CodeRedR51
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Kind of wish I had gone with Dodge instead of Hyundai. Been spending some quality time with the Viper Gr4 a lot the last few days and it's brilliant to drive.Yep. Its good to see viper gets some buff.
Kind of wish I had gone with Dodge instead of Hyundai. Been spending some quality time with the Viper Gr4 a lot the last few days and it's brilliant to drive.Yep. Its good to see viper gets some buff.
It wasn't gut feeling, I overlooked the fact that it not only lost power but also weight.It's not a random roll of the dice. Applying a gut feeling to something is silly, and that's what you are doing by saying the Ferrari must be slower because it lost power.
In theory, yes. Probably isn't although I feel results will vary by driver. I could see how the average person may be faster with the MR cars if the changes made them easier to drive at the expense of optimum lap time. Audi R8 may be a different case since they took a 3% hit in power but only 2% weight loss. Feels like an unnecessary power nerf like they've done in the past with the Gr3 Lancer and the Gr3 Viper (which is still an understeering truck).Isnt power to weight the same though, if both were decreased at the same rate?
The Ferrari went from 99% to 97% power, so it decreased by 2.02% from its starting value. Weight went from 109% to 107% which is a reduction by 1.83%. So, power to weight ratio is a tiny bit worse now.Isnt power to weight the same though, if both were decreased at the same rate?
Whether you drive any of the affected cars or not if you race against any of the cars that has changes the BOP adjustment will affect you as in whether the cars changed are faster, accelerate out of corners sooner or faster and/or can brake later or carry more corner speed.None of the update really effects me, all the cars changed are cars that I rarely to never use.
So it might be easier for more people to extract the car's performance, but that performance level has gone down which is not the purpose of BoP.
Voodoovaj is applying ABS Weak logic to the argument. "I'm faster on this setting/BoP change, therefore said change must be faster for everyone." No. Less power + worse power/weight ratio always equals a slower car.
If you went faster, it's because your old lap was not representative of your current skill level, and if you were to set the car at it's old BoP and actually drive a representative lap, it would be faster.
By your description it sounds as if maybe on this car anyway that PD although reducing the actual maximum extreme limits of performance capability in the hands of a driver capable of the top pointed end of the spear driving levels increased the ease of reaching a higher level of performance on this car for lets say the other 95% of players which skills are less than spear point level over what was easily obtainable prior to the latest update.
Again seems as if PD is perhaps trying to obtain a more equal balance of the different cars spread over a larger percentage of the games player base.
but is it "nerfed", not based on what I'm seeing.
By your description it sounds as if maybe on this car anyway that PD although reducing the actual maximum extreme limits of performance capability in the hands of a driver capable of the top pointed end of the spear driving levels increased the ease of reaching a higher level of performance on this car for lets say the other 95% of players which skills are less than spear point level over what was easily obtainable prior to the latest update.
Again seems as if PD is perhaps trying to obtain a more equal balance of the different cars spread over a larger percentage of the games player base.
It wouldn't surprise me the sort of decisions PD have made the last 6-8 months. BoP should only be done by those who consistently take a car to it's limit, otherwise it's a total mess of data.
It really annoys me that they nerfed the GTE cars in the game so much that they're actually slower than GT3 cars. The R8 LMS for example is around 10 seconds faster than the 911RSR at Le Mans. They should've just made a separate category for GTE cars.
They don't even need to do such a huge effort, already bringing down the +0,50 rear toe to a +0,15-+0.25 would make wonders on all cars. It's a bit weird in my eyes that they still didn't realize how bad that setting is.Perhaps PD should go to where you have a preset "stable" or "loose" setup choice like in a different sim title which would then give the fast guys the cutting edge no holds barred performance rather than changing to an easier to drive "fixed" bop option
Still would require no actual tuning skills but the car would drive differently enough to actually give both skillsets of drivers an option they can feel comfortable racing with.
BOP should balance the cars performance period and setup should affect how twitchy or stable a car is to drive.
There's only one GTE car in the game, so I'm not sure what putting that one car in a separate class would achieve other than a one-make race, and you do realise that the 911 RSR which is in the game is the spec that raced at Silverstone 2017 right?
This spec was SIGNIFICANTLY slower than the high-pitch screamer which debuted at Spa, so much so that it was 2 seconds off of the pace in quali (you can go check the quali results for the 2017 6 hours of Silverstone if you don't believe me).
Are you basically saying you want to put a slow half-baked version of the car that would later be a race winner, in a separate class and then add all of other GTE cars that it was slower than during the one race weekend it appeared at? This will remedy absolutely nothing.
The only fix would be the addition of the newer spec or the GT3 car.
Yes it is. It’s a niche op, but it’s op. On power tracks, it is a solid 5 mph quicker in a straight than most power cars, which is dumb. It’s essentially a more well rounded f1gtr in that sense, because it can actually turn.Supra is not op.
2016 car is the old gen. The current RSR only debuted at Le Mans in 2017.The same spec did a 3:54 at Le Mans during qualifying in 2016, yet I can barely do 4:01 in it in the game with RS tires and tuning. And it's not because I can't drive, I actually know that track very well and I can do 3:21 in a 919, just around 1 and a half second slower than the qualifying pace in 2016. So when I'm 7 seconds off the pace in the same car at the exact same track something must be wrong. And I know exactly where I lose most of the time: even with adjusted gear ratios and minimal downforce the car can barely reach 280 km/h at the 3 long straights at Le Mans, whereas the same car could easily reach nearly 300 km/h in real life. How do you explain the significant difference in top speeds??
Bruh supra isnt 5 mph faster on straights. Its slightly faster but has crappy corner exits due to its lsd which makes it balanced.Yes it is. It’s a niche op, but it’s op. On power tracks, it is a solid 5 mph quicker in a straight than most power cars, which is dumb. It’s essentially a more well rounded f1gtr in that sense, because it can actually turn.
2016 car is the old gen. The current RSR only debuted at Le Mans in 2017.
A while ago, I found out that the RSR has a low downforce kit for Le Mans. See here
Still yes, I'm sure the GT3/E cars in the game should have some extra KMs in top speed.