Is gt4 photorealistic or not

  • Thread starter Thread starter cobragt
  • 88 comments
  • 3,515 views

Is gt4 photorealistic or not

  • Yes

    Votes: 17 37.0%
  • No

    Votes: 29 63.0%

  • Total voters
    46
  • Poll closed .
Well, to be fair ColeS said it...

Photo-realistic means "Looks like a photo", not "Looks like real-life"... I'll dig out some old Daguerrotypes... :D
 
"saying is that to say it looks photorealistic means it looks as good as real as a photograph, no game looks that good."

Well, it looks almost as good as the real photographs... thats good enough for me, same with the GT series.. they look very photorealistc. If they don't look photorealistic to you, well.. who gives a damn.

PSM had real pics of GT4 tracks compared to the ones in the game.. they easily fool anyone who's not into games, like most of my friends.
 
Lets not start another one of these how good are the graphics arguments.
 
game interface/navigation

I never played GT1, but I can say for sure that the interface in GT2 blows. or it sucks. or both. thats the amazing thing, that it blows -and- sucks at the same time.

the navigation in GT3 is straitforward, logical, and intuitive.

someone please tell me that they DID NOT MAKE IT BETTER.
if they decided they needed to 'improve' the menus, i swear i am gonna kill someone. I'm gonna start killin on 'em, then i'm gonna get to killin real hard, and then i'm gonna put the death on 'im.

if your a beta tester, lemme know if they killed the coolness as far as navigation. the suspense is killin me

dam thats a lotta killin for a drivin game aint it?
 
Originally posted by Effo_Nienforr_S
game interface/navigation

I never played GT1, but I can say for sure that the interface in GT2 blows. or it sucks. or both. thats the amazing thing, that it blows -and- sucks at the same time.

the navigation in GT3 is straitforward, logical, and intuitive.

someone please tell me that they DID NOT MAKE IT BETTER.
if they decided they needed to 'improve' the menus, i swear i am gonna kill someone. I'm gonna start killin on 'em, then i'm gonna get to killin real hard, and then i'm gonna put the death on 'im.

if your a beta tester, lemme know if they killed the coolness as far as navigation. the suspense is killin me

dam thats a lotta killin for a drivin game aint it?

Ummmm oooookk calm down there buddy... dont bust a nut over the menus :lol:..... anyways about the graphics just let people have there opinion.. if you dont put it to rest you people will b*tch til the end of time on if its photorealistic or just plain realistic.. just let it goooooo... The graphics are going to be amazing yes so lets end it at that.. if you want photorealistic just watch a real race take a few pictures and stare at thoese then you'll get your photorealistic shots... but all in all we know the graphics will be better than GT3 and GT3 had great graphics so why bother b*tching about something like this I dont know but maybe just maybe you guys have to much time on your hands..
 
Well dude, the menus and navigation in GT2 and GT3 SUCKS BIG TIME.

In first GT there were shortcut buttons for fast changing between the sections of the game (garage, race, save/load, main map). I want those babies back because this "in-in-in-in-in" or "out-out-out-in-in" or whatever method is killing me and my time and my nerves.

Shortcuts ruled.
 
true it would make it a bit easier but I for one didnt mind it in GT3.. if the load times were a bit quicker than it wouldnt be bad, the best way i think is if at the end of a race or series it gives you a screen to either go to the main menu, home, or back to the section you were last in.. then that would deff be a better idea... but again IMO I didnt mind the navigation (menu layout) in GT3..
 
Originally posted by amar212
Well dude, the menus and navigation in GT2 and GT3 SUCKS BIG TIME.
Shortcuts ruled.

GT2 had thoes shorcuts as well.
 
I've just spent 1/2 an hour test driving that Enzo. Damn it's quick.
 
i have played some games, cant remember which, but they have photo pictures in the background to show the cities or country side. Now thats great, just the fact they then have low quality in game pics, these make the game look cheap and shoddy and no1 bothers with it.

in terms of making a game photorealistic its a long way off. Its one thing to scan david beckhams face into a footy game, but to get full 360 degree pics of a car and make it look right while it moves in game is alot harder. Also no matter how good graphics get, would you really want completely photo realistic graphics? face it, us gamers get enough stick off people saying the games we play insight violence, street racing and GTA (no not the game), all we need is a photo realistic game where some1 really takes it serious and forgets its a game.
anyway before we have photo realistic cars, i'd rather see abit of damage on them.
 
Originally posted by ExigeExcel
i have played some games, cant remember which, but they have photo pictures in the background to show the cities or country side. Now thats great, just the fact they then have low quality in game pics, these make the game look cheap and shoddy and no1 bothers with it.

in terms of making a game photorealistic its a long way off. Its one thing to scan david beckhams face into a footy game, but to get full 360 degree pics of a car and make it look right while it moves in game is alot harder. Also no matter how good graphics get, would you really want completely photo realistic graphics? face it, us gamers get enough stick off people saying the games we play insight violence, street racing and GTA (no not the game), all we need is a photo realistic game where some1 really takes it serious and forgets its a game.
anyway before we have photo realistic cars, i'd rather see abit of damage on them.

damage is a must. it just feels...wrong seeing your car bounce off a steel divider at 180mph and still look shiny and new. at the very least they can "throw us a bone", so to speak, like pgr does with its unrealistic as hell but still cool damage modelling.
 
I was hoping a beta tester out there might be able to answer my question about the navigation.

I agree with RPort03 on the choices we should have,

There was only one tiny gripe about GT3, and that is, since we have to wait for the game to load the track, why does the game have to dump the track before asking if I want to run it again?
:banghead:
 
They should have a restart option in arcade mode but not the GT Universe mode.
 
I voted yes, but it can't.

You see in apricot hill and other circuits (GT3) if you look above in the replay if the camera is high, you'll see some spots in bleu color, so it's close to the track. To make it photorealistic, they should do it very far away and make the clouds bigger, if it fits for a PS2.

There are a lot of other problems that have to be sold for a photorealistic gt4

I hope i explained it well.
 
Originally posted by live4speed
And thoes 4 replay pics arn't as good as the first pic. And stop insulting people, if I have a go at you your next post would be "whats the need in flaming".
I think they're better than the first pic.:irked:
 
I can't believe 17 people have actually said yes...oh dear. Do these people REALLY think GT4 looks like real life :lol:

so funny, yet sad at the same time
 
Originally posted by code_kev
I can't believe 17 people have actually said yes...oh dear. Do these people REALLY think GT4 looks like real life :lol:

so funny, yet sad at the same time

Photorealistic = Looks like a photo.
Realistic = Looks real

I've seen plenty of poorer quality photos than the GT4 screenshots (okay, mainly with thumbs in the way). So in a sense, asking if GT4 is photorealistic is an empty question - it depends on the photo.

Next!
 
I think when the term photo realistic is used it means a good photo that looks like it should not a pic taken wth a finger across the lense.:)
 
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