That is currently what Counter Steer and Stability management do already.
In fact, this was the question I originally posted, as to whether these two assists are too much at the moment. Without them, any slight contact or mistake under cornering or braking load and you lose a chunk or time and risk a spin but with these two assists enabled small line errors and contacts have virtually no effect
I believe they are necessary to make the game more accessible, but I'm not sure they need to be as good at what they do as what they currently are.
I have started going through and looking at replays of races I have ran and it really surprises me at the number of racers running CSA and ASM. These range from the top qualifiers in the race to the slowest, DR ranking does not seem to be a factor at all. In some races 85% are running either one or both virtual world aids.
I am in the camp that "realistic real world" type of aids such as ABS or TCS are a part of motorsports and should be allowed. I do not think that virtual world aids such as CSA or ASM should be allowed except in the case of allowing kids or newcomers to be able to control the cars within the absolute lowest beginning ranks and should not be allowed in Daily Sport OR Championship Series races.
If a racer actually depends on these aids to prevent or lessen the time penalties of mistakes over multiple laps so they will not have a lower finishing position or to keep the car on the track then in my opinion it is very possible they do not possess the actual driving skills that their results indicate they have.
As a driver (not a fast one) that that uses only ABS at default and TCS at the lowest setting that prevents sudden no warning spin outs coming out of low speed corners on rear wheel drive cars does that mean that since I am using a lesser amount of game aids that my skills as a virtual world driver are more advanced or possibly actually better than the drivers running the approximate same lap times I am running that I beat over the course of a 10 lap race depending on my own skill rather than game aids to limit the effects to the finishing position of any mistakes made over those ten laps?
I am not even saying that the aids make a driver faster than a lap time they can turn without the aids on BUT if it allows them to run those faster lap times with less risk to spinning out or not as much loss of pace for a slight off line mistake or an off track excursion then it does very possibly artificially increase their race pace over a full race distance and does give them an advantage of not paying the full price for even minor mistakes over a driver that races using only his driving skills to negate the mistake damage.
Also as we compete in more online races that incorporate tire wear and decreasing grip over the course of a race these virtual world aids can become even more prominent as an advantage over a driver that does not use these aids and assumes an even higher risk of a mistake due to the decreasing grip levels while the driver that does incorporate them has the aids as their insurance policy to help them with the changing conditions.
As a driver that does not use any of these virtual world aids it makes me feel even better as I finish in front of drivers or very close behind that are using extra help to race at the same pace and maintain position over a 10 lap race with tire wear.
I would like to see these aids not allowed in on line racing. For those that say all aids should be eliminated then that is okay as well, I will adjust and we will just see slower lap times from the majority of racers.