How many cars?

  • Thread starter Thread starter morganhead
  • 105 comments
  • 5,802 views
I gave out numbers AND percentages of the different makes of cars and types of them. Just review Post #24 for what I've mentioned on the number of cars in the game. I even went as far as what kind of parity and distribution of the cars are there.

If you had to guess, how many cars do you think will be in GT5? What percentage of the four different car categories will we see for the number of cars you specified?
 
So, opinionated Texas boy... ;) what do you see as far as damage being included? I think something like what is/will be offered in Forza would be fine for me, and wouldn't be all that hard to implement. I'm wondering about Kaz though. He sounded like he wanted lifelike car damage, with simulation quality crumple and deformation modelling. What do you expect we'll see?

If Kaz can get that finalized so that GT5 will release with a good number of cars, all well and good. Damage is fine, but not at the expense of getting PS3 Gran Turismo on the shelves by 2007. Damage is last on my list, behind things like day/night and weather recreation.
 
I don't know as much. I really can't say. All I hope is that any damage system will have to be something that people will like and respect. They don't need dramatic Hollywood or Burnout crashes Forza's damage model would be most of the basics. Something like ToCA Race Driver 3's model would really push the limits and greatly enhance the difficulty of the game by at least 20% or 30%. ANY time you include damage to a game, it makes the game harder because you have to continue taking care of your car in addition to others around you. The one thing I'd hate to see is that only I'm capable of crashing out of the race. I guess some idiot racers can go ahead and own themselves to make the race a little easier for you :).

But to be honest, it all remains on the shoulders of PD. And by the way... I probably expect that we'll have to end up paying for damages to repair as much as possible. An incentive for race cars would be to replace aerodynamic parts with new parts, or at least fix all the bang-ups on a car after some heavy contact. All I can say is that PD will need to look at series like Autobacs Super GT in Japan, Speed World Challenge and the ALMS here in America (maybe Grand-Am too), and the BTCC in the United Kingdom. This is new territory for PD as they'll try to shut up people who think this game series is crap without damage. You can dig that, right?
 
500 cars . . . to include 20+ cars on the track at the same time for tarmac races, DAMAGE on the fly, improved AI competition in Endurance and Professional series races, and finally a Fall/Winter 2007 release date!
Is that asking too much?
I dunno . . . If PD came out with a 1,000 car library with 20+ racers on the track at the same time, I'd still enjoy the game.
BUT I'd gladly cut that number (1,000 car library) in half to get the inclusion of damage.👍
 
sidewinderl
Well, I think the number of cars should number no fewer than 2000....triple the amount of GT4 would be great.
Are you crazy? What the hell would any of us do with 2000 different cars?

I say bag it. Let's just go spec racing! :rolleyes:
 
I'd like between 500 and 700 cars, but not like in GT4 were there's a billion pointless duplicates *cough* Skyline *cough*. I'd like them to bring back some of the cars from GT2 like the Venturi's and Vector's and stuff like that. This is off-topic but also I'd apreciate it if they'd bring back the racing modification.
 
kylehnat
Are you crazy? What the hell would any of us do with 2000 different cars?

Drive them and/or drive against them?

For one, there will be bigger racing grids. If you don't want the same race over and over again, you'll need more cars to fill those grids (there aren't even enough JGTC cars and that is only one racing series). If you want all these different races, you'll need X number of cars to fill each one...and they'll add up really quickly.

Some people prefer certain cars over others...with 2000 cars, there should be enough cars to make most people happy (I don't rally race, truck race, or K car race, so the number of cars available to me is significantly less than 700 in GT4...I want 700 of the cars I like...and so does this other guy and that other guy and so on).

There are many car makers that aren't even represented (and some major ones at that) and the ones that are represented aren't represented enough...not even close and that is with 700 cars.
 
It also depends on what there is in terms of racing options...if there aren't many, 2000 cars would be useless...if there are plenty then a lot of the cars will be required, the past 2 GTs have been naff in the way they can be comlpeted with minimum cars...that's part of the problem...we want a GT that doesn't have some "Buy 3 cars and you can beat the game" stuff
 
I'd like >1000...

As for damage modeling, if they add cosmetic damage and axle damage (ala GT2) then I'm all for it - realistic and purteh. On racers, having to pit to repair damage would add more than it's fair share of realism to the game.
 
How many cars do you all drive in GT4 now?
 
That's kind of the point I was getting at. I've driven less than half of the cars in my garage (around 150 or so), and many of those were for a one-time use. There's probably only 30 or 40 cars that I really care about, and drive with any frequency.

Sure, it would be novel to have thousands of cars, but there is no way that anyone could enjoy every single one of them. To those of you who have "all" of the cars in GT4: What do you do with them? Do you drive them all?
 
yeah, and being able to see the other pitting cars while in the pits!
 
Swift
How many cars do you all drive in GT4 now?

kylehnat wrote: That's kind of the point I was getting at. I've driven less than half of the cars in my garage (around 150 or so), and many of those were for a one-time use. There's probably only 30 or 40 cars that I really care about, and drive with any frequency.

Sure, it would be novel to have thousands of cars, but there is no way that anyone could enjoy every single one of them. To those of you who have "all" of the cars in GT4: What do you do with them? Do you drive them all?


Yeah, I agree. I have just under 80 cars in my garage. It should be close to 120, but I just get rid of them--I don't care if they sell for nothing. I just want them out!
And of the 80 that I have, I only drive 40 or so and most of these are duplicates and triplicates. For example I have 4 Nissan MOTUL Pitwork JCTC cars. One I use for enduros, one for 10 race champoinships, one that has an obscene amount of modifications, upgrades and tires, etc., and one I test suspension settings, transmission settings, top speed, braking and all that.

But I can also see the merit of having 1,000 plus cars in a potential GT5. Even though I won't drive 5% of those cars it'd be nice just to have different competition during races . . . In the Japanese JGTC races I can always count on Tom's Castrol Toyota showing up . . . for another beating.
 
Part of the beauty of GT though is that the 40 cars I use regular will be a very different selection to the 40 cars someone else uses regualr and so on. However I do not expect the GT series to exeed the 1000 cars content anytime soon, and if/when it does it'll most likely be through additional downloadable content after release.
 
Jim Prower
Actually, I DO drive all of my cars, all 500+ vehicles

OK, but how often? Seriously, 500 cars? Even if you used two different ones everyday it would take 8 months. Or 4 months if you used 4 different cars a day. Granted, most people use a few different cars during each session. But they tend to cycle.
 
I agree with live4speed. The whole reason why having tons of cars is great is because it offers a lot of cars to almost every single person -- not because they can drive a zillion cars, but because they can drive most of their favorites.
 
Wolfe2x7
... but because they can drive most of their favorites.

Oh yeah! Then where are the porsches and ferraris at!!! :grumpy:

:sly: :dopey:
 
Myself, I own 733 *points to sig for varients*

Driven all of them at least 5 times each, some for pleasure, some for personal testing and some for A-Spec pointing. Regularly I've driven a good 450 of them, obviously this wasn't in like the space of a week or anything, but I try to drive several different ones as much as I can, might aswell make use of them
 
It is possible to have about 1,000 or so cars if PD really branched out and picked up as many as possible. Question is, is 1,000 cars a REALISTIC number of cars for GT5?
 
I've been focusing on creative outlets lately, so I haven't driven my racing games for a month now. But when I did drive GT4, I recall favoring about 250 of them, mostly the 250-300hp vehicles like Supras, lightly modified Nissans, Subarus and Mitsubishis. But the only cars I hate driving are the dinky cars like the old Suzukis, and trucks. I have yet to touch the Prius.

I think my estimate is what I'm going to stick with, though I'm perplexed over whether damage will make it. I'll gamble and say yes, but if it's not there, I won't mind.
 
dude 1337 lol

no i mean ... fill that blu-ray up... do what u must do .. add new things... add more cars but i dont want to see that 10 gb of a blu-ray disc is unused...

use a double layer blu-ray if needed.... but fill er up

and about
Swift
How many cars do you all drive in GT4 now?


well i drive around 7 at this moment.. that excludes my drifting cars.. but i would want the choice to pick whatever vehicle i want from those 2000 cars or so
 
JohnBM01
It is possible to have about 1,000 or so cars if PD really branched out and picked up as many as possible. Question is, is 1,000 cars a REALISTIC number of cars for GT5?

I believe it wouldn't be that hard to do. Right now they have around 600...I think. I do however feel they won't add 400 unique cars, they will most likely add alot, but most likely there will be more year models of cars that were already there.:indiff:
 
The number of cars isn't really my concern about GT5. Any number between 300 and 1.500 will be fine, as long as PD really focus on other things that we don't really know how will evolve (physics, AI, day/night, weather change, mid-race saves ............ the list is endless)

However, and about the number of cars, if PD wants to please everyone, than maybe an endless list of several thousands would be necessary.

I just hope we don't get delay after delay before the release of GT5 just because "given the amount of detail the PS3 allows, each car takes a team of 20 two weeks to finish" ....
 
Hun200kmh
I just hope we don't get delay after delay before the release of GT5 just because "given the amount of detail the PS3 allows, each car takes a team of 20 two weeks to finish" ....

The delays won't really bother me as long as they get the game right. Just curious, where did you get the quote from? I'd like to read the whole thing.
 
I think he's making it up. It's probably more like a team of 1 or 2 working for a few days to two weeks to make a car. It does depend on how they're building the cars though. If they're modelling the cars down to the component level with crash physics involved, then who knows?
 
Hun200kmh
However, and about the number of cars, if PD wants to please everyone, than maybe an endless list of several thousands would be necessary.

Could easily become a case of truth in that statement, people have been saying "oh we only need 200 cars", but the 200 cars that person likes, could be a completely different 200 cars to those that someone else likes, and so on, that's one thing some people who have said the above seem to neglecting when thinking about iit.
 
thebtspecial
The delays won't really bother me as long as they get the game right. Just curious, where did you get the quote from? I'd like to read the whole thing.


Tenacious D
I think he's making it up. It's probably more like a team of 1 or 2 working for a few days to two weeks to make a car. It does depend on how they're building the cars though. If they're modelling the cars down to the component level with crash physics involved, then who knows?

I made it up, but the fear that this kind of excuse will happen comes from what happened in the last few months before the release of GT4. When this game was about to be released, one of the last excuses for it happening so late was about the modelling of the cars, that took them much, much longer than it took in GT3 (I'm too lazy to find it, but I remember this was said)


<_Spike_>
Could easily become a case of truth in that statement, people have been saying "oh we only need 200 cars", but the 200 cars that person likes, could be a completely different 200 cars to those that someone else likes, and so on, that's one thing some people who have said the above seem to neglecting when thinking about iit.

Yes, that's what I meant. To start, everyone would like to have their real car in the game (considering the millions that play GT4, that ionly would at least amount to thousands of cars). And then you have all those categories wher you should, at least, have a good selection, that can make you run a race with a "realistic" grid (and don't forget that we are expecting a 20 car-grid in GT5).

So, let's just talk about Le Mans cars:

if it's modern cars, you'll need at least 15/20 of them. And surely not to have a 60's Ford GT40 racing against a 2005 Audi R8. (and you'll also need to have GT class cars, like Vipers, Corvettes, Porsches, Ferraris, Aston Martins, TVR, etc.)

Same thing with group C cars, with Group 6 and 5 cars and if you go down in history, (70's, 60's, 50's?) you'll need (at least, that's my view about it) to have as many cars as necessary to fill a grid without over-repeating cars (not more than two/three Porsches 917 in the same grid please).

If you apply this to other racing disciplines ... you'll easily need the thousands of cars I mentioned.
 
Back