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- Japan / Seattle
I know what you mean, but I would still like to stick with whatever transmission type iRacing has modeled for a given car. Using different kinds of transmissions is part of the driving experience! Driving the MX5 with paddles and auto-clutch feels so different than driving it from how it was modeled. Now, not being able to shift a car properly because you don't have the required equipment is completely reasonable. None of us are millionaires (as far as I know), and sim equipment isn't cheap.
How does this refute my point that just because a new technology will make a car faster doesn't necessarily mean it will make it more fun to drive? Please address F1's ban on traction control and ABS in your explanation if you can.
Different priorities for different objectives, perhaps. I use sims first for training and second for fun. Having to multitask a clutch and/or shifter is a part of real racing so I wouldn't want to leave it out.
I don't really mess around much with cars like the MX-5 in iRacing, I naturally gravitate more towards cars like the McLaren, HPD, Williams F1 (testing only so far), and other tech filled cars. It's just my personal preference. What I don't understand is why people aren't foaming at the mouth for these "expensive" dual clutch transmissions to work their way down to everday sports cars. They are in some sense with cars like the Evo X, but I'd like to see them in cars like the FT86 and other entry level sports cars too.
Again, "fun" is a subjective term. You find traditional manual transmissions in sim racing and real world more fun, and that's fine. I don't understand it, but I don't shun you for it or anything either.
The FIA banned traction control and ABS in Formula 1 racing for many reasons, but not one of those reasons was because the drivers complained they weren't having enough fun.
If you don't mind me asking, what exactly are you training for? Even professional racers only really use simulations for limited reasons, it's not their primary training tool by any means. Even their fancy $100k+ simulators don't do the job well enough. Most pro drivers I've seen who have talked about simulators say their main use is learning tracks.