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Is an open-world Gran Turismo a possibility? Has it been discussed at any point? And if so, where would it be located?
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I remember there were mentions of a 'C-Spec' mode, being a driving mode with free-roam accessibility, but C-Spec's intent is to teach players how to drive on real-life roads.
I know it is not open-world but Evolution Studio's upcoming DriveClub was originally envisioned to be part of the GT brand but apparently Kaz said no as he and PD are hugely protective of what they have built.
Course maker should hopefully be the answer to this *HOPEFULLY*This would be awesome.
I would really like the ability to just be able to go for a drive on a scenic route. I like the graphics that are in the game and would enjoy being able to explore them more. I recently bought the Pontiac Trans-Am and just wanted to take it for a simple drive. The closest I could come up with was to go around the Nurburgring in reverse for something different.
Even simple things like access to more, off course areas of existing tracks, like the lookouts around Bathurst, or behind the scenes areas of Nurburgring etc.
Also, the ability to move around the photo locations more, even just in "walking" mode. eg, being able to walk around the entire Arts Center without walking into invisible "walls" and having to keep repositioning to other areas in the same location. And what about Ronda? Such a great location but you're limited to such a small part of it. Again, even just being able to "walk" around more areas of it would be fun.
How about something like a scenic drive between the different photo locations or even tracks?
Cheers,
Amateur1.
There are a few PC driving sims that are somewhat like that but PD would never do that.This is a dream of mine! Being able to drive in a city environment with other (human) players, driving right would earn you points (using, indicators, stopping at traffic lights, not crashing, etc..) also there would have to be a "police" like option so you could "arrest" players that are constantly crashing and driving bad, at the end of the session you would be awarded your points in credits or prizes, those who played bad should be degraded to drive slower cars or -x points rep
open world games are impossible to completely debug which ruin a tight and focused experience.
I didn't ask about that.open world games are impossible to completely debug which ruin a tight and focused experience.
WHY THE HELL FOR??? TRAFFIC SIMULATION???
Forget the traffic, what the hell for? never been on a great road trip? It would be fantastic to take my GT garage car and just hit the open road and cruise through some of my favorite locals, hell I'd do the vancouver to LA trip a few times a year if I had the time, the right car and infinite gas money. and there are many other places in the world I can't get to explore and that is the point of video games afterall.WHY THE HELL FOR??? TRAFFIC SIMULATION???
I should have read yours before my very similar rant reply to "why the hell traffic" post.I would love an open-world GT. And in regards to all the naysayers, saying that street racing doesn't suit GT at all... I completely agree.
I personally would like to see an open-world GT game that took the "Real Driving Simulator" moniker to a whole new level: No cheesy NFS-style street races or chases, you just enjoy the ability to drive to your heart's content in a beautiful virtual world where you aren't limited to enjoying your vehicles within the confines of the track. And you earn money simply by racking up miles on your odometer.
But if that's a little too bland and un-gamey for your tastes, fine... maybe there could be time trial challenges to see how fast you can get from point A to point B, perhaps you're racing a train or something else wacky a la Top Gear. And maybe there will be racing circuits located within the game world that you can drive to and enjoy some circuit-based racing... maybe they'll build a fictional GT world and put GT's fantasy tracks on a map.
That's one of the silliest things I've ever heard.
An open-world game where there are several different layers of gameplay to the world, like GTA or The Elder Scrolls, sure... squashing all the bugs would be a fool's errand. But in an open-world game where all you do is drive/race, there isn't much to it (in addition to what you'd have to deal with in a closed-circuit racing game) aside from just working out how to make a game engine that allows you to stream a large world and balancing the processing requirements of that with all the other features of the game. Certainly no cakewalk, but certainly within the realm of debug-ability.
Just look at the likes of Forza Horizon, it's no buggier than any GT or mainline Forza entries.
I should have read yours before my very similar rant reply to "why the hell traffic" post.
I asked my question when Kaz was actually answering them, but to no avail.Just posted this question to Kaz' IAmA on reddit although I doubt it'll get answered. Feel free to support it with an upvote.
Yeah I remember that scene had dreams of rolling an NSX 'round those cornrs and passing that civicYou guys sure remember how GT5's main menu looked (MAIN MENU, not GT Life).
Right.
All those cool presentations of cars in different places, all glorious as hell and stuff.
One of those presentations was set in a white city, with Hondas driving around it. I think it could be a chunk of a scrapped project along the lines of free roaming, or at least of some kind of a city challenge...
If PD give us free roaming of some sorts, consider me interested. If they also decide to implement working indicators in it, consider my money spent 👍
Make a course creator that has multiple link points (which would give the designers a chance to show off their work) use existing code and expand to include multi routes A.I. not needed but more than 16 cars running stable would be nice.Is an open-world Gran Turismo a possibility? Has it been discussed at any point? And if so, where would it be located?