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because there is now less skill involved in turning a really fast lap time
It's all relative. The skill gap will be exactly the same.
because there is now less skill involved in turning a really fast lap time
Agreed on that Point. I think we should also not forget the all important dollar. In the end it's about the money and increasing brand awareness to create more money. If if the target market is broadened by dumbing down the game, mission accomplished from PD's perspective. You only have to look at the growth of E-Sports, now actually televised in conjunction with F1.No one is saying PD should go balls deep down the simulation path. What I and a couple others seem to be confused about is why they felt the need to "fix" something that wasn't broken IMO. I thought the handling model before was very balanced and was a lot of fun. Sure some things could have been tweaked here and there but they were all minor. This is a pretty big change, and to me it's a lot less balanced and more on the 'casual' side of the pendulum. Which some will argue that GT Sport already was but it's even moreso now.
You can really separate tyre flex from suspension simulation? I can't, I'm not saying you can't but can you elaborate?
IRL on a bike on track lower pressures feel slower to turn - in, but give more grip if you're not too low on the pressures. Higher make it overly sharp and there is less grip / rear tyre kills itself.
I couldn't tell you about any flex involved at all.
This probably doesn't translate into car world, but just want to elaborate on my end
No, not at all. I was disagreeing with Cjammer who believes the update is somehow closing the skill gap.Sorry, I always forget to quote multiple posts. Are you saying they should make it so it’s easier for the slower guys to keep up with the faster ones? I don’t agree with this at all. This is why there is a DR rating. If you can’t keep up then you are not where you belong. Personally I have way more fun when I’m in lobbies with guys faster than myself, it helps me to push myself further than I thought possible and helps me learn. The day PD gives an advantage to slower drivers just to keep them competitive with the faster/skilled drivers will be the day I quit playin GT.
They didn't adjust racing tires at all, just sports?
I think this aspect of the new update is a load of you know what. I'm turning laps 1-2 seconds faster than I previously was on every track. All this was was an attempt to bridge the gap between the people who have put in the time to become a better driver and the people who don't and complain that the game is too hard. But, I mean was that even an issue? Were people complaining about the game being too difficult? This is just out of left field to me and has taken out a lot of the fun I was having with this game. The cars are wayyyyy to easy to drive now IMO, especially Gr3 which is what I primarily race.
But you should not just be able to go full throttle in 2nd gear coming out of a corner in a 600+ hp race car. That's where the term "throttle control" came from and is a big aspect of what seperates good drivers and great drivers professionally and on games like this. I actually thought the way it was before was far more realistic than it is now.
because there is now less skill involved in turning a really fast lap time
Are you suggesting that they add even more grip?
You're not understanding what I am saying. I'm sure the fast times will be even faster than they were before, the difference now is that there is gonna be a higher percentage of people now that are capable of running similar lap times because they are easier to drive. Basically people that couldn't quite keep up with someone before this update IMO is going to have an easier time keeping up with them after.
Lol, oh god, save the lesson on how race cars work bud, I've been watching various forms of racing for over 20 years and have been racing online via many different games for nearly 10. I don't think you are driving fast if you think they are harder to drive on the edge. If you so please I can post the email invitation I received from PD 3 years ago to an elimination round for the GT Academy in New York City after the time trial they had at Spa in the GTR. Give me a break dude. I'm not even gonna get into the rest of your wall of text because you have no idea what you are talking about, but I just had to respond to that tid bit, Lmao.I don't believe you are turning really fast lap times so how would you know?
You're 22 but have been watching racing for over 20 years and have been racing online for 10 So are you making the leaderboards on GT Sport? If not how far off are you? How about you tell me your PSN and I'll add you so I can see how fast you are, PM is fine.Lol, oh god, save the lesson on how race cars work bud, I've been watching various forms of racing for over 20 years and have been racing online via many different games for nearly 10. I don't think you are driving fast if you think they are harder to drive on the edge. If you so please I can post the email invitation I received from PD 3 years ago to an elimination round for the GT Academy in New York City after the time trial they had at Spa in the GTR. Give me a break dude. I'm not even gonna get into the rest of your wall of text because you have no idea what you are talking about, but I just had to respond to that tid bit, Lmao.
The only time you lose grip is when you leave the ground now!
I’ll tell you where EVERY racing “sim” has it VERY VERY WRONG. Tires! If Formula One cars can run 20 laps on their softest non-wet tires available, how is it they only last 5 laps in these so called “sims”! Oh, and then they can get 50 laps out of the Super Softs!
All of this whining about super grip needs to just stop.
Because I don't care about the leaderboards, and my name on here isn't the same as my PSN (wow who knew such a thing was possible), but since you keep insisting, I just set the 9th fastest time at the current GR3 Nurburgring GP time trial in the Porsche. 1:55.414 and I'm sure if I really took some time to practice it I could break the top 3....probably not first because that 1:54.496 is nuts, but regardless, took me all of 15 minutes to get on your sacred leaderboard. I'll even save the replay for you on the incase that I get bumped out of the top 10 wouldn't want you to miss out on itYou're 22 but have been watching racing for over 20 years and have been racing online for 10 So are you making the leaderboards on GT Sport? If not how far off are you? How about you tell me your PSN and I'll add you so I can see how fast you are, PM is fine.
Nice picture. Do you drive for Ford? It felt a lot better after the patch in corner exits. And also the Force Feedback felt better to me on the G29. I also seen the world fastest on dragontrail was 1,44,xx and that may be 1 sec faster than last time?Looking forward to getting on GTS when my wife goes to bed. I better check that the update has downloaded onto my machine!
In real life racing you often hear drivers say they "have no grip", yet their times are within a second of their ultimate best. It's all relative, a track can rubber in between sessions, and everyone finds 1.5s. The best are still at the head of the field.Pulling 1.35.2s at Dragon Trail Gr3 RSS, tyres definitely seem to be more "connected" to the surface, little more grip but my best time is only a 0.8s quicker than before.
Did a little N200 racing in a GT86 on some SM tyres and that felt LOADS Better than before. Loving the update hope more N200 racing happens. People are still loving Gr3 lol, it's a nice getaway from Gr3 for me.
Depends what tyres they're trying to sim. In touring cars (BTCC) tyres go off really quickly and can be run too fast and go off earlier.I’ll tell you where EVERY racing “sim” has it VERY VERY WRONG. Tires! If Formula One cars can run 20 laps on their softest non-wet tires available, how is it they only last 5 laps in these so called “sims”! Oh, and then they can get 50 laps out of the Super Softs!
All of this whining about super grip needs to just stop.
My opinion based on an hour testing various cars in qualifying for Nurb GP grp3 daily, then running a 10 lap race...
Cars have a lot more front end grip, but rear traction hasn't changed massively... so you can carry much more entry and mid corner speed, but getting on the gas, even with TC on 2, remains broadly similar.
I was running low 54's in quali, around 1s slower in the race - there's less grip in the race, which I assume is a function of tyre wear being on. From what I can find, lap times seem similar to those achieved in equivalent cars in iRacing/AC/PC, but are a few seconds quicker than IRL.
Also tried the NSX grp3 in the Circuit Challenge, and was over 2s quicker (1.59.6 vs 2'01.7).
Personally, I like the changes. Feels like I can lean on the front much harder than before.
If anything I'd say the braking felt weaker coming into turn 1 and using my previous braking marker (just after the double cones) I was overshooting most times.