Also, Grenade said something about running the next race in a public room, but I say no. I've tested it, and hope that somebody else will, that public rooms have different tire physics than Lounges. I think if we ran it online, it would be who's car is faster than driver ability, because a Racing Hard runs just as good as a Racing Rain.
Only option for 4WD I see is possibly the CELICA 2000GT-FOUR (ST165) '86 or 3000GT SL (J) '95. However both are listed on the site above 385pp so you would have to find one with enough miles on it to bring it below 385 after an engine refresh.p.p.s. &drive=4WD will limit the car select, too. You can also do FF, FR, and MR.
Only option for 4WD I see is possibly the CELICA 2000GT-FOUR (ST165) '86 or 3000GT SL (J) '95. However both are listed on the site above 385pp so you would have to find one with enough miles on it to bring it below 385 after an engine refresh.
* teammate selection done by selecting captains to mate expert drivers with intermediate/novice drivers
That is brilliant. I didn't mention the team idea before because... honestly, who would want to be on a team with me? I'm rubbish.
Something I was wondering, would the two (or three cars) have to be the exact same model of the car, or just the same base car (I think you had the TM package last season, for example)? Can they be different years?
You are inconsistent, not rubbish...something a good trainer could help you resolve. You've got a wheel now right?
Whether teammates have to run the same car is debatable. I would say we'd have to at the very least stick to the same manufacturer. "Team Nissan" for example, if no other team was running Nissans. However, I think its in the best interest of the team to pick the exact car so they can share setups.
Allowing some more freebees after a few races might help with team cooperation. For example, after 2 races allow all drivers to install a LSD. After 4 races, allow all drivers to install a custom suspension. That removes some of the budget strategy though so it probably wouldn't work out.
Just imagine how things would pan out if the faster team mate was about to lap the slower one. If they knew the car behind them was far away, they could in theory push the slower car around the track to improve its position. Now that would make for some very interesting racing.
Also, that no team have the same cars.
Yeah...we'd have to do some sort of kickball captains based on how people finish this season or something.
We can Rochambeau for it...South Park style.
We could take the top six drivers from the standings at the end of this season race each other in identical cars to decide car/driver selection order.
If you all read my post on the last page...
Of course, it would be half of however many people wish to participate in the season.
OR
We could just host a race with everyone who competed in the series and the top half of the finishing order are captains. First place gets first choice of car, last place gets first choice of driver.
I most certainly would not pick a specific driver just to get a better car selection. Car inadequacies last for 1, maybe 2 races. Driver inadequacies last the whole season.For example: Add the two driver's points/positions together, and average them out. The team with the lowest average chooses first. This would mean, that if we stopped the points right now. And Chuyler and Sleight chose each other as teammates. They would have the highest average, but last choice of car. This would tempt some people too have a teammate like Lumberjack (sorry Lumberjack its nothing personal), instead of WiiFreak or Chuyler. (Yes I'm mixing the two race threads. Sorry.) The lower points of Lumberjack and chuyler, means that they will have a lower average, meaning they will have a better car choice pick.
I wanted Booch to stick around so I could see how someone else does in a Talon.