- 135
- damaged_case
considering that Polyphony Digital said it takes about 6 months worth of man-hours to make a single Premium car for GT5, i wouldn't be shocked at all if they charged a small fee.
not only do they have the very obvious need to keep their fanbase happy (else they don't stay in business), but they also need to be able to pay the team that's making the content that's keeping the fanbase happy. 6 months worth of man-hours is a LOT. over 4,000 hours per car.
how many companies do y'all think would actually stay in business if they spent that kind of time making a product then gave the product away for free?
now granted, for upgrades i don't think it'd take that kind of time as the sounds and the physics model are already there, and really all that's left is the rendering and possibly some tweaks to said sounds and physics models... but even then, you're not talking about something that can be done in a day, or even a week i don't suspect. the visual rendering is just too in-depth for a quick bit of coding.
not only do they have the very obvious need to keep their fanbase happy (else they don't stay in business), but they also need to be able to pay the team that's making the content that's keeping the fanbase happy. 6 months worth of man-hours is a LOT. over 4,000 hours per car.
how many companies do y'all think would actually stay in business if they spent that kind of time making a product then gave the product away for free?
now granted, for upgrades i don't think it'd take that kind of time as the sounds and the physics model are already there, and really all that's left is the rendering and possibly some tweaks to said sounds and physics models... but even then, you're not talking about something that can be done in a day, or even a week i don't suspect. the visual rendering is just too in-depth for a quick bit of coding.