Metal Gear Rising: Revengeance (formerly Metal Gear Solid: Rising) is, arguably, one of the most troubled titles that, in this case, re-debuted at the 2011 Spike Video Game Awards. First teased back at E3 2010, the title has long-endured talk of development troubles and even speculation that Rising was flat-out cancelled at one point.
Now that Revengeance is back on our radar and, theoretically, on track for actual release, fan-favorite game developer, Hideo Kojima, as well as a few of his colleagues are going on-record about the titles various set-backs and delays flat out confirming that, at one point, the game was entirely scrapped
According to AndriaSang, Rising producer, Yuji Korekado, appeared on the Hideraji podcast and was extremely frank about what happened in the months between the original Rising reveal and the Revengeance re-branding. In an abbreviated version of the story, Kojima and the team initially set-out to create a new gameplay experience in the series the slice and dice anything mechanic that was shown in prior Metal Gear Rising trailers (and rumored to be designed specifically with Kinect and PlayStation Move in mind).
However, after creating the game the combat mechanic alone wasnt enough and, as the team experimented with different ideas, the experience became muddled and the developers lost sight of their core idea. As a result, Kojima cancelled the project entirely until Platinum Games (Bayonetta and Vanquish) expressed an interest in completing the titles development.
That said, many fans assumed that because the Bayonetta developer was in charge of carrying Revengeance across the finish line, that automatically meant that Bayonetta lead, Hideki Kamiya, was also working on the project speculation that Kamiya has, once again, dismissed (this time via Twitter):