Is it time to let go?

  • Thread starter Thread starter robbyf
  • 335 comments
  • 28,238 views
I let go Dec 2012, I was a huge GT fan from From the first teaser video I got on a play station underground CD. I think I hit up the local video game store every week till it finally came out. It was great, couldn't ask forore cause it did things no other racer had before.

2 was better and 3 was my favorite, even though V8's sounded bad but I trusted that they will have it down in 4. No quit in 4 either and it felt like I was playing the same game again, first one I didn't finish.

News of PS3 coming out so I was going there for sure. Thought about checking out this Forza game but everyone said it was nothing compared to GT. I see a GT5 demo is $32, I balk and buy a PS3 cause I figure it must be close. Not the case at all. I end up buying a $32 demo, a great demo but still ticked I had to pay half the price of a game for a tiny sample. When GT5 rolls out, a couple years later, and the first car I go for a ride in is a C5R that's been replaced by the C6R. it still sounds like garbage and the game is a giant joke.

At this point I figure I'm done with consoles if this is as good as it gets. Lucky me finds a 360 and forza bundle at a good price. 5 mins in and I wanted to punch myself in the face for listening to the parrots saying its a bad sim. I had been playing a bad sim in GT5 when I should have been in FM4.

It was a breath of fresh air as I could get info on the next game. interaction with your buyers, novel idea. FM5 demo at the ALMS/WEC weekend at COTA was all I needed to know I had to been in on day one. Plus now I can play PCars and surprisingly I love FH, I'm a circuit racing fan. Another awesome demo for FM6. if you think PCars is better because a video you saw, yea try actually playing.
 
Last edited:
Why do you need to let go? If you can afford to buy an Xbox one and F6 go ahead! Who said that it has to be either the one or the other! I'm sure that if do get it you will love some of its aspects, but I'm also quite sure that you'll miss certain things from GT6 and you'll regret completely giving it up!

My opinion:
If you want the best multi:IRACING
BEST PHYSICS: Live For Speed
Best Ffb/ best open wheeler sim: game stock car (or rfactor)
Best graphics: pcars, AC, F6
Most diversity of cars/tracks: GT6


Also gt6 might have some physics flaws and we all know how simplistic the tyre model is but it's also IMHO one of the best little sims for street/ road cars (up to max comfort soft)!

So, is it time to let go? Certainly not, not until gt7 goes hold!
 
Gave up GT about 2 months ago. Tired of Kaz keeping a tight lid on everything for no reason. The VGT project and standard cars really ruined this game. I will be saving up for an XBOX One and getting a copy of Forza 6. I'm done with the GT series, unless GT7 is mindblowingly good (which it probably won't be).
 
Gran Turismo is just... woah. That's how I feel when I play it, for good and for bad. It's hard to to explain this, but here goes.

Gran Turismo is a bizarre game, that's for sure. It feels as though it's been developed in a vacuum, completely isolated from any outside influence, from rival games, or other developers. It is, to a degree, utterly infuriating. For instance, the fact GT6 was a PS3 release, the fact we still know almost nothing official about a PS4 entry, the fact Polyphony's priorities are just all over the shop - I could go on and on and on about all the things wrong with GT.

And yet, every once in a while, GT6 somehow becomes something great. I put GT6 back into the PS3 after dalliances with PCARS, FM6 and yet, I find myself enjoying GT6 more. At first, I was sort of dreading playing GT6 again, for the first time in months, knowing how messed up it can be.

I decided to take the NC MX-5 out on Tsukuba, and it felt tremendous, even compared to newer racers. The game still looks great, and it feels even better to play.

PD seem to understand how a car feels to drive more than any other developer, and although I have never driven an MX-5, it feels exactly like you would expect it to based on reviews and impressions from videos. Watching back the replay, it looked far more natural, than say, a DriveClub replay. You notice subtle undulations in the suspension, the rippling as you run across a kerb, the way body roll is represented is all so realistic. That's when I realised, despite all its flaws, the core of GT is something well and truly special. It might be nowhere near as refined or polished as FM6, but it is definitely not without merit.

GT's PS3 history might be one looked upon badly, and it's not wrong to say there were a lot of issues, but that's not to say GT is irrelevant or outdated compared to its rivals. Despite all that's wrong with it, it remains a great series.

As for the game's future, I feel somewhat confident. It's quite difficult to see the game changing, in some respects, as the same old bad habits crop up in GT6 (sound, AI, career). For the first time, though, I see real change coming. There's concrete evidence of new sounds - they're in the game, and they sound great. We know PD have hired Forza's audio lead. We know they've hired the guy from Evolution Studios who worked on DriveClub's UI. We know they're looking for sound, AI, and race rule designers - in other words, they're looking for expertise in the very areas GT comes up short. For what seems like the first time, PD look like they're listening, and the increased competition certainly might help that. Let's not forgot GT7 will be a PS4 title, on a far more powerful and flexible system that is much more accommodating for developers. Kaz wouldn't be where he is today if he was an idiot, and I know somewhere, deep with in the mad world of Polyphony Digital, they have the talent to make something truly special.

Time to let go? I don't think so. I would hang on tight and see what GT7 and the PS4 brings us.

#GreatnessAwaits
 
I've been playing GT for 14 years now and I still haven't "let go". I don't play GT6 no more because I upgraded to PS4 once my PS3 stopped reading GT6 but I still play Gran Turismo 1-4 on my PS2 almost daily. I have mainly been playing PC sims the past few months over GT however.

Best sims by category:
Best Physics: Assetto Corsa
Best Multiplayer: iRacing
Best SP Racing: rFactor
Best car/track selection: GT6 (If you count mods: rFactor)
Best Tuning: Forza 6

Basically, all the sim options are amazing and are best at something different. If we had the physics of AC, servers of iRacing, AI of rFactor, car and tracks of GT6, mods of rFactor/GTR2 and the tuning of Forza 6, it would probably be the greatest racing game ever. But that would never happen so it's good that we have the option so we can choose different sims for different reasons.
 
hmm, i started to play GT6 again, played some online races, some time trials... and it was fun. But the lags and bugs while racing online was annoying and SP is just boring.
Some weeks ago, I bought a new laptop, installed Live for Speed and the online racing was so much better... i bought Race07 and all its DLC over Steam for about 8€, raced a bit singleplayer and online with 15+ other people, lag-free...
PC-Racing is so much better, better physics, better online, better AI, better tracks... i´m finished with GT6 and PD. Maybe i come back when the track-builder arrives, but i don´t think that it will change anything.
 
Best sims by category:
Best Physics: Assetto Corsa
Best Multiplayer: iRacing
Best SP Racing: rFactor
Best car/track selection: GT6 (If you count mods: rFactor)
Best Tuning: Forza 6
Lets get them all together and never let go! :dopey:
 
GT6 is now a coaster for drinks basically for me. :P It's gathering a lot of dust, and has been since PCARS came out...actually before that even. Haven't played it since April.
 
I think it's time to let go, unless something significant happens.

Why?

We've been screwed over on the course maker (yes we have). Even if it comes now, it won't help. The course maker could have extended the game life, but it can't save it now.

Yes there are leagues (Go Turtle :gtpflag:) but the open lobby is always the backbone of any online game. Gt's open lobby is filled with Drifting and Drag racing. Of the open races left, 90% (if not more) are on RS ties, which are just too sticky and the speed is just too fast. Am I wrong? Why was there a wholesale shift from 550pp (GT5) to 500pp (GT6) as the most abundant performance level? The times are largely the same.

The game balance is AWFULLY FLAWED and a 1st day, green as heck, game designer could fix it. As weight drops, it needs to be more costly to PP. Torque needs to be less costly. Grip variance needs to be reduced from car to car. The aerodynamics needs to be fixed. These have been a problem since day 1, but no one cares to fix anything.

Want to test it? Go find two cars that are really not well matched at 450 or 500pp. Now, take the slower car and set the power to weight ratio to be the same as the faster one. I did this test most recently with a 500pp NSXR and a 525 pp Red Devil. The NSX was 3.29 hp/kg and the Red Devil was 3.25 hp/kg. THOSE were close cars.

Don't want to fix PP? Fine, then give us a power to weight limitation as well to balance the racing.


Plain and simple. The customer is always right. We are the customers and we have been completely disregarded. They under delivered on the ship of the game and they haven't made up for it yet. 2 years is long enough.

Remember this when GT7 appears on store shelves. Remember that you paid good money to get for GT6 which turned out to be GT5, with tweaked gameplay, fewer features and new menu. This is how franchises die.
 
Even though I read the boards daily I never write or post. I am more of lurker, but I would like to bring up for discussion a topic in regards to what exactly Gran Turismo means to me, you and of all us. With Forza 6 just weeks away from release and still refusing to buy an xbox I'm starting to question myself a lot . Forza 6 looks AMAZING.

All four of the first games coincided with very important phases in my life. From pre-teen to teen to adult hood. From middle school, to high school to starting a family not to mention the Playstion upgrades . I grew up with that controller in my hand , with the tune shop, the the legacy tracks, the lounge music jazz...and I don't want to let go. I really don't. I'm 31 now. I have 3 kids..( and yes they play too and that's a trip in itself!) I am married I have a real job. I still play gt6 I'm the constant quest to find the "perfect car" or the perfect tune.
I like to read these forums becaus I see a lot of you like me, but I can't help but feel like a lot of us are missing out on making new memroies and playing a better game because we can't let go. I want that feeling of a new playstion and a new GT so bad, I'm afraid to buy anything else. Why...am I afraid I'll like it more? Is it time to let go?

Edit: I think the point I'm trying to make with all that is GT is more than just a game to a lot of us. Its part of who we are. How we grew up, and deeply intertwined with our soul, but because of all that I am refusing to try and get what could be an even better game.

It sounds like you're an all or nothing kind of person, why can't you enjoy anything you want to rather than limiting yourself to one?

Although I'm a big fan of GT, even back in the PSone days, I played and adored Colin McRae Rally, Ridge Racer, WipEout, TOCA Touring Cars and countless other racers rather than feeling the need to be a fanboy to just one series. Even at the time, I was enjoying other racers on other formats!

I've never understood the need to align yourself to one particular brand or format, why not just enjoy what takes your fancy? GT6 and Forza 6 are pretty bloody good, but so is Project Cars, F1 2015, Outrun 2, Sega Rally, just enjoy playing and stop worrying whether you need to "let go" or not.
 
It sounds like you're an all or nothing kind of person, why can't you enjoy anything you want to rather than limiting yourself to one?

Although I'm a big fan of GT, even back in the PSone days, I played and adored Colin McRae Rally, Ridge Racer, WipEout, TOCA Touring Cars and countless other racers rather than feeling the need to be a fanboy to just one series. Even at the time, I was enjoying other racers on other formats!

I've never understood the need to align yourself to one particular brand or format, why not just enjoy what takes your fancy? GT6 and Forza 6 are pretty bloody good, but so is Project Cars, F1 2015, Outrun 2, Sega Rally, just enjoy playing and stop worrying whether you need to "let go" or not.

I totally agree. It all seems rather overly dramatic and frankly sensationalist to predict the misstep that was the PS3 generation of GT as the progenitor of what seems like the complete and utter downfall of the entire series and Polyphony Digital. GT6 may have been flawed, sure, but that doesn't stop it from being a very good game, which I'm still thoroughly enjoying. All the signs point to the PS4 interactions to be a significant improvement, with new staff being hired (most notably Mike Caviezel from Turn 10), , which are crucially staff that have been selected to specifically target the most obvious problems in the GT series. Polyphony are learning and working to fix their mistakes. GT6 already shows this, GT7 can only improve further.
 
It sounds like you're an all or nothing kind of person, why can't you enjoy anything you want to rather than limiting yourself to one?

Although I'm a big fan of GT, even back in the PSone days, I played and adored Colin McRae Rally, Ridge Racer, WipEout, TOCA Touring Cars and countless other racers rather than feeling the need to be a fanboy to just one series. Even at the time, I was enjoying other racers on other formats!

I've never understood the need to align yourself to one particular brand or format, why not just enjoy what takes your fancy? GT6 and Forza 6 are pretty bloody good, but so is Project Cars, F1 2015, Outrun 2, Sega Rally, just enjoy playing and stop worrying whether you need to "let go" or not.

It's not about all or nothing. I'm saying that the patronage of GT6 should end completely because of the lackluster treatment. I have been more focused on plenty of other games over the past two years. It's the principal.

I liken it to an abused spouse that keeps believing that their partner will "get better". So many people make excuses as to why the situation is what it is. I am not saying let go to GT6....I am saying let go to GT altogether. Send the message that phoning in an effort and charging full price for it just isn't going to fly.
 
Plenty of games to choose and the only ones that manage to be more satisfying than GT at times are GSCe and RRE (sorry Assetto Corsa), which run pretty well in considerably old computers so no reason not to try them.

There's nothing to "let go" of also since I have no strong emotional attachment to feel cheated, used, wronged or lied to (all weird sentiments). Even as a consumer I haven't been misled yet since the director saying X or Y in an interview won't hold anywhere if there's no official statement announcing feature Z or CM, and even it did (it doesn't...) support of the product hasn't ended yet.
 
Polyphony are learning and working to fix their mistakes. GT6 already shows this, GT7 can only improve further.

Come again? Where? What has been "fixed" in this 15th anniversary game? What has PD learned after 15 years?

In 2019, after GT7 has shipped and been through a few updates, I'll check back to see what has been learned.
 
It's not about all or nothing. I'm saying that the patronage of GT6 should end completely because of the lackluster treatment. I have been more focused on plenty of other games over the past two years. It's the principal.

I disagree. We've had free tracks, free cars, free content, cool movies, in this day and age of paid DLC being the norm, I would argue Polyphony have been more than kind to the users who paid £40 for the full game.

Yes, some promised content did not make it but honestly, does it really matter? I don't for one second believe Polyphony lied about the content eventually making it into the full game, I sincere believe they believed the content would be on disc day 1. But things change and they over promised, however, not once during my playtime of GT6 did I think it was lacking in content.
 
Come again? Where? What has been "fixed" in this 15th anniversary game? What has PD learned after 15 years?

In 2019, after GT7 has shipped and been through a few updates, I'll check back to see what has been learned.

The menus and UIs are far smoother and cleaner, the sounds (a crucial component of the game) are massively improved with the new AES cars, more tuning and customisation options, the physics are much improved, especially suspension (although I do think the tyre model is too simplistic and the aero is suspect), the career mode, although suffering from poor AI, is nicely structured, varied and devoid of the ludicrous levelling system from GT5, the Special Events are cleverly designed and good fun, the Premium car selection is larger, a number of Standards have been updated (and will only increase with GT7), the visuals are astonishing for a last gen game up against Forza on XBONE, the track selection is hands down the best in practically any racing game, and, the fact that PDI are hiring new staff in the areas most often criticised is perhaps the most telling for future improvements. It's been a long, frustrating process for GT this generation, but for the first time, PDI have not only said that changes and improvements are coming, but there is genuine evidence to show it is.
 
It's been a long, frustrating process for GT this generation, but for the first time, PDI have not only said that changes and improvements are coming, but there is genuine evidence to show it is.

I'll agree to disagree.

Any content that was in previous iterations of the game is simply re-released. It's development was paid for in past games.
 
It's not about all or nothing. I'm saying that the patronage of GT6 should end completely because of the lackluster treatment. I have been more focused on plenty of other games over the past two years. It's the principal.

I liken it to an abused spouse that keeps believing that their partner will "get better". So many people make excuses as to why the situation is what it is. I am not saying let go to GT6....I am saying let go to GT altogether. Send the message that phoning in an effort and charging full price for it just isn't going to fly.
So people who defend the game are patronizing it?

News flash: there are people who enjoy GT6 and don't feel like abused spouses, and don't appreciate people like you telling us to not like the game because you don't. We'll play what we want to play, and we'll enjoy it. End of story.
 
I mean, for all those people saying that GT will never change:

You don't hire one of the best audio designers in the whole industry because you have no intention to improve the audio. You don't completely change the way audio is processed and played back in game (with AES) if you think the current system is up to scratch. You don't put out job applications for new AI engineers and race rule designers because you're satisfied with those areas.

These factors alone speak volumes as to what Polyphony understand to be the issues with their game series. If you asked anyone on this forum what the problems with GT are, the top three I'm sure would be audio, AI, and race design, and what do you know, they're areas Polyphony have committed to improve by hiring in.
 
I mean, for all those people saying that GT will never change:

You don't hire one of the best audio designers in the whole industry because you have no intention to improve the audio. You don't completely change the way audio is processed and played back in game (with AES) if you think the current system is up to scratch. You don't put out job applications for new AI engineers and race rule designers because you're satisfied with those areas.

These factors alone speak volumes as to what Polyphony understand to be the issues with their game series. If you asked anyone on this forum what the problems with GT are, the top three I'm sure would be audio, AI, and race design, and what do you know, they're areas Polyphony have committed to improve by hiring in.
Not to be overly pedantic, but who is hired means absolutely nothing, all that matters is what they are told to do. You can hire the greatest whatever in the world, but if Kaz doesn't give them the freedom to create, they'll just do what they are told. Everything starts at the top and that means Kaz has to have the vision to create something outstanding in a way that appeals to millions of fans. Many would argue that GT6 indicates that Kaz's vision and connection with the fans has slipped in the past few years.
 
Let just hope something new will be announced at Tokyo Gameshow! I'll never let go off GT, because the dring is just awesome.
 
I'll never let go but I do take months long breaks from it. I've been playing GT since the first one was released and have bought every single one after that. I love the game, the speed and the thrill of winning. Now that fall is coming I just dusted off the PS3 and spent most of the morning playing GT6. Its the only game I ever play.
 
Not to be overly pedantic, but who is hired means absolutely nothing, all that matters is what they are told to do. You can hire the greatest whatever in the world, but if Kaz doesn't give them the freedom to create, they'll just do what they are told. Everything starts at the top and that means Kaz has to have the vision to create something outstanding in a way that appeals to millions of fans. Many would argue that GT6 indicates that Kaz's vision and connection with the fans has slipped in the past few years.

Very true, but I would argue that the fact that these new staff members are being hired in the first place are an acknowledgment that the way Kaz's vision has played out for GT5 and GT6 was unsatisfactory and that therefore a new approach is required. Now, I don't know who has the ultimate responsibility for hiring and firing staff at Polyphony Digital, but I would assume that Kaz, being the CEO, would be involved to some degree, suggesting he is aware of the fact GT5 and GT6 need improvements.

If Kaz's vision was so rigid as to not be questioned or altered in any way, the staff wouldn't have probably been hired at all. He probably wouldn't have written that blog post admitting that the sounds were sub-par and have been for some time.

Edit: I would like to point out that the job description for the AI engineer position states that PDI would like AI that:
- responds to ever-changing track conditions
- determines the quickest line around a course in a wide variety of vehicles

And that by hiring an AI engineer they will:
- develop faster AI that acts in a human way

Which, disregarding any incorrect translation, sounds to me like an unequivocal statement that the AI is not up to scratch and that it needs to be redesigned.
 
Last edited:
Very true, but I would argue that the fact that these new staff members are being hired in the first place are an acknowledgment that the way Kaz's vision has played out for GT5 and GT6 was unsatisfactory and that therefore a new approach is required. Now, I don't know who has the ultimate responsibility for hiring and firing staff at Polyphony Digital, but I would assume that Kaz, being the CEO, would be involved to some degree, suggesting he is aware of the fact GT5 and GT6 need improvements.
It could just as easily be that there is so much more code for the PS4 and the game is so much larger, that they need more people just for the coding. Could also be some of them are replacement hires. Either way, it's pure speculation to assume that Kaz acknowledges this or that about GT5/6 and that these new hires are some kind of evidence of a new direction. We don't know what's really going on at PD and won't until the game is previewed and/or released.
 
Back