Even if is not the most realistic simulator we need to give him credit for being the firsst approach to motorsport for many of us
Because it's not supposed to be "the most realistic" like Asseto Corsa or PCars. It's supposed to be as realistic as possible while pleases large potential number of people, hence the "from 7 to 77" tagline on the marketing side.Even if is not the most realistic simulator we need to give him credit for being the firsst approach to motorsport for many of us
I don't know, I have played PS4 AC single player and in my opinion it's not any difference between GT and AC when it comes to driving the cars safe around a track, AC didn't have many road cars with just sport tires, (but AC single player was way harder to win races in compared to GT) so I can't compare any tire grip between those two games, but race cars like GT3 with racing tires feels the same, I don't know how the online is in AC, but my guess is that dirty drivers is everywhere, no matter what SIM racing games you are playing.Then, when you're a mature fan, you'll probably appreciate a Sim like ACC
Thinking the big picture, my dream would be every auto manufacturer in the world banding together to preserve CAD and performance data for all of their cars (past & present), and make it available to anyone with a reasonable price (cheap for individual license, more expensive for game devs and commercial use). New models' data will be delayed by 1-2 years (game devs can pay more to get earlier) to avoid theft by competing manufacturers. This way racing sim development costs can be driven lower and we'll hopefully start seeing real innovations in the place where it really matters: gameplay. Modding will be pretty much uniform with no good/bad 3D models, just how well each modder translates the data into each game. Extending from this idea would be race track owners around the world also banding together to laser scan each of their circuits, and making it available in a similar manner to above. This way even if we all end up riding in electric autonomous cars in the future and fossil fuel motorsport has gone forever, we will still have the digital replicas of every car and track to enjoy in the virtual world.
I agree. It’s increasingly important for sims to be an audio/visual archive of historic machines. Plus of course being able to drive them virtually.I like how he mentions about the sound sir cars. It's a bit of a point I brought up, in a thread, about players warming up to EVs. If EVs are the norm, it'll be great to have such an archive as Gran Turismo. It's a playable visual library/museum of cars we today/future generations may never drive again.
Yeah but that was GT4 to GT6 times.I still think GT is the best to at keeping the love for motorsports alive.
I don't know, I have played PS4 AC single player and in my opinion it's not any difference between GT and AC when it comes to driving the cars safe around a track, AC didn't have many road cars with just sport tires, (but AC single player was way harder to win races in compared to GT) so I can't compare any tire grip between those two games, but race cars like GT3 with racing tires feels the same, I don't know how the online is in AC, but my guess is that dirty drivers is everywhere, no matter what SIM racing games you are playing.
Hahahah, both yes and no, the campaign was hard and the special events was even harder and in endurance races the AI didn't pit, but I had to, so that was a waste of time .You played AC on a pad? And had fun?
Maybe Codemasters also have the rights to classic F1 cars?like earlier F1 cars
Maybe Codemasters also have the rights to classic F1 cars?
Edit.
Forgot for a moment that we already have Hamilton's F1 car in GT S, so I have no idea how the licence situation is for classic F1 cars or modern F1 cars for that matter...