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Yeah, no incident limit sends the wrong message for endurance racing. I actually think 17x is a nice challenge for a single driver Team. Nobody is making them do it alone. Anyone wanting to play it safe could have a 2 or 3 driver Team and they'd all get 17x each. At least with the spectre of a DQ looming over you there's an incentive to be somewhat careful. I think 22x might have been used before in certain events (maybe some of the 2.4 races?). Anything would be better than nothing. 3hrs really isn't that long.

17x a person in a 2-3 driver team is a bit much, I was thinking 24x for the whole team, the strike system should be in place for the first 6 hours in any 24hr race as well,
 
Yeah, no incident limit sends the wrong message for endurance racing. I actually think 17x is a nice challenge for a single driver Team. Nobody is making them do it alone. Anyone wanting to play it safe could have a 2 or 3 driver Team and they'd all get 17x each. At least with the spectre of a DQ looming over you there's an incentive to be somewhat careful. I think 22x might have been used before in certain events (maybe some of the 2.4 races?). Anything would be better than nothing. 3hrs really isn't that long.
24X for a team would be fine in 3 hours. That's 8 incidents per hour. Plenty fine there
 
Getting my new computer today so should be able to finally play iracing at max everything at around 80fps minimum. :)
 
Getting my new computer today so should be able to finally play iracing at max everything at around 80fps minimum. :)

I'm reasonably satisfied with 60fps, at everything set down a touch,
 
So I just renewed my iRacing subscription. I'm really gonna have to get used to the new membersite layout. Hope to race with you guys some more here soon 👍
 
GT3 at interlagos
Sweet-jesus-have-mercy.jpg
 
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well crap looks like i wont have a finished indy this year, binned it under yellow flag into a wall somehow while contemplating how much do i really need to pee.
 
For those of you like myself that missed the iracing twitch stream yesterday about what's coming out in the next build and in the future, inside sim racing posted the notes from it.

  • 16 cars are upgrading from the V5 tire model to V6 – HPD, Aston Martin DBR9, Corvette C6.R, Ford GT GT3 and GT2, BMW Z4, McLaren MP4-12C, Ruf Track, AWD and RWD, Cadillac CTS-VR, Ford Mustang, MX-5, Pontiac Solstice, Skip Barber and Legends.
  • Day and Night transitions coming after DX11 implementation, which will hopefully be out by the end of the year.
  • Physical-based rendering system will be coming to all the cars and tracks. New particle system is also being worked on (kicking up grass, rubber, rocks, etc)
  • New surface model to be released by the end of the year, which should make the oval guys happy (multiple groove racing, in theory).
  • iRacing plans to finish Long Beach…I wouldn’t hold your breath on that being soon. Great news none-the-less, awesome track.
  • The Mercedes-AMG GT3 is being worked on but won’t be released until next year.
  • Daytona Prototype is in development and will be one of the next two cars to come out. Assume it’ll be the Corvette prototype. Too bad the car may go extinct by 2017 with new WEC and IMSA regulations…
  • Trying to get the McLaren-Honda MP4-30 out by the end of the year. 3D modeling is underway and work on the engine physics has begun.
  • The 2015 NASCAR Sprint Cup Camry will be free to those who already own the 2013 model.
  • New damage model being worked on for all cars.
  • The current MX-5 will be replaced by the new real-world model soon and will still be free.
  • Star Mazda, Skip Barber and HPD have new engine sounds in next week’s build.
  • The NASCAR Xfinity Series Camry is coming to the title to join the Camaro and Mustang.
 
Has anyone had issues, when trying to register, with the site seemingly 'hanging' while loading the "Terms" box ?

Heard about a promo-code for 3-months free, decided to give it a try, put in all the info on their Sign-up page along with the code, and... nothing, it just seems to sit there trying to load the 'Terms' box.

I've been hesitant to give iRacing a go, due to my opinions with the business-model behind it all, but if I can try it for a few months more-or-less risk free, I'll gladly give it a try.
 
Has anyone had issues, when trying to register, with the site seemingly 'hanging' while loading the "Terms" box ?

Heard about a promo-code for 3-months free, decided to give it a try, put in all the info on their Sign-up page along with the code, and... nothing, it just seems to sit there trying to load the 'Terms' box.

I've been hesitant to give iRacing a go, due to my opinions with the business-model behind it all, but if I can try it for a few months more-or-less risk free, I'll gladly give it a try.
I don't have any problems with the site right now, but if you tell me the code I could ask a friend to finally sign up and check if it works for him :)
 
I don't have any problems with the site right now, but if you tell me the code I could ask a friend to finally sign up and check if it works for him :)

Well I ended up doing some chores, then decided to re-try on my laptop just for a laugh (it barely runs Stanley's Parable), and on my laptop I had No issues with the site, so now all I need to do is see if I have any log-in issues on my dedicated gaming PC later on this afternoon.

The code is PR-BLANCPAIN2015, and it does work, I'm thinking the 'issue' I had is flash-related or something, as the 'box' would load, but the actual 'Terms' didn't... :boggled:
 
Here are the release notes for today's update.


Website:

- Ultimate Pay is no longer available as a payment method.

- All viewable future sessions are only viewable up to a specific view date range.

- Fixed a bug where uploading setups for a fixed Hosted Session with specific foreign characters could interfere with parsing.

- Fixed the Firefox no-data bug.

- Added an "Accept" button to the league ignored requests page to allow the admins to "unignore" and accept the request.

- When clicking "I'm still here" on the hosted sessions page after the timeout, the sessions will refresh properly.

- Opting out of league PMs and Emails now works as intended.

- Making edits to a team that hasn't been assigned a team ID should now properly fully create the team.

- A button to launch the graphics config has been added to the settings panel.

- Fixed a link where IE users were having trouble when revoking team invites.

- Fixed a bug where selecting to drive certain cars in a team multi-car hosted session could cause errors.

- Popular races now have an additional filter to show sessions using only the content that the user owns.

- The Cars, Tracks, and Tech Tracks pages are redone with filters.

- Fixed a bug where, under specific conditions, the race planner could bug out and not show sessions.


Registering for Race sessions will place you into an Open Practice while waiting

- For many series, if you register for a Race session more than a couple minutes prior to the session's scheduled start time, you will be automatically placed into an Open Practice session. This way you can get onto track, instead of waiting for the Race session to launch. Note that the splits for your Race session will not yet have been formed. So there's no guarantee that the other drivers you see in your Open Practice will be in your split. In fact, some of the drivers in the Open Practice might have registered for it directly, and won't be transferring to your Race session at all.

The simulation will notify you when your Race session is ready, and present a green [Race!] button on the Session screen. Clicking on this button will disconnect you from the Open Practice session, and connect you to your Race session. Only then can you tell with whom you have been grouped. If you do not click on the [Race!] button, the simulation will automatically switch you over to your Race session shortly prior to when you must grid your car for the race, or sooner if the Race session also has an embedded Qualify session.



Simulation:


Updater

- When you run the iRacingUpdater it will ask you to install the Microsoft Visual C redistributions for x86 and x64, if you don't already have them installed on your computer.


Auto-Config

- Added a drop-down to the auto-config dialog to choose which display adapter to use. It attempts to recommend NVidia/AMD cards over Intel to help with laptops.


Networking

- Change how the simulation configures its network connection to the race server. This might reduce the possibility of "error occurred on network device" messages, and disconnections from the race server.


Race Points Given Field Size

- We improved the calculation of race points awarded so small field sizes don't hand out too many championship points. This also reduces the advantage of high iRating fields in awarding championship points.


Logitech ARX

- We now support Logitech's ARX interface. ARX is a simple communication layer provided by Logitech that allows communication between an application on the PC and your Android or iOS based device. It basically allows us to act as a web server sending pages to your phone, along with a simple bidirectional communication channel so we can push live data to the phone and receive inputs back. For further information and details on how to use or create something for ARX, please go to this forum thread: http://members.iracing.com/jforum/posts ... 16230.page


Graphics

- Improved frame rates with a more dynamic adjustment of detail levels when many cars are on screen.

- We are beginning to convert some of our cars and tracks to using physically based rendering (PBR) shaders to give more accurate looking cars and tracks. In this release the new Five Flags Speedway track uses these new shaders, as do the new Aston Martin DBR9 GT1, and the updated Chevrolet Corvette C6.R GT1 and updated Legends Ford '34 Coupe.


Race Control

- Show the driver the amount of time they still have to yield in order to clear their "gained time by shortcutting, slow-down" furled black flag.

- Fixed a bug where sometimes incident report messages would incorrectly say there is a limit of 17 incidents.

- During qualifying at medium, long and superspeedway ovals, doing a burnout no longer gives an advantage.


Split Times

- Add in an option to load split time files from other drivers and cars for you to compare yourself against.

- The ghost car now lights up the brake lights.


UI

- Added the C (CPU) meter to the L/Q/S/P group on the Session screen. The CPU meter is only displayed if you have manually enabled it in the "XXX Dev Use Only" section of app.ini.


Triple Screen

- Fixed a bug where headlights could draw with strange artifacting problems when the field of view is greater than 170 degrees.

- Fixed a bug that broke mouse driving when using triple screens.


Telemetry

- New live telemetry outputs CarsPosition, CarsClassPosition, PlayerCarPosition, PlayerCarClassPosition, CarIdxPosition, CarIdxClassPosition, CarIdxTime, LapLastNLapSeq, LapLastNLapTime, LapBestNLapLap, LapBestNLapTime, DCLapStatus, DCDriversSoFar.


Sharing Setups

- When you share a setup from the Garage, all different types of car that should be able to load your setup can now actually see and load your setup (for instance, the two V8 Supercars, or the NASCARs).


New Tire Model

- Dave has a new model of the tire carcass that does a much more accurate computation of the tire's stiffnesses. Amongst other things tires now respond much more correctly to tire pressure changes. This is what is called a "Version 6" tire. Most of our road course cars have been updated with this.


Chassis Torsion

- We can now model the fact that a car's chassis can twist due to forces and torques acting on the car. But only a few of our cars have been updated with this so far.


Weather

- Reduced wild wind direction swings.



Cars:

- Added new sponsor logos for Pep Boys, People Against Distracted Driving (PADD), iAnalyze Racing, and Max Papis Innovations (MPI).

- Revised Club Scandinavia logo.


Aston Martin DBR9 GT1

- Now available for purchase. Will be classed with the Chevrolet Corvette C6.R GT1.

- Features our new chassis torsion modeling, new V6 tires, and new PBR shaders.


BMW Z4 GT3

- Chassis torsion is now modeled.

- Now has the new V6 tires.

- Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

- Updated setup for the new season.

- Adjusted when G27 shift lights illuminate.


Cadillac CTS-V Racecar

- Now has the new V6 tires.

- Updated setup for the new season.


Chevrolet Corvette C6.R GT1

- Now has the new V6 tires.

- Updated to use the new PBR shaders.

- Wheels can now be painted.

- Performance has been re-tuned to match appropriately against the Aston Martin DBR9 GT1.

- Added tire warmers to avoid very cold tire issues in cold weather.

- Updated setup for the new season.


Chevrolet Impala Old Class B

- Revised drafting.

- Increased tire wear.

- Added 100 lb of front downforce to match the 2015 cars.


Chevrolet Impala-COT

- Revised drafting.

- Increased tire wear.


Chevrolet Monte Carlo SS

- Updated setups for the new season.

- Cleaned up visible positioning of wheels to reduce fender interactions.


Chevrolet Silverado - circa 2013

- Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.

- Revised drafting.

- Increased tire wear.


Dallara DW12

- Fixed boost levels to be inline with regulations.

- Updated setups for the new season.


Ford Falcon FG V8

- Chassis torsion is now modeled.

- Improved levels of detail for better frame rates.

- Re-worked the rear view mirror.


Ford GT

- Now has the new V6 tires.

- Updated collision settings to match the BMW. This should reduce the 4x response from light hits.

- Updated setup for the new season.


Ford GT GT3

- Chassis torsion is now modeled.

- Now has the new V6 tires.

- Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

- Updated collision settings to match the BMW. This should reduce the 4x response from light hits.

- Adjusted when G27 shift lights illuminate.

- Updated setup for the new season.


Ford Mustang FR500S

- Now has the new V6 tires.

- Update the diff with a little more locking bias.


Holden Commodore VF V8

- Chassis torsion is now modeled.

- Improved levels of detail for better frame rates.

- Updated setup for the new season.


HPD ARX-01c

- Now has the new V6 tires.

- Sound overhaul including additional near/far engine layers.


Legends Ford '34 Coupe

- Updated the 3D model to our latest standards, including the new PBR shaders.

- Updated with chassis torsion and suspension installation stiffnesses.

- Now has the new V6 tires.

- Minimum cold tire pressures reduced to 10 psi.

- Updated setups for the new season.


Lotus 49

- Chassis torsion is now modeled.


Lotus 79

- Revised damage modeling to reduce damage associated with bottoming out against the track surface.


Mazda MX-5 Cup

- Now has the new V6 tires.

- Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps - now each adjustment produces an even level of damping change throughout adjuster range.

- Increased wheel inertia.

- Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front.

- Updated setup for the new season.


Mazda MX-5 Roadster

- Now has the new V6 tires.

- Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps - now each adjustment produces an even level of damping change throughout adjuster range.

- Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front.

- Updated setup for the new season.


McLaren MP4-12C GT3

- Now has the new V6 tires.

- Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

- Updated setup for the new season.


Modified - SK

- Updated setups for the new season.


NASCAR Camping World Chevrolet Silverado

- Updated aero based on latest GM Racing information.

- Improved levels of detail for better frame rates.

- Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.

- Revised drafting.

- Increased tire wear.

- Added fans back into the model.

- Updated setups for the new season.


NASCAR Camping World Toyota Tundra

- Updated aero based on latest GM Racing information.

- Improved levels of detail for better frame rates.

- Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.

- Revised drafting.

- Increased tire wear.

- Updated setups for the new season.


NASCAR K&N Pro Chevrolet Impala

- Revised drafting.

- Increased tire wear.

- Updated setups for the new season.


NASCAR Sprint Cup Chevrolet SS

- Revised engine power, aerodynamics, and drafting.

- Improved levels of detail for better frame rates.

- MPI steering wheel added.

- Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

- Updated setups for the new season.


NASCAR Sprint Cup Ford Fusion

- Revised engine power, aerodynamics, and drafting.

- Improved levels of detail for better frame rates.

- MPI steering wheel added.

- Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

- Updated setups for the new season.


NASCAR Sprint Cup Toyota Camry

- Updated the 3D model to the 2015 season car.

- Revised engine power, aerodynamics, and drafting.

- Improved levels of detail for better frame rates.

- MPI steering wheel added.

- Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

- Updated setups for the new season.


NASCAR Whelen Tour Modified

- Updated setups for the new season.


NASCAR XFINITY Chevrolet Camaro

- Added 100 lb of front downforce to match the 2015 cars.

- Revised drafting.

- Increased tire wear.

- Updated setups for the new season.


NASCAR XFINITY Ford Mustang

- Added 100 lb of front downforce to match the 2015 cars.

- Revised drafting.

- Increased tire wear.

- Updated setups for the new season.


Pontiac Solstice

- Now has the new V6 tires.


Radical SR8

- Fixed a bug where you could fail tech for ride height but not see why.


Ruf RT 12R AWD

- Now has the new V6 tires.


Ruf RT 12R C-Spec

- Updated with fixed setups for the new season.


Ruf RT 12R RWD

- Now has the new V6 tires.


Ruf RT 12R Track

- Now has the new V6 tires.

- Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.

- Updated setup for the new season.


Silver Crown

- Updated setups for the new season.


Skip Barber Formula 2000

- Now has the new V6 tires.

- Sound overhaul including additional near/far engine layers.


Sprint Car

- Updated setups for the new season.


Star Mazda

- Chassis torsion is now modeled.

- Sound overhaul including additional near/far engine layers.


Street Stock

- Fixed a bug where the rear suspension operated with NASCAR rear style springs instead of leaf springs.

- Updated setups for the new season.


Super Late Model

- Updated setups for the new season.


Williams-Toyota FW31

- Adjusted tire pressure ranges and increments.



Tracks:


Auto Club Speedway

- Fixed upside-down environment reflection texture.


Autodromo Nazionale Monza

- Fixed upside-down environment reflection texture.

- Added check point and 1x at the exit of the last corner.


Circuit de Spa-Francorchamps

- Fixed upside-down environment reflection texture.


Circuit Gilles Villeneuve

- Fixed upside-down environment reflection texture.


Circuit of the Americas

- Fixed upside-down environment reflection texture.


Donington Park Racing Circuit

- Fixed upside-down environment reflection texture.


Five Flags Speedway

- Now available for purchase.

- Features our new PBR shaders.


Gateway Motorsports Park

- Fixed upside-down environment reflection texture.


Lucas Oil Raceway

- Fixed upside-down environment reflection texture.


Mount Panorama Circuit

- Fixed upside-down environment reflection texture.


Okayama International Circuit

- Fixed some weird shading in the trees.


Rockingham Speedway

- Fixed upside-down environment reflection texture.
 
This is good news, there are very appealing features :)👍

I think I'm gonna have one more season with the MX-5 :p
 
Can someone record a lap with the HPD ARX-01c? Supposedly, the sound has been overhauled so I'd like to hear the difference.
 
Thoughts on the new tire model everyone? I drove the Corvette and Mustang today and I'm having mixed feelings. It's nice to finally have a tire model that requires tires to come up to a proper temperature before turning their best times and offering optimal grip and not falling off 3 laps into a race once they are up to temp. I find it more consistent. However, I find i'm losing a lot of feel in the car now, maybe i'm not 100% confident in the new tire model yet, but I find myself guessing more compared to previous tire models and using less "muscle memory". Also understeer seems to be ever present now for some reason. I ran the baseline setup in the Corvette and it felt like a pig, so I bumped up the pressures 3 PSI and the car felt better and I ran almost 2 seconds faster, this makes me think iRacing didn't update the baseline setup on some cars to compliment the new tire model. Looking forward to hearing everyone's thoughts.
 
Thoughts on the new tire model everyone? I drove the Corvette and Mustang today and I'm having mixed feelings. It's nice to finally have a tire model that requires tires to come up to a proper temperature before turning their best times and offering optimal grip and not falling off 3 laps into a race once they are up to temp. I find it more consistent. However, I find i'm losing a lot of feel in the car now, maybe i'm not 100% confident in the new tire model yet, but I find myself guessing more compared to previous tire models and using less "muscle memory". Also understeer seems to be ever present now for some reason. I ran the baseline setup in the Corvette and it felt like a pig, so I bumped up the pressures 3 PSI and the car felt better and I ran almost 2 seconds faster, this makes me think iRacing didn't update the baseline setup on some cars to compliment the new tire model. Looking forward to hearing everyone's thoughts.

Hmmm. Interesting post. I'll look into things later this evening and see if I can find anything interesting like you have 👍
 
I agree Mac , there seems to be less "feel" through the wheel. I've only driven the Z4 and Aston on the new tyre , temps are down around ten degrees C on the Z4 which is great. It was difficult keeping them from overheating on that car so this is a welcome improvement. I've also increased my cold pressures 1 click with no negative side effects. Once I adjust my setups , I'm guessing laptimes to be around the same as the previous tyre , maybe slightly faster. I haven't checked for wear rates on long runs but our league have a 32 lap Monza GP race tonight. I guess I'll have a better idea soon !
 
Oh thank god i'm not crazy! Porsche GT3 was such a fun little car to drive skipping over the curbs feeling out the balance. Now there is no feel and it turned into a cliche GT5 car with it's understeer into snap oversteer. It's just no fun now.

It's a shame too because i just started getting good at it by the end of last season!
 
Z4 indeed feels great, agile, might be even too agile as i liked it's slightly cumbersome character.

So they just messed up the Porsche, hopefully itll get fixed.
 
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