how to teach a noob

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freerideFRANK
little question, i wanna teach my wife and my 7year old son gt. i gave them a ford ka with body reduction all the best in transmission and racing soft on madrid.
but that not worked realy good. do you have a tip to teach better?
 
Drive stock or add minimal upgrades. Too many will ruin the cars and will promote bad habits. Also, use less grippy tires, sports hards maybe?
 
Stock car with decent tires and High speed ring, you don´t want to get them fustrated, so a simple track is the best to get used to car control..
 
Let them drive a stock Impreza hatchback ('07 type I think).
It has a save amount of understeer, is quite fast and it has a very predictable handling, especially when they're stock. ;)


Gute Weihnachten gewünscht.
 
I would say run the licences over and over, until they have a better understanding of the game putting them in the track is alittle pointless.

Having there ghost to beat should be a prett fun incentive esp for the child.
 
I would suggest a Kei Car, Preferably FR so the back will step out slightly if pushed too hard given less grippy tyres, FF is much too forgiving and will in turn lead to bad habits FR will teach smoothness is the key followed by speed.

Also something like a Suzuki Cappuchino with it being premium will let them customise it to their liking so if they get into it the car will be treated with more respect than something they can't make their own.
 
Madrid is a bit of a tricky track to get started on as well. Better to let them drive a track with fewer corners that they can learn easier and then move on the the tighter and harder tracks
 
Start off with aids on but then eventually once you/they get used to handling the car(s), turn them off.

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Don't let them do mistake that I did. Driving supercars first is not a good idea, they will get frustrated.
Corners are the key, everyone can drive fast stright line, but in corners you lose or win.
Use slow cars to get known corners. Golf GTI for example. Not slow but not a super car. Good handling.
Lot of driving and more driving. If it's not going to work take a break.

In my opinion, no driving aids. SRF is a bit tricky, because it's way better in GT6 than in GT5 meaning you have no chance in time trials without it.
 
I don't understand the logic behind leaving the driving aids off for beginners. Isn't the point of them to help them learn? I also don't understand some of the car choices; I should think it would be better to start them off with slower cars. Actually, I think the very first thing you should do is Route X so they just learn the feel of the wheel without having to worry about braking at all. Lastly, tracks with a lot of run off area will probably be bad as they get frustrated having to go find the track again. Better they ram walls and be able to get back to it quickly
 
The license tests? over and over again to incrementally improve their times? Really? Is this something they want to do for fun or is this something you're assigning them?

GTI to me sounds like a good start if they want to have fun, and then maybe go to something FR that isn't insanely powerful like the FR-S/BR-Z/GT86.
 
Give them an easy handling car, like the FIT. Everyone can drive that car. The point is to not overwhelm them, let them learn one thing at a time, starting with the track. I always use High Speed Ring. Leave all (most) aids on and the transmission automatic. Then they would be as free as possible to learn the track and the basics without getting overwhelmed. The first thing they need to learn is to brake in front of corners. Beginners usually brake way to little and then go too early on the power.

Then teach them to never apply throttle before they know they won't have to get off it. Teach them to take it easy and never go faster than they feel they can in order have control. Then, when they start to learn the track and the basic driving skill, let them try different cars, but not too powerful ones.

Let them understand what understeer and oversteer is. Only when they really start to get the hang of it can you start to turn off driving aids, but only if they want more challenge themselves. Don't push them into getting to your level. The point is for them to have fun.
 
I like the 4WD idea (just about anything) stock at about 430PP (power reduction, if needed) and start at the beginning in Novice. If they like it, let them re-do whatever you did with the cars you have. This will do 2 things. 1) give you more money! 2) they can progress behind you with you as a guide (licence test best times, etc.)
 
As mentioned the driving line would be good for absolute beginners. Also take some time away from the game to explain the basic principals of grip and weight transfer, teach oversteer and under steer, and show them typical lines through corners by sketching on a piece of paper. Try to make sure they understand why they should always go outside, inside, outside, and that the main focus should be corner exit speed.
 
Drive slow. You have to walk before you can run.

Racing is about control. Teach an easy course at around 40-50mph. Teach control and discipline before speed.
Turn on aids and they can shut them off when they feel comfortable.

I drive slow around a course I don't know.
 
A fit, a cervo or something like that on a wide track, a track like madrid isn't the best idea imo, too much walls and no space for mistakes. When the first gt came out i was like...9, my favorite track was deep forest, try that one maybe. High speed ring too.
 
Create a lesson plan. Past GT licenses are very good for learning so I don't think you should start with them. Putting them in a car on a track will be better as the "lesson" will go on longer and they have more freedom to experiment, where license tests punish experimentation and don't let you discover how to do things wrong.

What is it they need to learn? Driving dynamics? Racing line? Racing etiquette? Some examples:

Driving dynamics:
Explain to the basics of tire grip and weight transfer, then find a car that let's them explore these topics. FR cars might be good for grip since overworking the tires may lead to a spin and they'll have to develop throttle control to keep the cars on track. FF cars can be good for weight transfer, but I am not sure how capable GT6's physics are.

Racing line practice might be achieved by having them chase a ghost that makes a lap at a moderate pace. They'll have to drive a better line and will learn by close the gap on the ghost, seeing what works and what doesn't and also getting some tips from you.
 
High speed ring's banked turns are nice and forgiving, combine that with a docile-handling car.

That is the combo I usually provide first-timers here.
 
I just had a go with the Hyundai Click Type-R, you're not going to find a better beginner's car than that. As/if they improve, decrease the tyre grade and then change to faster, heavier FFs I guess.

My girlfriend, who can't drive and doesn't generally like games, secretly loves playing with karts on GT6. She won't ever play it until I convince her to, but when she does she gets hooked on it for up to an hour. She isn't any good but she did manage to actually set a lap time on Kart Space (the easier layout) without crashing. Once. After 20 laps. Then couldn't do it again over the next six laps before she ragequit.
 
I would say use a Mazda MX-5. High speed ring then maybe Tskuba. Let them use all the assists they want along with nice tires. If they still like the game you can ease them on to other cars. Once they are more confident use ones with some zip and maybe reduce the tires.
Frustration is never fun and will scare them off.
If they always want assists on let um. It's all about enjoyment so just let them be happy.
 
Show them an actual race on YouTube, eg Brands Hatch, preferably with in car footage. Then start with a similar car, say a Golf GTI, and work it up through better tires, better suspension, through to a full racing version.
Hopefully they will appreciate both the quality of the sim that is GT6, the step up in car tuning that is available, and the difference between a road car and a real race car.
 
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