Layoffs at SMS...

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Its what happens when you produce a pile of crap when Stephane Ratel asks you to produce a serious sim, ofcourse you're going to have the official game contract terminated!
 
Didn't we already see a thread on this a few weeks ago. This is old news. I wouldn't panic too much; its basically a ritual for any game dev to have layoffs after a title ships. It's not like the entire studio closed shop. good luck to those affected of course

edit- maybe there wasn't a dedicated thread to this topic or my search skillz is failing me (my bad!)
 
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Its what happens when you produce a pile of crap when Stephane Ratel asks you to produce a serious sim, ofcourse you're going to have the official game contract terminated!

Odd as the majority think it's a great game and right up there with Forza 3 for the best racer this gen!
 
Pretty standard business practice. Why would you pay a bunch of people to stand around in between games. The contract wasn't terminated, it was fulfilled when the game was finished.
 
More recent news on the future of SMS, direct from the mouth of Ian Bell. Sounds very interesting, particularly the community shareholder idea if it can ever possibly be bought to fruition.

Recently, Slightly Mad Studios’ Ian Bell posted some very interesting comments in the NoGrip forums regarding Slightly Mad Studios and its future.

While discussing possible handling issues with some cars having a shorter wheelbase in Shift 2 Unleashed, SMS’ head honcho mentioned a brand new physics engine that will be used for future titles:

“I do recall the physics struggling with very short wheelbase cars actually. So there might be something low level going on that’s barfing some numbers when the wheelbase is short. The S2000 is fine though IMO. We struggled to get the kart handling working well when we were doing Kart Attack so this could be related (although we blamed it on the lack of suspension at the time and fudged some chassis flex in).

We have a new from the ground up physics engine on the sidelines which we’ll use for future products alongside an updated version of our current tyre model but in the meantime I’ll have our guys look into this more.”

On the subject of Kart Attack, Bell confirmed that this title had been on hold ever since SMS went on to work on the Need for Speed Shift franchise. When one user asked about a possible rally title from SMS, he shed a light on the financing issues involved with such titles:

“I’d love to do a rally game actually. The problem is getting someone to pay for it. We, like most developers, work hand to mouth at the mercy of publishers when it comes to the money side. We’ve pitched rally concepts before to publishers and even offered to go half on the funding but still no interest.”

Most interestingly, Bell offered an innovative idea that could possibly resolve these kind of funding issues:

“I have a cunning plan though… Maybe the community can all buy into a game dev deal, and own a slice of it and the revenues. We build the game together with a huge forum so everyone can input and have complete insight into the development. That would be very cool and we’d all get what we want.”

Fortunately, Mr. Bell was kind enough to share some more details on his brainchild with VirtualR, laying out a very interesting concept that could very well change gaming development.

The new approach would allow interested gamers to be shareholders in a developing racing game title. Shareholders would be able to join the effort for a certain amount of money (lets say 10 Euros) and in return, not just get part of the profits but a say during the game’s development.

Development would be happening in an open forum where shareholders can follow the title’s progress and get to vote on what features to be included and which tracks and cars to be licensed. Furthermore, the shareholders would not just be treated to unfiltered previews straight form the development team but would also get to try out builds of the progressing title on a regular basis.

“Imagine paying 10 euros, buying 1 share, and seeing everything happening in development as well as inputting to it. Getting a build every day or two with the mini updates in since the last”, Bell explained the idea. “It’s unique but I think something that could be enormous, overnight we could be the biggest development team on earth.”

Due to the financial return needed for the idea to be profitable, the proposed title would need to be multi-platform in order to generate enough sales. The base idea for the title would be that it is a racing title, all other details would be decided by the shareholders in a carefully-moderated forum that would host transparent votes.

“Our development systems that we’ve perfected over the last 10 years are setup to allow this to work perfectly“, Bell concluded.

http://www.virtualr.net/ian-bell-on-possible-slightly-mad-studios-future/
 
Yeah after I read that news blurb at virtualr last night I started to get pretty worried for the company's future. I wish EA would hurry up and book Shift 3 with those guys or something
 
Never expected a Need for Speed Shift 3, Underground was their biggest hit and never got passed 2

Carbon was basically "Underground 3", they just used a different name.
Sometimes it's best marketing to not keep putting the next number on the name of your game.
 
^^ Riiight, how much say does one get with 10 euro?

My guess? The same as we do now.


Which is quite a lot of say compared to other developers.
 
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I can't even imagine a pile of lawsuits if that shareholder idea would come into praxis :)

Nice theorethical concept, but Lord... that forum would be the most violent place on Earth :D

I would like to see it happen though, just for the sake of lolz and money from settlement.
 
Its what happens when you produce a pile of crap when Stephane Ratel asks you to produce a serious sim, ofcourse you're going to have the official game contract terminated!

No, sadly its what happens when you fail to satisfy the arrogant, mindless masses of simplistic gamers that fail to master even a slightly challenging game.
 
No, sadly its what happens when you fail to satisfy the arrogant, mindless masses of simplistic gamers that fail to master even a slightly challenging game.

Hahaha! This is rude but very true! ...but I don't see the need to emphasise pick up and play or using the arcade approach, GT has always had decent-ish physics and is probable not exactly 'pick up and play' or easy to learn, but that never stopped it from selling tons of copies, so whats the need to go down the arcade route? You don't need to 'go arcade' to sell the copies, you just need good marketing.
 
Hahaha! This is rude but very true! ...but I don't see the need to emphasise pick up and play or using the arcade approach, GT has always had decent-ish physics and is probable not exactly 'pick up and play' or easy to learn, but that never stopped it from selling tons of copies, so whats the need to go down the arcade route? You don't need to 'go arcade' to sell the copies, you just need good marketing.

Are you kidding? GT out of the box is 100% pick up and play, especially now that license test completion is not needed to enter events; not like it was that hard to bronze on the previous GT's anyways.

Out of the box:
TCS is on 5
Skid Recovery Force is on
It is and always has been possible to overpower your car.
The AI is and always has been easy to pass (on the first turn no less as they brake far to early).
Before GT4/5, the handling was easy as pie and you could late brake everything, hardly ever spin, going off track barely slowed you down, so forth and so on.

GT1's only "good" marketing was look how many cars are in the game! Which they again used for GT2. After that it became a recognizable brand which equals profit...and they still use the lame we have more cars than others BS.
 
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Hahaha! This is rude but very true! ...but I don't see the need to emphasise pick up and play or using the arcade approach, GT has always had decent-ish physics and is probable not exactly 'pick up and play' or easy to learn, but that never stopped it from selling tons of copies, so whats the need to go down the arcade route? You don't need to 'go arcade' to sell the copies, you just need good marketing.

What you need is good graphics and thats what wins BAFTAs and sells games... you cant have much better marketing than EA...
 
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