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The option to set every button on the controller seperately, rather than preset setups like in 80% of the other games we have now.
The option to set each measurement seperateley (for speed, power, torque, etc. - A lot of racing games give you metric/Imperial or no choice at all)
In arcade mode the option to change lap numbers, difficulty etc.
I would say GT4 was actually quite option heavy, the options menu was huge. It even gives to the option of whether to load the opening movie or not, which i havn't seen on any other console game - only pc games.
That interview hints there will be an optional level of damage.
Optional AI difficulty was in GT4 (it was a 1-10 scale). I hope it makes a comeback, for arcade mode.
The only things i can think of that reinforces your 'don't like options' theory is weather and rewind. But neither is confirmed. I bet both will be options if they are implemented into the game (well for GT mode, not weather - wet races are a part of real life)
You are right. GT4 surely was a good step towards more options. That seems to be growing even more with GT5P and the standard physics option. Thinking more about it, it looks like they are taking the option road and I can only be grateful.