.
 
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3285472494.png


I guess I have nothing to worry about... Vive la France :D

And the Aussies that kicked me due to a german flag next to my PSN-ID accompanied with a rather unrelated and unnecessarily harsh insult yesterday could have at least gave me a minute, if I do lag and be told about it I´d have no problem to leave the room.

I did this test on the laptop and the PS3 is running, I´m watching a video on youtube on the console. Don´t know if or how this affects the result?

How can I do this test with a server that is further away than 50 mi?
edit:nvrmnd
3285524960.png
Still alright I guess?


That is incredible, I also thought the US had good and accessible internet... but 100 bucks??? They should be sued!

In France there´s also only 3 providers, I think. The two big ones are the only ones I could choose from in this village I live, and I pay about 50 Euros, phone included.
What is the income tax percent for France?
 
What is the income tax percent for France?
Hmm, not sure, the problem is I don´t speak french. lol. But according to my last bill, it says something of 19,60% TTC. Could be the income tax.
 
Hmm, not sure, the problem is I don´t speak french. lol. But according to my last bill, it says something of 19,60% TTC. Could be the income tax.
Hmmm not sure... Was going to see if you had higher taxes and maybe companies do make it lower for that reason. But that makes my idea false so really it's just greed over here..
 
Here is my results

3285719951.png
Try it with a server located in a greater distance, would be interesting to see how it comes out.

Hmmm not sure... Was going to see if you had higher taxes and maybe companies do make it lower for that reason. But that makes my idea false so really it's just greed over here..
Oh God, I´m sorry I was talking total bullcrap earlier... TTC of 19,6% is the VAT. Income taxes depend on your marital status, if you are single the income tax is about 8,33% per anno. Married people with two ore more kids goes close to 0%!
 
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Try it with a server located in a greater distance, would be interesting to see how it comes out.


Oh God, I´m sorry I was talking total bullcrap earlier... TTC of 19,6% is the VAT. Income taxes depend on your marital status, if you are single the income tax is about 8,33% per anno. Married people with two ore more kids goes close to 0%!

Holy prac.
 
Thought I'd chime in as I work for an ISP.

As many have stated, the general issue that plagues online gaming isn't one of bandwidth, but latency (ping) and jitter (variation in latency).

Networked gaming is generally optimised to such a degree that even a modest connection - e.g. 1-2Mbps is perfectly fine for joining games, though hosting (as the host PS3 becomes the hub for network) requires more - 8Mbps download and above, ideally around 16Mb for a full server of 16 players. That's not to say that all 16Mb is used, but you need headroom to counteract saturation which can impact latency and jitter (more on that later).

General advice for playing online:

  • If you use ADSL and have a clean line (you don't suffer dropouts and get a decent speed (above 2Mb, though at least 4Mb+ ideally) out of the theoretical maximum 24Mb for ADSL2+) find out if your ISP can switch your line profile to 'Fastpath' or 'gaming mode' rather than 'Interleaved'. Fastpath uses less intensive error correction which can reduce latency to around 5ms. I use Fastpath on my ADSL line and get 5ms to many PC gaming servers in the UK, whereas with Interleaved I'd typically get around 35-40ms, which is the most common range for ping when connecting to local servers. Lower latency means your gaming is more accurate both in sending packets to the host and getting more faster data back from the host meaning you can react to what's happening in the game quicker and have a more accurate gaming experience.
  • If you are on a cable/fibre connection, DOCSIS/RFoG and other encoding systems are generally more efficient and don't need to worry about signal loss like ADSL so error corrections systems are less invasive and your pings are generally in the 5-15ms range. Get cable/fibre if you can. Newer deployments of fibre using VDSL (such as BT Infinity) are still rate-limited due to distance like ADSL, however as the fibre 'goes deeper' (to the cabinet rather than the exchange) you can get pretty decent pings as noise only affects the 'last mile' (the copper bit to your home) vs the whole distance to the exchange as in ADSL. Generally the ordering would go Fibre>Cable>VDSL>ADSL when it comes to gaming performance. There are other considerations such as localised congestion which can affect some network topologies, but I'm talking principles here.
  • Avoid wireless at all costs. Typically if your connection runs at around 40ms through a wired connection, depending on how far you are from your wireless router, you're going to get latency upwards of around 60-80ms, often into the hundreds of ms if your wireless signal is having to go through walls. Even with lag compensation (the game tries to 'even' the playing field by interpolating your position), you're going to end up reacting up to half a second after you see something on screen (remember latency works both ways). This is similar to the effect you see when playing someone overseas - they jump around the track and whilst you (they) might not notice, it really ruins the experience of other players as you end up colliding for no reason. Wireless is also prone to interference, especially in the common 2.4GHz band which is used by just about every other wireless network (try seeing how many are around you - if I use my phone to scan, I can see over 20 access points from my flat!) everything from cordless phones to baby monitors and Bluetooth devices. This band is also prone to interference from non-wireless devices such as microwaves. All this interference can affect latency, and worse, greatly increase jitter. If you have to use wireless, try to use 5Ghz as it is in a much less congested frequency range. You'll still have a higher ping, but less prone to interference so should be more stable. Ideally get an ethernet cable and wire your PS3 to your router - this will reduce your ping and help eliminate jitter (assuming your connection isn't saturated... which brings me to my next point)
  • Try to play online when your internet connection is free from all other traffic. So many times I've played with people who have a decent connection, but because someone in their household suddenly jumps on to Youtube or other real-time streaming applications, it can start to saturate the available bandwidth and due to forcing packets to 'queue' it knocks up the latency erratically causing extreme jitter (more below on jitter). The worst culprits for this are things like downloading torrents or streaming video. If others in your house are doing either of those, just don't bother gaming online during that time - you'll have a bad experience, but worse, you'll ruin the experience for others. A bit of web browsing etc is usually fine, but lets face it. most family members would classify Youtube as just surfing, not realising it's going to affect your latency. In these situations if you do have to game, try to get them to stop, otherwise get a better internet connection - the more headroom the better - e.g. even watching a 4Mb stream on an 8Mb connection is going to impact your ping despite you having 50% of your download bandwidth available. If you have a 50Mb connection, you're laughing.... until you have 2-3 people starting to watch HD videos, then the trouble begins again. Many people think 'why do I need such a fast connection' not realising the impact of concurrency on things like gaming.
  • Connect to LOCAL servers wherever possible. Whilst you can game internationally, even with big phat internet pipes, you cannot beat physics. UK/European isn't so bad, and sometimes US/Europe can be okay as you have big transatlantic pipes to keep latency as low as possible, but the further a packet needs to travel the more 'hops' between you and the server, the more chance things go wrong and packets lost/delayed. You can easily play with a latency of around 100ms if that latency is steady so the game's lag compensation can work effectively, but the further you are, the more hops, the greater the risk of impact of jitter. Unfortunately NZ/AU don't have as much undersea capacity for interconnect as US/Europe meaning even higher pings and greater risk of jitter. It's perfectly possible to play across continents, you're just more likely to suffer randomness.
  • Jitter is your biggest enemy. Jitter is the deviation of latency over time, and is exacerbated by wireless connections, as well as other people using your connection at the same time, as well as distance from you and the server (each hop can have varying latency depending on what's happening across each part of the internet your packet is traversing). You can game effectively with a higher latency as long as its steady, but as soon as your jitter plays up, this is where you see random things happening in game with cars jumping from one spot to another. I've played on many servers with people from the US and even though their pings to the UK are anything from 100-150ms, as they are wired and nobody else is using their connections, games run perfectly without issue. As soon as those conditions change - e.g. they use wireless which can be affected by neighbouring wireless networks etc, or someone else uses their connection, then things get funky.
Hope some of that helps. I've probably simplified things in a lot of places, so feel free to ask if you need any elaborations!

KV
 
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On my old 4mb connection I was getting around 50-100ms ping when I played World of Warcraft, (to servers based in france). Last year when I got my current connection (80mb download, 20up) that ping went down to around 25ms.

So even though my internet is 20x faster, my ping is only roughly half what it was before, and ultimately it is ping that makes the difference. Ping is what gives you an edge over other players online that you would not have an issue with on a local network.
 
Thought I'd chime in as I work for an ISP.

As many have stated, the general issue that plagues online gaming isn't one of bandwidth, but latency (ping) and jitter (variation in latency).

Networked gaming is generally optimised to such a degree that even a modest connection - e.g. 1-2Mbps is perfectly fine for joining games, though hosting (as the host PS3 becomes the hub for network) requires more - 8Mbps download and above, ideally around 16Mb for a full server of 16 players. That's not to say that all 16Mb is used, but you need headroom to counteract saturation which can impact latency and jitter (more on that later).

General advice for playing online:

  • If you use ADSL and have a clean line (you don't suffer dropouts and get a decent speed (above 2Mb, though at least 4Mb+ ideally) out of the theoretical maximum 24Mb for ADSL2+) find out if your ISP can switch your line profile to 'Fastpath' or 'gaming mode' rather than 'Interleaved'. Fastpath uses less intensive error correction which can reduce latency to around 5ms. I use Fastpath on my ADSL line and get 5ms to many PC gaming servers in the UK, whereas with Interleaved I'd typically get around 35-40ms, which is the most common range for ping when connecting to local servers. Lower latency means your gaming is more accurate both in sending packets to the host and getting more faster data back from the host meaning you can react to what's happening in the game quicker and have a more accurate gaming experience.
  • If you are on a cable/fibre connection, DOCSIS/RFoG and other encoding systems are generally more efficient and don't need to worry about signal loss like ADSL so error corrections systems are less invasive and your pings are generally in the 5-15ms range. Get cable/fibre if you can. Newer deployments of fibre using VDSL (such as BT Infinity) are still rate-limited due to distance like ADSL, however as the fibre 'goes deeper' (to the cabinet rather than the exchange) you can get pretty decent pings as noise only affects the 'last mile' (the copper bit to your home) vs the whole distance to the exchange as in ADSL. Generally the ordering would go Fibre>Cable>VDSL>ADSL when it comes to gaming performance. There are other considerations such as localised congestion which can affect some network topologies, but I'm talking principles here.
  • Avoid wireless at all costs. Typically if your connection runs at around 40ms through a wired connection, depending on how far you are from your wireless router, you're going to get latency upwards of around 60-80ms, often into the hundreds of ms if your wireless signal is having to go through walls. Even with lag compensation (the game tries to 'even' the playing field by interpolating your position), you're going to end up reacting up to half a second after you see something on screen (remember latency works both ways). This is similar to the effect you see when playing someone overseas - they jump around the track and whilst you (they) might not notice, it really ruins the experience of other players as you end up colliding for no reason. Wireless is also prone to interference, especially in the common 2.4GHz band which is used by just about every other wireless network (try seeing how many are around you - if I use my phone to scan, I can see over 20 access points from my flat!) everything from cordless phones to baby monitors and Bluetooth devices. This band is also prone to interference from non-wireless devices such as microwaves. All this interference can affect latency, and worse, greatly increase jitter. If you have to use wireless, try to use 5Ghz as it is in a much less congested frequency range. You'll still have a higher ping, but less prone to interference so should be more stable. Ideally get an ethernet cable and wire your PS3 to your router - this will reduce your ping and help eliminate jitter (assuming your connection isn't saturated... which brings me to my next point)
  • Try to play online when your internet connection is free from all other traffic. So many times I've played with people who have a decent connection, but because someone in their household suddenly jumps on to Youtube or other real-time streaming applications, it can start to saturate the available bandwidth and due to forcing packets to 'queue' it knocks up the latency erratically causing extreme jitter (more below on jitter). The worst culprits for this are things like downloading torrents or streaming video. If others in your house are doing either of those, just don't bother gaming online during that time - you'll have a bad experience, but worse, you'll ruin the experience for others. A bit of web browsing etc is usually fine, but lets face it. most family members would classify Youtube as just surfing, not realising it's going to affect your latency. In these situations if you do have to game, try to get them to stop, otherwise get a better internet connection - the more headroom the better - e.g. even watching a 4Mb stream on an 8Mb connection is going to impact your ping despite you having 50% of your download bandwidth available. If you have a 50Mb connection, you're laughing.... until you have 2-3 people starting to watch HD videos, then the trouble begins again. Many people think 'why do I need such a fast connection' not realising the impact of concurrency on things like gaming.
  • Connect to LOCAL servers wherever possible. Whilst you can game internationally, even with big phat internet pipes, you cannot beat physics. UK/European isn't so bad, and sometimes US/Europe can be okay as you have big transatlantic pipes to keep latency as low as possible, but the further a packet needs to travel the more 'hops' between you and the server, the more chance things go wrong and packets lost/delayed. You can easily play with a latency of around 100ms if that latency is steady so the game's lag compensation can work effectively, but the further you are, the more hops, the greater the risk of impact of jitter. Unfortunately NZ/AU don't have as much undersea capacity for interconnect as US/Europe meaning even higher pings and greater risk of jitter. It's perfectly possible to play across continents, you're just more likely to suffer randomness.
  • Jitter is your biggest enemy. Jitter is the deviation of latency over time, and is exacerbated by wireless connections, as well as other people using your connection at the same time, as well as distance from you and the server (each hop can have varying latency depending on what's happening across each part of the internet your packet is traversing). You can game effectively with a higher latency as long as its steady, but as soon as your jitter plays up, this is where you see random things happening in game with cars jumping from one spot to another. I've played on many servers with people from the US and even though their pings to the UK are anything from 100-150ms, as they are wired and nobody else is using their connections, games run perfectly without issue. As soon as those conditions change - e.g. they use wireless which can be affected by neighbouring wireless networks etc, or someone else uses their connection, then things get funky.
Hope some of that helps. I've probably simplified things in a lot of places, so feel free to ask if you need any elaborations!

KV
I did this test on the laptop and the PS3 is running, I´m watching a video on youtube on the console. Don´t know if or how this affects the result?


3285524960.png

Thank you for that, very informative. What would you say to my test result? Did the fact that I had watched (streamed) a youtube video on the PS3 at the tim I did the test, have negative influence on the ping? Also the laptop is connected to the modem via WiFi whilst the PS3 with a cabel. Is there anything I should/could do to get better PING results, because compared to others my download/upload is pretty good (VDSL2 here) but ping could be better.
 
On my old 4mb connection I was getting around 50-100ms ping when I played World of Warcraft, (to servers based in france). Last year when I got my current connection (80mb download, 20up) that ping went down to around 25ms.

So even though my internet is 20x faster, my ping is only roughly half what it was before, and ultimately it is ping that makes the difference. Ping is what gives you an edge over other players online that you would not have an issue with on a local network.

Sounds like you moved from ADSL to VDSL which is the main factor in reducing your ping, rather than the increased bandwidth, though of course you'll have a more stable ping even if others are using the connection as with that much headroom your connection is much less likely to get saturated (unless someone is heavily torrenting or downloading large HD movies etc) 👍

Thank you for that, very informative. What would you say to my test result? Did the fact that I had watched (streamed) a youtube video on the PS3 at the tim I did the test, have negative influence on the ping? Also the laptop is connected to the modem via WiFi whilst the PS3 with a cabel. Is there anything I should/could do to get better PING results, because compared to others my download/upload is pretty good (VDSL2 here) but ping could be better.

Well there's a few things there
  • Firstly the test server is estimated to be 1800 miles away. When doing a speedtest, always worth picking the closest server as this will reduce the number of hops (jumps between your PC and the speedtest server) which will provide a more accurate bandwidth/ping test. If you look at other people's speedtests, they are often conducted in a range of under 50 miles, which gives you a more accurate picture of your connection as there is less of 'the internet' getting in the way of your test.
  • The fact that you were watching a video may have had a small impact on ping, but as you still got a result of nearly 27Mb, that video wasn't saturating your connection so the impact of the video would have reduced the bandwidth ('speed' although they aren't really the same but that's more complicated to get into) more than the ping.
  • As you're on wifi, that along with the distance to the speed test server will definitely have had the greatest effect on your ping result (on the laptop), and added another 20-40ms, possibly more depending on how far you are from the router.
  • I'd guess that without the video, using wired instead of wireless and choosing a closer server for the test through your laptop you'd probably get a result closer to 40Mb download and a ping of 20-40ms, but there are so many factors in these thing, including the speed of the laptop etc
However given that this test was done on your laptop over wireless, the result is pretty meaningless for your PS3 as your conditions are entirely different - you're using a cable which is the biggest benefit, eliminating latency from wifi so even though you can't 'see' it in a test, your PS3 will likely be quite happily running at 20-40ms to local servers through your connection so unless you are seeing issues, would leave it as is.

Speedtests are useful for diagnostics, but aren't exact and have to be understood in context of the conditions. Given the factors you've outlined with how the test was taken, I'd say you have a pretty decent connection.

Edit: I just realised you also posted a better test above, which sorta confirms what I said - your ping in the other test was 24ms, which means (if done on wireless) you're probably quite close to the router which is great, and you have a bit more bandwidth available, probably closer to 60Mb. Jumping from 24ms to 85ms to a more distant server highlights the impact of distance, but if your jitter is low (worth doing pingtest.net as it measures jitter too) then you'd be okay with overseas gaming, but keep the PS3 wired would be my advice!
 
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It's not really a "speed" think as much as it is "Not everyone has a great connection" All it takes is 1 bad connection and everyone is affected.

I would think if you only played with people in your state. You would get next to zero lag. The big problem with online gaming is that it is very easy to play with people all around the world. More distance = longer ping time. That will never change ( Fiber/Quantum - Can't out run c ). For example My network speed connecting to a very close server.

3289819126.png


And here is one in the UK

3289826854.png


31/2 is just fine to play online (at least GT6), but that ping is getting bigger. In racing 115ms is a good distance at speed.
 
Close Server:

3290013873.png


Hum, it seems i'm not on the gamer class pingwise. Must contact ISP about that. Does every costumer support guy know what I will be talking about?

Transatlantic connection:

3290029589.png


93008940.png


Jitter is pretty low, but ping is not so great.

In case of questions:
Portugal: Public networks (which means everyone has/will get fiber), private ISP's (Same with energy, railroads, and other natural monopolies (EU regulations)). Max speed provided by ISP i think is 400Mb for ~80€ (Oh, How much i'd like to have google fiber).
 
Close Server:

3290013873.png


Hum, it seems i'm not on the gamer class pingwise. Must contact ISP about that. Does every costumer support guy know what I will be talking about?

Transatlantic connection:

3290029589.png


93008940.png


Jitter is pretty low, but ping is not so great.

In case of questions:
Portugal: Public networks (which means everyone has/will get fiber), private ISP's (Same with energy, railroads, and other natural monopolies (EU regulations)). Max speed provided by ISP i think is 400Mb for ~80€ (Oh, How much i'd like to have google fiber).

FastPath/gaming mode is only a feature of ADSL - you're on fibre/cable so there are other things to check, such as routing hardware (settings like QoS), and it can also depend on how your isp has architected the connection (e.g. contention) whereby many people are sharing a split of the same pipe. worth trying other local servers too, as it could also be the speedtest server that is saturated.

However your jitter is excellent, and even though ping is understandably high to USA you'd likely have seamless races with folks in the US as the game's lag compensation will work effectivle with low jitter like that.
 
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Sounds like you moved from ADSL to VDSL which is the main factor in reducing your ping, rather than the increased bandwidth, though of course you'll have a more stable ping even if others are using the connection as with that much headroom your connection is much less likely to get saturated (unless someone is heavily torrenting or downloading large HD movies etc) 👍



Well there's a few things there
  • Firstly the test server is estimated to be 1800 miles away. When doing a speedtest, always worth picking the closest server as this will reduce the number of hops (jumps between your PC and the speedtest server) which will provide a more accurate bandwidth/ping test. If you look at other people's speedtests, they are often conducted in a range of under 50 miles, which gives you a more accurate picture of your connection as there is less of 'the internet' getting in the way of your test.
  • The fact that you were watching a video may have had a small impact on ping, but as you still got a result of nearly 27Mb, that video wasn't saturating your connection so the impact of the video would have reduced the bandwidth ('speed' although they aren't really the same but that's more complicated to get into) more than the ping.
  • As you're on wifi, that along with the distance to the speed test server will definitely have had the greatest effect on your ping result (on the laptop), and added another 20-40ms, possibly more depending on how far you are from the router.
  • I'd guess that without the video, using wired instead of wireless and choosing a closer server for the test through your laptop you'd probably get a result closer to 40Mb download and a ping of 20-40ms, but there are so many factors in these thing, including the speed of the laptop etc
However given that this test was done on your laptop over wireless, the result is pretty meaningless for your PS3 as your conditions are entirely different - you're using a cable which is the biggest benefit, eliminating latency from wifi so even though you can't 'see' it in a test, your PS3 will likely be quite happily running at 20-40ms to local servers through your connection so unless you are seeing issues, would leave it as is.

Speedtests are useful for diagnostics, but aren't exact and have to be understood in context of the conditions. Given the factors you've outlined with how the test was taken, I'd say you have a pretty decent connection.

Edit: I just realised you also posted a better test above, which sorta confirms what I said - your ping in the other test was 24ms, which means (if done on wireless) you're probably quite close to the router which is great, and you have a bit more bandwidth available, probably closer to 60Mb. Jumping from 24ms to 85ms to a more distant server highlights the impact of distance, but if your jitter is low (worth doing pingtest.net as it measures jitter too) then you'd be okay with overseas gaming, but keep the PS3 wired would be my advice!
Thank you very much. I disconnected the ethernet-cable and plugged it in the laptop, turned the wireless off so not even my phone was connected and did the pingtest.net test a couple of time, to the closest available server in Frankfurt (150 mi), I had different results (worse: ping 22 jitter 7) and the last and best was a PING of 19 and jitter of 1 (that was when I shut the firewall down for a second).

93014056.png


So yes I will definitely keep the console wired, since I only use that for online gaming, the laptop is just for surfing the net. Thanks again!
 
I dont really understand this stuff. What confuses me is that I live in the middle east (Lebanon), but get better ping with the UK than I do with other middle-eastern countries :S Any one have an explanation for that??
 
FastPath/gaming mode is only a feature of ADSL - you're on fibre/cable so there are other things to check, such as routing hardware (settings like QoS), and it can also depend on how your isp has architected the connection (e.g. contention) whereby many people are sharing a split of the same pipe. worth trying other local servers too, as it could also be the speedtest server that is saturated.

However your jitter is excellent, and even though ping is understandably high to USA you'd likely have seamless races with folks in the US as the game's lag compensation will work effectivle with low jitter like that.
Thanks for the information.:cheers: Will read more about this stuff and look for what you mentioned.
 
Fast enough to run 56 cars at Le Mans at 60 FPS.
 
I dont really understand this stuff. What confuses me is that I live in the middle east (Lebanon), but get better ping with the UK than I do with other middle-eastern countries :S Any one have an explanation for that??

This is a tough one as there could be many reasons, not least some of the restrictions imposed on internet service providers in the region by goverments (blocking certain sites etc), but can also be related to the relationships your ISP has with neighbouring service provider networks, the capacity of the interconnect between those networks etc which can all have an impact on performance due to hardware intercepts. Larger countries such as the UK have high-capacity core networks due to a reliance on a digital economy, but locally this may not be as advanced.

One way to try to diagnose what is going on is to use a computer and running a Trace Route (tracert in windows command line) which shows you the path from your computer to a destination - e.g. bbc.co.uk.

The trace route will not only show you the 'path' your packets take, but also the time between hops - you'll be able to see which segment of the journey may be adding delays. Try a website based in a local region as well as to UK etc to see the difference. Unfortunately there won't be much you'll be able to do about it however, except to confirm your suspicions.
 
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